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prepare using ebitenui and shader, adding assets and assetloaders
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13
assets/shaders/row.kg
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13
assets/shaders/row.kg
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//kage:unit pixels
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package main
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var Alife int
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func Fragment(_ vec4, pos vec2, _ vec4) vec4 {
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if Alife == 1 {
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return vec4(0.0)
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}
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return vec4(1.0)
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}
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