move to codeberg (#10)

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T. von Dein
2025-11-13 21:30:44 +01:00
parent a115db60f6
commit fee8aaeed9
34 changed files with 220 additions and 147 deletions

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@@ -11,8 +11,8 @@
- try arche ecs variant with either a component of the cells neighbors or using relations.
- https://mattnakama.com/blog/go-branchless-coding/
- add performance measurements, see:
DrawTriangles: https://github.com/TLINDEN/testgol
WritePixels: https://github.com/TLINDEN/testgol/tree/wrpixels
DrawTriangles: https://codeberg.org/scip/testgol
WritePixels: https://codeberg.org/scip/testgol/tree/wrpixels
https://www.tasnimzotder.com/blog/optimizing-game-of-life-algorithm
- pre-draw the grid separately to a cache grid image, then during
rendering, first draw the dead background, then the life cells, and