prepare using ebitenui and shader, adding assets and assetloaders

This commit is contained in:
2024-05-28 13:07:36 +02:00
committed by T.v.Dein
parent 99833745e6
commit 80ef96ceb7
17 changed files with 241 additions and 0 deletions

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assets/shaders/row.kg Normal file
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//kage:unit pixels
package main
var Alife int
func Fragment(_ vec4, pos vec2, _ vec4) vec4 {
if Alife == 1 {
return vec4(0.0)
}
return vec4(1.0)
}

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