mirror of
https://codeberg.org/scip/golsky.git
synced 2025-12-16 20:20:57 +01:00
renamed, added logo
This commit is contained in:
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JASC-PAL
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0100
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4
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25 17 0
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JASC-PAL
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0100
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4
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255 195 97
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255 211 140
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255 227 181
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255 240 224
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2
.gitignore
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2
.gitignore
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@@ -1,3 +1,3 @@
|
|||||||
gameoflife
|
golsky
|
||||||
bak
|
bak
|
||||||
dump*
|
dump*
|
||||||
|
|||||||
87
Makefile
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87
Makefile
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@@ -0,0 +1,87 @@
|
|||||||
|
# Copyright © 2024 Thomas von Dein
|
||||||
|
|
||||||
|
# This program is free software: you can redistribute it and/or modify
|
||||||
|
# it under the terms of the GNU General Public License as published by
|
||||||
|
# the Free Software Foundation, either version 3 of the License, or
|
||||||
|
# (at your option) any later version.
|
||||||
|
|
||||||
|
# This program is distributed in the hope that it will be useful,
|
||||||
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
# GNU General Public License for more details.
|
||||||
|
|
||||||
|
# You should have received a copy of the GNU General Public License
|
||||||
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
|
||||||
|
#
|
||||||
|
# no need to modify anything below
|
||||||
|
tool = golsky
|
||||||
|
VERSION = $(shell grep VERSION config.go | head -1 | cut -d '"' -f2)
|
||||||
|
archs = darwin freebsd linux windows
|
||||||
|
PREFIX = /usr/local
|
||||||
|
UID = root
|
||||||
|
GID = 0
|
||||||
|
HAVE_POD := $(shell pod2text -h 2>/dev/null)
|
||||||
|
|
||||||
|
all: buildlocal
|
||||||
|
|
||||||
|
|
||||||
|
buildlocal:
|
||||||
|
go build -o $(tool)
|
||||||
|
|
||||||
|
install: buildlocal
|
||||||
|
install -d -o $(UID) -g $(GID) $(PREFIX)/bin
|
||||||
|
install -d -o $(UID) -g $(GID) $(PREFIX)/man/man1
|
||||||
|
install -o $(UID) -g $(GID) -m 555 $(tool) $(PREFIX)/sbin/
|
||||||
|
install -o $(UID) -g $(GID) -m 444 $(tool).1 $(PREFIX)/man/man1/
|
||||||
|
|
||||||
|
clean:
|
||||||
|
rm -rf $(tool) coverage.out testdata t/out
|
||||||
|
|
||||||
|
test: clean
|
||||||
|
mkdir -p t/out
|
||||||
|
go test ./... $(ARGS)
|
||||||
|
|
||||||
|
testlint: test lint
|
||||||
|
|
||||||
|
lint:
|
||||||
|
golangci-lint run
|
||||||
|
|
||||||
|
lint-full:
|
||||||
|
golangci-lint run --enable-all --exclude-use-default --disable exhaustivestruct,exhaustruct,depguard,interfacer,deadcode,golint,structcheck,scopelint,varcheck,ifshort,maligned,nosnakecase,godot,funlen,gofumpt,cyclop,noctx,gochecknoglobals,paralleltest
|
||||||
|
|
||||||
|
testfuzzy: clean
|
||||||
|
go test -fuzz ./... $(ARGS)
|
||||||
|
|
||||||
|
singletest:
|
||||||
|
@echo "Call like this: make singletest TEST=TestPrepareColumns ARGS=-v"
|
||||||
|
go test -run $(TEST) $(ARGS)
|
||||||
|
|
||||||
|
cover-report:
|
||||||
|
go test ./... -cover -coverprofile=coverage.out
|
||||||
|
go tool cover -html=coverage.out
|
||||||
|
|
||||||
|
goupdate:
|
||||||
|
go get -t -u=patch ./...
|
||||||
|
|
||||||
|
buildall:
|
||||||
|
./mkrel.sh $(tool) $(VERSION)
|
||||||
|
|
||||||
|
release: buildall
|
||||||
|
gh release create v$(VERSION) --generate-notes releases/*
|
||||||
|
|
||||||
|
show-versions: buildlocal
|
||||||
|
@echo "### golsky version:"
|
||||||
|
@./golsky -V
|
||||||
|
|
||||||
|
@echo
|
||||||
|
@echo "### go module versions:"
|
||||||
|
@go list -m all
|
||||||
|
|
||||||
|
@echo
|
||||||
|
@echo "### go version used for building:"
|
||||||
|
@grep -m 1 go go.mod
|
||||||
|
|
||||||
|
# lint:
|
||||||
|
# golangci-lint run -p bugs -p unused
|
||||||
25
README.md
25
README.md
@@ -1,13 +1,21 @@
|
|||||||
# Conway's game of life
|
# golsky - Conway's game of life written in GO
|
||||||
|
|
||||||
I wanted to play around a little bit with GOL in golang and here's the
|

|
||||||
result. It's a simple game using
|
|
||||||
|
[](https://github.com/tlinden/golsky/blob/master/LICENSE)
|
||||||
|
[](https://goreportcard.com/report/github.com/tlinden/golsky)
|
||||||
|
|
||||||
|
I wanted to play around a little bit with [**Conways Game of
|
||||||
|
Life**](https://conwaylife.com/)
|
||||||
|
in golang and here's the result. It's a simple game using
|
||||||
[ebitengine](https://github.com/hajimehoshi/ebiten/).
|
[ebitengine](https://github.com/hajimehoshi/ebiten/).
|
||||||
|
|
||||||
# Features
|
# Features
|
||||||
|
|
||||||
* flexible parameters as grid and cell size
|
* flexible parameters as grid and cell size
|
||||||
* colors can be inverted
|
* colors can be inverted
|
||||||
|
* evolution tracks can be shown, with age the cells color fades and
|
||||||
|
old life cells will be drawn in red
|
||||||
* game grid lines can be enabled or disabled
|
* game grid lines can be enabled or disabled
|
||||||
* game speed can be adjusted on startup and in-game
|
* game speed can be adjusted on startup and in-game
|
||||||
* you can zoom in and out of the canvas and move it around
|
* you can zoom in and out of the canvas and move it around
|
||||||
@@ -19,7 +27,12 @@ result. It's a simple game using
|
|||||||
* you can paint your own patterns in the game
|
* you can paint your own patterns in the game
|
||||||
* the game can also be started with an empty grid, which is easier to paint patterns
|
* the game can also be started with an empty grid, which is easier to paint patterns
|
||||||
|
|
||||||
# Build and install
|
# Install
|
||||||
|
|
||||||
|
In the github releases page you can find ready to use binaries for
|
||||||
|
your OS. Just download the one you need and use it.
|
||||||
|
|
||||||
|
# Build from source
|
||||||
|
|
||||||
Just execute: `go build .` and use the resulting executable.
|
Just execute: `go build .` and use the resulting executable.
|
||||||
|
|
||||||
@@ -30,7 +43,7 @@ You'll need the golang toolchain.
|
|||||||
The game has a couple of commandline options:
|
The game has a couple of commandline options:
|
||||||
|
|
||||||
```default
|
```default
|
||||||
Usage of ./gameoflife:
|
Usage of ./golsky:
|
||||||
-c, --cellsize int cell size in pixels (default 8)
|
-c, --cellsize int cell size in pixels (default 8)
|
||||||
-d, --debug show debug info
|
-d, --debug show debug info
|
||||||
-D, --density int density of random cells (default 10)
|
-D, --density int density of random cells (default 10)
|
||||||
@@ -64,7 +77,7 @@ While it runs, there are a couple of commands you can use:
|
|||||||
|
|
||||||
# Report bugs
|
# Report bugs
|
||||||
|
|
||||||
[Please open an issue](https://github.com/TLINDEN/gameoflife/issues). Thanks!
|
[Please open an issue](https://github.com/TLINDEN/golsky/issues). Thanks!
|
||||||
|
|
||||||
# License
|
# License
|
||||||
|
|
||||||
|
|||||||
100
game.go
100
game.go
@@ -11,35 +11,36 @@ import (
|
|||||||
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
|
||||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||||
"github.com/tlinden/gameoflife/rle"
|
"github.com/tlinden/golsky/rle"
|
||||||
"golang.org/x/image/math/f64"
|
"golang.org/x/image/math/f64"
|
||||||
)
|
)
|
||||||
|
|
||||||
type Images struct {
|
type Images struct {
|
||||||
Black, White, Beige *ebiten.Image
|
Black, White, Age1, Age2, Age3, Age4, Old *ebiten.Image
|
||||||
}
|
}
|
||||||
|
|
||||||
type Game struct {
|
type Game struct {
|
||||||
Grids []*Grid // 2 grids: one current, one next
|
Grids []*Grid // 2 grids: one current, one next
|
||||||
History *Grid // holds state of past dead cells for evolution tracks
|
History *Grid // holds state of past dead cells for evolution tracks
|
||||||
Index int // points to current grid
|
Index int // points to current grid
|
||||||
Width, Height, Cellsize, Density int // measurements
|
Width, Height, Cellsize, Density int // measurements
|
||||||
ScreenWidth, ScreenHeight int
|
ScreenWidth, ScreenHeight int
|
||||||
Generations int64 // Stats
|
Generations int64 // Stats
|
||||||
Black, White, Grey, Beige color.RGBA
|
Black, White, Grey, Old color.RGBA
|
||||||
TPG int // ticks per generation/game speed, 1==max
|
AgeColor1, AgeColor2, AgeColor3, AgeColor4 color.RGBA
|
||||||
TicksElapsed int // tick counter for game speed
|
TPG int // ticks per generation/game speed, 1==max
|
||||||
Debug, Paused, Empty, Invert bool // game modi
|
TicksElapsed int // tick counter for game speed
|
||||||
ShowEvolution, NoGrid, RunOneStep bool // flags
|
Debug, Paused, Empty, Invert bool // game modi
|
||||||
Rule *Rule // which rule to use, default: B3/S23
|
ShowEvolution, NoGrid, RunOneStep bool // flags
|
||||||
Tiles Images // pre-computed tiles for dead and alife cells
|
Rule *Rule // which rule to use, default: B3/S23
|
||||||
RLE *rle.RLE // loaded GOL pattern from RLE file
|
Tiles Images // pre-computed tiles for dead and alife cells
|
||||||
Camera Camera // for zoom+move
|
RLE *rle.RLE // loaded GOL pattern from RLE file
|
||||||
World *ebiten.Image // actual image we render to
|
Camera Camera // for zoom+move
|
||||||
WheelTurned bool // when user turns wheel multiple times, zoom faster
|
World *ebiten.Image // actual image we render to
|
||||||
Dragging bool // middle mouse is pressed, move canvas
|
WheelTurned bool // when user turns wheel multiple times, zoom faster
|
||||||
LastCursorPos []int // used to check if the user is dragging
|
Dragging bool // middle mouse is pressed, move canvas
|
||||||
Statefile string // load game state from it if non-nil
|
LastCursorPos []int // used to check if the user is dragging
|
||||||
|
Statefile string // load game state from it if non-nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||||
@@ -91,7 +92,10 @@ func (game *Game) UpdateCells() {
|
|||||||
// change state of current cell in next grid
|
// change state of current cell in next grid
|
||||||
game.Grids[next].Data[y][x] = nextstate
|
game.Grids[next].Data[y][x] = nextstate
|
||||||
|
|
||||||
if state == Alive && nextstate == Dead {
|
// set history to current generation so we can infer the
|
||||||
|
// age of the cell's state during rendering and use it to
|
||||||
|
// deduce the color to use if evolution tracking is enabled
|
||||||
|
if state != nextstate {
|
||||||
game.History.Data[y][x] = game.Generations
|
game.History.Data[y][x] = game.Generations
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -272,13 +276,27 @@ func (game *Game) Draw(screen *ebiten.Image) {
|
|||||||
op.GeoM.Reset()
|
op.GeoM.Reset()
|
||||||
op.GeoM.Translate(float64(x*game.Cellsize), float64(y*game.Cellsize))
|
op.GeoM.Translate(float64(x*game.Cellsize), float64(y*game.Cellsize))
|
||||||
|
|
||||||
|
age := game.Generations - game.History.Data[y][x]
|
||||||
|
|
||||||
switch game.Grids[game.Index].Data[y][x] {
|
switch game.Grids[game.Index].Data[y][x] {
|
||||||
case 1:
|
case 1:
|
||||||
|
if age > 50 && game.ShowEvolution {
|
||||||
game.World.DrawImage(game.Tiles.Black, op)
|
game.World.DrawImage(game.Tiles.Old, op)
|
||||||
|
} else {
|
||||||
|
game.World.DrawImage(game.Tiles.Black, op)
|
||||||
|
}
|
||||||
case 0:
|
case 0:
|
||||||
if game.History.Data[y][x] == 1 && game.ShowEvolution {
|
if game.History.Data[y][x] > 1 && game.ShowEvolution {
|
||||||
game.World.DrawImage(game.Tiles.Beige, op)
|
switch {
|
||||||
|
case age < 10:
|
||||||
|
game.World.DrawImage(game.Tiles.Age1, op)
|
||||||
|
case age < 20:
|
||||||
|
game.World.DrawImage(game.Tiles.Age2, op)
|
||||||
|
case age < 30:
|
||||||
|
game.World.DrawImage(game.Tiles.Age3, op)
|
||||||
|
default:
|
||||||
|
game.World.DrawImage(game.Tiles.Age4, op)
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
game.World.DrawImage(game.Tiles.White, op)
|
game.World.DrawImage(game.Tiles.White, op)
|
||||||
}
|
}
|
||||||
@@ -365,25 +383,43 @@ func (game *Game) InitGrid(grid *Grid) {
|
|||||||
|
|
||||||
// prepare tile images
|
// prepare tile images
|
||||||
func (game *Game) InitTiles() {
|
func (game *Game) InitTiles() {
|
||||||
|
game.Grey = color.RGBA{128, 128, 128, 0xff}
|
||||||
|
game.Old = color.RGBA{255, 30, 30, 0xff}
|
||||||
|
|
||||||
game.Black = color.RGBA{0, 0, 0, 0xff}
|
game.Black = color.RGBA{0, 0, 0, 0xff}
|
||||||
game.White = color.RGBA{200, 200, 200, 0xff}
|
game.White = color.RGBA{200, 200, 200, 0xff}
|
||||||
game.Grey = color.RGBA{128, 128, 128, 0xff}
|
game.AgeColor1 = color.RGBA{255, 195, 97, 0xff} // FIXME: use slice!
|
||||||
game.Beige = color.RGBA{0xff, 0xf8, 0xdc, 0xff}
|
game.AgeColor2 = color.RGBA{255, 211, 140, 0xff}
|
||||||
|
game.AgeColor3 = color.RGBA{255, 227, 181, 0xff}
|
||||||
|
game.AgeColor4 = color.RGBA{255, 240, 224, 0xff}
|
||||||
|
|
||||||
if game.Invert {
|
if game.Invert {
|
||||||
game.White = color.RGBA{0, 0, 0, 0xff}
|
game.White = color.RGBA{0, 0, 0, 0xff}
|
||||||
game.Black = color.RGBA{200, 200, 200, 0xff}
|
game.Black = color.RGBA{200, 200, 200, 0xff}
|
||||||
game.Beige = color.RGBA{0x30, 0x1c, 0x11, 0xff}
|
|
||||||
|
game.AgeColor1 = color.RGBA{82, 38, 0, 0xff}
|
||||||
|
game.AgeColor2 = color.RGBA{66, 35, 0, 0xff}
|
||||||
|
game.AgeColor3 = color.RGBA{43, 27, 0, 0xff}
|
||||||
|
game.AgeColor4 = color.RGBA{25, 17, 0, 0xff}
|
||||||
}
|
}
|
||||||
|
|
||||||
game.Tiles.Beige = ebiten.NewImage(game.Cellsize, game.Cellsize)
|
|
||||||
game.Tiles.Black = ebiten.NewImage(game.Cellsize, game.Cellsize)
|
game.Tiles.Black = ebiten.NewImage(game.Cellsize, game.Cellsize)
|
||||||
game.Tiles.White = ebiten.NewImage(game.Cellsize, game.Cellsize)
|
game.Tiles.White = ebiten.NewImage(game.Cellsize, game.Cellsize)
|
||||||
|
game.Tiles.Old = ebiten.NewImage(game.Cellsize, game.Cellsize)
|
||||||
|
game.Tiles.Age1 = ebiten.NewImage(game.Cellsize, game.Cellsize)
|
||||||
|
game.Tiles.Age2 = ebiten.NewImage(game.Cellsize, game.Cellsize)
|
||||||
|
game.Tiles.Age3 = ebiten.NewImage(game.Cellsize, game.Cellsize)
|
||||||
|
game.Tiles.Age4 = ebiten.NewImage(game.Cellsize, game.Cellsize)
|
||||||
|
|
||||||
cellsize := game.ScreenWidth / game.Cellsize
|
cellsize := game.ScreenWidth / game.Cellsize
|
||||||
FillCell(game.Tiles.Beige, cellsize, game.Beige)
|
|
||||||
FillCell(game.Tiles.Black, cellsize, game.Black)
|
FillCell(game.Tiles.Black, cellsize, game.Black)
|
||||||
FillCell(game.Tiles.White, cellsize, game.White)
|
FillCell(game.Tiles.White, cellsize, game.White)
|
||||||
|
FillCell(game.Tiles.Old, cellsize, game.Old)
|
||||||
|
FillCell(game.Tiles.Age1, cellsize, game.AgeColor1)
|
||||||
|
FillCell(game.Tiles.Age2, cellsize, game.AgeColor2)
|
||||||
|
FillCell(game.Tiles.Age3, cellsize, game.AgeColor3)
|
||||||
|
FillCell(game.Tiles.Age4, cellsize, game.AgeColor4)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (game *Game) Init() {
|
func (game *Game) Init() {
|
||||||
|
|||||||
2
go.mod
2
go.mod
@@ -1,4 +1,4 @@
|
|||||||
module github.com/tlinden/gameoflife
|
module github.com/tlinden/golsky
|
||||||
|
|
||||||
go 1.22
|
go 1.22
|
||||||
|
|
||||||
|
|||||||
6
main.go
6
main.go
@@ -5,14 +5,14 @@ import (
|
|||||||
"log"
|
"log"
|
||||||
"os"
|
"os"
|
||||||
|
|
||||||
"github.com/tlinden/gameoflife/rle"
|
"github.com/tlinden/golsky/rle"
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
"github.com/spf13/pflag"
|
"github.com/spf13/pflag"
|
||||||
)
|
)
|
||||||
|
|
||||||
const (
|
const (
|
||||||
VERSION = "v0.0.4"
|
VERSION = "v0.0.5"
|
||||||
Alive = 1
|
Alive = 1
|
||||||
Dead = 0
|
Dead = 0
|
||||||
)
|
)
|
||||||
@@ -64,7 +64,7 @@ func main() {
|
|||||||
pflag.Parse()
|
pflag.Parse()
|
||||||
|
|
||||||
if showversion {
|
if showversion {
|
||||||
fmt.Printf("This is gameoflife version %s\n", VERSION)
|
fmt.Printf("This is golsky version %s\n", VERSION)
|
||||||
os.Exit(0)
|
os.Exit(0)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user