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removed unneeded code, fixed game exit from menu
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@@ -10,7 +10,6 @@ type Game struct {
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CurrentScene SceneName
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Config *Config
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Scale float32
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Screen *ebiten.Image
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}
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func NewGame(config *Config, startscene SceneName) *Game {
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@@ -34,7 +33,6 @@ func NewGame(config *Config, startscene SceneName) *Game {
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ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
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ebiten.SetScreenClearedEveryFrame(true)
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game.Screen = ebiten.NewImage(game.ScreenWidth, game.ScreenHeight)
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return game
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}
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