add profiling support and window geom options to force geometry

This commit is contained in:
2024-05-27 13:38:14 +02:00
committed by T.v.Dein
parent 4b38bea5db
commit aeebfb1997
4 changed files with 199 additions and 56 deletions

70
main.go
View File

@@ -4,35 +4,77 @@ import (
"fmt"
"log"
"os"
"runtime/pprof"
"time"
_ "net/http/pprof"
"github.com/hajimehoshi/ebiten/v2"
)
func main() {
config := ParseCommandline()
config, err := ParseCommandline()
if err != nil {
log.Fatal(err)
}
if config.ShowVersion {
fmt.Printf("This is golsky version %s\n", VERSION)
os.Exit(0)
}
// grid := [][]int64{
// {0, 1, 1},
// {0, 1, 0},
// {1, 1, 0},
// }
// err := rle.StoreGridToRLE(grid, "test.rle", "B3/S23", 3, 3)
// if err != nil {
// panic(err)
// }
// os.Exit(0)
game := NewGame(config, Play)
if config.ProfileFile != "" {
// enable cpu profiling and use fake game loop
fd, err := os.Create(config.ProfileFile)
if err != nil {
log.Fatal(err)
}
defer fd.Close()
pprof.StartCPUProfile(fd)
defer pprof.StopCPUProfile()
Ebitfake(game)
pprof.StopCPUProfile()
fd.Close()
os.Exit(0)
}
// main loop
if err := ebiten.RunGame(game); err != nil {
log.Fatal(err)
}
}
// fake game loop, required to be able to profile the program using
// pprof. Otherwise any kind of program exit leads to an empty profile
// file.
func Ebitfake(game *Game) {
screen := ebiten.NewImage(game.ScreenWidth, game.ScreenHeight)
var loops int64
for {
err := game.Update()
if err != nil {
log.Fatal(err)
}
if game.Config.ProfileDraw {
game.Draw(screen)
}
fmt.Print(".")
time.Sleep(16 * time.Millisecond) // around 60 TPS
if loops >= game.Config.ProfileMaxLoops {
break
}
loops++
}
}