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https://codeberg.org/scip/golsky.git
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renamed, added logo
This commit is contained in:
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.github/assets/track.pal
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JASC-PAL
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0100
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4
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25 17 0
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43 27 0
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66 35 0
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82 38 0
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.github/assets/tracklight.pal
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JASC-PAL
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0100
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4
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255 195 97
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255 211 140
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255 227 181
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255 240 224
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2
.gitignore
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.gitignore
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@@ -1,3 +1,3 @@
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gameoflife
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golsky
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bak
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dump*
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87
Makefile
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87
Makefile
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@@ -0,0 +1,87 @@
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# Copyright © 2024 Thomas von Dein
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# This program is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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# You should have received a copy of the GNU General Public License
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# along with this program. If not, see <http://www.gnu.org/licenses/>.
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#
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# no need to modify anything below
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tool = golsky
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VERSION = $(shell grep VERSION config.go | head -1 | cut -d '"' -f2)
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archs = darwin freebsd linux windows
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PREFIX = /usr/local
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UID = root
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GID = 0
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HAVE_POD := $(shell pod2text -h 2>/dev/null)
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all: buildlocal
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buildlocal:
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go build -o $(tool)
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install: buildlocal
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install -d -o $(UID) -g $(GID) $(PREFIX)/bin
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install -d -o $(UID) -g $(GID) $(PREFIX)/man/man1
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install -o $(UID) -g $(GID) -m 555 $(tool) $(PREFIX)/sbin/
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install -o $(UID) -g $(GID) -m 444 $(tool).1 $(PREFIX)/man/man1/
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clean:
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rm -rf $(tool) coverage.out testdata t/out
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test: clean
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mkdir -p t/out
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go test ./... $(ARGS)
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testlint: test lint
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lint:
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golangci-lint run
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lint-full:
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golangci-lint run --enable-all --exclude-use-default --disable exhaustivestruct,exhaustruct,depguard,interfacer,deadcode,golint,structcheck,scopelint,varcheck,ifshort,maligned,nosnakecase,godot,funlen,gofumpt,cyclop,noctx,gochecknoglobals,paralleltest
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testfuzzy: clean
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go test -fuzz ./... $(ARGS)
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singletest:
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@echo "Call like this: make singletest TEST=TestPrepareColumns ARGS=-v"
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go test -run $(TEST) $(ARGS)
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cover-report:
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go test ./... -cover -coverprofile=coverage.out
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go tool cover -html=coverage.out
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goupdate:
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go get -t -u=patch ./...
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buildall:
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./mkrel.sh $(tool) $(VERSION)
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release: buildall
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gh release create v$(VERSION) --generate-notes releases/*
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show-versions: buildlocal
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@echo "### golsky version:"
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@./golsky -V
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@echo
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@echo "### go module versions:"
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@go list -m all
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@echo
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@echo "### go version used for building:"
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@grep -m 1 go go.mod
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# lint:
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# golangci-lint run -p bugs -p unused
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25
README.md
25
README.md
@@ -1,13 +1,21 @@
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# Conway's game of life
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# golsky - Conway's game of life written in GO
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I wanted to play around a little bit with GOL in golang and here's the
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result. It's a simple game using
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[](https://github.com/tlinden/golsky/blob/master/LICENSE)
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[](https://goreportcard.com/report/github.com/tlinden/golsky)
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I wanted to play around a little bit with [**Conways Game of
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Life**](https://conwaylife.com/)
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in golang and here's the result. It's a simple game using
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[ebitengine](https://github.com/hajimehoshi/ebiten/).
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# Features
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* flexible parameters as grid and cell size
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* colors can be inverted
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* evolution tracks can be shown, with age the cells color fades and
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old life cells will be drawn in red
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* game grid lines can be enabled or disabled
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* game speed can be adjusted on startup and in-game
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* you can zoom in and out of the canvas and move it around
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@@ -19,7 +27,12 @@ result. It's a simple game using
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* you can paint your own patterns in the game
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* the game can also be started with an empty grid, which is easier to paint patterns
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# Build and install
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# Install
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In the github releases page you can find ready to use binaries for
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your OS. Just download the one you need and use it.
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# Build from source
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Just execute: `go build .` and use the resulting executable.
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@@ -30,7 +43,7 @@ You'll need the golang toolchain.
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The game has a couple of commandline options:
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```default
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Usage of ./gameoflife:
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Usage of ./golsky:
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-c, --cellsize int cell size in pixels (default 8)
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-d, --debug show debug info
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-D, --density int density of random cells (default 10)
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@@ -64,7 +77,7 @@ While it runs, there are a couple of commands you can use:
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# Report bugs
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[Please open an issue](https://github.com/TLINDEN/gameoflife/issues). Thanks!
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[Please open an issue](https://github.com/TLINDEN/golsky/issues). Thanks!
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# License
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60
game.go
60
game.go
@@ -11,12 +11,12 @@ import (
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"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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"github.com/hajimehoshi/ebiten/v2/vector"
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"github.com/tlinden/gameoflife/rle"
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"github.com/tlinden/golsky/rle"
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"golang.org/x/image/math/f64"
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)
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type Images struct {
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Black, White, Beige *ebiten.Image
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Black, White, Age1, Age2, Age3, Age4, Old *ebiten.Image
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}
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type Game struct {
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@@ -26,7 +26,8 @@ type Game struct {
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Width, Height, Cellsize, Density int // measurements
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ScreenWidth, ScreenHeight int
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Generations int64 // Stats
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Black, White, Grey, Beige color.RGBA
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Black, White, Grey, Old color.RGBA
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AgeColor1, AgeColor2, AgeColor3, AgeColor4 color.RGBA
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TPG int // ticks per generation/game speed, 1==max
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TicksElapsed int // tick counter for game speed
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Debug, Paused, Empty, Invert bool // game modi
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@@ -91,7 +92,10 @@ func (game *Game) UpdateCells() {
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// change state of current cell in next grid
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game.Grids[next].Data[y][x] = nextstate
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if state == Alive && nextstate == Dead {
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// set history to current generation so we can infer the
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// age of the cell's state during rendering and use it to
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// deduce the color to use if evolution tracking is enabled
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if state != nextstate {
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game.History.Data[y][x] = game.Generations
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}
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}
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@@ -272,13 +276,27 @@ func (game *Game) Draw(screen *ebiten.Image) {
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op.GeoM.Reset()
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op.GeoM.Translate(float64(x*game.Cellsize), float64(y*game.Cellsize))
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age := game.Generations - game.History.Data[y][x]
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switch game.Grids[game.Index].Data[y][x] {
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case 1:
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if age > 50 && game.ShowEvolution {
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game.World.DrawImage(game.Tiles.Old, op)
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} else {
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game.World.DrawImage(game.Tiles.Black, op)
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}
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case 0:
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if game.History.Data[y][x] == 1 && game.ShowEvolution {
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game.World.DrawImage(game.Tiles.Beige, op)
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if game.History.Data[y][x] > 1 && game.ShowEvolution {
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switch {
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case age < 10:
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game.World.DrawImage(game.Tiles.Age1, op)
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case age < 20:
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game.World.DrawImage(game.Tiles.Age2, op)
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case age < 30:
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game.World.DrawImage(game.Tiles.Age3, op)
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default:
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game.World.DrawImage(game.Tiles.Age4, op)
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}
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} else {
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game.World.DrawImage(game.Tiles.White, op)
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}
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@@ -365,25 +383,43 @@ func (game *Game) InitGrid(grid *Grid) {
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// prepare tile images
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func (game *Game) InitTiles() {
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game.Grey = color.RGBA{128, 128, 128, 0xff}
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game.Old = color.RGBA{255, 30, 30, 0xff}
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game.Black = color.RGBA{0, 0, 0, 0xff}
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game.White = color.RGBA{200, 200, 200, 0xff}
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game.Grey = color.RGBA{128, 128, 128, 0xff}
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game.Beige = color.RGBA{0xff, 0xf8, 0xdc, 0xff}
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game.AgeColor1 = color.RGBA{255, 195, 97, 0xff} // FIXME: use slice!
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game.AgeColor2 = color.RGBA{255, 211, 140, 0xff}
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game.AgeColor3 = color.RGBA{255, 227, 181, 0xff}
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game.AgeColor4 = color.RGBA{255, 240, 224, 0xff}
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if game.Invert {
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game.White = color.RGBA{0, 0, 0, 0xff}
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game.Black = color.RGBA{200, 200, 200, 0xff}
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game.Beige = color.RGBA{0x30, 0x1c, 0x11, 0xff}
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game.AgeColor1 = color.RGBA{82, 38, 0, 0xff}
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game.AgeColor2 = color.RGBA{66, 35, 0, 0xff}
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game.AgeColor3 = color.RGBA{43, 27, 0, 0xff}
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game.AgeColor4 = color.RGBA{25, 17, 0, 0xff}
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}
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game.Tiles.Beige = ebiten.NewImage(game.Cellsize, game.Cellsize)
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game.Tiles.Black = ebiten.NewImage(game.Cellsize, game.Cellsize)
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game.Tiles.White = ebiten.NewImage(game.Cellsize, game.Cellsize)
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game.Tiles.Old = ebiten.NewImage(game.Cellsize, game.Cellsize)
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game.Tiles.Age1 = ebiten.NewImage(game.Cellsize, game.Cellsize)
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game.Tiles.Age2 = ebiten.NewImage(game.Cellsize, game.Cellsize)
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game.Tiles.Age3 = ebiten.NewImage(game.Cellsize, game.Cellsize)
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game.Tiles.Age4 = ebiten.NewImage(game.Cellsize, game.Cellsize)
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cellsize := game.ScreenWidth / game.Cellsize
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FillCell(game.Tiles.Beige, cellsize, game.Beige)
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FillCell(game.Tiles.Black, cellsize, game.Black)
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FillCell(game.Tiles.White, cellsize, game.White)
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FillCell(game.Tiles.Old, cellsize, game.Old)
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FillCell(game.Tiles.Age1, cellsize, game.AgeColor1)
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FillCell(game.Tiles.Age2, cellsize, game.AgeColor2)
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FillCell(game.Tiles.Age3, cellsize, game.AgeColor3)
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FillCell(game.Tiles.Age4, cellsize, game.AgeColor4)
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}
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func (game *Game) Init() {
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2
go.mod
2
go.mod
@@ -1,4 +1,4 @@
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module github.com/tlinden/gameoflife
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module github.com/tlinden/golsky
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go 1.22
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6
main.go
6
main.go
@@ -5,14 +5,14 @@ import (
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"log"
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"os"
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"github.com/tlinden/gameoflife/rle"
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"github.com/tlinden/golsky/rle"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/spf13/pflag"
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)
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const (
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VERSION = "v0.0.4"
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VERSION = "v0.0.5"
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Alive = 1
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Dead = 0
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)
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@@ -64,7 +64,7 @@ func main() {
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pflag.Parse()
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if showversion {
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fmt.Printf("This is gameoflife version %s\n", VERSION)
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fmt.Printf("This is golsky version %s\n", VERSION)
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os.Exit(0)
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}
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