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golsky/src/theme.go

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package main
import (
"image/color"
"github.com/hajimehoshi/ebiten/v2"
)
// Color definitions. ColLife could be black or white depending on theme
const (
ColLife = iota
ColDead
ColOld
ColAge1
ColAge2
ColAge3
ColAge4
ColGrid
)
// A Theme defines how the grid and the cells are colored. We define
// the colors and the actual tile images here, so that they are
// readily available from play.go
type Theme struct {
Tiles map[int]*ebiten.Image
Colors map[int]color.RGBA
Name string
}
// create a new theme
func NewTheme(life, dead, old, age1, age2, age3, age4, grid color.RGBA, cellsize int, name string) Theme {
theme := Theme{
Name: name,
Colors: map[int]color.RGBA{
ColLife: life,
ColDead: dead,
ColGrid: grid,
ColAge1: age1,
ColAge2: age2,
ColAge3: age3,
ColAge4: age4,
ColOld: old,
},
}
theme.Tiles = make(map[int]*ebiten.Image, 6)
for cid, col := range theme.Colors {
theme.Tiles[cid] = ebiten.NewImage(cellsize, cellsize)
FillCell(theme.Tiles[cid], cellsize, col)
}
return theme
}
// return the tile image for the requested color type. panic if
// unknown type is being used, which is ok, since the code is the only
// user anyway
func (theme *Theme) Tile(col int) *ebiten.Image {
return theme.Tiles[col]
}
func (theme *Theme) Color(col int) color.RGBA {
return theme.Colors[col]
}
type ThemeManager struct {
Theme string
Themes map[string]Theme
}
// Manager is used to easily switch themes from cli or menu
func NewThemeManager(initial string, cellsize int) ThemeManager {
light := NewTheme(
color.RGBA{0, 0, 0, 0xff}, // life
color.RGBA{200, 200, 200, 0xff}, // dead
color.RGBA{255, 30, 30, 0xff}, // old
color.RGBA{255, 195, 97, 0xff}, // age 1..4
color.RGBA{255, 211, 140, 0xff},
color.RGBA{255, 227, 181, 0xff},
color.RGBA{255, 240, 224, 0xff},
color.RGBA{128, 128, 128, 0xff}, // grid
cellsize,
"light",
)
dark := NewTheme(
color.RGBA{200, 200, 200, 0xff}, // life
color.RGBA{0, 0, 0, 0xff}, // dead
color.RGBA{255, 30, 30, 0xff}, // old
color.RGBA{82, 38, 0, 0xff}, // age 1..4
color.RGBA{66, 35, 0, 0xff},
color.RGBA{43, 27, 0, 0xff},
color.RGBA{25, 17, 0, 0xff},
color.RGBA{128, 128, 128, 0xff}, // grid
cellsize,
"dark",
)
manager := ThemeManager{
Themes: map[string]Theme{
"dark": dark,
"light": light,
},
Theme: initial,
}
return manager
}
func (manager *ThemeManager) GetCurrentTheme() Theme {
return manager.Themes[manager.Theme]
}
func (manager *ThemeManager) GetCurrentThemeName() string {
return manager.Theme
}
func (manager *ThemeManager) SetCurrentTheme(theme string) {
if Exists(manager.Themes, theme) {
manager.Theme = theme
}
}