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further clear screen debugging
This commit is contained in:
5
game.go
5
game.go
@@ -31,6 +31,7 @@ func NewGame(config *Config, startscene SceneName) *Game {
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ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
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ebiten.SetWindowTitle("golsky - conway's game of life")
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ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
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ebiten.SetScreenClearedEveryFrame(true)
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game.Screen = ebiten.NewImage(game.ScreenWidth, game.ScreenHeight)
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return game
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@@ -50,6 +51,7 @@ func (game *Game) Update() error {
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scene := game.GetCurrentScene()
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scene.Update()
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// FIXME: should work, but doesn't
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//ebiten.SetScreenClearedEveryFrame(scene.Clearscreen())
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next := scene.GetNext()
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@@ -62,11 +64,12 @@ func (game *Game) Update() error {
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game.CurrentScene = next
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}
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//fmt.Printf("Clear Screen: %t\n", ebiten.IsScreenClearedEveryFrame())
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return nil
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}
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func (game *Game) Draw(screen *ebiten.Image) {
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scene := game.GetCurrentScene()
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ebiten.SetScreenClearedEveryFrame(scene.Clearscreen())
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scene.Draw(screen)
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}
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