branchless experiments (failed and reverted, see commented code)

This commit is contained in:
2024-06-05 23:51:55 +02:00
parent 162d141b34
commit a5dbd69976
2 changed files with 17 additions and 1 deletions

View File

@@ -133,9 +133,13 @@ func (scene *ScenePlay) UpdateCells() {
// set history to current generation so we can infer the
// age of the cell's state during rendering and use it to
// deduce the color to use if evolution tracing is enabled
// 60FPS:
if state != nextstate {
scene.History.Data[y][x] = scene.Generations
}
// 10FPS:
//scene.History.Data[y][x] = (state ^ (1 ^ nextstate)) * (scene.Generations - scene.History.Data[y][x])
}
}
@@ -446,7 +450,8 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
float64(y*scene.Config.Cellsize),
)
age = scene.Generations - scene.History.Data[y][x]
//age = scene.Generations - scene.History.Data[y][x]
age = scene.History.Data[y][x]
switch scene.Grids[scene.Index].Data[y][x] {
case Alive: