diff --git a/TODO.md b/TODO.md index 137ee49..c6ee53d 100644 --- a/TODO.md +++ b/TODO.md @@ -1,18 +1,10 @@ - add all other options like size etc -- if grid lines is disabled, they appear anyway in the first frame (then disappear) - - changing options mid-game has no effect in most cases, even after a restart -- RLE file loading works but pattern is barely visible +- RLE file loading works, but if world is larger than screen, center is invisible. - Statefile loading does not work correclty anymore. With larger grids everything is empty. With square grids part of the grid is cut off. Smaller grids load though -- Same thing with RLE files: with smaller grid size, RLE file shows, - but with larger (or default) grid size, its invisible - -- gridlines vanish if starting in menu mode, after starting a - game. They are there in all manual modes and on startup before - leaving the menu diff --git a/config.go b/config.go index 6b547bc..08d82da 100644 --- a/config.go +++ b/config.go @@ -205,7 +205,7 @@ func ParseCommandline() (*Config, error) { pflag.BoolVarP(&config.ShowVersion, "version", "v", false, "show version") pflag.BoolVarP(&config.Paused, "paused", "p", false, "do not start simulation (use space to start)") pflag.BoolVarP(&config.Debug, "debug", "d", false, "show debug info") - pflag.BoolVarP(&config.ShowGrid, "show-grid", "g", true, "draw grid lines") + pflag.BoolVarP(&config.ShowGrid, "show-grid", "g", false, "draw grid lines") pflag.BoolVarP(&config.Empty, "empty", "e", false, "start with an empty screen") pflag.BoolVarP(&config.Invert, "invert", "i", false, "invert colors (dead cell: black)") pflag.BoolVarP(&config.ShowEvolution, "show-evolution", "s", false, "show evolution traces")