switched to lif.105 format for state files

This commit is contained in:
2024-06-04 13:49:06 +02:00
parent 443b5a2bcf
commit c1a9a0f2c4
4 changed files with 64 additions and 35 deletions

View File

@@ -323,7 +323,7 @@ func (scene *ScenePlay) CheckMarkInput() {
func (scene *ScenePlay) SaveState() {
filename := GetFilename(scene.Generations)
err := scene.Grids[scene.Index].SaveState(filename)
err := scene.Grids[scene.Index].SaveState(filename, scene.Config.Rule.Definition)
if err != nil {
log.Printf("failed to save game state to %s: %s", filename, err)
}