2024-05-20 20:19:11 +02:00
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package main
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import (
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"log"
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2024-05-21 19:01:08 +02:00
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"os"
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2024-05-20 20:19:11 +02:00
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2024-05-23 18:25:02 +02:00
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"github.com/tlinden/golsky/rle"
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2024-05-22 15:24:04 +02:00
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2024-05-20 20:19:11 +02:00
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"github.com/hajimehoshi/ebiten/v2"
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2024-05-21 19:01:08 +02:00
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)
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const (
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2024-05-26 11:17:03 +02:00
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VERSION = "v0.0.6"
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2024-05-21 19:01:08 +02:00
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Alive = 1
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Dead = 0
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2024-05-20 20:19:11 +02:00
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)
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2024-05-23 14:27:42 +02:00
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func GetRLE(filename string) *rle.RLE {
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if filename == "" {
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return nil
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2024-05-22 19:01:58 +02:00
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}
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2024-05-23 14:27:42 +02:00
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content, err := os.ReadFile(filename)
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if err != nil {
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log.Fatal(err)
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2024-05-22 19:01:58 +02:00
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}
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2024-05-23 14:27:42 +02:00
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parsedRle, err := rle.Parse(string(content))
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if err != nil {
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log.Fatalf("failed to load RLE pattern file: %s", err)
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2024-05-20 20:19:11 +02:00
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}
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2024-05-23 14:27:42 +02:00
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return &parsedRle
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2024-05-20 20:19:11 +02:00
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}
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func main() {
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2024-05-26 12:29:43 +02:00
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config := ParseCommandline()
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2024-05-21 19:01:08 +02:00
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2024-05-26 12:29:43 +02:00
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game := NewGame(config, Play)
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2024-05-20 20:19:11 +02:00
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2024-05-23 14:27:42 +02:00
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// setup environment
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2024-05-20 20:19:11 +02:00
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ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
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ebiten.SetWindowTitle("Game of life")
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2024-05-21 19:01:08 +02:00
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ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
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2024-05-20 20:19:11 +02:00
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2024-05-23 14:27:42 +02:00
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// main loop
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2024-05-20 20:19:11 +02:00
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if err := ebiten.RunGame(game); err != nil {
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log.Fatal(err)
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}
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}
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