completed save rect to RLE file feature

This commit is contained in:
2024-05-26 20:26:13 +02:00
parent cb3e8b3c4c
commit 4b38bea5db
7 changed files with 160 additions and 5 deletions

View File

@@ -12,6 +12,7 @@ import (
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/vector"
"github.com/tlinden/golsky/rle"
"golang.org/x/image/math/f64"
)
@@ -310,6 +311,8 @@ func (scene *ScenePlay) CheckMarkInput() {
scene.Markmode = false
scene.MarkTaken = false
scene.MarkDone = true
scene.SaveRectRLE()
}
}
@@ -322,6 +325,58 @@ func (scene *ScenePlay) SaveState() {
log.Printf("saved game state to %s at generation %d\n", filename, scene.Generations)
}
func (scene *ScenePlay) SaveRectRLE() {
filename := GetFilenameRLE(scene.Generations)
if scene.Mark.X == scene.Point.X || scene.Mark.Y == scene.Point.Y {
log.Printf("can't save non-rectangle\n")
return
}
var width int
var height int
var startx int
var starty int
if scene.Mark.X < scene.Point.X {
// mark left point
startx = scene.Mark.X
width = scene.Point.X - scene.Mark.X
} else {
// mark right point
startx = scene.Point.X
width = scene.Mark.X - scene.Point.X
}
if scene.Mark.Y < scene.Point.Y {
// mark above point
starty = scene.Mark.Y
height = scene.Point.Y - scene.Mark.Y
} else {
// mark below point
starty = scene.Point.Y
height = scene.Mark.Y - scene.Point.Y
}
grid := make([][]int64, height)
for y := 0; y < height; y++ {
grid[y] = make([]int64, width)
for x := 0; x < width; x++ {
grid[y][x] = scene.Grids[scene.Index].Data[y+starty][x+startx]
}
}
err := rle.StoreGridToRLE(grid, filename, scene.Config.Rule.Definition, width, height)
if err != nil {
log.Printf("failed to save rect to %s: %s\n", filename, err)
} else {
log.Printf("saved selected rect to %s at generation %d\n", filename, scene.Generations)
}
}
func (scene *ScenePlay) Update() error {
scene.CheckInput()
scene.CheckDraggingInput()