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https://codeberg.org/scip/golsky.git
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temporary variant using a shader instead of direct draw
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@@ -409,7 +409,10 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
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// we fill the whole screen with a background color, the cells
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// themselfes will be 1px smaller as their nominal size, producing
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// a nice grey grid with grid lines
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op := &ebiten.DrawImageOptions{}
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//op := &ebiten.DrawImageOptions{}
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shaderop := &ebiten.DrawRectShaderOptions{}
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fmt.Println(ebiten.ActualFPS())
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if scene.Config.NoGrid {
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scene.World.Fill(scene.White)
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@@ -419,34 +422,50 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
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for y := 0; y < scene.Config.Height; y++ {
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for x := 0; x < scene.Config.Width; x++ {
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op.GeoM.Reset()
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op.GeoM.Translate(float64(x*scene.Config.Cellsize), float64(y*scene.Config.Cellsize))
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// op.GeoM.Reset()
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// op.GeoM.Translate(float64(x*scene.Config.Cellsize), float64(y*scene.Config.Cellsize))
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// age := scene.Generations - scene.History.Data[y][x]
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age := scene.Generations - scene.History.Data[y][x]
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switch scene.Grids[scene.Index].Data[y][x] {
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case 1:
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if age > 50 && scene.Config.ShowEvolution {
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scene.World.DrawImage(scene.Tiles.Old, op)
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} else {
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scene.World.DrawImage(scene.Tiles.Black, op)
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}
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case 0:
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if scene.History.Data[y][x] > 1 && scene.Config.ShowEvolution {
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switch {
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case age < 10:
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scene.World.DrawImage(scene.Tiles.Age1, op)
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case age < 20:
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scene.World.DrawImage(scene.Tiles.Age2, op)
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case age < 30:
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scene.World.DrawImage(scene.Tiles.Age3, op)
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default:
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scene.World.DrawImage(scene.Tiles.Age4, op)
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}
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} else {
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scene.World.DrawImage(scene.Tiles.White, op)
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}
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shaderop.GeoM.Reset()
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shaderop.Uniforms = map[string]any{
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"Alife": scene.Grids[scene.Index].Data[y][x],
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}
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shaderop.GeoM.Translate(float64(x*scene.Config.Cellsize), float64(y*scene.Config.Cellsize))
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scene.World.DrawRectShader(
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scene.Config.Cellsize,
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scene.Config.Cellsize,
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scene.Game.Shader,
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shaderop,
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)
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/*
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switch scene.Grids[scene.Index].Data[y][x] {
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case 1:
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if age > 50 && scene.Config.ShowEvolution {
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scene.World.DrawImage(scene.Tiles.Old, op)
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} else {
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scene.World.DrawImage(scene.Tiles.Black, op)
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}
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case 0:
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if scene.History.Data[y][x] > 1 && scene.Config.ShowEvolution {
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switch {
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case age < 10:
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scene.World.DrawImage(scene.Tiles.Age1, op)
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case age < 20:
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scene.World.DrawImage(scene.Tiles.Age2, op)
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case age < 30:
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scene.World.DrawImage(scene.Tiles.Age3, op)
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default:
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scene.World.DrawImage(scene.Tiles.Age4, op)
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}
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} else {
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scene.World.DrawImage(scene.Tiles.White, op)
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}
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}
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*/
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}
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}
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