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prepare using ebitenui and shader, adding assets and assetloaders
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assets/fonts/NotoSans-Regular.ttf
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assets/fonts/NotoSans-Regular.ttf
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assets/shaders/row.kg
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assets/shaders/row.kg
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//kage:unit pixels
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package main
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var Alife int
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func Fragment(_ vec4, pos vec2, _ vec4) vec4 {
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if Alife == 1 {
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return vec4(0.0)
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}
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return vec4(1.0)
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}
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assets/sprites/button-9slice1.png
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assets/sprites/button-9slice1.png
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assets/sprites/button-9slice2.png
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assets/sprites/button-9slice2.png
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assets/sprites/button-9slice3.png
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assets/sprites/button-9slice3.png
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assets/sprites/checkbox-9slice1.png
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assets/sprites/checkbox-9slice1.png
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assets/sprites/checkbox-9slice2.png
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assets/sprites/checkbox-9slice2.png
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assets/sprites/checkbox-9slice3.png
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assets/sprites/checkbox-9slice3.png
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assets/src/button-9slice.ase
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assets/src/button-9slice.ase
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assets/src/button-9slice1.ase
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assets/src/button-9slice1.ase
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assets/src/checkbox-9slice.ase
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assets/src/checkbox-9slice.ase
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