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fixed clear screen problem, menus are now shown correctly. lots new
bugs though
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@@ -44,7 +44,7 @@ func (scene *SceneOptions) SetNext(next SceneName) {
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scene.Next = next
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}
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func (scene *SceneOptions) Clearscreen() bool {
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func (scene *SceneOptions) IsPrimary() bool {
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return false
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}
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