reorganized source, added test cases for tuning

This commit is contained in:
2024-06-05 16:33:35 +02:00
parent 50fab6e1a5
commit 162d141b34
33 changed files with 811 additions and 97 deletions

49
src/loader-shaders.go Normal file
View File

@@ -0,0 +1,49 @@
package main
import (
"bytes"
"log"
"log/slog"
"path"
"strings"
"github.com/hajimehoshi/ebiten/v2"
)
type ShaderRegistry map[string]*ebiten.Shader
var Shaders = LoadShaders("assets/shaders")
func LoadShaders(dir string) ShaderRegistry {
shaders := ShaderRegistry{}
entries, err := assetfs.ReadDir(dir)
if err != nil {
log.Fatalf("failed to read shaders dir %s: %s", dir, err)
}
for _, file := range entries {
path := path.Join(dir, file.Name())
fd, err := assetfs.Open(path)
if err != nil {
log.Fatalf("failed to open shader file %s: %s", file.Name(), err)
}
defer fd.Close()
name := strings.TrimSuffix(file.Name(), ".kg")
buf := new(bytes.Buffer)
buf.ReadFrom(fd)
shader, err := ebiten.NewShader([]byte(buf.Bytes()))
if err != nil {
log.Fatal(err)
}
shaders[name] = shader
slog.Debug("loaded shader asset", "path", path)
}
return shaders
}