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removed unneeded code, fixed game exit from menu
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@@ -482,11 +482,6 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
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scene.Camera.Render(scene.World, screen)
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scene.DrawDebug(screen)
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op.GeoM.Reset()
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op.GeoM.Translate(0, 0)
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scene.Game.Screen.DrawImage(screen, op)
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}
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func (scene *ScenePlay) DrawEvolution(screen *ebiten.Image, x, y int, op *ebiten.DrawImageOptions) {
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