diff --git a/README.md b/README.md index c844a9e..44a0ba3 100644 --- a/README.md +++ b/README.md @@ -18,7 +18,7 @@ Based on: https://youtu.be/FWSR_7kZuYg?si=ix1dmo76D8AmF25F * flexible parameters as grid and cell size * colors can be inverted -* evolution tracks can be shown, with age the cells color fades and +* evolution traces can be shown, with age the cells color fades and old life cells will be drawn in red * game grid lines can be enabled or disabled * game speed can be adjusted on startup and in-game @@ -61,7 +61,7 @@ Usage of ./golsky: -p, --paused do not start simulation (use space to start) -f, --rle-file string RLE pattern file -r, --rule string game rule (default "B3/S23") - -s, --show-evolution show evolution tracks + -s, --show-evolution show evolution traces -t, --ticks-per-generation int game speed: the higher the slower (default: 10) (default 10) -v, --version show version -W, --width int grid width in cells (default 40) diff --git a/config.go b/config.go index f836129..584c626 100644 --- a/config.go +++ b/config.go @@ -177,7 +177,7 @@ func ParseCommandline() (*Config, error) { pflag.BoolVarP(&config.NoGrid, "nogrid", "n", false, "do not draw grid lines") pflag.BoolVarP(&config.Empty, "empty", "e", false, "start with an empty screen") pflag.BoolVarP(&config.Invert, "invert", "i", false, "invert colors (dead cell: black)") - pflag.BoolVarP(&config.ShowEvolution, "show-evolution", "s", false, "show evolution tracks") + pflag.BoolVarP(&config.ShowEvolution, "show-evolution", "s", false, "show evolution traces") pflag.BoolVarP(&config.Wrap, "wrap-around", "w", false, "wrap around grid mode") pflag.BoolVarP(&config.UseShader, "use-shader", "k", false, "use shader for cell rendering")