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TODO.md
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TODO.md
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- try arche ecs variant with either a component of the cells neighbors or using relations.
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- https://mattnakama.com/blog/go-branchless-coding/
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- add performance measurements, see:
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DrawTriangles: https://github.com/TLINDEN/testgol
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WritePixels: https://github.com/TLINDEN/testgol/tree/wrpixels
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DrawTriangles: https://codeberg.org/scip/testgol
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WritePixels: https://codeberg.org/scip/testgol/tree/wrpixels
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https://www.tasnimzotder.com/blog/optimizing-game-of-life-algorithm
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- pre-draw the grid separately to a cache grid image, then during
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rendering, first draw the dead background, then the life cells, and
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