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more performance tests
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9
various-tests/README.md
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9
various-tests/README.md
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## Various performance tests
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Running with 1500x1500 grid 5k times
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| Variation | Description | Duration |
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|--------------------|-----------------------------------------------------------------------------|----------|
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| perf-2dim | uses 2d grid of bools, no tuning | 00:03:14 |
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| perf-2dim-pointers | use 2d grid of `Cell{Neighbors,NeighborCount}`s using pointers to neighbors | 00:03:35 |
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| perf-1dim | use 1d grid of bools, access using y*x, no further tuning | 00:03:24 |
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3
various-tests/perf-1dim/go.mod
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3
various-tests/perf-1dim/go.mod
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module perf
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go 1.22
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106
various-tests/perf-1dim/main.go
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106
various-tests/perf-1dim/main.go
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package main
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import (
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"fmt"
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"log"
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"math/rand"
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"os"
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"runtime/pprof"
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"unsafe"
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)
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const (
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dim int = 1500
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loops int = 5000
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density int = 8
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debug bool = false
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)
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var max int
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// https://dev.to/chigbeef_77/bool-int-but-stupid-in-go-3jb3
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func bool2int(b bool) int {
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return int(*(*byte)(unsafe.Pointer(&b)))
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}
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func Count(grid []bool, x, y int) int {
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var sum int
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for nbgX := -1; nbgX < 2; nbgX++ {
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for nbgY := -1; nbgY < 2; nbgY++ {
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var col, row int
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if x+nbgX < 0 || x+nbgX >= dim || y+nbgY < 0 || y+nbgY >= dim {
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continue
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}
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col = x + nbgX
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row = y + nbgY
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state := grid[row*col]
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intstate := bool2int(state)
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sum += intstate
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}
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}
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sum -= bool2int(grid[y*x])
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return sum
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}
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func Init() []bool {
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max = dim * dim
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grid := make([]bool, max)
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for y := 0; y < dim; y++ {
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for x := 0; x < dim; x++ {
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if rand.Intn(density) == 1 {
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grid[y*x] = true
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}
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}
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}
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return grid
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}
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func Loop(grid []bool) {
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c := 0
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for i := 0; i < loops; i++ {
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for y := 0; y < dim; y++ {
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for x := 0; x < dim; x++ {
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state := grid[y*x]
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neighbors := Count(grid, x, y)
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if state && neighbors > 1 {
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if debug {
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fmt.Printf("Loop %d - cell at %d,%d is %t and has %d living neighbors\n", i, x, y, state, neighbors)
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}
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c = 1
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}
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}
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}
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}
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if c > 1 {
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c = 0
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}
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}
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func main() {
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// enable cpu profiling. Do NOT use q to stop the game but
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// close the window to get a profile
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fd, err := os.Create("cpu.profile")
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if err != nil {
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log.Fatal(err)
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}
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defer fd.Close()
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pprof.StartCPUProfile(fd)
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defer pprof.StopCPUProfile()
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// init
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grid := Init()
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// main loop
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Loop(grid)
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}
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3
various-tests/perf-2dim-pointers/go.mod
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3
various-tests/perf-2dim-pointers/go.mod
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module perf
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go 1.22
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137
various-tests/perf-2dim-pointers/main.go
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137
various-tests/perf-2dim-pointers/main.go
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package main
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import (
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"fmt"
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"log"
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"math/rand"
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"os"
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"runtime/pprof"
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"time"
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"unsafe"
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)
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const (
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max int = 1500
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loops int = 5000
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density int = 8
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debug bool = false
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)
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type Cell struct {
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State bool
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Neighbors []*Cell
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NeighborCount int
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}
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// https://dev.to/chigbeef_77/bool-int-but-stupid-in-go-3jb3
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func bool2int(b bool) int {
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return int(*(*byte)(unsafe.Pointer(&b)))
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}
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func (cell *Cell) Count(x, y int) {
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cell.NeighborCount = 0
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for _, neighbor := range cell.Neighbors {
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cell.NeighborCount += bool2int(neighbor.State)
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}
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}
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func SetNeighbors(grid [][]Cell, x, y int) {
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cells := []*Cell{}
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for nbgX := -1; nbgX < 2; nbgX++ {
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for nbgY := -1; nbgY < 2; nbgY++ {
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var col, row int
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if x+nbgX < 0 || x+nbgX >= max || y+nbgY < 0 || y+nbgY >= max {
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continue
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}
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col = x + nbgX
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row = y + nbgY
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if col == x && row == y {
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continue
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}
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cells = append(cells, &grid[row][col])
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}
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}
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grid[y][x].Neighbors = make([]*Cell, len(cells))
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for idx, cell := range cells {
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grid[y][x].Neighbors[idx] = cell
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}
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}
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func Init() [][]Cell {
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grid := make([][]Cell, max)
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for y := 0; y < max; y++ {
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grid[y] = make([]Cell, max)
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for x := 0; x < max; x++ {
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if rand.Intn(density) == 1 {
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grid[y][x].State = true
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}
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}
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}
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for y := 0; y < max; y++ {
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for x := 0; x < max; x++ {
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SetNeighbors(grid, x, y)
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}
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}
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return grid
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}
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func Loop(grid [][]Cell) {
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c := 0
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for i := 0; i < loops; i++ {
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for y := 0; y < max; y++ {
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for x := 0; x < max; x++ {
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cell := &grid[y][x]
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state := cell.State
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cell.Count(x, y)
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if state && cell.NeighborCount > 1 {
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if debug {
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fmt.Printf(
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"Loop %d - cell at %d,%d is %t and has %d living neighbors\n",
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i, x, y, state, cell.NeighborCount)
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}
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c = 1
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}
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}
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}
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}
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if c > 1 {
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c = 0
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}
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}
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func main() {
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// enable cpu profiling. Do NOT use q to stop the game but
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// close the window to get a profile
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fd, err := os.Create("cpu.profile")
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if err != nil {
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log.Fatal(err)
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}
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defer fd.Close()
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pprof.StartCPUProfile(fd)
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defer pprof.StopCPUProfile()
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// init
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grid := Init()
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// main loop
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loopstart := time.Now()
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Loop(grid)
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loopend := time.Now()
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diff := loopstart.Sub(loopend)
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fmt.Printf("Loop took %.04f\n", diff.Seconds())
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}
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3
various-tests/perf-2dim/go.mod
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3
various-tests/perf-2dim/go.mod
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@@ -0,0 +1,3 @@
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module perf
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go 1.22
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102
various-tests/perf-2dim/main.go
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102
various-tests/perf-2dim/main.go
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@@ -0,0 +1,102 @@
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package main
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import (
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"fmt"
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"log"
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"math/rand"
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"os"
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"runtime/pprof"
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"unsafe"
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)
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const (
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max int = 1500
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loops int = 5000
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density int = 8
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debug bool = false
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)
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// https://dev.to/chigbeef_77/bool-int-but-stupid-in-go-3jb3
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func bool2int(b bool) int {
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return int(*(*byte)(unsafe.Pointer(&b)))
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}
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func Count(grid [][]bool, x, y int) int {
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var sum int
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for nbgX := -1; nbgX < 2; nbgX++ {
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for nbgY := -1; nbgY < 2; nbgY++ {
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var col, row int
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if x+nbgX < 0 || x+nbgX >= max || y+nbgY < 0 || y+nbgY >= max {
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continue
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}
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col = x + nbgX
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row = y + nbgY
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state := grid[row][col]
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intstate := bool2int(state)
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sum += intstate
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}
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}
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sum -= bool2int(grid[y][x])
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return sum
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}
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func Init() [][]bool {
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grid := make([][]bool, max)
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for y := 0; y < max; y++ {
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grid[y] = make([]bool, max)
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for x := 0; x < max; x++ {
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if rand.Intn(density) == 1 {
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grid[y][x] = true
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}
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}
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}
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return grid
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}
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func Loop(grid [][]bool) {
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c := 0
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for i := 0; i < loops; i++ {
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for y := 0; y < max; y++ {
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for x := 0; x < max; x++ {
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state := grid[y][x]
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neighbors := Count(grid, x, y)
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if state && neighbors > 1 {
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if debug {
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fmt.Printf("Loop %d - cell at %d,%d is %t and has %d living neighbors\n", i, x, y, state, neighbors)
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}
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c = 1
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}
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}
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}
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}
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if c > 1 {
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c = 0
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}
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}
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func main() {
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// enable cpu profiling. Do NOT use q to stop the game but
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// close the window to get a profile
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fd, err := os.Create("cpu.profile")
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if err != nil {
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log.Fatal(err)
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}
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defer fd.Close()
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pprof.StartCPUProfile(fd)
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defer pprof.StopCPUProfile()
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// init
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grid := Init()
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// main loop
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Loop(grid)
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}
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