mirror of
https://codeberg.org/scip/golsky.git
synced 2025-12-17 12:40:56 +01:00
using only one dimensional grid by calculating y+STRIDE*x
This commit is contained in:
93
src/grid.go
93
src/grid.go
@@ -12,46 +12,42 @@ import (
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"github.com/tlinden/golsky/rle"
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)
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// func (cell *Cell) Count() uint8 {
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// var count uint8
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// for idx := 0; idx < cell.NeighborCount; idx++ {
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// count += cell.Neighbors[idx].State
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// }
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// return count
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// }
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// equals grid height, is being used to access grid elements and must be global
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var STRIDE int
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type Neighbor struct {
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X, Y int
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}
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type Grid struct {
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Data [][]uint8
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NeighborCount [][]int
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Neighbors [][][]Neighbor
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Data []uint8
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NeighborCount []int
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Neighbors [][]Neighbor
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Empty bool
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Config *Config
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}
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// Create new empty grid and allocate Data according to provided dimensions
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func NewGrid(config *Config) *Grid {
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STRIDE = config.Height
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if config.Width > config.Height {
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STRIDE = config.Width
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}
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size := STRIDE * STRIDE
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grid := &Grid{
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Data: make([][]uint8, config.Height),
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NeighborCount: make([][]int, config.Height),
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Neighbors: make([][][]Neighbor, config.Height),
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Data: make([]uint8, size),
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NeighborCount: make([]int, size),
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Neighbors: make([][]Neighbor, size),
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Empty: config.Empty,
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Config: config,
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}
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// first setup the cells
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for y := 0; y < config.Height; y++ {
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grid.Data[y] = make([]uint8, config.Width)
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grid.Neighbors[y] = make([][]Neighbor, config.Width)
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grid.NeighborCount[y] = make([]int, config.Width)
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for x := 0; x < config.Width; x++ {
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grid.Data[y][x] = 0
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grid.Data[y+STRIDE*x] = 0
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}
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}
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@@ -97,20 +93,25 @@ func (grid *Grid) SetupNeighbors(x, y int) {
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}
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neighbors = append(neighbors, Neighbor{X: col, Y: row})
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grid.NeighborCount[y][x]++
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grid.NeighborCount[y+STRIDE*x]++
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idx++
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}
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}
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grid.Neighbors[y][x] = neighbors
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grid.Neighbors[y+STRIDE*x] = neighbors
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}
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// count the living neighbors of a cell
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func (grid *Grid) CountNeighbors(x, y int) uint8 {
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var count uint8
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for idx := 0; idx < grid.NeighborCount[y][x]; idx++ {
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count += grid.Data[grid.Neighbors[y][x][idx].Y][grid.Neighbors[y][x][idx].X]
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pos := y + STRIDE*x
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neighbors := grid.Neighbors[pos]
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neighborCount := grid.NeighborCount[pos]
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for idx := 0; idx < neighborCount; idx++ {
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neighbor := neighbors[idx]
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count += grid.Data[neighbor.Y+STRIDE*neighbor.X]
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}
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return count
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@@ -127,30 +128,30 @@ func (grid *Grid) Clone() *Grid {
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}
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// copy data
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func (grid *Grid) Copy(other *Grid) {
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for y := range grid.Data {
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for x := range grid.Data[y] {
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other.Data[y][x] = grid.Data[y][x]
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}
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}
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}
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// func (grid *Grid) Copy(other *Grid) {
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// for y := range grid.Data {
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// for x := range grid.Data[y] {
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// other.Data[y+STRIDE*x] = grid.Data[y+STRIDE*x]
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// }
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// }
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// }
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// delete all contents
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func (grid *Grid) Clear() {
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for y := range grid.Data {
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for x := range grid.Data[y] {
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grid.Data[y][x] = 0
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}
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}
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}
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// func (grid *Grid) Clear() {
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// for y := range grid.Data {
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// for x := range grid.Data[y] {
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// grid.Data[y+STRIDE*x] = 0
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// }
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// }
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// }
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// initialize with random life cells using the given density
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func (grid *Grid) FillRandom() {
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if !grid.Empty {
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for y := range grid.Data {
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for x := range grid.Data[y] {
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for y := 0; y < grid.Config.Height; y++ {
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for x := 0; x < grid.Config.Width; x++ {
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if rand.Intn(grid.Config.Density) == 1 {
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grid.Data[y][x] = 1
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grid.Data[y+STRIDE*x] = 1
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}
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}
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}
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@@ -160,7 +161,7 @@ func (grid *Grid) FillRandom() {
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func (grid *Grid) Dump() {
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for y := 0; y < grid.Config.Height; y++ {
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for x := 0; x < grid.Config.Width; x++ {
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if grid.Data[y][x] == 1 {
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if grid.Data[y+STRIDE*x] == 1 {
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fmt.Print("XX")
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} else {
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fmt.Print(" ")
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@@ -183,7 +184,7 @@ func (grid *Grid) LoadRLE(pattern *rle.RLE) {
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x = colIndex + startX
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y = rowIndex + startY
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grid.Data[y][x] = 1
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grid.Data[y+STRIDE*x] = 1
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}
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}
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}
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@@ -291,10 +292,10 @@ func (grid *Grid) SaveState(filename, rule string) error {
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fmt.Fprintf(file, "#Life 1.05\n#R %s\n#D golsky state file\n#P -1 -1\n", rule)
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for y := range grid.Data {
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for _, cell := range grid.Data[y] {
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for y := 0; y < grid.Config.Height; y++ {
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for x := 0; x < grid.Config.Width; x++ {
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row := "."
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if cell == 1 {
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if grid.Data[y+STRIDE*x] == 1 {
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row = "o"
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}
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