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lots changes:
- renamed scene files - fixed options back using scene.Prev - fixed initial zooming (finally) - fixed reset zoom (key r) - fixed initial size, now works with state loading as well
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13
TODO.md
13
TODO.md
@@ -2,16 +2,3 @@
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- changing options mid-game has no effect in most cases, even after a restart
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- Statefile loading does not work correclty anymore. With larger grids
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everything is empty. With square grids part of the grid is cut
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off. Smaller grids load though
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- Also when loading a state file, centering doesn't work anymore, I
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think the geom calculation is overthrown by the parser func. So, put
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this calc into its own func and always call. Or - as stated below -
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put it onto camera.go and call from Init().
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- Zoom 0 on reset only works when world<screen. otherwise zoom would
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be negative So, on Init() memoize centered camera position or add a
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Center() function to camera.go. Then on reset calculate the zoom
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level so that the world fits into the screen.
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