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branchless experiments (failed and reverted, see commented code)
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@@ -133,9 +133,13 @@ func (scene *ScenePlay) UpdateCells() {
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// set history to current generation so we can infer the
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// set history to current generation so we can infer the
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// age of the cell's state during rendering and use it to
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// age of the cell's state during rendering and use it to
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// deduce the color to use if evolution tracing is enabled
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// deduce the color to use if evolution tracing is enabled
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// 60FPS:
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if state != nextstate {
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if state != nextstate {
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scene.History.Data[y][x] = scene.Generations
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scene.History.Data[y][x] = scene.Generations
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}
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}
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// 10FPS:
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//scene.History.Data[y][x] = (state ^ (1 ^ nextstate)) * (scene.Generations - scene.History.Data[y][x])
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}
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}
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}
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}
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@@ -446,7 +450,8 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
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float64(y*scene.Config.Cellsize),
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float64(y*scene.Config.Cellsize),
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)
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)
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age = scene.Generations - scene.History.Data[y][x]
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//age = scene.Generations - scene.History.Data[y][x]
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age = scene.History.Data[y][x]
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switch scene.Grids[scene.Index].Data[y][x] {
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switch scene.Grids[scene.Index].Data[y][x] {
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case Alive:
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case Alive:
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@@ -252,6 +252,17 @@ func main() {
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ym := y & (c - 1)
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ym := y & (c - 1)
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fmt.Println(xm & ym)
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fmt.Println(xm & ym)
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a := 1
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b := 1
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//gen := 100
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hist := 0
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for gen := 0; gen < 50; gen++ {
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fmt.Println((a ^ (1 ^ b)) * (gen - hist))
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if gen == 25 {
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a = 0
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}
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}
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}
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}
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func _main() {
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func _main() {
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