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try-pointe
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BIN
.github/assets/screenshots/256_golsky-bindings.png
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.github/assets/screenshots/256_golsky-capture.png
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.github/assets/screenshots/256_golsky-captured.png
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.github/assets/screenshots/256_golsky-dark-theme.png
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.github/assets/screenshots/256_golsky-debug.png
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.github/assets/screenshots/256_golsky-evolution-trace.png
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.github/assets/screenshots/256_golsky-mainmenu.png
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.github/assets/screenshots/256_golsky-options.png
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.github/assets/screenshots/256_golsky-zoom.png
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.github/assets/screenshots/golsky-bindings.png
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.github/assets/screenshots/golsky-capture.png
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.github/assets/screenshots/golsky-captured.png
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.github/assets/screenshots/golsky-dark-theme.png
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.github/assets/screenshots/golsky-debug.png
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.github/assets/screenshots/golsky-evolution-trace.png
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.github/assets/screenshots/golsky-mainmenu.png
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.github/assets/screenshots/golsky-options.png
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.github/assets/screenshots/golsky-zoom.png
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4
.gitignore
vendored
@@ -3,3 +3,7 @@ bak
|
|||||||
dump*
|
dump*
|
||||||
rect*
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rect*
|
||||||
*profile
|
*profile
|
||||||
|
*prof
|
||||||
|
*lif
|
||||||
|
*rle
|
||||||
|
svgicons
|
||||||
|
|||||||
102
Makefile
@@ -1,97 +1,9 @@
|
|||||||
# Copyright © 2024 Thomas von Dein
|
.PHONY: all
|
||||||
|
all:
|
||||||
# This program is free software: you can redistribute it and/or modify
|
make -C src
|
||||||
# it under the terms of the GNU General Public License as published by
|
mv src/golsky .
|
||||||
# the Free Software Foundation, either version 3 of the License, or
|
|
||||||
# (at your option) any later version.
|
|
||||||
|
|
||||||
# This program is distributed in the hope that it will be useful,
|
|
||||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
# GNU General Public License for more details.
|
|
||||||
|
|
||||||
# You should have received a copy of the GNU General Public License
|
|
||||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
|
|
||||||
#
|
|
||||||
# no need to modify anything below
|
|
||||||
tool = golsky
|
|
||||||
VERSION = $(shell grep VERSION main.go | head -1 | cut -d '"' -f2)
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|
||||||
archs = darwin freebsd linux windows
|
|
||||||
PREFIX = /usr/local
|
|
||||||
UID = root
|
|
||||||
GID = 0
|
|
||||||
HAVE_POD := $(shell pod2text -h 2>/dev/null)
|
|
||||||
#TAGS = -tags=ebitenginedebug
|
|
||||||
|
|
||||||
all: buildlocal
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|
||||||
|
|
||||||
|
|
||||||
buildlocal:
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|
||||||
go build $(TAGS) -o $(tool)
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|
||||||
|
|
||||||
install: buildlocal
|
|
||||||
install -d -o $(UID) -g $(GID) $(PREFIX)/bin
|
|
||||||
install -d -o $(UID) -g $(GID) $(PREFIX)/man/man1
|
|
||||||
install -o $(UID) -g $(GID) -m 555 $(tool) $(PREFIX)/sbin/
|
|
||||||
install -o $(UID) -g $(GID) -m 444 $(tool).1 $(PREFIX)/man/man1/
|
|
||||||
|
|
||||||
|
.PHONY: clean
|
||||||
clean:
|
clean:
|
||||||
rm -rf $(tool) coverage.out testdata t/out
|
make -C src clean
|
||||||
|
rm -f dump* rect*
|
||||||
test: clean
|
|
||||||
mkdir -p t/out
|
|
||||||
go test ./... $(ARGS)
|
|
||||||
|
|
||||||
testlint: test lint
|
|
||||||
|
|
||||||
lint:
|
|
||||||
golangci-lint run
|
|
||||||
|
|
||||||
lint-full:
|
|
||||||
golangci-lint run --enable-all --exclude-use-default --disable exhaustivestruct,exhaustruct,depguard,interfacer,deadcode,golint,structcheck,scopelint,varcheck,ifshort,maligned,nosnakecase,godot,funlen,gofumpt,cyclop,noctx,gochecknoglobals,paralleltest
|
|
||||||
|
|
||||||
testfuzzy: clean
|
|
||||||
go test -fuzz ./... $(ARGS)
|
|
||||||
|
|
||||||
singletest:
|
|
||||||
@echo "Call like this: make singletest TEST=TestPrepareColumns ARGS=-v"
|
|
||||||
go test -run $(TEST) $(ARGS)
|
|
||||||
|
|
||||||
cover-report:
|
|
||||||
go test ./... -cover -coverprofile=coverage.out
|
|
||||||
go tool cover -html=coverage.out
|
|
||||||
|
|
||||||
goupdate:
|
|
||||||
go get -t -u=patch ./...
|
|
||||||
|
|
||||||
buildall:
|
|
||||||
./mkrel.sh $(tool) $(VERSION)
|
|
||||||
|
|
||||||
release: buildall
|
|
||||||
gh release create $(VERSION) --generate-notes releases/*
|
|
||||||
|
|
||||||
show-versions: buildlocal
|
|
||||||
@echo "### golsky version:"
|
|
||||||
@./golsky -V
|
|
||||||
|
|
||||||
@echo
|
|
||||||
@echo "### go module versions:"
|
|
||||||
@go list -m all
|
|
||||||
|
|
||||||
@echo
|
|
||||||
@echo "### go version used for building:"
|
|
||||||
@grep -m 1 go go.mod
|
|
||||||
|
|
||||||
# lint:
|
|
||||||
# golangci-lint run -p bugs -p unused
|
|
||||||
|
|
||||||
buildwasm:
|
|
||||||
env GOOS=js GOARCH=wasm go build -o $(tool).wasm $(LDFLAGS) .
|
|
||||||
|
|
||||||
zipwasm:
|
|
||||||
zip -r openquell-$(SHORTVERSION).zip index.html $(tool).wasm wasm_exec.js
|
|
||||||
|
|
||||||
wasm: buildwasm zipwasm
|
|
||||||
@ls -l $(tool)-$(SHORTVERSION).zip
|
|
||||||
|
|||||||
22
README.md
@@ -5,8 +5,7 @@
|
|||||||
[](https://github.com/tlinden/golsky/blob/master/LICENSE)
|
[](https://github.com/tlinden/golsky/blob/master/LICENSE)
|
||||||
[](https://goreportcard.com/report/github.com/tlinden/golsky)
|
[](https://goreportcard.com/report/github.com/tlinden/golsky)
|
||||||
|
|
||||||
I wanted to play around a little bit with [**Conways Game of
|
I wanted to play around a little bit with [**Conways Game of Life**](https://conwaylife.com/)
|
||||||
Life**](https://conwaylife.com/)
|
|
||||||
in golang and here's the result. It's a simple game using
|
in golang and here's the result. It's a simple game using
|
||||||
[ebitengine](https://github.com/hajimehoshi/ebiten/).
|
[ebitengine](https://github.com/hajimehoshi/ebiten/).
|
||||||
|
|
||||||
@@ -14,6 +13,20 @@ John Conway himself: https://youtu.be/R9Plq-D1gEk?si=yYxs77e9yXxeSNbL
|
|||||||
|
|
||||||
Based on: https://youtu.be/FWSR_7kZuYg?si=ix1dmo76D8AmF25F
|
Based on: https://youtu.be/FWSR_7kZuYg?si=ix1dmo76D8AmF25F
|
||||||
|
|
||||||
|
# Screenshots
|
||||||
|
[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-mainmenu.png)
|
||||||
|
[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-options.png)
|
||||||
|
[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-bindings.png)
|
||||||
|
[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-evolution-trace.png)
|
||||||
|
[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-zoom.png)
|
||||||
|
[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-debug.png)
|
||||||
|
[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-capture.png)
|
||||||
|
[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-captured.png)
|
||||||
|
[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-dark-theme.png)
|
||||||
|
|
||||||
|
|
||||||
|
[Youtube video game preview](https://www.youtube.com/watch?v=xEto6Oew16I)
|
||||||
|
|
||||||
# Features
|
# Features
|
||||||
|
|
||||||
* flexible parameters as grid and cell size
|
* flexible parameters as grid and cell size
|
||||||
@@ -76,7 +89,10 @@ While it runs, there are a couple of commands you can use:
|
|||||||
* page up: speed up
|
* page up: speed up
|
||||||
* page down: slow down
|
* page down: slow down
|
||||||
* Mouse wheel: zoom in or out
|
* Mouse wheel: zoom in or out
|
||||||
* move mouse while middle mouse button pressed: move canvas
|
* move mouse while left mouse button pressed: move canvas
|
||||||
|
* i: enter "insert" (draw) mode: use left mouse to set cells alife and right
|
||||||
|
button to dead. Leave with "space". While in insert mode, use middle mouse
|
||||||
|
button to drag grid.
|
||||||
* r: reset to 1:1 zoom
|
* r: reset to 1:1 zoom
|
||||||
* escape: open menu
|
* escape: open menu
|
||||||
* s: save game state to file (can be loaded with -l)
|
* s: save game state to file (can be loaded with -l)
|
||||||
|
|||||||
60
TODO.md
@@ -1,17 +1,47 @@
|
|||||||
- add all other options like size etc
|
- add all other options like size etc
|
||||||
|
- add gif export
|
||||||
- changing options mid-game has no effect in most cases, even after a restart
|
- add toolbar (not working yet, see branch trackui)
|
||||||
|
- only draw visible part of the world
|
||||||
- Statefile loading does not work correclty anymore. With larger grids
|
- print current mode to the bottom like pause, insert and mark
|
||||||
everything is empty. With square grids part of the grid is cut
|
- add https://www.ibiblio.org/lifepatterns/october1970.html
|
||||||
off. Smaller grids load though
|
- history: dont count age but do calc to get index to age tile based on cell age
|
||||||
|
- maybe pre calc neighbors as 8 slice of pointers to neighboring cells to faster do the count
|
||||||
|
see various-tests/perf-2dim-pointers/: it's NOT faster :(
|
||||||
|
- use an array of 8 pointers to neighbors. on edge just add either fake dead neighbors or the wrap around neighbors.
|
||||||
|
- try arche ecs variant with either a component of the cells neighbors or using relations.
|
||||||
|
- https://mattnakama.com/blog/go-branchless-coding/
|
||||||
|
- add performance measurements, see:
|
||||||
|
DrawTriangles: https://github.com/TLINDEN/testgol
|
||||||
|
WritePixels: https://github.com/TLINDEN/testgol/tree/wrpixels
|
||||||
|
https://www.tasnimzotder.com/blog/optimizing-game-of-life-algorithm
|
||||||
|
- pre-draw the grid separately to a cache grid image, then during
|
||||||
|
rendering, first draw the dead background, then the life cells, and
|
||||||
|
lastly the grid - if enabled. If disabled, there's be no gap between
|
||||||
|
the cells anymore.
|
||||||
|
- Speed
|
||||||
|
https://conwaylife.com/forums/viewtopic.php?f=7&t=3237
|
||||||
|
|
||||||
- Also when loading a state file, centering doesn't work anymore, I
|
- Patterns:
|
||||||
think the geom calculation is overthrown by the parser func. So, put
|
|
||||||
this calc into its own func and always call. Or - as stated below -
|
A Catagolue textcensus of, say, period-2 oscillators from
|
||||||
put it onto camera.go and call from Init().
|
non-symmetrical soups can be found at
|
||||||
|
|
||||||
- Zoom 0 on reset only works when world<screen. otherwise zoom would
|
https://catagolue.hatsya.com/textcensus/b3s23/C1/xp2
|
||||||
be negative So, on Init() memoize centered camera position or add a
|
|
||||||
Center() function to camera.go. Then on reset calculate the zoom
|
The URL is made by just adding the prefix "text" to the word "census",
|
||||||
level so that the world fits into the screen.
|
in any URL linked to from a Catagolue census page such as this one:
|
||||||
|
|
||||||
|
https://catagolue.hatsya.com/census/b3s23/C1
|
||||||
|
|
||||||
|
Format:
|
||||||
|
https://conwaylife.com/wiki/Apgcode
|
||||||
|
|
||||||
|
|
||||||
|
Collections:
|
||||||
|
|
||||||
|
https://conwaylife.com/wiki/Pattern_of_the_Year
|
||||||
|
https://www.ibiblio.org/lifepatterns/
|
||||||
|
https://entropymine.com/jason/life/
|
||||||
|
https://github.com/Matthias-Merzenich/jslife-moving
|
||||||
|
https://conwaylife.com/ref/mniemiec/lifepage.htm
|
||||||
|
https://conwaylife.com/wiki/Spaceship ff.
|
||||||
|
|||||||
3
go.mod
@@ -13,9 +13,10 @@ require (
|
|||||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 // indirect
|
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 // indirect
|
||||||
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
||||||
github.com/ebitengine/purego v0.7.0 // indirect
|
github.com/ebitengine/purego v0.7.0 // indirect
|
||||||
github.com/ebitenui/ebitenui v0.5.6 // indirect
|
github.com/ebitenui/ebitenui v0.5.8-0.20240608175527-424f62327b21 // indirect
|
||||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 // indirect
|
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 // indirect
|
||||||
github.com/jezek/xgb v1.1.1 // indirect
|
github.com/jezek/xgb v1.1.1 // indirect
|
||||||
|
github.com/mlange-42/arche v0.13.0 // indirect
|
||||||
github.com/tinne26/etxt v0.0.8 // indirect
|
github.com/tinne26/etxt v0.0.8 // indirect
|
||||||
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225 // indirect
|
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225 // indirect
|
||||||
golang.org/x/sync v0.7.0 // indirect
|
golang.org/x/sync v0.7.0 // indirect
|
||||||
|
|||||||
4
go.sum
@@ -8,12 +8,16 @@ github.com/ebitengine/purego v0.7.0 h1:HPZpl61edMGCEW6XK2nsR6+7AnJ3unUxpTZBkkIXn
|
|||||||
github.com/ebitengine/purego v0.7.0/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
|
github.com/ebitengine/purego v0.7.0/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
|
||||||
github.com/ebitenui/ebitenui v0.5.6 h1:qyJRU5j+lQo1lamxB48IBwMxMfz1xNb5iWUayCtA0Wk=
|
github.com/ebitenui/ebitenui v0.5.6 h1:qyJRU5j+lQo1lamxB48IBwMxMfz1xNb5iWUayCtA0Wk=
|
||||||
github.com/ebitenui/ebitenui v0.5.6/go.mod h1:I0rVbTOUi7gWKTPet2gzbvhOdkHp5pJXMM6c6b3dRoE=
|
github.com/ebitenui/ebitenui v0.5.6/go.mod h1:I0rVbTOUi7gWKTPet2gzbvhOdkHp5pJXMM6c6b3dRoE=
|
||||||
|
github.com/ebitenui/ebitenui v0.5.8-0.20240608175527-424f62327b21 h1:dElhYGyf+FYY+makAndUQNOSDwFSFYyFWziPwQrPObY=
|
||||||
|
github.com/ebitenui/ebitenui v0.5.8-0.20240608175527-424f62327b21/go.mod h1:I0rVbTOUi7gWKTPet2gzbvhOdkHp5pJXMM6c6b3dRoE=
|
||||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
|
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
|
||||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
|
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
|
||||||
github.com/hajimehoshi/ebiten/v2 v2.7.4 h1:X+heODRQ3Ie9F9QFjm24gEZqQd5FSfR9XuT2XfHwgf8=
|
github.com/hajimehoshi/ebiten/v2 v2.7.4 h1:X+heODRQ3Ie9F9QFjm24gEZqQd5FSfR9XuT2XfHwgf8=
|
||||||
github.com/hajimehoshi/ebiten/v2 v2.7.4/go.mod h1:H2pHVgq29rfm5yeQ7jzWOM3VHsjo7/AyucODNLOhsVY=
|
github.com/hajimehoshi/ebiten/v2 v2.7.4/go.mod h1:H2pHVgq29rfm5yeQ7jzWOM3VHsjo7/AyucODNLOhsVY=
|
||||||
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
|
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
|
||||||
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
||||||
|
github.com/mlange-42/arche v0.13.0 h1:ef0fu9qC2KIr8wIlVs+CgeQ5CSUJ8A1Hut6nXYdf+xk=
|
||||||
|
github.com/mlange-42/arche v0.13.0/go.mod h1:bFktKnvGDj2kP01xar79z0hKwGHdnoaEZR8HWmJkIyU=
|
||||||
github.com/spf13/pflag v1.0.5 h1:iy+VFUOCP1a+8yFto/drg2CJ5u0yRoB7fZw3DKv/JXA=
|
github.com/spf13/pflag v1.0.5 h1:iy+VFUOCP1a+8yFto/drg2CJ5u0yRoB7fZw3DKv/JXA=
|
||||||
github.com/spf13/pflag v1.0.5/go.mod h1:McXfInJRrz4CZXVZOBLb0bTZqETkiAhM9Iw0y3An2Bg=
|
github.com/spf13/pflag v1.0.5/go.mod h1:McXfInJRrz4CZXVZOBLb0bTZqETkiAhM9Iw0y3An2Bg=
|
||||||
github.com/tinne26/etxt v0.0.8 h1:rjb58jkMkapRGLmhBMWnT76E/nMTXC5P1Q956BRZkoc=
|
github.com/tinne26/etxt v0.0.8 h1:rjb58jkMkapRGLmhBMWnT76E/nMTXC5P1Q956BRZkoc=
|
||||||
|
|||||||
207
grid.go
@@ -1,207 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"bufio"
|
|
||||||
"errors"
|
|
||||||
"fmt"
|
|
||||||
"math/rand"
|
|
||||||
"os"
|
|
||||||
"strconv"
|
|
||||||
"strings"
|
|
||||||
"time"
|
|
||||||
|
|
||||||
"github.com/tlinden/golsky/rle"
|
|
||||||
)
|
|
||||||
|
|
||||||
type Grid struct {
|
|
||||||
Data [][]int64
|
|
||||||
Width, Height, Density int
|
|
||||||
Empty bool
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create new empty grid and allocate Data according to provided dimensions
|
|
||||||
func NewGrid(width, height, density int, empty bool) *Grid {
|
|
||||||
grid := &Grid{
|
|
||||||
Height: height,
|
|
||||||
Width: width,
|
|
||||||
Density: density,
|
|
||||||
Data: make([][]int64, height),
|
|
||||||
Empty: empty,
|
|
||||||
}
|
|
||||||
|
|
||||||
for y := 0; y < height; y++ {
|
|
||||||
grid.Data[y] = make([]int64, width)
|
|
||||||
}
|
|
||||||
|
|
||||||
return grid
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create a new 1:1 instance
|
|
||||||
func (grid *Grid) Clone() *Grid {
|
|
||||||
newgrid := &Grid{}
|
|
||||||
|
|
||||||
newgrid.Width = grid.Width
|
|
||||||
newgrid.Height = grid.Height
|
|
||||||
newgrid.Data = grid.Data
|
|
||||||
|
|
||||||
return newgrid
|
|
||||||
}
|
|
||||||
|
|
||||||
// copy data
|
|
||||||
func (grid *Grid) Copy(other *Grid) {
|
|
||||||
for y := range grid.Data {
|
|
||||||
for x := range grid.Data[y] {
|
|
||||||
other.Data[y][x] = grid.Data[y][x]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// delete all contents
|
|
||||||
func (grid *Grid) Clear() {
|
|
||||||
for y := range grid.Data {
|
|
||||||
for x := range grid.Data[y] {
|
|
||||||
grid.Data[y][x] = 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// initialize with random life cells using the given density
|
|
||||||
func (grid *Grid) FillRandom() {
|
|
||||||
if !grid.Empty {
|
|
||||||
for y := range grid.Data {
|
|
||||||
for x := range grid.Data[y] {
|
|
||||||
if rand.Intn(grid.Density) == 1 {
|
|
||||||
grid.Data[y][x] = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (grid *Grid) Dump() {
|
|
||||||
for y := 0; y < grid.Height; y++ {
|
|
||||||
for x := 0; x < grid.Width; x++ {
|
|
||||||
if grid.Data[y][x] == 1 {
|
|
||||||
fmt.Print("XX")
|
|
||||||
} else {
|
|
||||||
fmt.Print(" ")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fmt.Println()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// initialize using a given RLE pattern
|
|
||||||
func (grid *Grid) LoadRLE(pattern *rle.RLE) {
|
|
||||||
if pattern != nil {
|
|
||||||
startX := (grid.Width / 2) - (pattern.Width / 2)
|
|
||||||
startY := (grid.Height / 2) - (pattern.Height / 2)
|
|
||||||
var y, x int
|
|
||||||
|
|
||||||
for rowIndex, patternRow := range pattern.Pattern {
|
|
||||||
for colIndex := range patternRow {
|
|
||||||
if pattern.Pattern[rowIndex][colIndex] > 0 {
|
|
||||||
x = colIndex + startX
|
|
||||||
y = rowIndex + startY
|
|
||||||
|
|
||||||
grid.Data[y][x] = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//grid.Dump()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// save the contents of the whole grid as a simple mcell alike
|
|
||||||
// file. One line per row, 0 for dead and 1 for life cell.
|
|
||||||
func (grid *Grid) SaveState(filename string) error {
|
|
||||||
file, err := os.Create(filename)
|
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("failed to open state file: %w", err)
|
|
||||||
}
|
|
||||||
defer file.Close()
|
|
||||||
|
|
||||||
for y := range grid.Data {
|
|
||||||
for _, cell := range grid.Data[y] {
|
|
||||||
_, err := file.WriteString(strconv.FormatInt(cell, 10))
|
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("failed to write to state file: %w", err)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
file.WriteString("\n")
|
|
||||||
}
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
// the reverse of the above, load a mcell file
|
|
||||||
func LoadState(filename string) (*Grid, error) {
|
|
||||||
fd, err := os.Open(filename)
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
|
|
||||||
scanner := bufio.NewScanner(fd)
|
|
||||||
|
|
||||||
scanner.Split(bufio.ScanLines)
|
|
||||||
|
|
||||||
grid := &Grid{}
|
|
||||||
|
|
||||||
for scanner.Scan() {
|
|
||||||
items := strings.Split(scanner.Text(), "")
|
|
||||||
row := make([]int64, len(items))
|
|
||||||
|
|
||||||
for idx, item := range items {
|
|
||||||
num, err := strconv.ParseInt(item, 10, 64)
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
|
|
||||||
if num > 1 {
|
|
||||||
return nil, errors.New("cells must be 0 or 1")
|
|
||||||
}
|
|
||||||
|
|
||||||
row[idx] = num
|
|
||||||
}
|
|
||||||
|
|
||||||
grid.Data = append(grid.Data, row)
|
|
||||||
}
|
|
||||||
|
|
||||||
// sanity check the grid
|
|
||||||
explen := 0
|
|
||||||
rows := 0
|
|
||||||
first := true
|
|
||||||
for _, row := range grid.Data {
|
|
||||||
length := len(row)
|
|
||||||
|
|
||||||
if first {
|
|
||||||
explen = length
|
|
||||||
first = false
|
|
||||||
}
|
|
||||||
|
|
||||||
if explen != length {
|
|
||||||
return nil, fmt.Errorf(
|
|
||||||
fmt.Sprintf("all rows must be in the same length, got: %d, expected: %d",
|
|
||||||
length, explen))
|
|
||||||
}
|
|
||||||
|
|
||||||
rows++
|
|
||||||
}
|
|
||||||
|
|
||||||
grid.Width = explen
|
|
||||||
grid.Height = rows
|
|
||||||
|
|
||||||
return grid, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
// generate filenames for dumps
|
|
||||||
func GetFilename(generations int64) string {
|
|
||||||
now := time.Now()
|
|
||||||
return fmt.Sprintf("dump-%s-%d.gol", now.Format("20060102150405"), generations)
|
|
||||||
}
|
|
||||||
|
|
||||||
func GetFilenameRLE(generations int64) string {
|
|
||||||
now := time.Now()
|
|
||||||
return fmt.Sprintf("rect-%s-%d.rle", now.Format("20060102150405"), generations)
|
|
||||||
}
|
|
||||||
12
rle/rle.go
@@ -120,7 +120,7 @@ func removeWhitespace(input string) string {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Store a grid to an RLE file
|
// Store a grid to an RLE file
|
||||||
func StoreGridToRLE(grid [][]int64, filename, rule string, width, height int) error {
|
func StoreGridToRLE(grid [][]uint8, filename, rule string, width, height int) error {
|
||||||
fd, err := os.Create(filename)
|
fd, err := os.Create(filename)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
@@ -131,12 +131,12 @@ func StoreGridToRLE(grid [][]int64, filename, rule string, width, height int) er
|
|||||||
for y := 0; y < height; y++ {
|
for y := 0; y < height; y++ {
|
||||||
line := ""
|
line := ""
|
||||||
for x := 0; x < width; x++ {
|
for x := 0; x < width; x++ {
|
||||||
switch grid[y][x] {
|
char := "b"
|
||||||
case 0:
|
if grid[y][x] == 1 {
|
||||||
line += "b"
|
char = "o"
|
||||||
case 1:
|
|
||||||
line += "o"
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
line += char
|
||||||
}
|
}
|
||||||
|
|
||||||
// if first row is: 001011110, then line is now:
|
// if first row is: 001011110, then line is now:
|
||||||
|
|||||||
97
src/Makefile
Normal file
@@ -0,0 +1,97 @@
|
|||||||
|
# Copyright © 2024 Thomas von Dein
|
||||||
|
|
||||||
|
# This program is free software: you can redistribute it and/or modify
|
||||||
|
# it under the terms of the GNU General Public License as published by
|
||||||
|
# the Free Software Foundation, either version 3 of the License, or
|
||||||
|
# (at your option) any later version.
|
||||||
|
|
||||||
|
# This program is distributed in the hope that it will be useful,
|
||||||
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
# GNU General Public License for more details.
|
||||||
|
|
||||||
|
# You should have received a copy of the GNU General Public License
|
||||||
|
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
|
||||||
|
#
|
||||||
|
# no need to modify anything below
|
||||||
|
tool = golsky
|
||||||
|
VERSION = $(shell grep VERSION main.go | head -1 | cut -d '"' -f2)
|
||||||
|
archs = darwin freebsd linux windows
|
||||||
|
PREFIX = /usr/local
|
||||||
|
UID = root
|
||||||
|
GID = 0
|
||||||
|
HAVE_POD := $(shell pod2text -h 2>/dev/null)
|
||||||
|
#TAGS = -tags=ebitenginedebug
|
||||||
|
|
||||||
|
all: buildlocal
|
||||||
|
|
||||||
|
|
||||||
|
buildlocal:
|
||||||
|
go build $(TAGS) -o $(tool)
|
||||||
|
|
||||||
|
install: buildlocal
|
||||||
|
install -d -o $(UID) -g $(GID) $(PREFIX)/bin
|
||||||
|
install -d -o $(UID) -g $(GID) $(PREFIX)/man/man1
|
||||||
|
install -o $(UID) -g $(GID) -m 555 $(tool) $(PREFIX)/sbin/
|
||||||
|
install -o $(UID) -g $(GID) -m 444 $(tool).1 $(PREFIX)/man/man1/
|
||||||
|
|
||||||
|
clean:
|
||||||
|
rm -rf $(tool) coverage.out testdata t/out
|
||||||
|
|
||||||
|
test: clean
|
||||||
|
mkdir -p t/out
|
||||||
|
go test ./... $(ARGS)
|
||||||
|
|
||||||
|
testlint: test lint
|
||||||
|
|
||||||
|
lint:
|
||||||
|
golangci-lint run
|
||||||
|
|
||||||
|
lint-full:
|
||||||
|
golangci-lint run --enable-all --exclude-use-default --disable exhaustivestruct,exhaustruct,depguard,interfacer,deadcode,golint,structcheck,scopelint,varcheck,ifshort,maligned,nosnakecase,godot,funlen,gofumpt,cyclop,noctx,gochecknoglobals,paralleltest
|
||||||
|
|
||||||
|
testfuzzy: clean
|
||||||
|
go test -fuzz ./... $(ARGS)
|
||||||
|
|
||||||
|
singletest:
|
||||||
|
@echo "Call like this: make singletest TEST=TestPrepareColumns ARGS=-v"
|
||||||
|
go test -run $(TEST) $(ARGS)
|
||||||
|
|
||||||
|
cover-report:
|
||||||
|
go test ./... -cover -coverprofile=coverage.out
|
||||||
|
go tool cover -html=coverage.out
|
||||||
|
|
||||||
|
goupdate:
|
||||||
|
go get -t -u=patch ./...
|
||||||
|
|
||||||
|
buildall:
|
||||||
|
./mkrel.sh $(tool) $(VERSION)
|
||||||
|
|
||||||
|
release: buildall
|
||||||
|
gh release create $(VERSION) --generate-notes releases/*
|
||||||
|
|
||||||
|
show-versions: buildlocal
|
||||||
|
@echo "### golsky version:"
|
||||||
|
@./golsky -V
|
||||||
|
|
||||||
|
@echo
|
||||||
|
@echo "### go module versions:"
|
||||||
|
@go list -m all
|
||||||
|
|
||||||
|
@echo
|
||||||
|
@echo "### go version used for building:"
|
||||||
|
@grep -m 1 go go.mod
|
||||||
|
|
||||||
|
# lint:
|
||||||
|
# golangci-lint run -p bugs -p unused
|
||||||
|
|
||||||
|
buildwasm:
|
||||||
|
env GOOS=js GOARCH=wasm go build -o $(tool).wasm $(LDFLAGS) .
|
||||||
|
|
||||||
|
zipwasm:
|
||||||
|
zip -r openquell-$(SHORTVERSION).zip index.html $(tool).wasm wasm_exec.js
|
||||||
|
|
||||||
|
wasm: buildwasm zipwasm
|
||||||
|
@ls -l $(tool)-$(SHORTVERSION).zip
|
||||||
|
Before Width: | Height: | Size: 269 B After Width: | Height: | Size: 269 B |
|
Before Width: | Height: | Size: 263 B After Width: | Height: | Size: 263 B |
|
Before Width: | Height: | Size: 269 B After Width: | Height: | Size: 269 B |
|
Before Width: | Height: | Size: 289 B After Width: | Height: | Size: 289 B |
|
Before Width: | Height: | Size: 271 B After Width: | Height: | Size: 271 B |
@@ -1,3 +1,5 @@
|
|||||||
|
// this comes from the camera example but I enhanced it a little bit
|
||||||
|
|
||||||
package main
|
package main
|
||||||
|
|
||||||
import (
|
import (
|
||||||
@@ -9,9 +11,12 @@ import (
|
|||||||
)
|
)
|
||||||
|
|
||||||
type Camera struct {
|
type Camera struct {
|
||||||
ViewPort f64.Vec2
|
ViewPort f64.Vec2
|
||||||
Position f64.Vec2
|
Position f64.Vec2
|
||||||
ZoomFactor int
|
ZoomFactor int
|
||||||
|
InitialZoomFactor int
|
||||||
|
InitialPosition f64.Vec2
|
||||||
|
ZoomOutFactor int
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *Camera) String() string {
|
func (c *Camera) String() string {
|
||||||
@@ -32,15 +37,17 @@ func (c *Camera) worldMatrix() ebiten.GeoM {
|
|||||||
m := ebiten.GeoM{}
|
m := ebiten.GeoM{}
|
||||||
m.Translate(-c.Position[0], -c.Position[1])
|
m.Translate(-c.Position[0], -c.Position[1])
|
||||||
|
|
||||||
|
viewportCenter := c.viewportCenter()
|
||||||
|
|
||||||
// We want to scale and rotate around center of image / screen
|
// We want to scale and rotate around center of image / screen
|
||||||
m.Translate(-c.viewportCenter()[0], -c.viewportCenter()[1])
|
m.Translate(-viewportCenter[0], -viewportCenter[1])
|
||||||
|
|
||||||
m.Scale(
|
m.Scale(
|
||||||
math.Pow(1.01, float64(c.ZoomFactor)),
|
math.Pow(1.01, float64(c.ZoomFactor)),
|
||||||
math.Pow(1.01, float64(c.ZoomFactor)),
|
math.Pow(1.01, float64(c.ZoomFactor)),
|
||||||
)
|
)
|
||||||
|
|
||||||
m.Translate(c.viewportCenter()[0], c.viewportCenter()[1])
|
m.Translate(viewportCenter[0], viewportCenter[1])
|
||||||
return m
|
return m
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -61,8 +68,14 @@ func (c *Camera) ScreenToWorld(posX, posY int) (float64, float64) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *Camera) Reset() {
|
func (c *Camera) Setup() {
|
||||||
c.Position[0] = 0
|
c.Position[0] = c.InitialPosition[0]
|
||||||
c.Position[1] = 0
|
c.Position[1] = c.InitialPosition[1]
|
||||||
c.ZoomFactor = 0
|
c.ZoomFactor = c.InitialZoomFactor
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *Camera) Reset() {
|
||||||
|
c.Position[0] = c.InitialPosition[0]
|
||||||
|
c.Position[1] = c.InitialPosition[1]
|
||||||
|
c.ZoomFactor = c.ZoomOutFactor
|
||||||
}
|
}
|
||||||
@@ -15,23 +15,26 @@ import (
|
|||||||
|
|
||||||
// all the settings comming from commandline, but maybe tweaked later from the UI
|
// all the settings comming from commandline, but maybe tweaked later from the UI
|
||||||
type Config struct {
|
type Config struct {
|
||||||
Width, Height, Cellsize, Density int // measurements
|
Width, Height, Cellsize, Density int // measurements
|
||||||
ScreenWidth, ScreenHeight int
|
ScreenWidth, ScreenHeight int
|
||||||
TPG int // ticks per generation/game speed, 1==max
|
TPG int // ticks per generation/game speed, 1==max
|
||||||
Debug, Empty, Invert, Paused, Markmode bool // game modi
|
Debug, Empty, Paused, Markmode, Drawmode bool // game modi
|
||||||
ShowEvolution, ShowGrid, RunOneStep bool // flags
|
ShowEvolution, ShowGrid, RunOneStep bool // flags
|
||||||
Rule *Rule // which rule to use, default: B3/S23
|
Rule *Rule // which rule to use, default: B3/S23
|
||||||
RLE *rle.RLE // loaded GOL pattern from RLE file
|
RLE *rle.RLE // loaded GOL pattern from RLE file
|
||||||
Statefile string // load game state from it if non-nil
|
Statefile string // load game state from it if non-nil
|
||||||
StateGrid *Grid // a grid from a statefile
|
StateGrid *Grid // a grid from a statefile
|
||||||
Wrap bool // wether wraparound mode is in place or not
|
Wrap bool // wether wraparound mode is in place or not
|
||||||
ShowVersion bool
|
ShowVersion bool
|
||||||
UseShader bool // to use a shader to render alife cells
|
UseShader bool // to use a shader to render alife cells
|
||||||
Restart, RestartGrid, RestartCache bool
|
Restart, RestartGrid, RestartCache bool
|
||||||
StartWithMenu bool
|
StartWithMenu bool
|
||||||
Zoomfactor int
|
Zoomfactor int
|
||||||
InitialCamPos []float64
|
ZoomOutFactor int
|
||||||
DelayedStart bool // if true game, we wait. like pause but program induced
|
InitialCamPos []float64
|
||||||
|
DelayedStart bool // if true game, we wait. like pause but program induced
|
||||||
|
Theme string
|
||||||
|
ThemeManager ThemeManager
|
||||||
|
|
||||||
// for internal profiling
|
// for internal profiling
|
||||||
ProfileFile string
|
ProfileFile string
|
||||||
@@ -40,17 +43,71 @@ type Config struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const (
|
const (
|
||||||
VERSION = "v0.0.8"
|
VERSION = "v0.0.9"
|
||||||
Alive = 1
|
Alive = 1
|
||||||
Dead = 0
|
Dead = 0
|
||||||
|
|
||||||
DEFAULT_GRID_WIDTH = 600
|
DEFAULT_GRID_WIDTH = 600
|
||||||
DEFAULT_GRID_HEIGHT = 400
|
DEFAULT_GRID_HEIGHT = 400
|
||||||
DEFAULT_CELLSIZE = 4
|
DEFAULT_CELLSIZE = 4
|
||||||
DEFAULT_ZOOMFACTOR = 150
|
DEFAULT_ZOOMFACTOR = 400
|
||||||
DEFAULT_GEOM = "640x384"
|
DEFAULT_GEOM = "640x384"
|
||||||
|
DEFAULT_THEME = "standard" // "light" // inverse => "dark"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
const KEYBINDINGS string = `
|
||||||
|
- SPACE: pause or resume the game
|
||||||
|
- N: while game is paused: forward one step
|
||||||
|
- PAGE UP: speed up
|
||||||
|
- PAGE DOWN: slow down
|
||||||
|
- MOUSE WHEEL: zoom in or out
|
||||||
|
- LEFT MOUSE BUTTON: use to drag canvas, keep clicked and move mouse
|
||||||
|
- I: enter "insert" (draw) mode: use left mouse to set cells alife and right
|
||||||
|
button to dead. Leave with "space". While in insert mode, use middle mouse
|
||||||
|
button to drag grid.
|
||||||
|
- R: reset to 1:1 zoom
|
||||||
|
- ESCAPE: open menu, o: open options menu
|
||||||
|
- S: save game state to file (can be loaded with -l)
|
||||||
|
- C: enter mark mode. Mark a rectangle with the mouse, when you
|
||||||
|
release the mouse buttonx it is being saved to an RLE file
|
||||||
|
- D: toggle debug output
|
||||||
|
- Q: quit game
|
||||||
|
`
|
||||||
|
|
||||||
|
func (config *Config) SetupCamera() {
|
||||||
|
config.Zoomfactor = DEFAULT_ZOOMFACTOR / config.Cellsize
|
||||||
|
|
||||||
|
// calculate the initial cam pos. It is negative if the total grid
|
||||||
|
// size is smaller than the screen in a centered position, but
|
||||||
|
// it's zero if it's equal or larger than the screen.
|
||||||
|
config.InitialCamPos = make([]float64, 2)
|
||||||
|
|
||||||
|
config.InitialCamPos[0] = float64(((config.ScreenWidth - (config.Width * config.Cellsize)) / 2) * -1)
|
||||||
|
if config.Width*config.Cellsize >= config.ScreenWidth {
|
||||||
|
// must be positive if world wider than screen
|
||||||
|
config.InitialCamPos[0] = math.Abs(config.InitialCamPos[0])
|
||||||
|
}
|
||||||
|
|
||||||
|
// same for Y
|
||||||
|
config.InitialCamPos[1] = float64(((config.ScreenHeight - (config.Height * config.Cellsize)) / 2) * -1)
|
||||||
|
if config.Height*config.Cellsize > config.ScreenHeight {
|
||||||
|
config.InitialCamPos[1] = math.Abs(config.InitialCamPos[1])
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate zoom out factor, which shows 100% of the world. We
|
||||||
|
// need to reverse math.Pow(1.01, $zoomfactor) to get the correct
|
||||||
|
// percentage of the world to show. I.e: with a ScreenHeight of
|
||||||
|
// 384px and a world of 800px the factor to show 100% of the world
|
||||||
|
// is -75: math.Log(384/800) / math.Log(1.01). The 1.01 constant
|
||||||
|
// is being used in camera.go:worldMatrix().
|
||||||
|
|
||||||
|
// FIXME: determine if the diff is larger on width, then calc with
|
||||||
|
// width instead of height
|
||||||
|
config.ZoomOutFactor = int(
|
||||||
|
math.Log(float64(config.ScreenHeight)/(float64(config.Height)*float64(config.Cellsize))) /
|
||||||
|
math.Log(1.01))
|
||||||
|
}
|
||||||
|
|
||||||
// parse given window geometry and adjust game settings according to it
|
// parse given window geometry and adjust game settings according to it
|
||||||
func (config *Config) ParseGeom(geom string) error {
|
func (config *Config) ParseGeom(geom string) error {
|
||||||
// force a geom
|
// force a geom
|
||||||
@@ -72,41 +129,38 @@ func (config *Config) ParseGeom(geom string) error {
|
|||||||
config.ScreenWidth = width
|
config.ScreenWidth = width
|
||||||
config.ScreenHeight = height
|
config.ScreenHeight = height
|
||||||
|
|
||||||
config.Cellsize = DEFAULT_CELLSIZE
|
//config.Cellsize = DEFAULT_CELLSIZE
|
||||||
config.Zoomfactor = DEFAULT_ZOOMFACTOR
|
|
||||||
|
|
||||||
// calculate the initial cam pos. It is negative if the total grid
|
|
||||||
// size is smaller than the screen in a centered position, but
|
|
||||||
// it's zero if it's equal or larger than the screen.
|
|
||||||
config.InitialCamPos = make([]float64, 2)
|
|
||||||
|
|
||||||
config.InitialCamPos[0] = float64(((config.ScreenWidth - (config.Width * config.Cellsize)) / 2) * -1)
|
|
||||||
if config.Width*config.Cellsize >= config.ScreenWidth {
|
|
||||||
// must be positive if world wider than screen
|
|
||||||
config.InitialCamPos[0] = math.Abs(config.InitialCamPos[0])
|
|
||||||
}
|
|
||||||
|
|
||||||
if config.Height*config.Cellsize > config.ScreenHeight {
|
|
||||||
config.InitialCamPos[1] = math.Abs(float64(((config.ScreenHeight - (config.Height * config.Cellsize)) / 2)))
|
|
||||||
}
|
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// check if we have been given an RLE file to load, then load it and
|
// check if we have been given an RLE or LIF file to load, then load
|
||||||
// adjust game settings accordingly
|
// it and adjust game settings accordingly
|
||||||
func (config *Config) ParseRLE(rlefile string) error {
|
func (config *Config) ParseRLE(rlefile string) error {
|
||||||
if rlefile == "" {
|
if rlefile == "" {
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
rleobj, err := rle.GetRLE(rlefile)
|
var rleobj *rle.RLE
|
||||||
if err != nil {
|
|
||||||
return err
|
if strings.HasSuffix(rlefile, ".lif") {
|
||||||
|
lifobj, err := LoadLIF(rlefile)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
rleobj = lifobj
|
||||||
|
} else {
|
||||||
|
rleobject, err := rle.GetRLE(rlefile)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
|
||||||
|
rleobj = rleobject
|
||||||
}
|
}
|
||||||
|
|
||||||
if rleobj == nil {
|
if rleobj == nil {
|
||||||
return errors.New("failed to load RLE file (uncatched module error)")
|
return errors.New("failed to load pattern file (uncatched module error)")
|
||||||
}
|
}
|
||||||
|
|
||||||
config.RLE = rleobj
|
config.RLE = rleobj
|
||||||
@@ -132,25 +186,6 @@ func (config *Config) ParseRLE(rlefile string) error {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// parse a state file, if given, and adjust game settings accordingly
|
|
||||||
func (config *Config) ParseStatefile() error {
|
|
||||||
if config.Statefile == "" {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
grid, err := LoadState(config.Statefile)
|
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("failed to load game state: %s", err)
|
|
||||||
}
|
|
||||||
|
|
||||||
config.Width = grid.Width
|
|
||||||
config.Height = grid.Height
|
|
||||||
config.Cellsize = config.ScreenWidth / config.Width
|
|
||||||
config.StateGrid = grid
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (config *Config) EnableCPUProfiling(filename string) error {
|
func (config *Config) EnableCPUProfiling(filename string) error {
|
||||||
if filename == "" {
|
if filename == "" {
|
||||||
return nil
|
return nil
|
||||||
@@ -185,22 +220,23 @@ func ParseCommandline() (*Config, error) {
|
|||||||
"game speed: the higher the slower (default: 10)")
|
"game speed: the higher the slower (default: 10)")
|
||||||
|
|
||||||
pflag.StringVarP(&rule, "rule", "r", "B3/S23", "game rule")
|
pflag.StringVarP(&rule, "rule", "r", "B3/S23", "game rule")
|
||||||
pflag.StringVarP(&rlefile, "rle-file", "f", "", "RLE pattern file")
|
pflag.StringVarP(&rlefile, "pattern-file", "f", "", "RLE or LIF pattern file")
|
||||||
pflag.StringVarP(&config.Statefile, "load-state-file", "l", "", "game state file")
|
|
||||||
|
|
||||||
pflag.BoolVarP(&config.ShowVersion, "version", "v", false, "show version")
|
pflag.BoolVarP(&config.ShowVersion, "version", "v", false, "show version")
|
||||||
|
pflag.BoolVarP(&config.ShowGrid, "show-grid", "g", false, "draw grid lines")
|
||||||
|
pflag.BoolVarP(&config.ShowEvolution, "show-evolution", "s", false, "show evolution traces")
|
||||||
|
|
||||||
pflag.BoolVarP(&config.Paused, "paused", "p", false, "do not start simulation (use space to start)")
|
pflag.BoolVarP(&config.Paused, "paused", "p", false, "do not start simulation (use space to start)")
|
||||||
pflag.BoolVarP(&config.Debug, "debug", "d", false, "show debug info")
|
pflag.BoolVarP(&config.Debug, "debug", "d", false, "show debug info")
|
||||||
pflag.BoolVarP(&config.ShowGrid, "show-grid", "g", false, "draw grid lines")
|
|
||||||
pflag.BoolVarP(&config.Empty, "empty", "e", false, "start with an empty screen")
|
pflag.BoolVarP(&config.Empty, "empty", "e", false, "start with an empty screen")
|
||||||
pflag.BoolVarP(&config.Invert, "invert", "i", false, "invert colors (dead cell: black)")
|
|
||||||
pflag.BoolVarP(&config.ShowEvolution, "show-evolution", "s", false, "show evolution traces")
|
// style
|
||||||
|
pflag.StringVarP(&config.Theme, "theme", "T", DEFAULT_THEME, "color theme: standard, dark, light (default: standard)")
|
||||||
|
|
||||||
pflag.BoolVarP(&config.Wrap, "wrap-around", "w", false, "wrap around grid mode")
|
pflag.BoolVarP(&config.Wrap, "wrap-around", "w", false, "wrap around grid mode")
|
||||||
pflag.BoolVarP(&config.UseShader, "use-shader", "k", false, "use shader for cell rendering")
|
pflag.BoolVarP(&config.UseShader, "use-shader", "k", false, "use shader for cell rendering")
|
||||||
|
|
||||||
pflag.StringVarP(&config.ProfileFile, "profile-file", "", "", "enable profiling")
|
pflag.StringVarP(&config.ProfileFile, "profile-file", "", "", "enable profiling")
|
||||||
pflag.BoolVarP(&config.ProfileDraw, "profile-draw", "", false, "profile draw method (default false)")
|
|
||||||
pflag.Int64VarP(&config.ProfileMaxLoops, "profile-max-loops", "", 10, "how many loops to execute (default 10)")
|
|
||||||
|
|
||||||
pflag.Parse()
|
pflag.Parse()
|
||||||
|
|
||||||
@@ -214,17 +250,16 @@ func ParseCommandline() (*Config, error) {
|
|||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
|
|
||||||
err = config.ParseStatefile()
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
|
|
||||||
// load rule from commandline when no rule came from RLE file,
|
// load rule from commandline when no rule came from RLE file,
|
||||||
// default is B3/S23, aka conways game of life
|
// default is B3/S23, aka conways game of life
|
||||||
if config.Rule == nil {
|
if config.Rule == nil {
|
||||||
config.Rule = ParseGameRule(rule)
|
config.Rule = ParseGameRule(rule)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
config.SetupCamera()
|
||||||
|
|
||||||
|
config.ThemeManager = NewThemeManager(config.Theme, config.Cellsize)
|
||||||
|
|
||||||
//repr.Println(config)
|
//repr.Println(config)
|
||||||
return &config, nil
|
return &config, nil
|
||||||
}
|
}
|
||||||
@@ -234,12 +269,11 @@ func (config *Config) TogglePaused() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (config *Config) ToggleDebugging() {
|
func (config *Config) ToggleDebugging() {
|
||||||
fmt.Println("DEBUG TOGGLED")
|
|
||||||
config.Debug = !config.Debug
|
config.Debug = !config.Debug
|
||||||
}
|
}
|
||||||
|
|
||||||
func (config *Config) ToggleInvert() {
|
func (config *Config) SwitchTheme(theme string) {
|
||||||
config.Invert = !config.Invert
|
config.ThemeManager.SetCurrentTheme(theme)
|
||||||
config.RestartCache = true
|
config.RestartCache = true
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -247,3 +281,11 @@ func (config *Config) ToggleGridlines() {
|
|||||||
config.ShowGrid = !config.ShowGrid
|
config.ShowGrid = !config.ShowGrid
|
||||||
config.RestartCache = true
|
config.RestartCache = true
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (config *Config) ToggleEvolution() {
|
||||||
|
config.ShowEvolution = !config.ShowEvolution
|
||||||
|
}
|
||||||
|
|
||||||
|
func (config *Config) ToggleWrap() {
|
||||||
|
config.Wrap = !config.Wrap
|
||||||
|
}
|
||||||
@@ -10,7 +10,6 @@ type Game struct {
|
|||||||
CurrentScene SceneName
|
CurrentScene SceneName
|
||||||
Config *Config
|
Config *Config
|
||||||
Scale float32
|
Scale float32
|
||||||
Screen *ebiten.Image
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGame(config *Config, startscene SceneName) *Game {
|
func NewGame(config *Config, startscene SceneName) *Game {
|
||||||
@@ -26,6 +25,7 @@ func NewGame(config *Config, startscene SceneName) *Game {
|
|||||||
game.Scenes[Play] = NewPlayScene(game, config)
|
game.Scenes[Play] = NewPlayScene(game, config)
|
||||||
game.Scenes[Menu] = NewMenuScene(game, config)
|
game.Scenes[Menu] = NewMenuScene(game, config)
|
||||||
game.Scenes[Options] = NewOptionsScene(game, config)
|
game.Scenes[Options] = NewOptionsScene(game, config)
|
||||||
|
game.Scenes[Keybindings] = NewKeybindingsScene(game, config)
|
||||||
|
|
||||||
// setup environment
|
// setup environment
|
||||||
ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
|
ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
|
||||||
@@ -33,7 +33,6 @@ func NewGame(config *Config, startscene SceneName) *Game {
|
|||||||
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
||||||
ebiten.SetScreenClearedEveryFrame(true)
|
ebiten.SetScreenClearedEveryFrame(true)
|
||||||
|
|
||||||
game.Screen = ebiten.NewImage(game.ScreenWidth, game.ScreenHeight)
|
|
||||||
return game
|
return game
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -49,10 +48,14 @@ func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
|||||||
|
|
||||||
func (game *Game) Update() error {
|
func (game *Game) Update() error {
|
||||||
scene := game.GetCurrentScene()
|
scene := game.GetCurrentScene()
|
||||||
scene.Update()
|
|
||||||
|
if quit := scene.Update(); quit != nil {
|
||||||
|
return quit
|
||||||
|
}
|
||||||
|
|
||||||
next := scene.GetNext()
|
next := scene.GetNext()
|
||||||
if next != game.CurrentScene {
|
if next != game.CurrentScene {
|
||||||
|
game.Scenes[next].SetPrevious(game.CurrentScene)
|
||||||
scene.ResetNext()
|
scene.ResetNext()
|
||||||
game.CurrentScene = next
|
game.CurrentScene = next
|
||||||
}
|
}
|
||||||
@@ -10,3 +10,10 @@ func Contains[E comparable](s []E, v E) bool {
|
|||||||
|
|
||||||
return false
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func Exists[K comparable, V any](m map[K]V, v K) bool {
|
||||||
|
if _, ok := m[v]; ok {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
306
src/grid.go
Normal file
@@ -0,0 +1,306 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"bufio"
|
||||||
|
"errors"
|
||||||
|
"fmt"
|
||||||
|
"math/rand"
|
||||||
|
"os"
|
||||||
|
"strings"
|
||||||
|
"time"
|
||||||
|
|
||||||
|
"github.com/tlinden/golsky/rle"
|
||||||
|
)
|
||||||
|
|
||||||
|
type Cell struct {
|
||||||
|
State uint8
|
||||||
|
Neighbors [8]*Cell
|
||||||
|
NeighborCount int
|
||||||
|
}
|
||||||
|
|
||||||
|
func (cell *Cell) Count() uint8 {
|
||||||
|
var count uint8
|
||||||
|
|
||||||
|
for idx := 0; idx < cell.NeighborCount; idx++ {
|
||||||
|
count += cell.Neighbors[idx].State
|
||||||
|
}
|
||||||
|
|
||||||
|
return count
|
||||||
|
}
|
||||||
|
|
||||||
|
type Grid struct {
|
||||||
|
Data [][]*Cell
|
||||||
|
Empty bool
|
||||||
|
Config *Config
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create new empty grid and allocate Data according to provided dimensions
|
||||||
|
func NewGrid(config *Config) *Grid {
|
||||||
|
grid := &Grid{
|
||||||
|
Data: make([][]*Cell, config.Height),
|
||||||
|
Empty: config.Empty,
|
||||||
|
Config: config,
|
||||||
|
}
|
||||||
|
|
||||||
|
// first setup the cells
|
||||||
|
for y := 0; y < config.Height; y++ {
|
||||||
|
grid.Data[y] = make([]*Cell, config.Width)
|
||||||
|
for x := 0; x < config.Width; x++ {
|
||||||
|
grid.Data[y][x] = &Cell{}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// in a second pass, collect pointers to the neighbors of each cell
|
||||||
|
for y := 0; y < config.Height; y++ {
|
||||||
|
for x := 0; x < config.Width; x++ {
|
||||||
|
grid.SetupNeighbors(x, y)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return grid
|
||||||
|
}
|
||||||
|
|
||||||
|
func (grid *Grid) SetupNeighbors(x, y int) {
|
||||||
|
idx := 0
|
||||||
|
|
||||||
|
for nbgY := -1; nbgY < 2; nbgY++ {
|
||||||
|
for nbgX := -1; nbgX < 2; nbgX++ {
|
||||||
|
var col, row int
|
||||||
|
|
||||||
|
if grid.Config.Wrap {
|
||||||
|
// In wrap mode we look at all the 8 neighbors surrounding us.
|
||||||
|
// In case we are on an edge we'll look at the neighbor on the
|
||||||
|
// other side of the grid, thus wrapping lookahead around
|
||||||
|
// using the mod() function.
|
||||||
|
col = (x + nbgX + grid.Config.Width) % grid.Config.Width
|
||||||
|
row = (y + nbgY + grid.Config.Height) % grid.Config.Height
|
||||||
|
|
||||||
|
} else {
|
||||||
|
// In traditional grid mode the edges are deadly
|
||||||
|
if x+nbgX < 0 || x+nbgX >= grid.Config.Width || y+nbgY < 0 || y+nbgY >= grid.Config.Height {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
col = x + nbgX
|
||||||
|
row = y + nbgY
|
||||||
|
}
|
||||||
|
|
||||||
|
if col == x && row == y {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
grid.Data[y][x].Neighbors[idx] = grid.Data[row][col]
|
||||||
|
grid.Data[y][x].NeighborCount++
|
||||||
|
idx++
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// count the living neighbors of a cell
|
||||||
|
func (grid *Grid) CountNeighbors(x, y int) uint8 {
|
||||||
|
return grid.Data[y][x].Count()
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create a new 1:1 instance
|
||||||
|
func (grid *Grid) Clone() *Grid {
|
||||||
|
newgrid := &Grid{}
|
||||||
|
|
||||||
|
newgrid.Config = grid.Config
|
||||||
|
newgrid.Data = grid.Data
|
||||||
|
|
||||||
|
return newgrid
|
||||||
|
}
|
||||||
|
|
||||||
|
// copy data
|
||||||
|
func (grid *Grid) Copy(other *Grid) {
|
||||||
|
for y := range grid.Data {
|
||||||
|
for x := range grid.Data[y] {
|
||||||
|
other.Data[y][x] = grid.Data[y][x]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// delete all contents
|
||||||
|
func (grid *Grid) Clear() {
|
||||||
|
for y := range grid.Data {
|
||||||
|
for x := range grid.Data[y] {
|
||||||
|
grid.Data[y][x].State = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// initialize with random life cells using the given density
|
||||||
|
func (grid *Grid) FillRandom() {
|
||||||
|
if !grid.Empty {
|
||||||
|
for y := range grid.Data {
|
||||||
|
for x := range grid.Data[y] {
|
||||||
|
if rand.Intn(grid.Config.Density) == 1 {
|
||||||
|
grid.Data[y][x].State = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (grid *Grid) Dump() {
|
||||||
|
for y := 0; y < grid.Config.Height; y++ {
|
||||||
|
for x := 0; x < grid.Config.Width; x++ {
|
||||||
|
if grid.Data[y][x].State == 1 {
|
||||||
|
fmt.Print("XX")
|
||||||
|
} else {
|
||||||
|
fmt.Print(" ")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fmt.Println()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// initialize using a given RLE pattern
|
||||||
|
func (grid *Grid) LoadRLE(pattern *rle.RLE) {
|
||||||
|
if pattern != nil {
|
||||||
|
startX := (grid.Config.Width / 2) - (pattern.Width / 2)
|
||||||
|
startY := (grid.Config.Height / 2) - (pattern.Height / 2)
|
||||||
|
var y, x int
|
||||||
|
|
||||||
|
for rowIndex, patternRow := range pattern.Pattern {
|
||||||
|
for colIndex := range patternRow {
|
||||||
|
if pattern.Pattern[rowIndex][colIndex] > 0 {
|
||||||
|
x = colIndex + startX
|
||||||
|
y = rowIndex + startY
|
||||||
|
|
||||||
|
grid.Data[y][x].State = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//grid.Dump()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// load a lif file parameters like R and P are not supported yet
|
||||||
|
func LoadLIF(filename string) (*rle.RLE, error) {
|
||||||
|
fd, err := os.Open(filename)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
|
||||||
|
scanner := bufio.NewScanner(fd)
|
||||||
|
|
||||||
|
scanner.Split(bufio.ScanLines)
|
||||||
|
|
||||||
|
gothead := false
|
||||||
|
|
||||||
|
grid := &rle.RLE{}
|
||||||
|
|
||||||
|
for scanner.Scan() {
|
||||||
|
line := scanner.Text()
|
||||||
|
items := strings.Split(line, "")
|
||||||
|
|
||||||
|
if len(items) < 0 {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if strings.Contains(line, "# r") {
|
||||||
|
parts := strings.Split(line, " ")
|
||||||
|
if len(parts) == 2 {
|
||||||
|
grid.Rule = parts[1]
|
||||||
|
}
|
||||||
|
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if items[0] == "#" {
|
||||||
|
if gothead {
|
||||||
|
break
|
||||||
|
}
|
||||||
|
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
gothead = true
|
||||||
|
|
||||||
|
row := make([]int, len(items))
|
||||||
|
|
||||||
|
for idx, item := range items {
|
||||||
|
switch item {
|
||||||
|
case ".":
|
||||||
|
row[idx] = 0
|
||||||
|
case "o":
|
||||||
|
fallthrough
|
||||||
|
case "*":
|
||||||
|
row[idx] = 1
|
||||||
|
default:
|
||||||
|
return nil, errors.New("cells must be . or o")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
grid.Pattern = append(grid.Pattern, row)
|
||||||
|
}
|
||||||
|
|
||||||
|
// sanity check the grid
|
||||||
|
explen := 0
|
||||||
|
rows := 0
|
||||||
|
first := true
|
||||||
|
for _, row := range grid.Pattern {
|
||||||
|
length := len(row)
|
||||||
|
|
||||||
|
if first {
|
||||||
|
explen = length
|
||||||
|
first = false
|
||||||
|
}
|
||||||
|
|
||||||
|
if explen != length {
|
||||||
|
return nil, fmt.Errorf(
|
||||||
|
fmt.Sprintf("all rows must be in the same length, got: %d, expected: %d",
|
||||||
|
length, explen))
|
||||||
|
}
|
||||||
|
|
||||||
|
rows++
|
||||||
|
}
|
||||||
|
|
||||||
|
grid.Width = explen
|
||||||
|
grid.Height = rows
|
||||||
|
|
||||||
|
return grid, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// save the contents of the whole grid as a simple lif alike
|
||||||
|
// file. One line per row, 0 for dead and 1 for life cell.
|
||||||
|
// file format: https://conwaylife.com/wiki/Life_1.05
|
||||||
|
func (grid *Grid) SaveState(filename, rule string) error {
|
||||||
|
file, err := os.Create(filename)
|
||||||
|
if err != nil {
|
||||||
|
return fmt.Errorf("failed to open state file: %w", err)
|
||||||
|
}
|
||||||
|
defer file.Close()
|
||||||
|
|
||||||
|
fmt.Fprintf(file, "#Life 1.05\n#R %s\n#D golsky state file\n#P -1 -1\n", rule)
|
||||||
|
|
||||||
|
for y := range grid.Data {
|
||||||
|
for _, cell := range grid.Data[y] {
|
||||||
|
row := "."
|
||||||
|
if cell.State == 1 {
|
||||||
|
row = "o"
|
||||||
|
}
|
||||||
|
|
||||||
|
_, err := file.WriteString(row)
|
||||||
|
if err != nil {
|
||||||
|
return fmt.Errorf("failed to write to state file: %w", err)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
file.WriteString("\n")
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
// generate filenames for dumps
|
||||||
|
func GetFilename(generations int64) string {
|
||||||
|
now := time.Now()
|
||||||
|
return fmt.Sprintf("dump-%s-%d.lif", now.Format("20060102150405"), generations)
|
||||||
|
}
|
||||||
|
|
||||||
|
func GetFilenameRLE(generations int64) string {
|
||||||
|
now := time.Now()
|
||||||
|
return fmt.Sprintf("rect-%s-%d.rle", now.Format("20060102150405"), generations)
|
||||||
|
}
|
||||||
98
src/keybindings.go
Normal file
@@ -0,0 +1,98 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"image/color"
|
||||||
|
|
||||||
|
"github.com/ebitenui/ebitenui"
|
||||||
|
"github.com/ebitenui/ebitenui/widget"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||||
|
)
|
||||||
|
|
||||||
|
type SceneKeybindings struct {
|
||||||
|
Game *Game
|
||||||
|
Config *Config
|
||||||
|
Next SceneName
|
||||||
|
Prev SceneName
|
||||||
|
Whoami SceneName
|
||||||
|
Ui *ebitenui.UI
|
||||||
|
FontColor color.RGBA
|
||||||
|
First bool
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewKeybindingsScene(game *Game, config *Config) Scene {
|
||||||
|
scene := &SceneKeybindings{
|
||||||
|
Whoami: Keybindings,
|
||||||
|
Game: game,
|
||||||
|
Next: Keybindings,
|
||||||
|
Config: config,
|
||||||
|
FontColor: color.RGBA{255, 30, 30, 0xff},
|
||||||
|
}
|
||||||
|
|
||||||
|
scene.Init()
|
||||||
|
|
||||||
|
return scene
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneKeybindings) GetNext() SceneName {
|
||||||
|
return scene.Next
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneKeybindings) SetPrevious(prev SceneName) {
|
||||||
|
scene.Prev = prev
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneKeybindings) ResetNext() {
|
||||||
|
scene.Next = scene.Whoami
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneKeybindings) SetNext(next SceneName) {
|
||||||
|
scene.Next = next
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneKeybindings) Update() error {
|
||||||
|
scene.Ui.Update()
|
||||||
|
|
||||||
|
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) || inpututil.IsKeyJustPressed(ebiten.KeyQ) {
|
||||||
|
scene.Config.DelayedStart = false
|
||||||
|
scene.Leave()
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneKeybindings) IsPrimary() bool {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneKeybindings) Draw(screen *ebiten.Image) {
|
||||||
|
scene.Ui.Draw(screen)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneKeybindings) Leave() {
|
||||||
|
scene.SetNext(Play)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *SceneKeybindings) Init() {
|
||||||
|
rowContainer := NewRowContainer("Key Bindings")
|
||||||
|
|
||||||
|
bindings := widget.NewText(
|
||||||
|
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.RowLayoutData{
|
||||||
|
Stretch: true,
|
||||||
|
})),
|
||||||
|
widget.TextOpts.Text(KEYBINDINGS, *FontRenderer.FontSmall, color.NRGBA{0xdf, 0xf4, 0xff, 0xff}))
|
||||||
|
|
||||||
|
cancel := NewMenuButton("Back",
|
||||||
|
func(args *widget.ButtonClickedEventArgs) {
|
||||||
|
scene.Leave()
|
||||||
|
})
|
||||||
|
|
||||||
|
rowContainer.AddChild(bindings)
|
||||||
|
rowContainer.AddChild(cancel)
|
||||||
|
|
||||||
|
scene.Ui = &ebitenui.UI{
|
||||||
|
Container: rowContainer.Container(),
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
@@ -2,7 +2,6 @@ package main
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"image/color"
|
"image/color"
|
||||||
"os"
|
|
||||||
|
|
||||||
"github.com/ebitenui/ebitenui"
|
"github.com/ebitenui/ebitenui"
|
||||||
"github.com/ebitenui/ebitenui/widget"
|
"github.com/ebitenui/ebitenui/widget"
|
||||||
@@ -14,10 +13,12 @@ type SceneMenu struct {
|
|||||||
Game *Game
|
Game *Game
|
||||||
Config *Config
|
Config *Config
|
||||||
Next SceneName
|
Next SceneName
|
||||||
|
Prev SceneName
|
||||||
Whoami SceneName
|
Whoami SceneName
|
||||||
Ui *ebitenui.UI
|
Ui *ebitenui.UI
|
||||||
FontColor color.RGBA
|
FontColor color.RGBA
|
||||||
First bool
|
First bool
|
||||||
|
Exit bool
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewMenuScene(game *Game, config *Config) Scene {
|
func NewMenuScene(game *Game, config *Config) Scene {
|
||||||
@@ -38,6 +39,10 @@ func (scene *SceneMenu) GetNext() SceneName {
|
|||||||
return scene.Next
|
return scene.Next
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (scene *SceneMenu) SetPrevious(prev SceneName) {
|
||||||
|
scene.Prev = prev
|
||||||
|
}
|
||||||
|
|
||||||
func (scene *SceneMenu) ResetNext() {
|
func (scene *SceneMenu) ResetNext() {
|
||||||
scene.Next = scene.Whoami
|
scene.Next = scene.Whoami
|
||||||
}
|
}
|
||||||
@@ -49,6 +54,10 @@ func (scene *SceneMenu) SetNext(next SceneName) {
|
|||||||
func (scene *SceneMenu) Update() error {
|
func (scene *SceneMenu) Update() error {
|
||||||
scene.Ui.Update()
|
scene.Ui.Update()
|
||||||
|
|
||||||
|
if scene.Exit {
|
||||||
|
return ebiten.Termination
|
||||||
|
}
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) || inpututil.IsKeyJustPressed(ebiten.KeyQ) {
|
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) || inpututil.IsKeyJustPressed(ebiten.KeyQ) {
|
||||||
scene.Config.DelayedStart = false
|
scene.Config.DelayedStart = false
|
||||||
scene.Leave()
|
scene.Leave()
|
||||||
@@ -99,9 +108,14 @@ func (scene *SceneMenu) Init() {
|
|||||||
scene.SetNext(Options)
|
scene.SetNext(Options)
|
||||||
})
|
})
|
||||||
|
|
||||||
separator1 := NewSeparator()
|
bindings := NewMenuButton("Show Key Bindings",
|
||||||
separator2 := NewSeparator()
|
func(args *widget.ButtonClickedEventArgs) {
|
||||||
separator3 := NewSeparator()
|
scene.SetNext(Keybindings)
|
||||||
|
})
|
||||||
|
|
||||||
|
separator1 := NewSeparator(3)
|
||||||
|
separator2 := NewSeparator(3)
|
||||||
|
separator3 := NewSeparator(10)
|
||||||
|
|
||||||
cancel := NewMenuButton("Back",
|
cancel := NewMenuButton("Back",
|
||||||
func(args *widget.ButtonClickedEventArgs) {
|
func(args *widget.ButtonClickedEventArgs) {
|
||||||
@@ -110,7 +124,7 @@ func (scene *SceneMenu) Init() {
|
|||||||
|
|
||||||
quit := NewMenuButton("Exit Golsky",
|
quit := NewMenuButton("Exit Golsky",
|
||||||
func(args *widget.ButtonClickedEventArgs) {
|
func(args *widget.ButtonClickedEventArgs) {
|
||||||
os.Exit(0)
|
scene.Exit = true
|
||||||
})
|
})
|
||||||
|
|
||||||
rowContainer.AddChild(empty)
|
rowContainer.AddChild(empty)
|
||||||
@@ -118,6 +132,7 @@ func (scene *SceneMenu) Init() {
|
|||||||
rowContainer.AddChild(separator1)
|
rowContainer.AddChild(separator1)
|
||||||
rowContainer.AddChild(options)
|
rowContainer.AddChild(options)
|
||||||
rowContainer.AddChild(copy)
|
rowContainer.AddChild(copy)
|
||||||
|
rowContainer.AddChild(bindings)
|
||||||
rowContainer.AddChild(separator2)
|
rowContainer.AddChild(separator2)
|
||||||
rowContainer.AddChild(cancel)
|
rowContainer.AddChild(cancel)
|
||||||
rowContainer.AddChild(separator3)
|
rowContainer.AddChild(separator3)
|
||||||
@@ -13,6 +13,7 @@ type SceneOptions struct {
|
|||||||
Game *Game
|
Game *Game
|
||||||
Config *Config
|
Config *Config
|
||||||
Next SceneName
|
Next SceneName
|
||||||
|
Prev SceneName
|
||||||
Whoami SceneName
|
Whoami SceneName
|
||||||
Ui *ebitenui.UI
|
Ui *ebitenui.UI
|
||||||
FontColor color.RGBA
|
FontColor color.RGBA
|
||||||
@@ -36,6 +37,10 @@ func (scene *SceneOptions) GetNext() SceneName {
|
|||||||
return scene.Next
|
return scene.Next
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (scene *SceneOptions) SetPrevious(prev SceneName) {
|
||||||
|
scene.Prev = prev
|
||||||
|
}
|
||||||
|
|
||||||
func (scene *SceneOptions) ResetNext() {
|
func (scene *SceneOptions) ResetNext() {
|
||||||
scene.Next = scene.Whoami
|
scene.Next = scene.Whoami
|
||||||
}
|
}
|
||||||
@@ -64,54 +69,85 @@ func (scene *SceneOptions) Draw(screen *ebiten.Image) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (scene *SceneOptions) SetInitialValue(w *widget.LabeledCheckbox, value bool) {
|
func (scene *SceneOptions) SetInitialValue(w *widget.LabeledCheckbox, value bool) {
|
||||||
var intval int
|
|
||||||
if value {
|
if value {
|
||||||
intval = 1
|
w.SetState(
|
||||||
|
widget.WidgetChecked,
|
||||||
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
w.SetState(
|
|
||||||
widget.WidgetState(intval),
|
|
||||||
)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (scene *SceneOptions) Init() {
|
func (scene *SceneOptions) Init() {
|
||||||
rowContainer := NewRowContainer("Options")
|
rowContainer := NewRowContainer("Options")
|
||||||
|
|
||||||
pause := NewCheckbox("Pause",
|
pause := NewCheckbox("Pause",
|
||||||
|
scene.Config.Paused,
|
||||||
func(args *widget.CheckboxChangedEventArgs) {
|
func(args *widget.CheckboxChangedEventArgs) {
|
||||||
scene.Config.TogglePaused()
|
scene.Config.TogglePaused()
|
||||||
})
|
})
|
||||||
|
|
||||||
debugging := NewCheckbox("Debugging",
|
debugging := NewCheckbox("Debugging",
|
||||||
|
scene.Config.Debug,
|
||||||
func(args *widget.CheckboxChangedEventArgs) {
|
func(args *widget.CheckboxChangedEventArgs) {
|
||||||
scene.Config.ToggleDebugging()
|
scene.Config.ToggleDebugging()
|
||||||
})
|
})
|
||||||
scene.SetInitialValue(debugging, scene.Config.Debug)
|
|
||||||
|
|
||||||
invert := NewCheckbox("Invert",
|
|
||||||
func(args *widget.CheckboxChangedEventArgs) {
|
|
||||||
scene.Config.Invert = true
|
|
||||||
})
|
|
||||||
scene.SetInitialValue(invert, scene.Config.Invert)
|
|
||||||
|
|
||||||
gridlines := NewCheckbox("Show grid lines",
|
gridlines := NewCheckbox("Show grid lines",
|
||||||
|
scene.Config.ShowGrid,
|
||||||
func(args *widget.CheckboxChangedEventArgs) {
|
func(args *widget.CheckboxChangedEventArgs) {
|
||||||
scene.Config.ToggleGridlines()
|
scene.Config.ToggleGridlines()
|
||||||
})
|
})
|
||||||
scene.SetInitialValue(gridlines, scene.Config.ShowGrid)
|
|
||||||
|
|
||||||
separator := NewSeparator()
|
evolution := NewCheckbox("Show evolution traces",
|
||||||
|
scene.Config.ShowEvolution,
|
||||||
|
func(args *widget.CheckboxChangedEventArgs) {
|
||||||
|
scene.Config.ToggleEvolution()
|
||||||
|
})
|
||||||
|
|
||||||
|
wrap := NewCheckbox("Wrap around edges",
|
||||||
|
scene.Config.Wrap,
|
||||||
|
func(args *widget.CheckboxChangedEventArgs) {
|
||||||
|
scene.Config.ToggleWrap()
|
||||||
|
})
|
||||||
|
|
||||||
|
themenames := make([]string, len(THEMES))
|
||||||
|
i := 0
|
||||||
|
for name := range THEMES {
|
||||||
|
themenames[i] = name
|
||||||
|
i++
|
||||||
|
}
|
||||||
|
|
||||||
|
themes := NewCombobox(
|
||||||
|
themenames,
|
||||||
|
scene.Config.Theme,
|
||||||
|
func(args *widget.ListComboButtonEntrySelectedEventArgs) {
|
||||||
|
scene.Config.SwitchTheme(args.Entry.(ListEntry).Name)
|
||||||
|
})
|
||||||
|
|
||||||
|
themelabel := NewLabel("Themes")
|
||||||
|
combocontainer := NewColumnContainer()
|
||||||
|
combocontainer.AddChild(themes)
|
||||||
|
combocontainer.AddChild(themelabel)
|
||||||
|
|
||||||
|
separator := NewSeparator(3)
|
||||||
|
separator2 := NewSeparator(3)
|
||||||
|
|
||||||
cancel := NewMenuButton("Close",
|
cancel := NewMenuButton("Close",
|
||||||
func(args *widget.ButtonClickedEventArgs) {
|
func(args *widget.ButtonClickedEventArgs) {
|
||||||
scene.SetNext(Menu)
|
scene.SetNext(scene.Prev)
|
||||||
})
|
})
|
||||||
|
|
||||||
rowContainer.AddChild(pause)
|
rowContainer.AddChild(pause)
|
||||||
rowContainer.AddChild(debugging)
|
rowContainer.AddChild(debugging)
|
||||||
rowContainer.AddChild(invert)
|
|
||||||
rowContainer.AddChild(gridlines)
|
rowContainer.AddChild(gridlines)
|
||||||
|
rowContainer.AddChild(evolution)
|
||||||
|
rowContainer.AddChild(wrap)
|
||||||
|
|
||||||
rowContainer.AddChild(separator)
|
rowContainer.AddChild(separator)
|
||||||
|
|
||||||
|
rowContainer.AddChild(combocontainer)
|
||||||
|
|
||||||
|
rowContainer.AddChild(separator2)
|
||||||
|
|
||||||
rowContainer.AddChild(cancel)
|
rowContainer.AddChild(cancel)
|
||||||
|
|
||||||
scene.Ui = &ebitenui.UI{
|
scene.Ui = &ebitenui.UI{
|
||||||
@@ -3,9 +3,9 @@ package main
|
|||||||
import (
|
import (
|
||||||
"fmt"
|
"fmt"
|
||||||
"image"
|
"image"
|
||||||
"image/color"
|
|
||||||
"log"
|
"log"
|
||||||
"os"
|
"sync"
|
||||||
|
"unsafe"
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||||
@@ -22,32 +22,47 @@ const (
|
|||||||
DEBUG_FORMAT = "FPS: %0.2f, TPG: %d, M: %0.2fMB, Generations: %d\nScale: %.02f, Zoom: %d, Cam: %.02f,%.02f Cursor: %d,%d %s"
|
DEBUG_FORMAT = "FPS: %0.2f, TPG: %d, M: %0.2fMB, Generations: %d\nScale: %.02f, Zoom: %d, Cam: %.02f,%.02f Cursor: %d,%d %s"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
type History struct {
|
||||||
|
Age [][]int64
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewHistory(height, width int) History {
|
||||||
|
hist := History{}
|
||||||
|
|
||||||
|
hist.Age = make([][]int64, height)
|
||||||
|
for y := 0; y < height; y++ {
|
||||||
|
hist.Age[y] = make([]int64, width)
|
||||||
|
}
|
||||||
|
|
||||||
|
return hist
|
||||||
|
}
|
||||||
|
|
||||||
type ScenePlay struct {
|
type ScenePlay struct {
|
||||||
Game *Game
|
Game *Game
|
||||||
Config *Config
|
Config *Config
|
||||||
Next SceneName
|
Next SceneName
|
||||||
|
Prev SceneName
|
||||||
Whoami SceneName
|
Whoami SceneName
|
||||||
|
|
||||||
Clear bool
|
Clear bool
|
||||||
|
|
||||||
Grids []*Grid // 2 grids: one current, one next
|
Grids []*Grid // 2 grids: one current, one next
|
||||||
History *Grid // holds state of past dead cells for evolution traces
|
History History // holds state of past dead cells for evolution traces
|
||||||
Index int // points to current grid
|
Index int // points to current grid
|
||||||
Generations int64 // Stats
|
Generations int64 // Stats
|
||||||
Black, White, Grey, Old color.RGBA
|
TicksElapsed int // tick counter for game speed
|
||||||
AgeColor1, AgeColor2, AgeColor3, AgeColor4 color.RGBA
|
Camera Camera // for zoom+move
|
||||||
TicksElapsed int // tick counter for game speed
|
World, Cache *ebiten.Image // actual image we render to
|
||||||
Tiles Images // pre-computed tiles for dead and alife cells
|
WheelTurned bool // when user turns wheel multiple times, zoom faster
|
||||||
Camera Camera // for zoom+move
|
Dragging bool // middle mouse is pressed, move canvas
|
||||||
World, Cache *ebiten.Image // actual image we render to
|
LastCursorPos []float64 // used to check if the user is dragging
|
||||||
WheelTurned bool // when user turns wheel multiple times, zoom faster
|
MarkTaken bool // true when mouse1 pressed
|
||||||
Dragging bool // middle mouse is pressed, move canvas
|
MarkDone bool // true when mouse1 released, copy cells between Mark+Point
|
||||||
LastCursorPos []int // used to check if the user is dragging
|
Mark, Point image.Point // area to marks+save
|
||||||
MarkTaken bool // true when mouse1 pressed
|
RunOneStep bool // mutable flags from config
|
||||||
MarkDone bool // true when mouse1 released, copy cells between Mark+Point
|
TPG int // current game speed (ticks per game)
|
||||||
Mark, Point image.Point // area to marks+save
|
Theme Theme
|
||||||
RunOneStep bool // mutable flags from config
|
RuleCheckFunc func(uint8, uint8) uint8
|
||||||
TPG int
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewPlayScene(game *Game, config *Config) Scene {
|
func NewPlayScene(game *Game, config *Config) Scene {
|
||||||
@@ -73,6 +88,10 @@ func (scene *ScenePlay) GetNext() SceneName {
|
|||||||
return scene.Next
|
return scene.Next
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (scene *ScenePlay) SetPrevious(prev SceneName) {
|
||||||
|
scene.Prev = prev
|
||||||
|
}
|
||||||
|
|
||||||
func (scene *ScenePlay) ResetNext() {
|
func (scene *ScenePlay) ResetNext() {
|
||||||
scene.Next = scene.Whoami
|
scene.Next = scene.Whoami
|
||||||
}
|
}
|
||||||
@@ -81,8 +100,27 @@ func (scene *ScenePlay) SetNext(next SceneName) {
|
|||||||
scene.Next = next
|
scene.Next = next
|
||||||
}
|
}
|
||||||
|
|
||||||
func (scene *ScenePlay) CheckRule(state int64, neighbors int64) int64 {
|
func (scene *ScenePlay) CheckRuleB3S23(state uint8, neighbors uint8) uint8 {
|
||||||
var nextstate int64
|
var nextstate uint8
|
||||||
|
|
||||||
|
check := (9 * state) + neighbors
|
||||||
|
|
||||||
|
switch check {
|
||||||
|
case 11:
|
||||||
|
fallthrough
|
||||||
|
case 12:
|
||||||
|
fallthrough
|
||||||
|
case 3:
|
||||||
|
nextstate = Alive
|
||||||
|
default:
|
||||||
|
nextstate = Dead
|
||||||
|
}
|
||||||
|
|
||||||
|
return nextstate
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *ScenePlay) CheckRuleGeneric(state uint8, neighbors uint8) uint8 {
|
||||||
|
var nextstate uint8
|
||||||
|
|
||||||
// The standard Scene of Life is symbolized in rule-string notation
|
// The standard Scene of Life is symbolized in rule-string notation
|
||||||
// as B3/S23 (23/3 here). A cell is born if it has exactly three
|
// as B3/S23 (23/3 here). A cell is born if it has exactly three
|
||||||
@@ -90,7 +128,7 @@ func (scene *ScenePlay) CheckRule(state int64, neighbors int64) int64 {
|
|||||||
// and dies otherwise. The first number, or list of numbers, is
|
// and dies otherwise. The first number, or list of numbers, is
|
||||||
// what is required for a dead cell to be born.
|
// what is required for a dead cell to be born.
|
||||||
|
|
||||||
if state == 0 && Contains(scene.Config.Rule.Birth, neighbors) {
|
if state != 1 && Contains(scene.Config.Rule.Birth, neighbors) {
|
||||||
nextstate = Alive
|
nextstate = Alive
|
||||||
} else if state == 1 && Contains(scene.Config.Rule.Death, neighbors) {
|
} else if state == 1 && Contains(scene.Config.Rule.Death, neighbors) {
|
||||||
nextstate = Alive
|
nextstate = Alive
|
||||||
@@ -114,27 +152,40 @@ func (scene *ScenePlay) UpdateCells() {
|
|||||||
// next grid index, we just xor 0|1 to 1|0
|
// next grid index, we just xor 0|1 to 1|0
|
||||||
next := scene.Index ^ 1
|
next := scene.Index ^ 1
|
||||||
|
|
||||||
|
var wg sync.WaitGroup
|
||||||
|
wg.Add(scene.Config.Height)
|
||||||
|
|
||||||
// compute life status of cells
|
// compute life status of cells
|
||||||
for y := 0; y < scene.Config.Height; y++ {
|
for y := 0; y < scene.Config.Height; y++ {
|
||||||
for x := 0; x < scene.Config.Width; x++ {
|
|
||||||
state := scene.Grids[scene.Index].Data[y][x] // 0|1 == dead or alive
|
|
||||||
neighbors := scene.CountNeighbors(x, y) // alive neighbor count
|
|
||||||
|
|
||||||
// actually apply the current rules
|
go func() {
|
||||||
nextstate := scene.CheckRule(state, neighbors)
|
defer wg.Done()
|
||||||
|
|
||||||
// change state of current cell in next grid
|
for x := 0; x < scene.Config.Width; x++ {
|
||||||
scene.Grids[next].Data[y][x] = nextstate
|
state := scene.Grids[scene.Index].Data[y][x].State // 0|1 == dead or alive
|
||||||
|
neighbors := scene.Grids[scene.Index].CountNeighbors(x, y)
|
||||||
|
|
||||||
// set history to current generation so we can infer the
|
// actually apply the current rules
|
||||||
// age of the cell's state during rendering and use it to
|
nextstate := scene.RuleCheckFunc(state, neighbors)
|
||||||
// deduce the color to use if evolution tracing is enabled
|
|
||||||
if state != nextstate {
|
// change state of current cell in next grid
|
||||||
scene.History.Data[y][x] = scene.Generations
|
scene.Grids[next].Data[y][x].State = nextstate
|
||||||
|
|
||||||
|
if scene.Config.ShowEvolution {
|
||||||
|
// set history to current generation so we can infer the
|
||||||
|
// age of the cell's state during rendering and use it to
|
||||||
|
// deduce the color to use if evolution tracing is enabled
|
||||||
|
// 60FPS:
|
||||||
|
if state != nextstate {
|
||||||
|
scene.History.Age[y][x] = scene.Generations
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
wg.Wait()
|
||||||
|
|
||||||
// switch grid for rendering
|
// switch grid for rendering
|
||||||
scene.Index ^= 1
|
scene.Index ^= 1
|
||||||
|
|
||||||
@@ -152,61 +203,54 @@ func (scene *ScenePlay) UpdateCells() {
|
|||||||
|
|
||||||
func (scene *ScenePlay) Reset() {
|
func (scene *ScenePlay) Reset() {
|
||||||
scene.Config.Paused = true
|
scene.Config.Paused = true
|
||||||
scene.InitGrid(nil)
|
scene.InitGrid()
|
||||||
scene.Config.Paused = false
|
scene.Config.Paused = false
|
||||||
}
|
}
|
||||||
|
|
||||||
// check user input
|
// check user input
|
||||||
func (scene *ScenePlay) CheckInput() {
|
func (scene *ScenePlay) CheckExit() error {
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyQ) {
|
if inpututil.IsKeyJustPressed(ebiten.KeyQ) {
|
||||||
os.Exit(0)
|
return ebiten.Termination
|
||||||
}
|
}
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (scene *ScenePlay) CheckInput() {
|
||||||
|
// primary functions, always available
|
||||||
|
switch {
|
||||||
|
case inpututil.IsKeyJustPressed(ebiten.KeyEscape):
|
||||||
scene.SetNext(Menu)
|
scene.SetNext(Menu)
|
||||||
}
|
case inpututil.IsKeyJustPressed(ebiten.KeyO):
|
||||||
|
scene.SetNext(Options)
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyC) {
|
case inpututil.IsKeyJustPressed(ebiten.KeyC):
|
||||||
fmt.Println("mark mode on")
|
|
||||||
scene.Config.Markmode = true
|
scene.Config.Markmode = true
|
||||||
|
scene.Config.Drawmode = false
|
||||||
|
scene.Config.Paused = true
|
||||||
|
case inpututil.IsKeyJustPressed(ebiten.KeyI):
|
||||||
|
scene.Config.Drawmode = true
|
||||||
scene.Config.Paused = true
|
scene.Config.Paused = true
|
||||||
}
|
}
|
||||||
|
|
||||||
if scene.Config.Markmode {
|
if scene.Config.Markmode {
|
||||||
|
// no need to check any more input in mark mode
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeySpace) || inpututil.IsKeyJustPressed(ebiten.KeyEnter) {
|
switch {
|
||||||
|
case inpututil.IsKeyJustPressed(ebiten.KeySpace) || inpututil.IsKeyJustPressed(ebiten.KeyEnter):
|
||||||
scene.Config.TogglePaused()
|
scene.Config.TogglePaused()
|
||||||
}
|
case inpututil.IsKeyJustPressed(ebiten.KeyPageDown):
|
||||||
|
|
||||||
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
|
|
||||||
scene.ToggleCellOnCursorPos(Alive)
|
|
||||||
scene.Config.Paused = true // drawing while running makes no sense
|
|
||||||
}
|
|
||||||
|
|
||||||
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonRight) {
|
|
||||||
scene.ToggleCellOnCursorPos(Dead)
|
|
||||||
scene.Config.Paused = true // drawing while running makes no sense
|
|
||||||
}
|
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyPageDown) {
|
|
||||||
if scene.TPG < 120 {
|
if scene.TPG < 120 {
|
||||||
scene.TPG++
|
scene.TPG++
|
||||||
}
|
}
|
||||||
}
|
case inpututil.IsKeyJustPressed(ebiten.KeyPageUp):
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyPageUp) {
|
|
||||||
if scene.TPG >= 1 {
|
if scene.TPG >= 1 {
|
||||||
scene.TPG--
|
scene.TPG--
|
||||||
}
|
}
|
||||||
}
|
case inpututil.IsKeyJustPressed(ebiten.KeyS):
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyS) {
|
|
||||||
scene.SaveState()
|
scene.SaveState()
|
||||||
}
|
case inpututil.IsKeyJustPressed(ebiten.KeyD):
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyD) {
|
|
||||||
scene.Config.Debug = !scene.Config.Debug
|
scene.Config.Debug = !scene.Config.Debug
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -217,6 +261,19 @@ func (scene *ScenePlay) CheckInput() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (scene *ScenePlay) CheckDrawingInput() {
|
||||||
|
if scene.Config.Drawmode {
|
||||||
|
switch {
|
||||||
|
case ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft):
|
||||||
|
scene.ToggleCellOnCursorPos(Alive)
|
||||||
|
case ebiten.IsMouseButtonPressed(ebiten.MouseButtonRight):
|
||||||
|
scene.ToggleCellOnCursorPos(Dead)
|
||||||
|
case inpututil.IsKeyJustPressed(ebiten.KeyEscape):
|
||||||
|
scene.Config.Drawmode = false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Check dragging input. move the canvas with the mouse while pressing
|
// Check dragging input. move the canvas with the mouse while pressing
|
||||||
// the middle mouse button, zoom in and out using the wheel.
|
// the middle mouse button, zoom in and out using the wheel.
|
||||||
func (scene *ScenePlay) CheckDraggingInput() {
|
func (scene *ScenePlay) CheckDraggingInput() {
|
||||||
@@ -224,20 +281,26 @@ func (scene *ScenePlay) CheckDraggingInput() {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
dragbutton := ebiten.MouseButtonLeft
|
||||||
|
|
||||||
|
if scene.Config.Drawmode {
|
||||||
|
dragbutton = ebiten.MouseButtonMiddle
|
||||||
|
}
|
||||||
|
|
||||||
// move canvas
|
// move canvas
|
||||||
if scene.Dragging && !ebiten.IsMouseButtonPressed(ebiten.MouseButton1) {
|
if scene.Dragging && !ebiten.IsMouseButtonPressed(dragbutton) {
|
||||||
// release
|
// release
|
||||||
scene.Dragging = false
|
scene.Dragging = false
|
||||||
}
|
}
|
||||||
|
|
||||||
if !scene.Dragging && ebiten.IsMouseButtonPressed(ebiten.MouseButton1) {
|
if !scene.Dragging && ebiten.IsMouseButtonPressed(dragbutton) {
|
||||||
// start dragging
|
// start dragging
|
||||||
scene.Dragging = true
|
scene.Dragging = true
|
||||||
scene.LastCursorPos[0], scene.LastCursorPos[1] = ebiten.CursorPosition()
|
scene.LastCursorPos[0], scene.LastCursorPos[1] = scene.Camera.ScreenToWorld(ebiten.CursorPosition())
|
||||||
}
|
}
|
||||||
|
|
||||||
if scene.Dragging {
|
if scene.Dragging {
|
||||||
x, y := ebiten.CursorPosition()
|
x, y := scene.Camera.ScreenToWorld(ebiten.CursorPosition())
|
||||||
|
|
||||||
if x != scene.LastCursorPos[0] || y != scene.LastCursorPos[1] {
|
if x != scene.LastCursorPos[0] || y != scene.LastCursorPos[1] {
|
||||||
// actually drag by mouse cursor pos diff to last cursor pos
|
// actually drag by mouse cursor pos diff to last cursor pos
|
||||||
@@ -245,20 +308,18 @@ func (scene *ScenePlay) CheckDraggingInput() {
|
|||||||
scene.Camera.Position[1] -= float64(y - scene.LastCursorPos[1])
|
scene.Camera.Position[1] -= float64(y - scene.LastCursorPos[1])
|
||||||
}
|
}
|
||||||
|
|
||||||
scene.LastCursorPos[0], scene.LastCursorPos[1] = ebiten.CursorPosition()
|
scene.LastCursorPos[0], scene.LastCursorPos[1] = scene.Camera.ScreenToWorld(ebiten.CursorPosition())
|
||||||
}
|
}
|
||||||
|
|
||||||
// also support the arrow keys to move the canvas
|
// also support the arrow keys to move the canvas
|
||||||
if ebiten.IsKeyPressed(ebiten.KeyArrowLeft) {
|
switch {
|
||||||
|
case ebiten.IsKeyPressed(ebiten.KeyArrowLeft):
|
||||||
scene.Camera.Position[0] -= 1
|
scene.Camera.Position[0] -= 1
|
||||||
}
|
case ebiten.IsKeyPressed(ebiten.KeyArrowRight):
|
||||||
if ebiten.IsKeyPressed(ebiten.KeyArrowRight) {
|
|
||||||
scene.Camera.Position[0] += 1
|
scene.Camera.Position[0] += 1
|
||||||
}
|
case ebiten.IsKeyPressed(ebiten.KeyArrowUp):
|
||||||
if ebiten.IsKeyPressed(ebiten.KeyArrowUp) {
|
|
||||||
scene.Camera.Position[1] -= 1
|
scene.Camera.Position[1] -= 1
|
||||||
}
|
case ebiten.IsKeyPressed(ebiten.KeyArrowDown):
|
||||||
if ebiten.IsKeyPressed(ebiten.KeyArrowDown) {
|
|
||||||
scene.Camera.Position[1] += 1
|
scene.Camera.Position[1] += 1
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -288,6 +349,10 @@ func (scene *ScenePlay) CheckMarkInput() {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
|
||||||
|
scene.Config.Markmode = false
|
||||||
|
}
|
||||||
|
|
||||||
if ebiten.IsMouseButtonPressed(ebiten.MouseButton0) {
|
if ebiten.IsMouseButtonPressed(ebiten.MouseButton0) {
|
||||||
if !scene.MarkTaken {
|
if !scene.MarkTaken {
|
||||||
scene.Mark = scene.GetWorldCursorPos()
|
scene.Mark = scene.GetWorldCursorPos()
|
||||||
@@ -308,7 +373,7 @@ func (scene *ScenePlay) CheckMarkInput() {
|
|||||||
|
|
||||||
func (scene *ScenePlay) SaveState() {
|
func (scene *ScenePlay) SaveState() {
|
||||||
filename := GetFilename(scene.Generations)
|
filename := GetFilename(scene.Generations)
|
||||||
err := scene.Grids[scene.Index].SaveState(filename)
|
err := scene.Grids[scene.Index].SaveState(filename, scene.Config.Rule.Definition)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Printf("failed to save game state to %s: %s", filename, err)
|
log.Printf("failed to save game state to %s: %s", filename, err)
|
||||||
}
|
}
|
||||||
@@ -348,13 +413,13 @@ func (scene *ScenePlay) SaveRectRLE() {
|
|||||||
height = scene.Mark.Y - scene.Point.Y
|
height = scene.Mark.Y - scene.Point.Y
|
||||||
}
|
}
|
||||||
|
|
||||||
grid := make([][]int64, height)
|
grid := make([][]uint8, height)
|
||||||
|
|
||||||
for y := 0; y < height; y++ {
|
for y := 0; y < height; y++ {
|
||||||
grid[y] = make([]int64, width)
|
grid[y] = make([]uint8, width)
|
||||||
|
|
||||||
for x := 0; x < width; x++ {
|
for x := 0; x < width; x++ {
|
||||||
grid[y][x] = scene.Grids[scene.Index].Data[y+starty][x+startx]
|
grid[y][x] = scene.Grids[scene.Index].Data[y+starty][x+startx].State
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -370,19 +435,25 @@ func (scene *ScenePlay) SaveRectRLE() {
|
|||||||
func (scene *ScenePlay) Update() error {
|
func (scene *ScenePlay) Update() error {
|
||||||
if scene.Config.Restart {
|
if scene.Config.Restart {
|
||||||
scene.Config.Restart = false
|
scene.Config.Restart = false
|
||||||
scene.InitGrid(nil)
|
scene.Generations = 0
|
||||||
|
scene.InitGrid()
|
||||||
scene.InitCache()
|
scene.InitCache()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
if scene.Config.RestartCache {
|
if scene.Config.RestartCache {
|
||||||
scene.Config.RestartCache = false
|
scene.Config.RestartCache = false
|
||||||
scene.InitTiles()
|
scene.Theme = scene.Config.ThemeManager.GetCurrentTheme()
|
||||||
scene.InitCache()
|
scene.InitCache()
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if quit := scene.CheckExit(); quit != nil {
|
||||||
|
return quit
|
||||||
|
}
|
||||||
|
|
||||||
scene.CheckInput()
|
scene.CheckInput()
|
||||||
|
scene.CheckDrawingInput()
|
||||||
scene.CheckDraggingInput()
|
scene.CheckDraggingInput()
|
||||||
scene.CheckMarkInput()
|
scene.CheckMarkInput()
|
||||||
|
|
||||||
@@ -394,15 +465,15 @@ func (scene *ScenePlay) Update() error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// set a cell to alive or dead
|
// set a cell to alive or dead
|
||||||
func (scene *ScenePlay) ToggleCellOnCursorPos(alive int64) {
|
func (scene *ScenePlay) ToggleCellOnCursorPos(alive uint8) {
|
||||||
// use cursor pos relative to the world
|
// use cursor pos relative to the world
|
||||||
worldX, worldY := scene.Camera.ScreenToWorld(ebiten.CursorPosition())
|
worldX, worldY := scene.Camera.ScreenToWorld(ebiten.CursorPosition())
|
||||||
x := int(worldX) / scene.Config.Cellsize
|
x := int(worldX) / scene.Config.Cellsize
|
||||||
y := int(worldY) / scene.Config.Cellsize
|
y := int(worldY) / scene.Config.Cellsize
|
||||||
|
|
||||||
if x > -1 && y > -1 && x < scene.Config.Width && y < scene.Config.Height {
|
if x > -1 && y > -1 && x < scene.Config.Width && y < scene.Config.Height {
|
||||||
scene.Grids[scene.Index].Data[y][x] = alive
|
scene.Grids[scene.Index].Data[y][x].State = alive
|
||||||
scene.History.Data[y][x] = 1
|
scene.History.Age[y][x] = 1
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -416,8 +487,6 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
|
|||||||
op.GeoM.Translate(0, 0)
|
op.GeoM.Translate(0, 0)
|
||||||
scene.World.DrawImage(scene.Cache, op)
|
scene.World.DrawImage(scene.Cache, op)
|
||||||
|
|
||||||
var age int64
|
|
||||||
|
|
||||||
for y := 0; y < scene.Config.Height; y++ {
|
for y := 0; y < scene.Config.Height; y++ {
|
||||||
for x := 0; x < scene.Config.Width; x++ {
|
for x := 0; x < scene.Config.Width; x++ {
|
||||||
op.GeoM.Reset()
|
op.GeoM.Reset()
|
||||||
@@ -426,29 +495,11 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
|
|||||||
float64(y*scene.Config.Cellsize),
|
float64(y*scene.Config.Cellsize),
|
||||||
)
|
)
|
||||||
|
|
||||||
age = scene.Generations - scene.History.Data[y][x]
|
if scene.Config.ShowEvolution {
|
||||||
|
scene.DrawEvolution(screen, x, y, op)
|
||||||
switch scene.Grids[scene.Index].Data[y][x] {
|
} else {
|
||||||
case Alive:
|
if scene.Grids[scene.Index].Data[y][x].State == 1 {
|
||||||
if age > 50 && scene.Config.ShowEvolution {
|
scene.World.DrawImage(scene.Theme.Tile(ColLife), op)
|
||||||
scene.World.DrawImage(scene.Tiles.Old, op)
|
|
||||||
|
|
||||||
} else {
|
|
||||||
scene.World.DrawImage(scene.Tiles.Black, op)
|
|
||||||
}
|
|
||||||
case Dead:
|
|
||||||
// only draw dead cells in case evolution trace is enabled
|
|
||||||
if scene.History.Data[y][x] > 1 && scene.Config.ShowEvolution {
|
|
||||||
switch {
|
|
||||||
case age < 10:
|
|
||||||
scene.World.DrawImage(scene.Tiles.Age1, op)
|
|
||||||
case age < 20:
|
|
||||||
scene.World.DrawImage(scene.Tiles.Age2, op)
|
|
||||||
case age < 30:
|
|
||||||
scene.World.DrawImage(scene.Tiles.Age3, op)
|
|
||||||
default:
|
|
||||||
scene.World.DrawImage(scene.Tiles.Age4, op)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -459,11 +510,33 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
|
|||||||
scene.Camera.Render(scene.World, screen)
|
scene.Camera.Render(scene.World, screen)
|
||||||
|
|
||||||
scene.DrawDebug(screen)
|
scene.DrawDebug(screen)
|
||||||
|
}
|
||||||
|
|
||||||
op.GeoM.Reset()
|
func (scene *ScenePlay) DrawEvolution(screen *ebiten.Image, x, y int, op *ebiten.DrawImageOptions) {
|
||||||
op.GeoM.Translate(0, 0)
|
age := scene.Generations - scene.History.Age[y][x]
|
||||||
|
|
||||||
scene.Game.Screen.DrawImage(screen, op)
|
switch scene.Grids[scene.Index].Data[y][x].State {
|
||||||
|
case Alive:
|
||||||
|
if age > 50 && scene.Config.ShowEvolution {
|
||||||
|
scene.World.DrawImage(scene.Theme.Tile(ColOld), op)
|
||||||
|
} else {
|
||||||
|
scene.World.DrawImage(scene.Theme.Tile(ColLife), op)
|
||||||
|
}
|
||||||
|
case Dead:
|
||||||
|
// only draw dead cells in case evolution trace is enabled
|
||||||
|
if scene.History.Age[y][x] > 1 && scene.Config.ShowEvolution {
|
||||||
|
switch {
|
||||||
|
case age < 10:
|
||||||
|
scene.World.DrawImage(scene.Theme.Tile(ColAge1), op)
|
||||||
|
case age < 20:
|
||||||
|
scene.World.DrawImage(scene.Theme.Tile(ColAge2), op)
|
||||||
|
case age < 30:
|
||||||
|
scene.World.DrawImage(scene.Theme.Tile(ColAge3), op)
|
||||||
|
default:
|
||||||
|
scene.World.DrawImage(scene.Theme.Tile(ColAge4), op)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (scene *ScenePlay) DrawMark(screen *ebiten.Image) {
|
func (scene *ScenePlay) DrawMark(screen *ebiten.Image) {
|
||||||
@@ -477,7 +550,7 @@ func (scene *ScenePlay) DrawMark(screen *ebiten.Image) {
|
|||||||
scene.World,
|
scene.World,
|
||||||
x+1, y+1,
|
x+1, y+1,
|
||||||
w, h,
|
w, h,
|
||||||
1.0, scene.Old, false,
|
1.0, scene.Theme.Color(ColOld), false,
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -489,6 +562,14 @@ func (scene *ScenePlay) DrawDebug(screen *ebiten.Image) {
|
|||||||
paused = "-- paused --"
|
paused = "-- paused --"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if scene.Config.Markmode {
|
||||||
|
paused = "-- mark --"
|
||||||
|
}
|
||||||
|
|
||||||
|
if scene.Config.Drawmode {
|
||||||
|
paused = "-- insert --"
|
||||||
|
}
|
||||||
|
|
||||||
x, y := ebiten.CursorPosition()
|
x, y := ebiten.CursorPosition()
|
||||||
debug := fmt.Sprintf(
|
debug := fmt.Sprintf(
|
||||||
DEBUG_FORMAT,
|
DEBUG_FORMAT,
|
||||||
@@ -501,10 +582,10 @@ func (scene *ScenePlay) DrawDebug(screen *ebiten.Image) {
|
|||||||
FontRenderer.Renderer.SetSizePx(10 + int(scene.Game.Scale*10))
|
FontRenderer.Renderer.SetSizePx(10 + int(scene.Game.Scale*10))
|
||||||
FontRenderer.Renderer.SetTarget(screen)
|
FontRenderer.Renderer.SetTarget(screen)
|
||||||
|
|
||||||
FontRenderer.Renderer.SetColor(scene.Black)
|
FontRenderer.Renderer.SetColor(scene.Theme.Color(ColLife))
|
||||||
FontRenderer.Renderer.Draw(debug, 31, 31)
|
FontRenderer.Renderer.Draw(debug, 31, 31)
|
||||||
|
|
||||||
FontRenderer.Renderer.SetColor(scene.Old)
|
FontRenderer.Renderer.SetColor(scene.Theme.Color(ColOld))
|
||||||
FontRenderer.Renderer.Draw(debug, 30, 30)
|
FontRenderer.Renderer.Draw(debug, 30, 30)
|
||||||
|
|
||||||
fmt.Println(debug)
|
fmt.Println(debug)
|
||||||
@@ -515,18 +596,24 @@ func (scene *ScenePlay) DrawDebug(screen *ebiten.Image) {
|
|||||||
// load a pre-computed pattern from RLE file
|
// load a pre-computed pattern from RLE file
|
||||||
func (scene *ScenePlay) InitPattern() {
|
func (scene *ScenePlay) InitPattern() {
|
||||||
scene.Grids[0].LoadRLE(scene.Config.RLE)
|
scene.Grids[0].LoadRLE(scene.Config.RLE)
|
||||||
scene.History.LoadRLE(scene.Config.RLE)
|
|
||||||
|
// rule might have changed
|
||||||
|
scene.InitRuleCheckFunc()
|
||||||
}
|
}
|
||||||
|
|
||||||
// pre-render offscreen cache image
|
// pre-render offscreen cache image
|
||||||
func (scene *ScenePlay) InitCache() {
|
func (scene *ScenePlay) InitCache() {
|
||||||
|
// setup theme
|
||||||
|
scene.Theme.SetGrid(scene.Config.ShowGrid)
|
||||||
|
|
||||||
|
if !scene.Config.ShowGrid {
|
||||||
|
scene.Cache.Fill(scene.Theme.Color(ColDead))
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
op := &ebiten.DrawImageOptions{}
|
op := &ebiten.DrawImageOptions{}
|
||||||
|
|
||||||
if scene.Config.ShowGrid {
|
scene.Cache.Fill(scene.Theme.Color(ColGrid))
|
||||||
scene.Cache.Fill(scene.Grey)
|
|
||||||
} else {
|
|
||||||
scene.Cache.Fill(scene.White)
|
|
||||||
}
|
|
||||||
|
|
||||||
for y := 0; y < scene.Config.Height; y++ {
|
for y := 0; y < scene.Config.Height; y++ {
|
||||||
for x := 0; x < scene.Config.Width; x++ {
|
for x := 0; x < scene.Config.Width; x++ {
|
||||||
@@ -536,95 +623,41 @@ func (scene *ScenePlay) InitCache() {
|
|||||||
float64(y*scene.Config.Cellsize),
|
float64(y*scene.Config.Cellsize),
|
||||||
)
|
)
|
||||||
|
|
||||||
scene.Cache.DrawImage(scene.Tiles.White, op)
|
scene.Cache.DrawImage(scene.Theme.Tile(ColDead), op)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// initialize grid[s], either using pre-computed from state or rle file, or random
|
// initialize grid[s], either using pre-computed from state or rle file, or random
|
||||||
func (scene *ScenePlay) InitGrid(grid *Grid) {
|
func (scene *ScenePlay) InitGrid() {
|
||||||
if grid != nil {
|
grida := NewGrid(scene.Config)
|
||||||
// use pre-loaded grid
|
gridb := NewGrid(scene.Config)
|
||||||
scene.Grids = []*Grid{
|
|
||||||
grid,
|
|
||||||
NewGrid(grid.Width, grid.Height, 0, false),
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.History = NewGrid(grid.Width, grid.Height, 0, false)
|
|
||||||
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
grida := NewGrid(scene.Config.Width, scene.Config.Height, scene.Config.Density, scene.Config.Empty)
|
|
||||||
gridb := NewGrid(scene.Config.Width, scene.Config.Height, scene.Config.Density, scene.Config.Empty)
|
|
||||||
history := NewGrid(scene.Config.Width, scene.Config.Height, scene.Config.Density, scene.Config.Empty)
|
|
||||||
|
|
||||||
// startup is delayed until user has selected options
|
// startup is delayed until user has selected options
|
||||||
grida.FillRandom()
|
grida.FillRandom()
|
||||||
grida.Copy(history)
|
|
||||||
|
|
||||||
scene.Grids = []*Grid{
|
scene.Grids = []*Grid{
|
||||||
grida,
|
grida,
|
||||||
gridb,
|
gridb,
|
||||||
}
|
}
|
||||||
|
|
||||||
scene.History = history
|
scene.History = NewHistory(scene.Config.Height, scene.Config.Width)
|
||||||
}
|
|
||||||
|
|
||||||
// prepare tile images
|
|
||||||
func (scene *ScenePlay) InitTiles() {
|
|
||||||
scene.Grey = color.RGBA{128, 128, 128, 0xff}
|
|
||||||
scene.Old = color.RGBA{255, 30, 30, 0xff}
|
|
||||||
|
|
||||||
scene.Black = color.RGBA{0, 0, 0, 0xff}
|
|
||||||
scene.White = color.RGBA{200, 200, 200, 0xff}
|
|
||||||
scene.AgeColor1 = color.RGBA{255, 195, 97, 0xff} // FIXME: use slice!
|
|
||||||
scene.AgeColor2 = color.RGBA{255, 211, 140, 0xff}
|
|
||||||
scene.AgeColor3 = color.RGBA{255, 227, 181, 0xff}
|
|
||||||
scene.AgeColor4 = color.RGBA{255, 240, 224, 0xff}
|
|
||||||
|
|
||||||
if scene.Config.Invert {
|
|
||||||
scene.White = color.RGBA{0, 0, 0, 0xff}
|
|
||||||
scene.Black = color.RGBA{200, 200, 200, 0xff}
|
|
||||||
|
|
||||||
scene.AgeColor1 = color.RGBA{82, 38, 0, 0xff}
|
|
||||||
scene.AgeColor2 = color.RGBA{66, 35, 0, 0xff}
|
|
||||||
scene.AgeColor3 = color.RGBA{43, 27, 0, 0xff}
|
|
||||||
scene.AgeColor4 = color.RGBA{25, 17, 0, 0xff}
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.Tiles.Black = ebiten.NewImage(scene.Config.Cellsize, scene.Config.Cellsize)
|
|
||||||
scene.Tiles.White = ebiten.NewImage(scene.Config.Cellsize, scene.Config.Cellsize)
|
|
||||||
scene.Tiles.Old = ebiten.NewImage(scene.Config.Cellsize, scene.Config.Cellsize)
|
|
||||||
scene.Tiles.Age1 = ebiten.NewImage(scene.Config.Cellsize, scene.Config.Cellsize)
|
|
||||||
scene.Tiles.Age2 = ebiten.NewImage(scene.Config.Cellsize, scene.Config.Cellsize)
|
|
||||||
scene.Tiles.Age3 = ebiten.NewImage(scene.Config.Cellsize, scene.Config.Cellsize)
|
|
||||||
scene.Tiles.Age4 = ebiten.NewImage(scene.Config.Cellsize, scene.Config.Cellsize)
|
|
||||||
|
|
||||||
cellsize := scene.Config.ScreenWidth / scene.Config.Cellsize
|
|
||||||
|
|
||||||
FillCell(scene.Tiles.Black, cellsize, scene.Black)
|
|
||||||
FillCell(scene.Tiles.White, cellsize, scene.White)
|
|
||||||
FillCell(scene.Tiles.Old, cellsize, scene.Old)
|
|
||||||
FillCell(scene.Tiles.Age1, cellsize, scene.AgeColor1)
|
|
||||||
FillCell(scene.Tiles.Age2, cellsize, scene.AgeColor2)
|
|
||||||
FillCell(scene.Tiles.Age3, cellsize, scene.AgeColor3)
|
|
||||||
FillCell(scene.Tiles.Age4, cellsize, scene.AgeColor4)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (scene *ScenePlay) Init() {
|
func (scene *ScenePlay) Init() {
|
||||||
// setup the scene
|
// setup the scene
|
||||||
var grid *Grid
|
|
||||||
|
|
||||||
if scene.Config.StateGrid != nil {
|
|
||||||
grid = scene.Config.StateGrid
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.Camera = Camera{
|
scene.Camera = Camera{
|
||||||
ViewPort: f64.Vec2{
|
ViewPort: f64.Vec2{
|
||||||
float64(scene.Config.ScreenWidth),
|
float64(scene.Config.ScreenWidth),
|
||||||
float64(scene.Config.ScreenHeight),
|
float64(scene.Config.ScreenHeight),
|
||||||
},
|
},
|
||||||
|
InitialZoomFactor: scene.Config.Zoomfactor,
|
||||||
|
InitialPosition: f64.Vec2{
|
||||||
|
scene.Config.InitialCamPos[0],
|
||||||
|
scene.Config.InitialCamPos[1],
|
||||||
|
},
|
||||||
|
ZoomOutFactor: scene.Config.ZoomOutFactor,
|
||||||
}
|
}
|
||||||
|
|
||||||
scene.World = ebiten.NewImage(
|
scene.World = ebiten.NewImage(
|
||||||
@@ -637,15 +670,17 @@ func (scene *ScenePlay) Init() {
|
|||||||
scene.Config.Height*scene.Config.Cellsize,
|
scene.Config.Height*scene.Config.Cellsize,
|
||||||
)
|
)
|
||||||
|
|
||||||
scene.InitTiles()
|
scene.Theme = scene.Config.ThemeManager.GetCurrentTheme()
|
||||||
scene.InitCache()
|
scene.InitCache()
|
||||||
|
|
||||||
if scene.Config.DelayedStart && !scene.Config.Empty {
|
if scene.Config.DelayedStart && !scene.Config.Empty {
|
||||||
|
// do not fill the grid when the main menu comes up first, the
|
||||||
|
// user decides interactively what to do
|
||||||
scene.Config.Empty = true
|
scene.Config.Empty = true
|
||||||
scene.InitGrid(grid)
|
scene.InitGrid()
|
||||||
scene.Config.Empty = false
|
scene.Config.Empty = false
|
||||||
} else {
|
} else {
|
||||||
scene.InitGrid(grid)
|
scene.InitGrid()
|
||||||
}
|
}
|
||||||
|
|
||||||
scene.InitPattern()
|
scene.InitPattern()
|
||||||
@@ -653,58 +688,23 @@ func (scene *ScenePlay) Init() {
|
|||||||
scene.Index = 0
|
scene.Index = 0
|
||||||
scene.TicksElapsed = 0
|
scene.TicksElapsed = 0
|
||||||
|
|
||||||
scene.LastCursorPos = make([]int, 2)
|
scene.LastCursorPos = make([]float64, 2)
|
||||||
|
|
||||||
if scene.Config.Zoomfactor < 0 || scene.Config.Zoomfactor > 0 {
|
if scene.Config.Zoomfactor < 0 || scene.Config.Zoomfactor > 0 {
|
||||||
scene.Camera.ZoomFactor = scene.Config.Zoomfactor
|
scene.Camera.ZoomFactor = scene.Config.Zoomfactor
|
||||||
}
|
}
|
||||||
|
|
||||||
scene.Camera.Position[0] = scene.Config.InitialCamPos[0]
|
scene.Camera.Setup()
|
||||||
scene.Camera.Position[1] = scene.Config.InitialCamPos[1]
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// count the living neighbors of a cell
|
func bool2int(b bool) int {
|
||||||
func (scene *ScenePlay) CountNeighbors(x, y int) int64 {
|
return int(*(*byte)(unsafe.Pointer(&b)))
|
||||||
var sum int64
|
}
|
||||||
|
|
||||||
for nbgX := -1; nbgX < 2; nbgX++ {
|
func (scene *ScenePlay) InitRuleCheckFunc() {
|
||||||
for nbgY := -1; nbgY < 2; nbgY++ {
|
if scene.Config.Rule.Definition == "B3/S23" {
|
||||||
var col, row int
|
scene.RuleCheckFunc = scene.CheckRuleB3S23
|
||||||
if scene.Config.Wrap {
|
} else {
|
||||||
// In wrap mode we look at all the 8 neighbors surrounding us.
|
scene.RuleCheckFunc = scene.CheckRuleGeneric
|
||||||
// In case we are on an edge we'll look at the neighbor on the
|
|
||||||
// other side of the grid, thus wrapping lookahead around
|
|
||||||
// using the mod() function.
|
|
||||||
col = (x + nbgX + scene.Config.Width) % scene.Config.Width
|
|
||||||
row = (y + nbgY + scene.Config.Height) % scene.Config.Height
|
|
||||||
|
|
||||||
} else {
|
|
||||||
// In traditional grid mode the edges are deadly
|
|
||||||
if x+nbgX < 0 || x+nbgX >= scene.Config.Width || y+nbgY < 0 || y+nbgY >= scene.Config.Height {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
col = x + nbgX
|
|
||||||
row = y + nbgY
|
|
||||||
}
|
|
||||||
|
|
||||||
sum += scene.Grids[scene.Index].Data[row][col]
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// don't count ourselfes though
|
|
||||||
sum -= scene.Grids[scene.Index].Data[y][x]
|
|
||||||
|
|
||||||
return sum
|
|
||||||
}
|
|
||||||
|
|
||||||
// fill a cell with the given color
|
|
||||||
func FillCell(tile *ebiten.Image, cellsize int, col color.RGBA) {
|
|
||||||
vector.DrawFilledRect(
|
|
||||||
tile,
|
|
||||||
float32(1),
|
|
||||||
float32(1),
|
|
||||||
float32(cellsize-1),
|
|
||||||
float32(cellsize-1),
|
|
||||||
col, false,
|
|
||||||
)
|
|
||||||
}
|
}
|
||||||
@@ -9,22 +9,22 @@ import (
|
|||||||
// a GOL rule
|
// a GOL rule
|
||||||
type Rule struct {
|
type Rule struct {
|
||||||
Definition string
|
Definition string
|
||||||
Birth []int64
|
Birth []uint8
|
||||||
Death []int64
|
Death []uint8
|
||||||
}
|
}
|
||||||
|
|
||||||
// parse one part of a GOL rule into rule slice
|
// parse one part of a GOL rule into rule slice
|
||||||
func NumbersToList(numbers string) []int64 {
|
func NumbersToList(numbers string) []uint8 {
|
||||||
list := []int64{}
|
list := []uint8{}
|
||||||
|
|
||||||
items := strings.Split(numbers, "")
|
items := strings.Split(numbers, "")
|
||||||
for _, item := range items {
|
for _, item := range items {
|
||||||
num, err := strconv.ParseInt(item, 10, 64)
|
num, err := strconv.Atoi(item)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
log.Fatalf("failed to parse game rule part <%s>: %s", numbers, err)
|
log.Fatalf("failed to parse game rule part <%s>: %s", numbers, err)
|
||||||
}
|
}
|
||||||
|
|
||||||
list = append(list, num)
|
list = append(list, uint8(num))
|
||||||
}
|
}
|
||||||
|
|
||||||
return list
|
return list
|
||||||
@@ -13,6 +13,7 @@ type SceneName int
|
|||||||
type Scene interface {
|
type Scene interface {
|
||||||
SetNext(SceneName)
|
SetNext(SceneName)
|
||||||
GetNext() SceneName
|
GetNext() SceneName
|
||||||
|
SetPrevious(SceneName)
|
||||||
ResetNext()
|
ResetNext()
|
||||||
Update() error
|
Update() error
|
||||||
Draw(screen *ebiten.Image)
|
Draw(screen *ebiten.Image)
|
||||||
@@ -23,4 +24,5 @@ const (
|
|||||||
Menu = iota // main top level menu
|
Menu = iota // main top level menu
|
||||||
Play // actual playing happens here
|
Play // actual playing happens here
|
||||||
Options
|
Options
|
||||||
|
Keybindings
|
||||||
)
|
)
|
||||||
189
src/theme.go
Normal file
@@ -0,0 +1,189 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"image/color"
|
||||||
|
"log"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||||
|
)
|
||||||
|
|
||||||
|
// Color definitions. ColLife could be black or white depending on theme
|
||||||
|
const (
|
||||||
|
ColLife = iota
|
||||||
|
ColDead
|
||||||
|
ColOld
|
||||||
|
ColAge1
|
||||||
|
ColAge2
|
||||||
|
ColAge3
|
||||||
|
ColAge4
|
||||||
|
ColGrid
|
||||||
|
)
|
||||||
|
|
||||||
|
// A Theme defines how the grid and the cells are colored. We define
|
||||||
|
// the colors and the actual tile images here, so that they are
|
||||||
|
// readily available from play.go
|
||||||
|
type Theme struct {
|
||||||
|
Tiles map[int]*ebiten.Image
|
||||||
|
GridTiles map[int]*ebiten.Image
|
||||||
|
Colors map[int]color.RGBA
|
||||||
|
Name string
|
||||||
|
ShowGrid bool
|
||||||
|
}
|
||||||
|
|
||||||
|
type ThemeDef struct {
|
||||||
|
life, dead, grid, old, age1, age2, age3, age4 string
|
||||||
|
}
|
||||||
|
|
||||||
|
var THEMES = map[string]ThemeDef{
|
||||||
|
"standard": {
|
||||||
|
life: "e15f0b",
|
||||||
|
dead: "5a5a5a",
|
||||||
|
old: "ff1e1e",
|
||||||
|
grid: "808080",
|
||||||
|
age1: "735f52",
|
||||||
|
age2: "6c6059",
|
||||||
|
age3: "635d59",
|
||||||
|
age4: "7b5e4b",
|
||||||
|
},
|
||||||
|
"dark": {
|
||||||
|
life: "c8c8c8",
|
||||||
|
dead: "000000",
|
||||||
|
old: "ff1e1e",
|
||||||
|
grid: "808080",
|
||||||
|
age1: "522600",
|
||||||
|
age2: "422300",
|
||||||
|
age3: "2b1b00",
|
||||||
|
age4: "191100",
|
||||||
|
},
|
||||||
|
"light": {
|
||||||
|
life: "000000",
|
||||||
|
dead: "c8c8c8",
|
||||||
|
old: "ff1e1e",
|
||||||
|
grid: "808080",
|
||||||
|
age1: "ffc361",
|
||||||
|
age2: "ffd38c",
|
||||||
|
age3: "ffe3b5",
|
||||||
|
age4: "fff0e0",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
// create a new theme
|
||||||
|
func NewTheme(def ThemeDef, cellsize int, name string) Theme {
|
||||||
|
theme := Theme{
|
||||||
|
Name: name,
|
||||||
|
Colors: map[int]color.RGBA{
|
||||||
|
ColLife: HexColor2RGBA(def.life),
|
||||||
|
ColDead: HexColor2RGBA(def.dead),
|
||||||
|
ColGrid: HexColor2RGBA(def.grid),
|
||||||
|
ColAge1: HexColor2RGBA(def.age1),
|
||||||
|
ColAge2: HexColor2RGBA(def.age2),
|
||||||
|
ColAge3: HexColor2RGBA(def.age3),
|
||||||
|
ColAge4: HexColor2RGBA(def.age4),
|
||||||
|
ColOld: HexColor2RGBA(def.old),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
|
||||||
|
theme.Tiles = make(map[int]*ebiten.Image, 6)
|
||||||
|
theme.GridTiles = make(map[int]*ebiten.Image, 6)
|
||||||
|
|
||||||
|
for cid, col := range theme.Colors {
|
||||||
|
theme.Tiles[cid] = ebiten.NewImage(cellsize, cellsize)
|
||||||
|
FillCell(theme.Tiles[cid], cellsize, col, 0)
|
||||||
|
|
||||||
|
theme.GridTiles[cid] = ebiten.NewImage(cellsize, cellsize)
|
||||||
|
FillCell(theme.GridTiles[cid], cellsize, col, 1)
|
||||||
|
}
|
||||||
|
|
||||||
|
return theme
|
||||||
|
}
|
||||||
|
|
||||||
|
// return the tile image for the requested color type. panic if
|
||||||
|
// unknown type is being used, which is ok, since the code is the only
|
||||||
|
// user anyway
|
||||||
|
func (theme *Theme) Tile(col int) *ebiten.Image {
|
||||||
|
if theme.ShowGrid {
|
||||||
|
return theme.GridTiles[col]
|
||||||
|
}
|
||||||
|
|
||||||
|
return theme.Tiles[col]
|
||||||
|
}
|
||||||
|
|
||||||
|
func (theme *Theme) Color(col int) color.RGBA {
|
||||||
|
return theme.Colors[col]
|
||||||
|
}
|
||||||
|
|
||||||
|
func (theme *Theme) SetGrid(showgrid bool) {
|
||||||
|
theme.ShowGrid = showgrid
|
||||||
|
}
|
||||||
|
|
||||||
|
type ThemeManager struct {
|
||||||
|
Theme string
|
||||||
|
Themes map[string]Theme
|
||||||
|
}
|
||||||
|
|
||||||
|
// Manager is used to easily switch themes from cli or menu
|
||||||
|
func NewThemeManager(initial string, cellsize int) ThemeManager {
|
||||||
|
manager := ThemeManager{
|
||||||
|
Theme: initial,
|
||||||
|
}
|
||||||
|
|
||||||
|
manager.Themes = make(map[string]Theme, len(THEMES))
|
||||||
|
|
||||||
|
for name, def := range THEMES {
|
||||||
|
manager.Themes[name] = NewTheme(def, cellsize, name)
|
||||||
|
}
|
||||||
|
|
||||||
|
return manager
|
||||||
|
}
|
||||||
|
|
||||||
|
func (manager *ThemeManager) GetCurrentTheme() Theme {
|
||||||
|
return manager.Themes[manager.Theme]
|
||||||
|
}
|
||||||
|
|
||||||
|
func (manager *ThemeManager) GetCurrentThemeName() string {
|
||||||
|
return manager.Theme
|
||||||
|
}
|
||||||
|
|
||||||
|
func (manager *ThemeManager) SetCurrentTheme(theme string) {
|
||||||
|
if Exists(manager.Themes, theme) {
|
||||||
|
manager.Theme = theme
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fill a cell with the given color.
|
||||||
|
//
|
||||||
|
// We do not draw the cell at 0,0 of it's position but at 1,1. This
|
||||||
|
// creates a top and lef transparent. By using a different background
|
||||||
|
// for the whole grid we can then decide wether to show grid lines or
|
||||||
|
// not.
|
||||||
|
//
|
||||||
|
// If no gridlines are selected the background will just be filled
|
||||||
|
// with the DEAD color. However, IF we are to show the gridlines, we
|
||||||
|
// fill it with a lighter color. The transparent edges of all tiles
|
||||||
|
// then create the grid.
|
||||||
|
//
|
||||||
|
// So we don't draw a grid, we just left a grid behind, which saves us
|
||||||
|
// from a lot of drawing operations.
|
||||||
|
func FillCell(tile *ebiten.Image, cellsize int, col color.RGBA, x int) {
|
||||||
|
vector.DrawFilledRect(
|
||||||
|
tile,
|
||||||
|
float32(x),
|
||||||
|
float32(x),
|
||||||
|
float32(cellsize),
|
||||||
|
float32(cellsize),
|
||||||
|
col, false,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
func HexColor2RGBA(hex string) color.RGBA {
|
||||||
|
var r, g, b uint8
|
||||||
|
|
||||||
|
_, err := fmt.Sscanf(hex, "%02x%02x%02x", &r, &g, &b)
|
||||||
|
if err != nil {
|
||||||
|
log.Fatalf("failed to parse hex color: %s", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
return color.RGBA{r, g, b, 255}
|
||||||
|
}
|
||||||
305
src/widgets.go
Normal file
@@ -0,0 +1,305 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"image/color"
|
||||||
|
|
||||||
|
"github.com/ebitenui/ebitenui/image"
|
||||||
|
"github.com/ebitenui/ebitenui/widget"
|
||||||
|
)
|
||||||
|
|
||||||
|
func NewMenuButton(
|
||||||
|
text string,
|
||||||
|
action func(args *widget.ButtonClickedEventArgs)) *widget.Button {
|
||||||
|
|
||||||
|
buttonImage, _ := LoadButtonImage()
|
||||||
|
|
||||||
|
return widget.NewButton(
|
||||||
|
widget.ButtonOpts.WidgetOpts(
|
||||||
|
widget.WidgetOpts.LayoutData(widget.RowLayoutData{
|
||||||
|
Position: widget.RowLayoutPositionCenter,
|
||||||
|
Stretch: true,
|
||||||
|
MaxWidth: 200,
|
||||||
|
MaxHeight: 100,
|
||||||
|
}),
|
||||||
|
),
|
||||||
|
|
||||||
|
widget.ButtonOpts.Image(buttonImage),
|
||||||
|
|
||||||
|
widget.ButtonOpts.Text(text, *FontRenderer.FontSmall, &widget.ButtonTextColor{
|
||||||
|
Idle: color.NRGBA{0xdf, 0xf4, 0xff, 0xff},
|
||||||
|
}),
|
||||||
|
|
||||||
|
widget.ButtonOpts.TextPadding(widget.Insets{
|
||||||
|
Left: 5,
|
||||||
|
Right: 5,
|
||||||
|
Top: 5,
|
||||||
|
Bottom: 5,
|
||||||
|
}),
|
||||||
|
|
||||||
|
widget.ButtonOpts.ClickedHandler(action),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewCheckbox(
|
||||||
|
text string,
|
||||||
|
initialvalue bool,
|
||||||
|
action func(args *widget.CheckboxChangedEventArgs)) *widget.LabeledCheckbox {
|
||||||
|
|
||||||
|
checkboxImage, _ := LoadCheckboxImage()
|
||||||
|
buttonImage, _ := LoadButtonImage()
|
||||||
|
|
||||||
|
var state widget.WidgetState
|
||||||
|
if initialvalue {
|
||||||
|
state = widget.WidgetChecked
|
||||||
|
}
|
||||||
|
|
||||||
|
return widget.NewLabeledCheckbox(
|
||||||
|
widget.LabeledCheckboxOpts.CheckboxOpts(
|
||||||
|
widget.CheckboxOpts.ButtonOpts(
|
||||||
|
widget.ButtonOpts.Image(buttonImage),
|
||||||
|
),
|
||||||
|
widget.CheckboxOpts.Image(checkboxImage),
|
||||||
|
widget.CheckboxOpts.StateChangedHandler(action),
|
||||||
|
widget.CheckboxOpts.InitialState(state),
|
||||||
|
),
|
||||||
|
widget.LabeledCheckboxOpts.LabelOpts(
|
||||||
|
widget.LabelOpts.Text(text, *FontRenderer.FontSmall,
|
||||||
|
&widget.LabelColor{
|
||||||
|
Idle: color.NRGBA{0xdf, 0xf4, 0xff, 0xff},
|
||||||
|
}),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewSeparator(padding int) widget.PreferredSizeLocateableWidget {
|
||||||
|
c := widget.NewContainer(
|
||||||
|
widget.ContainerOpts.Layout(widget.NewRowLayout(
|
||||||
|
widget.RowLayoutOpts.Direction(widget.DirectionVertical),
|
||||||
|
widget.RowLayoutOpts.Padding(widget.Insets{
|
||||||
|
Top: padding,
|
||||||
|
Bottom: 0,
|
||||||
|
}))),
|
||||||
|
widget.ContainerOpts.WidgetOpts(
|
||||||
|
widget.WidgetOpts.LayoutData(
|
||||||
|
widget.RowLayoutData{Stretch: true})))
|
||||||
|
return c
|
||||||
|
}
|
||||||
|
|
||||||
|
type ListEntry struct {
|
||||||
|
id int
|
||||||
|
Name string
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewCombobox(items []string, selected string,
|
||||||
|
action func(args *widget.ListComboButtonEntrySelectedEventArgs)) *widget.ListComboButton {
|
||||||
|
buttonImage, _ := LoadButtonImage()
|
||||||
|
|
||||||
|
entries := make([]any, 0, len(items))
|
||||||
|
idxselected := 0
|
||||||
|
for i, item := range items {
|
||||||
|
entries = append(entries, ListEntry{i, item})
|
||||||
|
if items[i] == selected {
|
||||||
|
idxselected = i
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
comboBox := widget.NewListComboButton(
|
||||||
|
widget.ListComboButtonOpts.SelectComboButtonOpts(
|
||||||
|
widget.SelectComboButtonOpts.ComboButtonOpts(
|
||||||
|
//Set the max height of the dropdown list
|
||||||
|
widget.ComboButtonOpts.MaxContentHeight(150),
|
||||||
|
//Set the parameters for the primary displayed button
|
||||||
|
widget.ComboButtonOpts.ButtonOpts(
|
||||||
|
widget.ButtonOpts.Image(buttonImage),
|
||||||
|
widget.ButtonOpts.TextPadding(widget.NewInsetsSimple(5)),
|
||||||
|
widget.ButtonOpts.Text("", *FontRenderer.FontSmall, &widget.ButtonTextColor{
|
||||||
|
Idle: color.White,
|
||||||
|
Disabled: color.White,
|
||||||
|
}),
|
||||||
|
widget.ButtonOpts.WidgetOpts(
|
||||||
|
//Set how wide the button should be
|
||||||
|
widget.WidgetOpts.MinSize(50, 0),
|
||||||
|
//Set the combobox's position
|
||||||
|
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
|
||||||
|
HorizontalPosition: widget.AnchorLayoutPositionCenter,
|
||||||
|
VerticalPosition: widget.AnchorLayoutPositionCenter,
|
||||||
|
})),
|
||||||
|
),
|
||||||
|
),
|
||||||
|
),
|
||||||
|
widget.ListComboButtonOpts.ListOpts(
|
||||||
|
//Set how wide the dropdown list should be
|
||||||
|
widget.ListOpts.ContainerOpts(
|
||||||
|
widget.ContainerOpts.WidgetOpts(widget.WidgetOpts.MinSize(50, 0)),
|
||||||
|
),
|
||||||
|
//Set the entries in the list
|
||||||
|
widget.ListOpts.Entries(entries),
|
||||||
|
widget.ListOpts.ScrollContainerOpts(
|
||||||
|
//Set the background images/color for the dropdown list
|
||||||
|
widget.ScrollContainerOpts.Image(&widget.ScrollContainerImage{
|
||||||
|
Idle: image.NewNineSliceColor(color.NRGBA{100, 100, 100, 255}),
|
||||||
|
Disabled: image.NewNineSliceColor(color.NRGBA{100, 100, 100, 255}),
|
||||||
|
Mask: image.NewNineSliceColor(color.NRGBA{100, 100, 100, 255}),
|
||||||
|
}),
|
||||||
|
),
|
||||||
|
widget.ListOpts.SliderOpts(
|
||||||
|
//Set the background images/color for the background of the slider track
|
||||||
|
widget.SliderOpts.Images(&widget.SliderTrackImage{
|
||||||
|
Idle: image.NewNineSliceColor(color.NRGBA{100, 100, 100, 255}),
|
||||||
|
Hover: image.NewNineSliceColor(color.NRGBA{100, 100, 100, 255}),
|
||||||
|
}, buttonImage),
|
||||||
|
widget.SliderOpts.MinHandleSize(5),
|
||||||
|
//Set how wide the track should be
|
||||||
|
widget.SliderOpts.TrackPadding(widget.NewInsetsSimple(2))),
|
||||||
|
//Set the font for the list options
|
||||||
|
widget.ListOpts.EntryFontFace(*FontRenderer.FontSmall),
|
||||||
|
//Set the colors for the list
|
||||||
|
widget.ListOpts.EntryColor(&widget.ListEntryColor{
|
||||||
|
Selected: color.NRGBA{254, 255, 255, 255},
|
||||||
|
Unselected: color.NRGBA{254, 255, 255, 255},
|
||||||
|
SelectedBackground: HexColor2RGBA(THEMES["standard"].life),
|
||||||
|
SelectedFocusedBackground: HexColor2RGBA(THEMES["standard"].old),
|
||||||
|
FocusedBackground: HexColor2RGBA(THEMES["standard"].old),
|
||||||
|
DisabledUnselected: HexColor2RGBA(THEMES["standard"].grid),
|
||||||
|
DisabledSelected: HexColor2RGBA(THEMES["standard"].grid),
|
||||||
|
DisabledSelectedBackground: HexColor2RGBA(THEMES["standard"].grid),
|
||||||
|
}),
|
||||||
|
//Padding for each entry
|
||||||
|
widget.ListOpts.EntryTextPadding(widget.NewInsetsSimple(5)),
|
||||||
|
),
|
||||||
|
//Define how the entry is displayed
|
||||||
|
widget.ListComboButtonOpts.EntryLabelFunc(
|
||||||
|
func(e any) string {
|
||||||
|
//Button Label function, visible if not open
|
||||||
|
return e.(ListEntry).Name
|
||||||
|
},
|
||||||
|
func(e any) string {
|
||||||
|
//List Label function, visible items if open
|
||||||
|
return e.(ListEntry).Name
|
||||||
|
}),
|
||||||
|
//Callback when a new entry is selected
|
||||||
|
widget.ListComboButtonOpts.EntrySelectedHandler(action),
|
||||||
|
)
|
||||||
|
|
||||||
|
//Select the middle entry -- optional
|
||||||
|
comboBox.SetSelectedEntry(entries[idxselected])
|
||||||
|
|
||||||
|
return comboBox
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewLabel(text string) *widget.Text {
|
||||||
|
return widget.NewText(
|
||||||
|
widget.TextOpts.Text(text, *FontRenderer.FontSmall, color.White),
|
||||||
|
widget.TextOpts.Position(widget.TextPositionCenter, widget.TextPositionCenter),
|
||||||
|
widget.TextOpts.WidgetOpts(
|
||||||
|
widget.WidgetOpts.LayoutData(widget.RowLayoutData{
|
||||||
|
Position: widget.RowLayoutPositionCenter,
|
||||||
|
}),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
/////////////// containers
|
||||||
|
|
||||||
|
type RowContainer struct {
|
||||||
|
Root *widget.Container
|
||||||
|
Row *widget.Container
|
||||||
|
}
|
||||||
|
|
||||||
|
func (container *RowContainer) AddChild(child widget.PreferredSizeLocateableWidget) {
|
||||||
|
container.Row.AddChild(child)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (container *RowContainer) Container() *widget.Container {
|
||||||
|
return container.Root
|
||||||
|
}
|
||||||
|
|
||||||
|
// set arg to false if no background needed
|
||||||
|
func NewRowContainer(title string) *RowContainer {
|
||||||
|
buttonImageHover := image.NewNineSlice(Assets["button-9slice3"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
||||||
|
|
||||||
|
uiContainer := widget.NewContainer(
|
||||||
|
widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
|
||||||
|
)
|
||||||
|
|
||||||
|
titleLabel := widget.NewText(
|
||||||
|
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.RowLayoutData{
|
||||||
|
Stretch: true,
|
||||||
|
})),
|
||||||
|
widget.TextOpts.Text(title, *FontRenderer.FontNormal, color.NRGBA{0xdf, 0xf4, 0xff, 0xff}))
|
||||||
|
|
||||||
|
rowContainer := widget.NewContainer(
|
||||||
|
widget.ContainerOpts.WidgetOpts(
|
||||||
|
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
|
||||||
|
HorizontalPosition: widget.AnchorLayoutPositionCenter,
|
||||||
|
VerticalPosition: widget.AnchorLayoutPositionCenter,
|
||||||
|
}),
|
||||||
|
),
|
||||||
|
widget.ContainerOpts.Layout(widget.NewRowLayout(
|
||||||
|
widget.RowLayoutOpts.Direction(widget.DirectionVertical),
|
||||||
|
widget.RowLayoutOpts.Padding(widget.NewInsetsSimple(8)),
|
||||||
|
widget.RowLayoutOpts.Spacing(0),
|
||||||
|
)),
|
||||||
|
widget.ContainerOpts.BackgroundImage(buttonImageHover),
|
||||||
|
)
|
||||||
|
|
||||||
|
rowContainer.AddChild(titleLabel)
|
||||||
|
|
||||||
|
uiContainer.AddChild(rowContainer)
|
||||||
|
|
||||||
|
return &RowContainer{
|
||||||
|
Root: uiContainer,
|
||||||
|
Row: rowContainer,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewColumnContainer() *widget.Container {
|
||||||
|
colcontainer := widget.NewContainer(
|
||||||
|
widget.ContainerOpts.Layout(
|
||||||
|
widget.NewGridLayout(
|
||||||
|
widget.GridLayoutOpts.Columns(2),
|
||||||
|
widget.GridLayoutOpts.Spacing(5, 0),
|
||||||
|
),
|
||||||
|
),
|
||||||
|
)
|
||||||
|
|
||||||
|
return colcontainer
|
||||||
|
}
|
||||||
|
|
||||||
|
func LoadButtonImage() (*widget.ButtonImage, error) {
|
||||||
|
idle := image.NewNineSlice(Assets["button-9slice2"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
||||||
|
hover := image.NewNineSlice(Assets["button-9slice3"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
||||||
|
pressed := image.NewNineSlice(Assets["button-9slice1"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
||||||
|
|
||||||
|
return &widget.ButtonImage{
|
||||||
|
Idle: idle,
|
||||||
|
Hover: hover,
|
||||||
|
Pressed: pressed,
|
||||||
|
}, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func LoadComboLabelImage() *widget.ButtonImageImage {
|
||||||
|
return &widget.ButtonImageImage{
|
||||||
|
Idle: Assets["checkbox-9slice2"],
|
||||||
|
Disabled: Assets["checkbox-9slice2"],
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func LoadCheckboxImage() (*widget.CheckboxGraphicImage, error) {
|
||||||
|
unchecked := &widget.ButtonImageImage{
|
||||||
|
Idle: Assets["checkbox-9slice2"],
|
||||||
|
Disabled: Assets["checkbox-9slice2"],
|
||||||
|
}
|
||||||
|
|
||||||
|
checked := &widget.ButtonImageImage{
|
||||||
|
Idle: Assets["checkbox-9slice1"],
|
||||||
|
Disabled: Assets["checkbox-9slice1"],
|
||||||
|
}
|
||||||
|
|
||||||
|
return &widget.CheckboxGraphicImage{
|
||||||
|
Checked: checked,
|
||||||
|
Unchecked: unchecked,
|
||||||
|
Greyed: unchecked,
|
||||||
|
}, nil
|
||||||
|
}
|
||||||
12
various-tests/README.md
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
## Various performance tests
|
||||||
|
|
||||||
|
Running with 1500x1500 grid 5k times
|
||||||
|
|
||||||
|
| Variation | Description | Duration |
|
||||||
|
|------------------------------|-----------------------------------------------------------------------------|-------------------|
|
||||||
|
| perf-2dim | uses 2d grid of bools, no tuning | 00:03:14 |
|
||||||
|
| perf-2dim-pointers | use 2d grid of `Cell{Neighbors,NeighborCount}`s using pointers to neighbors | 00:03:35/00:04:75 |
|
||||||
|
| perf-2dim-pointers-array | same as above but array of neighbors instead of slice | 00:02:40 |
|
||||||
|
| perf-2dim-pointers-all-array | use arrays for everything, static 1500x1500 | infinite, aborted |
|
||||||
|
| perf-1dim | use 1d grid of bools, access using y*x, no further tuning | 00:03:24 |
|
||||||
|
| perf-ecs | use arche ecs, unusable | 00:14:51 |
|
||||||
13
various-tests/drawtriangles/go.mod
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
module drawminimal
|
||||||
|
|
||||||
|
go 1.22
|
||||||
|
|
||||||
|
require (
|
||||||
|
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 // indirect
|
||||||
|
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
||||||
|
github.com/ebitengine/purego v0.7.0 // indirect
|
||||||
|
github.com/hajimehoshi/ebiten/v2 v2.7.4 // indirect
|
||||||
|
github.com/jezek/xgb v1.1.1 // indirect
|
||||||
|
golang.org/x/sync v0.7.0 // indirect
|
||||||
|
golang.org/x/sys v0.20.0 // indirect
|
||||||
|
)
|
||||||
14
various-tests/drawtriangles/go.sum
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 h1:48bCqKTuD7Z0UovDfvpCn7wZ0GUZ+yosIteNDthn3FU=
|
||||||
|
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895/go.mod h1:XZdLv05c5hOZm3fM2NlJ92FyEZjnslcMcNRrhxs8+8M=
|
||||||
|
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
|
||||||
|
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
|
||||||
|
github.com/ebitengine/purego v0.7.0 h1:HPZpl61edMGCEW6XK2nsR6+7AnJ3unUxpTZBkkIXnMc=
|
||||||
|
github.com/ebitengine/purego v0.7.0/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
|
||||||
|
github.com/hajimehoshi/ebiten/v2 v2.7.4 h1:X+heODRQ3Ie9F9QFjm24gEZqQd5FSfR9XuT2XfHwgf8=
|
||||||
|
github.com/hajimehoshi/ebiten/v2 v2.7.4/go.mod h1:H2pHVgq29rfm5yeQ7jzWOM3VHsjo7/AyucODNLOhsVY=
|
||||||
|
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
|
||||||
|
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
||||||
|
golang.org/x/sync v0.7.0 h1:YsImfSBoP9QPYL0xyKJPq0gcaJdG3rInoqxTWbfQu9M=
|
||||||
|
golang.org/x/sync v0.7.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
|
||||||
|
golang.org/x/sys v0.20.0 h1:Od9JTbYCk261bKm4M/mw7AklTlFYIa0bIp9BgSm1S8Y=
|
||||||
|
golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||||
362
various-tests/drawtriangles/main.go
Normal file
@@ -0,0 +1,362 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"image"
|
||||||
|
"image/color"
|
||||||
|
"log"
|
||||||
|
"math/rand"
|
||||||
|
"os"
|
||||||
|
"runtime/pprof"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||||
|
)
|
||||||
|
|
||||||
|
var (
|
||||||
|
blackImage = ebiten.NewImage(3, 3)
|
||||||
|
blackSubImage = blackImage.SubImage(image.Rect(1, 1, 2, 2)).(*ebiten.Image)
|
||||||
|
)
|
||||||
|
|
||||||
|
type Images struct {
|
||||||
|
Black, White *ebiten.Image
|
||||||
|
}
|
||||||
|
|
||||||
|
type Grid struct {
|
||||||
|
Data [][]int64
|
||||||
|
Width, Height, Density int
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create new empty grid and allocate Data according to provided dimensions
|
||||||
|
func NewGrid(width, height, density int) *Grid {
|
||||||
|
grid := &Grid{
|
||||||
|
Height: height,
|
||||||
|
Width: width,
|
||||||
|
Density: density,
|
||||||
|
Data: make([][]int64, height),
|
||||||
|
}
|
||||||
|
|
||||||
|
for y := 0; y < height; y++ {
|
||||||
|
grid.Data[y] = make([]int64, width)
|
||||||
|
}
|
||||||
|
|
||||||
|
return grid
|
||||||
|
}
|
||||||
|
|
||||||
|
// live console output of the grid
|
||||||
|
func (grid *Grid) Dump() {
|
||||||
|
/*
|
||||||
|
cmd := exec.Command("clear")
|
||||||
|
cmd.Stdout = os.Stdout
|
||||||
|
cmd.Run()
|
||||||
|
|
||||||
|
for y := 0; y < grid.Height; y++ {
|
||||||
|
for x := 0; x < grid.Width; x++ {
|
||||||
|
if grid.Data[y][x] == 1 {
|
||||||
|
fmt.Print("XX")
|
||||||
|
} else {
|
||||||
|
fmt.Print(" ")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fmt.Println()
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
fmt.Printf("FPS: %0.2f\n", ebiten.ActualTPS())
|
||||||
|
}
|
||||||
|
|
||||||
|
type Game struct {
|
||||||
|
Width, Height, Cellsize, Density int
|
||||||
|
ScreenWidth, ScreenHeight int
|
||||||
|
Grids []*Grid
|
||||||
|
Index int
|
||||||
|
Black, White, Grey color.RGBA
|
||||||
|
Tiles Images
|
||||||
|
Cache *ebiten.Image
|
||||||
|
Elapsed int64
|
||||||
|
TPG int64 // adjust game speed independently of TPS
|
||||||
|
Vertices []ebiten.Vertex
|
||||||
|
Indices []uint16
|
||||||
|
Pause, Debug bool
|
||||||
|
}
|
||||||
|
|
||||||
|
// fill a cell
|
||||||
|
func FillCell(tile *ebiten.Image, cellsize int, col color.RGBA) {
|
||||||
|
vector.DrawFilledRect(
|
||||||
|
tile,
|
||||||
|
float32(1),
|
||||||
|
float32(1),
|
||||||
|
float32(cellsize-1),
|
||||||
|
float32(cellsize-1),
|
||||||
|
col, false,
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||||
|
return game.ScreenWidth, game.ScreenHeight
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Init() {
|
||||||
|
// setup two grids, one for display, one for next state
|
||||||
|
grida := NewGrid(game.Width, game.Height, game.Density)
|
||||||
|
gridb := NewGrid(game.Width, game.Height, game.Density)
|
||||||
|
|
||||||
|
for y := 0; y < game.Height; y++ {
|
||||||
|
for x := 0; x < game.Width; x++ {
|
||||||
|
if rand.Intn(game.Density) == 1 {
|
||||||
|
grida.Data[y][x] = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
game.Grids = []*Grid{
|
||||||
|
grida,
|
||||||
|
gridb,
|
||||||
|
}
|
||||||
|
|
||||||
|
// setup colors
|
||||||
|
game.Grey = color.RGBA{128, 128, 128, 0xff}
|
||||||
|
game.Black = color.RGBA{0, 0, 0, 0xff}
|
||||||
|
game.White = color.RGBA{200, 200, 200, 0xff}
|
||||||
|
|
||||||
|
game.Tiles.White = ebiten.NewImage(game.Cellsize, game.Cellsize)
|
||||||
|
game.Cache = ebiten.NewImage(game.ScreenWidth, game.ScreenHeight)
|
||||||
|
|
||||||
|
FillCell(game.Tiles.White, game.Cellsize, game.White)
|
||||||
|
game.Cache.Fill(game.Grey)
|
||||||
|
|
||||||
|
// draw the offscreen image
|
||||||
|
op := &ebiten.DrawImageOptions{}
|
||||||
|
for y := 0; y < game.Height; y++ {
|
||||||
|
for x := 0; x < game.Width; x++ {
|
||||||
|
op.GeoM.Reset()
|
||||||
|
op.GeoM.Translate(float64(x*game.Cellsize), float64(y*game.Cellsize))
|
||||||
|
game.Cache.DrawImage(game.Tiles.White, op)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
blackSubImage.Fill(game.Black)
|
||||||
|
|
||||||
|
lenvertices := game.ScreenHeight * game.ScreenWidth
|
||||||
|
game.Vertices = make([]ebiten.Vertex, lenvertices)
|
||||||
|
game.Indices = make([]uint16, lenvertices+(lenvertices/2))
|
||||||
|
}
|
||||||
|
|
||||||
|
// count the living neighbors of a cell
|
||||||
|
func (game *Game) CountNeighbors(x, y int) int64 {
|
||||||
|
var sum int64
|
||||||
|
|
||||||
|
for nbgX := -1; nbgX < 2; nbgX++ {
|
||||||
|
for nbgY := -1; nbgY < 2; nbgY++ {
|
||||||
|
var col, row int
|
||||||
|
|
||||||
|
// Wrap mode we look at all the 8 neighbors surrounding
|
||||||
|
// us. In case we are on an edge we'll look at the
|
||||||
|
// neighbor on the other side of the grid, thus wrapping
|
||||||
|
// lookahead around using the mod() function.
|
||||||
|
col = (x + nbgX + game.Width) % game.Width
|
||||||
|
row = (y + nbgY + game.Height) % game.Height
|
||||||
|
|
||||||
|
sum += game.Grids[game.Index].Data[row][col]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// don't count ourselfes though
|
||||||
|
sum -= game.Grids[game.Index].Data[y][x]
|
||||||
|
|
||||||
|
return sum
|
||||||
|
}
|
||||||
|
|
||||||
|
// the heart of the game
|
||||||
|
func (game *Game) CheckRule(state int64, neighbors int64) int64 {
|
||||||
|
var nextstate int64
|
||||||
|
|
||||||
|
if state == 0 && neighbors == 3 {
|
||||||
|
nextstate = 1
|
||||||
|
} else if state == 1 && (neighbors == 2 || neighbors == 3) {
|
||||||
|
nextstate = 1
|
||||||
|
} else {
|
||||||
|
nextstate = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
return nextstate
|
||||||
|
}
|
||||||
|
|
||||||
|
// we only update the cells if we are not in pause state or if the
|
||||||
|
// game timer (TPG) is elapsed.
|
||||||
|
func (game *Game) UpdateCells() {
|
||||||
|
if game.Pause {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
if game.Elapsed < game.TPG {
|
||||||
|
game.Elapsed++
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// next grid index. we only have to, so we just xor it
|
||||||
|
next := game.Index ^ 1
|
||||||
|
|
||||||
|
// reset vertices
|
||||||
|
// FIXME: fails!
|
||||||
|
game.ClearVertices()
|
||||||
|
|
||||||
|
// calculate cell life state, this is the actual game of life
|
||||||
|
for y := 0; y < game.Height; y++ {
|
||||||
|
for x := 0; x < game.Width; x++ {
|
||||||
|
state := game.Grids[game.Index].Data[y][x] // 0|1 == dead or alive
|
||||||
|
neighbors := game.CountNeighbors(x, y) // alive neighbor count
|
||||||
|
|
||||||
|
// actually apply the current rules
|
||||||
|
nextstate := game.CheckRule(state, neighbors)
|
||||||
|
|
||||||
|
// change state of current cell in next grid
|
||||||
|
game.Grids[next].Data[y][x] = nextstate
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// calculate triangles for rendering
|
||||||
|
game.UpdateTriangles()
|
||||||
|
|
||||||
|
// switch grid for rendering
|
||||||
|
game.Index ^= 1
|
||||||
|
|
||||||
|
game.Elapsed = 0
|
||||||
|
|
||||||
|
if game.Debug {
|
||||||
|
game.Grids[next].Dump()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Update() error {
|
||||||
|
game.UpdateCells()
|
||||||
|
|
||||||
|
if inpututil.IsKeyJustPressed(ebiten.KeySpace) {
|
||||||
|
game.Pause = !game.Pause
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) ClearVertices() {
|
||||||
|
// FIXME: fails
|
||||||
|
for i := 0; i < len(game.Vertices); i++ {
|
||||||
|
game.Vertices[i] = ebiten.Vertex{}
|
||||||
|
// game.Vertices[i].DstX = 0
|
||||||
|
// game.Vertices[i].DstY = 1
|
||||||
|
}
|
||||||
|
|
||||||
|
game.Indices = game.Indices[:len(game.Indices)]
|
||||||
|
}
|
||||||
|
|
||||||
|
// create the triangles needed for rendering. Actual rendering doesn't
|
||||||
|
// happen here but in Draw()
|
||||||
|
func (game *Game) UpdateTriangles() {
|
||||||
|
var base uint16 = 0
|
||||||
|
var index uint16 = 0
|
||||||
|
|
||||||
|
idx := 0
|
||||||
|
|
||||||
|
// iterate over every cell
|
||||||
|
for celly := 0; celly < game.Height; celly++ {
|
||||||
|
for cellx := 0; cellx < game.Width; cellx++ {
|
||||||
|
|
||||||
|
// if the cell is alife
|
||||||
|
if game.Grids[game.Index].Data[celly][cellx] == 1 {
|
||||||
|
|
||||||
|
/* iterate over the cell's corners:
|
||||||
|
0 1
|
||||||
|
|
||||||
|
2 3
|
||||||
|
*/
|
||||||
|
for i := 0; i < 2; i++ {
|
||||||
|
for j := 0; j < 2; j++ {
|
||||||
|
|
||||||
|
// calculate the corner position
|
||||||
|
x := (cellx * game.Cellsize) + (i * game.Cellsize) + 1
|
||||||
|
y := (celly * game.Cellsize) + (j * game.Cellsize) + 1
|
||||||
|
|
||||||
|
if i == 1 {
|
||||||
|
x -= 1
|
||||||
|
}
|
||||||
|
if j == 1 {
|
||||||
|
y -= 1
|
||||||
|
}
|
||||||
|
|
||||||
|
// setup the vertex
|
||||||
|
game.Vertices[idx].DstX = float32(x)
|
||||||
|
game.Vertices[idx].DstY = float32(y)
|
||||||
|
game.Vertices[idx].SrcX = 1
|
||||||
|
game.Vertices[idx].SrcY = 1
|
||||||
|
game.Vertices[idx].ColorR = float32(game.Black.R)
|
||||||
|
game.Vertices[idx].ColorG = float32(game.Black.G)
|
||||||
|
game.Vertices[idx].ColorB = float32(game.Black.B)
|
||||||
|
game.Vertices[idx].ColorA = 1
|
||||||
|
|
||||||
|
idx++
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// indices for first triangle
|
||||||
|
game.Indices[index] = base
|
||||||
|
game.Indices[index+1] = base + 1
|
||||||
|
game.Indices[index+2] = base + 3
|
||||||
|
|
||||||
|
// for the second one
|
||||||
|
game.Indices[index+3] = base
|
||||||
|
game.Indices[index+4] = base + 2
|
||||||
|
game.Indices[index+5] = base + 3
|
||||||
|
|
||||||
|
index += 6 // 3 indicies per triangle
|
||||||
|
|
||||||
|
base += 4 // 4 vertices per cell
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Draw(screen *ebiten.Image) {
|
||||||
|
op := &ebiten.DrawImageOptions{}
|
||||||
|
|
||||||
|
op.GeoM.Translate(0, 0)
|
||||||
|
screen.DrawImage(game.Cache, op)
|
||||||
|
|
||||||
|
triop := &ebiten.DrawTrianglesOptions{}
|
||||||
|
screen.DrawTriangles(game.Vertices, game.Indices, blackSubImage, triop)
|
||||||
|
}
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
size := 200
|
||||||
|
|
||||||
|
game := &Game{
|
||||||
|
Width: size,
|
||||||
|
Height: size,
|
||||||
|
Cellsize: 4,
|
||||||
|
Density: 5,
|
||||||
|
TPG: 5,
|
||||||
|
Debug: true,
|
||||||
|
}
|
||||||
|
|
||||||
|
game.ScreenWidth = game.Width * game.Cellsize
|
||||||
|
game.ScreenHeight = game.Height * game.Cellsize
|
||||||
|
|
||||||
|
game.Init()
|
||||||
|
|
||||||
|
ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
|
||||||
|
ebiten.SetWindowTitle("triangle conway's game of life")
|
||||||
|
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
||||||
|
|
||||||
|
fd, err := os.Create("cpu.profile")
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
defer fd.Close()
|
||||||
|
|
||||||
|
pprof.StartCPUProfile(fd)
|
||||||
|
defer pprof.StopCPUProfile()
|
||||||
|
|
||||||
|
if err := ebiten.RunGame(game); err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
}
|
||||||
3
various-tests/perf-1dim/go.mod
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
module perf
|
||||||
|
|
||||||
|
go 1.22
|
||||||
106
various-tests/perf-1dim/main.go
Normal file
@@ -0,0 +1,106 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"log"
|
||||||
|
"math/rand"
|
||||||
|
"os"
|
||||||
|
"runtime/pprof"
|
||||||
|
"unsafe"
|
||||||
|
)
|
||||||
|
|
||||||
|
const (
|
||||||
|
dim int = 1500
|
||||||
|
loops int = 5000
|
||||||
|
density int = 8
|
||||||
|
debug bool = false
|
||||||
|
)
|
||||||
|
|
||||||
|
var max int
|
||||||
|
|
||||||
|
// https://dev.to/chigbeef_77/bool-int-but-stupid-in-go-3jb3
|
||||||
|
func bool2int(b bool) int {
|
||||||
|
return int(*(*byte)(unsafe.Pointer(&b)))
|
||||||
|
}
|
||||||
|
|
||||||
|
func Count(grid []bool, x, y int) int {
|
||||||
|
var sum int
|
||||||
|
|
||||||
|
for nbgX := -1; nbgX < 2; nbgX++ {
|
||||||
|
for nbgY := -1; nbgY < 2; nbgY++ {
|
||||||
|
var col, row int
|
||||||
|
|
||||||
|
if x+nbgX < 0 || x+nbgX >= dim || y+nbgY < 0 || y+nbgY >= dim {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
col = x + nbgX
|
||||||
|
row = y + nbgY
|
||||||
|
|
||||||
|
state := grid[row*col]
|
||||||
|
intstate := bool2int(state)
|
||||||
|
sum += intstate
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
sum -= bool2int(grid[y*x])
|
||||||
|
|
||||||
|
return sum
|
||||||
|
}
|
||||||
|
|
||||||
|
func Init() []bool {
|
||||||
|
max = dim * dim
|
||||||
|
|
||||||
|
grid := make([]bool, max)
|
||||||
|
|
||||||
|
for y := 0; y < dim; y++ {
|
||||||
|
for x := 0; x < dim; x++ {
|
||||||
|
if rand.Intn(density) == 1 {
|
||||||
|
grid[y*x] = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return grid
|
||||||
|
}
|
||||||
|
|
||||||
|
func Loop(grid []bool) {
|
||||||
|
c := 0
|
||||||
|
for i := 0; i < loops; i++ {
|
||||||
|
for y := 0; y < dim; y++ {
|
||||||
|
for x := 0; x < dim; x++ {
|
||||||
|
state := grid[y*x]
|
||||||
|
neighbors := Count(grid, x, y)
|
||||||
|
if state && neighbors > 1 {
|
||||||
|
if debug {
|
||||||
|
fmt.Printf("Loop %d - cell at %d,%d is %t and has %d living neighbors\n", i, x, y, state, neighbors)
|
||||||
|
}
|
||||||
|
c = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if c > 1 {
|
||||||
|
c = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
// enable cpu profiling. Do NOT use q to stop the game but
|
||||||
|
// close the window to get a profile
|
||||||
|
fd, err := os.Create("cpu.profile")
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
defer fd.Close()
|
||||||
|
|
||||||
|
pprof.StartCPUProfile(fd)
|
||||||
|
defer pprof.StopCPUProfile()
|
||||||
|
|
||||||
|
// init
|
||||||
|
grid := Init()
|
||||||
|
|
||||||
|
// main loop
|
||||||
|
Loop(grid)
|
||||||
|
}
|
||||||
3
various-tests/perf-2dim-pointers-all-array/go.mod
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
module perf
|
||||||
|
|
||||||
|
go 1.22
|
||||||
141
various-tests/perf-2dim-pointers-all-array/main.go
Normal file
@@ -0,0 +1,141 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"log"
|
||||||
|
"math/rand"
|
||||||
|
"os"
|
||||||
|
"runtime/pprof"
|
||||||
|
"time"
|
||||||
|
"unsafe"
|
||||||
|
)
|
||||||
|
|
||||||
|
const (
|
||||||
|
max int = 1500
|
||||||
|
loops int = 5000
|
||||||
|
density int = 8
|
||||||
|
debug bool = false
|
||||||
|
)
|
||||||
|
|
||||||
|
type Cell struct {
|
||||||
|
State bool
|
||||||
|
Neighbors [8]*Cell
|
||||||
|
NeighborCount int
|
||||||
|
}
|
||||||
|
|
||||||
|
type Grid [1500][1500]Cell
|
||||||
|
|
||||||
|
// https://dev.to/chigbeef_77/bool-int-but-stupid-in-go-3jb3
|
||||||
|
func bool2int(b bool) int {
|
||||||
|
return int(*(*byte)(unsafe.Pointer(&b)))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (cell *Cell) Count(x, y int) {
|
||||||
|
cell.NeighborCount = 0
|
||||||
|
|
||||||
|
for _, neighbor := range cell.Neighbors {
|
||||||
|
cell.NeighborCount += bool2int(neighbor.State)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func SetNeighbors(grid Grid, x, y int) {
|
||||||
|
cells := []*Cell{}
|
||||||
|
deadcell := &Cell{}
|
||||||
|
|
||||||
|
for nbgX := -1; nbgX < 2; nbgX++ {
|
||||||
|
for nbgY := -1; nbgY < 2; nbgY++ {
|
||||||
|
var col, row int
|
||||||
|
|
||||||
|
if x+nbgX < 0 || x+nbgX >= max || y+nbgY < 0 || y+nbgY >= max {
|
||||||
|
cells = append(cells, deadcell)
|
||||||
|
} else {
|
||||||
|
|
||||||
|
col = x + nbgX
|
||||||
|
row = y + nbgY
|
||||||
|
|
||||||
|
if col == x && row == y {
|
||||||
|
// do not add self
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
cells = append(cells, &grid[row][col])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for idx, cell := range cells {
|
||||||
|
grid[y][x].Neighbors[idx] = cell
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func Init() Grid {
|
||||||
|
grid := Grid{}
|
||||||
|
|
||||||
|
for y := 0; y < max; y++ {
|
||||||
|
for x := 0; x < max; x++ {
|
||||||
|
if rand.Intn(density) == 1 {
|
||||||
|
grid[y][x].State = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for y := 0; y < max; y++ {
|
||||||
|
for x := 0; x < max; x++ {
|
||||||
|
SetNeighbors(grid, x, y)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return grid
|
||||||
|
}
|
||||||
|
|
||||||
|
func Loop(grid Grid) {
|
||||||
|
c := 0
|
||||||
|
for i := 0; i < loops; i++ {
|
||||||
|
for y := 0; y < max; y++ {
|
||||||
|
for x := 0; x < max; x++ {
|
||||||
|
cell := &grid[y][x]
|
||||||
|
state := cell.State
|
||||||
|
|
||||||
|
cell.Count(x, y)
|
||||||
|
|
||||||
|
if state && cell.NeighborCount > 1 {
|
||||||
|
if debug {
|
||||||
|
fmt.Printf(
|
||||||
|
"Loop %d - cell at %d,%d is %t and has %d living neighbors\n",
|
||||||
|
i, x, y, state, cell.NeighborCount)
|
||||||
|
}
|
||||||
|
c = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if c > 1 {
|
||||||
|
c = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
// enable cpu profiling. Do NOT use q to stop the game but
|
||||||
|
// close the window to get a profile
|
||||||
|
fd, err := os.Create("cpu.profile")
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
defer fd.Close()
|
||||||
|
|
||||||
|
pprof.StartCPUProfile(fd)
|
||||||
|
defer pprof.StopCPUProfile()
|
||||||
|
|
||||||
|
// init
|
||||||
|
grid := Init()
|
||||||
|
|
||||||
|
// main loop
|
||||||
|
loopstart := time.Now()
|
||||||
|
|
||||||
|
Loop(grid)
|
||||||
|
|
||||||
|
loopend := time.Now()
|
||||||
|
diff := loopstart.Sub(loopend)
|
||||||
|
fmt.Printf("Loop took %.04f\n", diff.Seconds())
|
||||||
|
}
|
||||||
3
various-tests/perf-2dim-pointers-array/go.mod
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
module perf
|
||||||
|
|
||||||
|
go 1.22
|
||||||
139
various-tests/perf-2dim-pointers-array/main.go
Normal file
@@ -0,0 +1,139 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"log"
|
||||||
|
"math/rand"
|
||||||
|
"os"
|
||||||
|
"runtime/pprof"
|
||||||
|
"time"
|
||||||
|
"unsafe"
|
||||||
|
)
|
||||||
|
|
||||||
|
const (
|
||||||
|
max int = 1500
|
||||||
|
loops int = 5000
|
||||||
|
density int = 8
|
||||||
|
debug bool = false
|
||||||
|
)
|
||||||
|
|
||||||
|
type Cell struct {
|
||||||
|
State bool
|
||||||
|
Neighbors [8]*Cell
|
||||||
|
NeighborCount int
|
||||||
|
}
|
||||||
|
|
||||||
|
// https://dev.to/chigbeef_77/bool-int-but-stupid-in-go-3jb3
|
||||||
|
func bool2int(b bool) int {
|
||||||
|
return int(*(*byte)(unsafe.Pointer(&b)))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (cell *Cell) Count(x, y int) {
|
||||||
|
cell.NeighborCount = 0
|
||||||
|
|
||||||
|
for _, neighbor := range cell.Neighbors {
|
||||||
|
cell.NeighborCount += bool2int(neighbor.State)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func SetNeighbors(grid [][]Cell, x, y int) {
|
||||||
|
cells := []*Cell{}
|
||||||
|
deadcell := &Cell{}
|
||||||
|
|
||||||
|
for nbgX := -1; nbgX < 2; nbgX++ {
|
||||||
|
for nbgY := -1; nbgY < 2; nbgY++ {
|
||||||
|
var col, row int
|
||||||
|
|
||||||
|
if x+nbgX < 0 || x+nbgX >= max || y+nbgY < 0 || y+nbgY >= max {
|
||||||
|
cells = append(cells, deadcell)
|
||||||
|
} else {
|
||||||
|
|
||||||
|
col = x + nbgX
|
||||||
|
row = y + nbgY
|
||||||
|
|
||||||
|
if col == x && row == y {
|
||||||
|
// do not add self
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
cells = append(cells, &grid[row][col])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for idx, cell := range cells {
|
||||||
|
grid[y][x].Neighbors[idx] = cell
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func Init() [][]Cell {
|
||||||
|
grid := make([][]Cell, max)
|
||||||
|
for y := 0; y < max; y++ {
|
||||||
|
grid[y] = make([]Cell, max)
|
||||||
|
for x := 0; x < max; x++ {
|
||||||
|
if rand.Intn(density) == 1 {
|
||||||
|
grid[y][x].State = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for y := 0; y < max; y++ {
|
||||||
|
for x := 0; x < max; x++ {
|
||||||
|
SetNeighbors(grid, x, y)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return grid
|
||||||
|
}
|
||||||
|
|
||||||
|
func Loop(grid [][]Cell) {
|
||||||
|
c := 0
|
||||||
|
for i := 0; i < loops; i++ {
|
||||||
|
for y := 0; y < max; y++ {
|
||||||
|
for x := 0; x < max; x++ {
|
||||||
|
cell := &grid[y][x]
|
||||||
|
state := cell.State
|
||||||
|
|
||||||
|
cell.Count(x, y)
|
||||||
|
|
||||||
|
if state && cell.NeighborCount > 1 {
|
||||||
|
if debug {
|
||||||
|
fmt.Printf(
|
||||||
|
"Loop %d - cell at %d,%d is %t and has %d living neighbors\n",
|
||||||
|
i, x, y, state, cell.NeighborCount)
|
||||||
|
}
|
||||||
|
c = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if c > 1 {
|
||||||
|
c = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
// enable cpu profiling. Do NOT use q to stop the game but
|
||||||
|
// close the window to get a profile
|
||||||
|
fd, err := os.Create("cpu.profile")
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
defer fd.Close()
|
||||||
|
|
||||||
|
pprof.StartCPUProfile(fd)
|
||||||
|
defer pprof.StopCPUProfile()
|
||||||
|
|
||||||
|
// init
|
||||||
|
grid := Init()
|
||||||
|
|
||||||
|
// main loop
|
||||||
|
loopstart := time.Now()
|
||||||
|
|
||||||
|
Loop(grid)
|
||||||
|
|
||||||
|
loopend := time.Now()
|
||||||
|
diff := loopstart.Sub(loopend)
|
||||||
|
fmt.Printf("Loop took %.04f\n", diff.Seconds())
|
||||||
|
}
|
||||||
3
various-tests/perf-2dim-pointers/go.mod
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
module perf
|
||||||
|
|
||||||
|
go 1.22
|
||||||
137
various-tests/perf-2dim-pointers/main.go
Normal file
@@ -0,0 +1,137 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"log"
|
||||||
|
"math/rand"
|
||||||
|
"os"
|
||||||
|
"runtime/pprof"
|
||||||
|
"time"
|
||||||
|
"unsafe"
|
||||||
|
)
|
||||||
|
|
||||||
|
const (
|
||||||
|
max int = 1500
|
||||||
|
loops int = 5000
|
||||||
|
density int = 8
|
||||||
|
debug bool = false
|
||||||
|
)
|
||||||
|
|
||||||
|
type Cell struct {
|
||||||
|
State bool
|
||||||
|
Neighbors []*Cell
|
||||||
|
NeighborCount int
|
||||||
|
}
|
||||||
|
|
||||||
|
// https://dev.to/chigbeef_77/bool-int-but-stupid-in-go-3jb3
|
||||||
|
func bool2int(b bool) int {
|
||||||
|
return int(*(*byte)(unsafe.Pointer(&b)))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (cell *Cell) Count(x, y int) {
|
||||||
|
cell.NeighborCount = 0
|
||||||
|
|
||||||
|
for _, neighbor := range cell.Neighbors {
|
||||||
|
cell.NeighborCount += bool2int(neighbor.State)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func SetNeighbors(grid [][]Cell, x, y int) {
|
||||||
|
cells := []*Cell{}
|
||||||
|
|
||||||
|
for nbgX := -1; nbgX < 2; nbgX++ {
|
||||||
|
for nbgY := -1; nbgY < 2; nbgY++ {
|
||||||
|
var col, row int
|
||||||
|
|
||||||
|
if x+nbgX < 0 || x+nbgX >= max || y+nbgY < 0 || y+nbgY >= max {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
col = x + nbgX
|
||||||
|
row = y + nbgY
|
||||||
|
|
||||||
|
if col == x && row == y {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
cells = append(cells, &grid[row][col])
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
grid[y][x].Neighbors = make([]*Cell, len(cells))
|
||||||
|
for idx, cell := range cells {
|
||||||
|
grid[y][x].Neighbors[idx] = cell
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func Init() [][]Cell {
|
||||||
|
grid := make([][]Cell, max)
|
||||||
|
for y := 0; y < max; y++ {
|
||||||
|
grid[y] = make([]Cell, max)
|
||||||
|
for x := 0; x < max; x++ {
|
||||||
|
if rand.Intn(density) == 1 {
|
||||||
|
grid[y][x].State = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for y := 0; y < max; y++ {
|
||||||
|
for x := 0; x < max; x++ {
|
||||||
|
SetNeighbors(grid, x, y)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return grid
|
||||||
|
}
|
||||||
|
|
||||||
|
func Loop(grid [][]Cell) {
|
||||||
|
c := 0
|
||||||
|
for i := 0; i < loops; i++ {
|
||||||
|
for y := 0; y < max; y++ {
|
||||||
|
for x := 0; x < max; x++ {
|
||||||
|
cell := &grid[y][x]
|
||||||
|
state := cell.State
|
||||||
|
|
||||||
|
cell.Count(x, y)
|
||||||
|
|
||||||
|
if state && cell.NeighborCount > 1 {
|
||||||
|
if debug {
|
||||||
|
fmt.Printf(
|
||||||
|
"Loop %d - cell at %d,%d is %t and has %d living neighbors\n",
|
||||||
|
i, x, y, state, cell.NeighborCount)
|
||||||
|
}
|
||||||
|
c = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if c > 1 {
|
||||||
|
c = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
// enable cpu profiling. Do NOT use q to stop the game but
|
||||||
|
// close the window to get a profile
|
||||||
|
fd, err := os.Create("cpu.profile")
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
defer fd.Close()
|
||||||
|
|
||||||
|
pprof.StartCPUProfile(fd)
|
||||||
|
defer pprof.StopCPUProfile()
|
||||||
|
|
||||||
|
// init
|
||||||
|
grid := Init()
|
||||||
|
|
||||||
|
// main loop
|
||||||
|
loopstart := time.Now()
|
||||||
|
|
||||||
|
Loop(grid)
|
||||||
|
|
||||||
|
loopend := time.Now()
|
||||||
|
diff := loopstart.Sub(loopend)
|
||||||
|
fmt.Printf("Loop took %.04f\n", diff.Seconds())
|
||||||
|
}
|
||||||
3
various-tests/perf-2dim/go.mod
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
module perf
|
||||||
|
|
||||||
|
go 1.22
|
||||||
102
various-tests/perf-2dim/main.go
Normal file
@@ -0,0 +1,102 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"log"
|
||||||
|
"math/rand"
|
||||||
|
"os"
|
||||||
|
"runtime/pprof"
|
||||||
|
"unsafe"
|
||||||
|
)
|
||||||
|
|
||||||
|
const (
|
||||||
|
max int = 1500
|
||||||
|
loops int = 5000
|
||||||
|
density int = 8
|
||||||
|
debug bool = false
|
||||||
|
)
|
||||||
|
|
||||||
|
// https://dev.to/chigbeef_77/bool-int-but-stupid-in-go-3jb3
|
||||||
|
func bool2int(b bool) int {
|
||||||
|
return int(*(*byte)(unsafe.Pointer(&b)))
|
||||||
|
}
|
||||||
|
|
||||||
|
func Count(grid [][]bool, x, y int) int {
|
||||||
|
var sum int
|
||||||
|
|
||||||
|
for nbgX := -1; nbgX < 2; nbgX++ {
|
||||||
|
for nbgY := -1; nbgY < 2; nbgY++ {
|
||||||
|
var col, row int
|
||||||
|
|
||||||
|
if x+nbgX < 0 || x+nbgX >= max || y+nbgY < 0 || y+nbgY >= max {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
col = x + nbgX
|
||||||
|
row = y + nbgY
|
||||||
|
|
||||||
|
state := grid[row][col]
|
||||||
|
intstate := bool2int(state)
|
||||||
|
sum += intstate
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
sum -= bool2int(grid[y][x])
|
||||||
|
|
||||||
|
return sum
|
||||||
|
}
|
||||||
|
|
||||||
|
func Init() [][]bool {
|
||||||
|
grid := make([][]bool, max)
|
||||||
|
for y := 0; y < max; y++ {
|
||||||
|
grid[y] = make([]bool, max)
|
||||||
|
for x := 0; x < max; x++ {
|
||||||
|
if rand.Intn(density) == 1 {
|
||||||
|
grid[y][x] = true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return grid
|
||||||
|
}
|
||||||
|
|
||||||
|
func Loop(grid [][]bool) {
|
||||||
|
c := 0
|
||||||
|
for i := 0; i < loops; i++ {
|
||||||
|
for y := 0; y < max; y++ {
|
||||||
|
for x := 0; x < max; x++ {
|
||||||
|
state := grid[y][x]
|
||||||
|
neighbors := Count(grid, x, y)
|
||||||
|
if state && neighbors > 1 {
|
||||||
|
if debug {
|
||||||
|
fmt.Printf("Loop %d - cell at %d,%d is %t and has %d living neighbors\n", i, x, y, state, neighbors)
|
||||||
|
}
|
||||||
|
c = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if c > 1 {
|
||||||
|
c = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
// enable cpu profiling. Do NOT use q to stop the game but
|
||||||
|
// close the window to get a profile
|
||||||
|
fd, err := os.Create("cpu.profile")
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
defer fd.Close()
|
||||||
|
|
||||||
|
pprof.StartCPUProfile(fd)
|
||||||
|
defer pprof.StopCPUProfile()
|
||||||
|
|
||||||
|
// init
|
||||||
|
grid := Init()
|
||||||
|
|
||||||
|
// main loop
|
||||||
|
Loop(grid)
|
||||||
|
}
|
||||||
5
various-tests/perf-ecs/go.mod
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
module perf
|
||||||
|
|
||||||
|
go 1.22
|
||||||
|
|
||||||
|
require github.com/mlange-42/arche v0.13.0 // indirect
|
||||||
2
various-tests/perf-ecs/go.sum
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
github.com/mlange-42/arche v0.13.0 h1:ef0fu9qC2KIr8wIlVs+CgeQ5CSUJ8A1Hut6nXYdf+xk=
|
||||||
|
github.com/mlange-42/arche v0.13.0/go.mod h1:bFktKnvGDj2kP01xar79z0hKwGHdnoaEZR8HWmJkIyU=
|
||||||
145
various-tests/perf-ecs/main.go
Normal file
@@ -0,0 +1,145 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"log"
|
||||||
|
"math/rand"
|
||||||
|
"os"
|
||||||
|
"runtime/pprof"
|
||||||
|
|
||||||
|
"github.com/mlange-42/arche/ecs"
|
||||||
|
"github.com/mlange-42/arche/generic"
|
||||||
|
)
|
||||||
|
|
||||||
|
const (
|
||||||
|
max int = 1500
|
||||||
|
loops int = 5000
|
||||||
|
density int = 8
|
||||||
|
debug bool = false
|
||||||
|
)
|
||||||
|
|
||||||
|
// components
|
||||||
|
type Pos struct {
|
||||||
|
X, Y, GridX, GridY int
|
||||||
|
}
|
||||||
|
|
||||||
|
type Cell struct {
|
||||||
|
State bool
|
||||||
|
Neighbors [8]ecs.Entity
|
||||||
|
}
|
||||||
|
|
||||||
|
type ECS struct {
|
||||||
|
World *ecs.World
|
||||||
|
Filter *generic.Filter2[Pos, Cell]
|
||||||
|
Map *generic.Map2[Pos, Cell]
|
||||||
|
}
|
||||||
|
|
||||||
|
func (cell *Cell) NeighborCount(ECS *ECS) int {
|
||||||
|
sum := 0
|
||||||
|
|
||||||
|
for _, neighbor := range cell.Neighbors {
|
||||||
|
if ECS.World.Alive(neighbor) {
|
||||||
|
_, cel := ECS.Map.Get(neighbor)
|
||||||
|
if cel.State {
|
||||||
|
sum++
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return sum
|
||||||
|
}
|
||||||
|
|
||||||
|
func Loop(ECS *ECS) {
|
||||||
|
c := 0
|
||||||
|
|
||||||
|
for i := 0; i < loops; i++ {
|
||||||
|
query := ECS.Filter.Query(ECS.World)
|
||||||
|
|
||||||
|
for query.Next() {
|
||||||
|
_, cel := query.Get()
|
||||||
|
if cel.State && cel.NeighborCount(ECS) > 1 {
|
||||||
|
c = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if c > 1 {
|
||||||
|
c = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func SetupWorld() *ECS {
|
||||||
|
world := ecs.NewWorld()
|
||||||
|
|
||||||
|
builder := generic.NewMap2[Pos, Cell](&world)
|
||||||
|
|
||||||
|
// we need a temporary grid in order to find out neighbors
|
||||||
|
grid := [max][max]ecs.Entity{}
|
||||||
|
|
||||||
|
// setup entities
|
||||||
|
for y := 0; y < max; y++ {
|
||||||
|
for x := 0; x < max; x++ {
|
||||||
|
e := builder.New()
|
||||||
|
pos, cell := builder.Get(e)
|
||||||
|
pos.X = x
|
||||||
|
pos.Y = y // pos.GridX = x*cellsize
|
||||||
|
|
||||||
|
cell.State = false
|
||||||
|
if rand.Intn(density) == 1 {
|
||||||
|
cell.State = true
|
||||||
|
}
|
||||||
|
|
||||||
|
// store to tmp grid
|
||||||
|
grid[y][x] = e
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// global filter
|
||||||
|
filter := generic.NewFilter2[Pos, Cell]()
|
||||||
|
|
||||||
|
query := filter.Query(&world)
|
||||||
|
|
||||||
|
for query.Next() {
|
||||||
|
pos, cel := query.Get()
|
||||||
|
|
||||||
|
n := 0
|
||||||
|
for x := -1; x < 2; x++ {
|
||||||
|
for y := -1; y < 2; y++ {
|
||||||
|
XX := pos.X + x
|
||||||
|
YY := pos.Y + y
|
||||||
|
if XX < 0 || XX >= max || YY < 0 || YY >= max {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
|
||||||
|
if pos.X != XX || pos.Y != YY {
|
||||||
|
cel.Neighbors[n] = grid[XX][YY]
|
||||||
|
n++
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return &ECS{World: &world, Filter: filter, Map: &builder}
|
||||||
|
}
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
// enable cpu profiling. Do NOT use q to stop the game but
|
||||||
|
// close the window to get a profile
|
||||||
|
fd, err := os.Create("cpu.profile")
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
defer fd.Close()
|
||||||
|
|
||||||
|
pprof.StartCPUProfile(fd)
|
||||||
|
defer pprof.StopCPUProfile()
|
||||||
|
|
||||||
|
// init
|
||||||
|
fmt.Print("Setup ... ")
|
||||||
|
ECS := SetupWorld()
|
||||||
|
fmt.Println("done")
|
||||||
|
fmt.Println(ECS.World.Stats())
|
||||||
|
|
||||||
|
// main loop
|
||||||
|
Loop(ECS)
|
||||||
|
}
|
||||||
2
various-tests/raygol/.gitignore
vendored
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
golsky
|
||||||
|
*.o
|
||||||
33
various-tests/raygol/Makefile
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
CFLAGS = -Wall -Wextra -Werror -O2 -g
|
||||||
|
LDFLAGS= -L/usr/local/lib -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 -g
|
||||||
|
CC = clang
|
||||||
|
OBJS = main.o game.o grid.o
|
||||||
|
DST = golsky
|
||||||
|
PREFIX = /usr/local
|
||||||
|
UID = root
|
||||||
|
GID = 0
|
||||||
|
MAN = udpxd.1
|
||||||
|
|
||||||
|
.PHONY: all
|
||||||
|
all: $(DST)
|
||||||
|
|
||||||
|
$(DST): $(OBJS)
|
||||||
|
$(CC) $(OBJS) $(LDFLAGS) -o $(DST)
|
||||||
|
|
||||||
|
%.o: %.c
|
||||||
|
$(CC) -c $(CFLAGS) $*.c -o $*.o
|
||||||
|
|
||||||
|
.PHONY: clean
|
||||||
|
clean:
|
||||||
|
rm -f *.o $(DST)
|
||||||
|
|
||||||
|
.PHONY: install
|
||||||
|
install: $(DST)
|
||||||
|
install -d -o $(UID) -g $(GID) $(PREFIX)/sbin
|
||||||
|
install -d -o $(UID) -g $(GID) $(PREFIX)/man/man1
|
||||||
|
install -o $(UID) -g $(GID) -m 555 $(DST) $(PREFIX)/sbin/
|
||||||
|
install -o $(UID) -g $(GID) -m 444 $(MAN) $(PREFIX)/man/man1/
|
||||||
|
|
||||||
|
.PHONY: run
|
||||||
|
run:
|
||||||
|
LD_LIBRARY_PATH=/usr/local/lib ./golsky
|
||||||
48
various-tests/raygol/game.c
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
#include "game.h"
|
||||||
|
#include <stdio.h>
|
||||||
|
|
||||||
|
Game *Init(int width, int height, int gridwidth, int gridheight, int density) {
|
||||||
|
struct Game *game = malloc(sizeof(struct Game));
|
||||||
|
|
||||||
|
game->ScreenWidth = width;
|
||||||
|
game->ScreenHeight = height;
|
||||||
|
game->Cellsize = width / gridwidth;
|
||||||
|
game->Width = gridwidth;
|
||||||
|
game->Height = gridheight;
|
||||||
|
|
||||||
|
InitWindow(width, height, "golsky");
|
||||||
|
SetTargetFPS(60);
|
||||||
|
|
||||||
|
game->Grid = NewGrid(gridwidth, gridheight, density);
|
||||||
|
|
||||||
|
return game;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update(Game *game) {
|
||||||
|
if (IsKeyDown(KEY_Q)) {
|
||||||
|
game->Done = true;
|
||||||
|
exit(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Draw(Game *game) {
|
||||||
|
BeginDrawing();
|
||||||
|
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
for (int y = 0; y < game->Width; y++) {
|
||||||
|
for (int x = 0; x < game->Height; x++) {
|
||||||
|
if (game->Grid->Data[y][x] == 1) {
|
||||||
|
DrawRectangle(x * game->Cellsize, y * game->Cellsize, game->Cellsize,
|
||||||
|
game->Cellsize, GREEN);
|
||||||
|
} else {
|
||||||
|
DrawRectangle(x * game->Cellsize, y * game->Cellsize, game->Cellsize,
|
||||||
|
game->Cellsize, RAYWHITE);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawText("TEST", game->ScreenWidth / 2, 10, 20, RED);
|
||||||
|
|
||||||
|
EndDrawing();
|
||||||
|
}
|
||||||
25
various-tests/raygol/game.h
Normal file
@@ -0,0 +1,25 @@
|
|||||||
|
#ifndef _HAVE_GAME_H
|
||||||
|
#define _HAVE_GAME_H
|
||||||
|
|
||||||
|
#include "grid.h"
|
||||||
|
#include "raylib.h"
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
typedef struct Game {
|
||||||
|
// Camera2D Camera;
|
||||||
|
int ScreenWidth;
|
||||||
|
int ScreenHeight;
|
||||||
|
int Cellsize;
|
||||||
|
|
||||||
|
// Grid dimensions
|
||||||
|
int Width;
|
||||||
|
int Height;
|
||||||
|
bool Done;
|
||||||
|
Grid *Grid;
|
||||||
|
} Game;
|
||||||
|
|
||||||
|
Game *Init(int width, int height, int gridwidth, int gridheight, int density);
|
||||||
|
void Update(Game *game);
|
||||||
|
void Draw(Game *game);
|
||||||
|
|
||||||
|
#endif
|
||||||
28
various-tests/raygol/grid.c
Normal file
@@ -0,0 +1,28 @@
|
|||||||
|
#include "grid.h"
|
||||||
|
|
||||||
|
Grid *NewGrid(int width, int height, int density) {
|
||||||
|
Grid *grid = malloc(sizeof(struct Grid));
|
||||||
|
grid->Width = width;
|
||||||
|
grid->Height = height;
|
||||||
|
grid->Density = density;
|
||||||
|
|
||||||
|
grid->Data = malloc(height * sizeof(int *));
|
||||||
|
for (int y = 0; y < grid->Height; y++) {
|
||||||
|
grid->Data[y] = malloc(width * sizeof(int *));
|
||||||
|
}
|
||||||
|
|
||||||
|
FillRandom(grid);
|
||||||
|
|
||||||
|
return grid;
|
||||||
|
}
|
||||||
|
|
||||||
|
void FillRandom(Grid *grid) {
|
||||||
|
int r;
|
||||||
|
for (int y = 0; y < grid->Width; y++) {
|
||||||
|
for (int x = 0; x < grid->Height; x++) {
|
||||||
|
r = GetRandomValue(0, grid->Density);
|
||||||
|
if (r == 1)
|
||||||
|
grid->Data[y][x] = r;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
18
various-tests/raygol/grid.h
Normal file
@@ -0,0 +1,18 @@
|
|||||||
|
#ifndef _HAVE_GRID_H
|
||||||
|
#define _HAVE_GRID_H
|
||||||
|
|
||||||
|
#include "raylib.h"
|
||||||
|
#include <stdio.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
typedef struct Grid {
|
||||||
|
int Width;
|
||||||
|
int Height;
|
||||||
|
int Density;
|
||||||
|
int **Data;
|
||||||
|
} Grid;
|
||||||
|
|
||||||
|
Grid *NewGrid(int width, int height, int density);
|
||||||
|
void FillRandom(Grid *grid);
|
||||||
|
|
||||||
|
#endif
|
||||||
15
various-tests/raygol/main.c
Normal file
@@ -0,0 +1,15 @@
|
|||||||
|
#include "game.h"
|
||||||
|
#include "raylib.h"
|
||||||
|
|
||||||
|
int main(void) {
|
||||||
|
Game *game = Init(800, 800, 10, 10, 8);
|
||||||
|
|
||||||
|
while (!WindowShouldClose()) {
|
||||||
|
Update(game);
|
||||||
|
Draw(game);
|
||||||
|
}
|
||||||
|
|
||||||
|
CloseWindow();
|
||||||
|
free(game);
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
13
various-tests/writepixel/go.mod
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
module testgol
|
||||||
|
|
||||||
|
go 1.22
|
||||||
|
|
||||||
|
require (
|
||||||
|
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 // indirect
|
||||||
|
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
||||||
|
github.com/ebitengine/purego v0.7.0 // indirect
|
||||||
|
github.com/hajimehoshi/ebiten/v2 v2.7.4 // indirect
|
||||||
|
github.com/jezek/xgb v1.1.1 // indirect
|
||||||
|
golang.org/x/sync v0.7.0 // indirect
|
||||||
|
golang.org/x/sys v0.20.0 // indirect
|
||||||
|
)
|
||||||
14
various-tests/writepixel/go.sum
Normal file
@@ -0,0 +1,14 @@
|
|||||||
|
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 h1:48bCqKTuD7Z0UovDfvpCn7wZ0GUZ+yosIteNDthn3FU=
|
||||||
|
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895/go.mod h1:XZdLv05c5hOZm3fM2NlJ92FyEZjnslcMcNRrhxs8+8M=
|
||||||
|
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
|
||||||
|
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
|
||||||
|
github.com/ebitengine/purego v0.7.0 h1:HPZpl61edMGCEW6XK2nsR6+7AnJ3unUxpTZBkkIXnMc=
|
||||||
|
github.com/ebitengine/purego v0.7.0/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
|
||||||
|
github.com/hajimehoshi/ebiten/v2 v2.7.4 h1:X+heODRQ3Ie9F9QFjm24gEZqQd5FSfR9XuT2XfHwgf8=
|
||||||
|
github.com/hajimehoshi/ebiten/v2 v2.7.4/go.mod h1:H2pHVgq29rfm5yeQ7jzWOM3VHsjo7/AyucODNLOhsVY=
|
||||||
|
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
|
||||||
|
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
||||||
|
golang.org/x/sync v0.7.0 h1:YsImfSBoP9QPYL0xyKJPq0gcaJdG3rInoqxTWbfQu9M=
|
||||||
|
golang.org/x/sync v0.7.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
|
||||||
|
golang.org/x/sys v0.20.0 h1:Od9JTbYCk261bKm4M/mw7AklTlFYIa0bIp9BgSm1S8Y=
|
||||||
|
golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||||
305
various-tests/writepixel/main.go
Normal file
@@ -0,0 +1,305 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"log"
|
||||||
|
"math/rand"
|
||||||
|
"os"
|
||||||
|
"os/exec"
|
||||||
|
"runtime/pprof"
|
||||||
|
|
||||||
|
"github.com/hajimehoshi/ebiten/v2"
|
||||||
|
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||||
|
)
|
||||||
|
|
||||||
|
type Images struct {
|
||||||
|
Black, White *ebiten.Image
|
||||||
|
}
|
||||||
|
|
||||||
|
type Grid struct {
|
||||||
|
Data [][]int64
|
||||||
|
Width, Height, Density int
|
||||||
|
}
|
||||||
|
|
||||||
|
// Create new empty grid and allocate Data according to provided dimensions
|
||||||
|
func NewGrid(width, height, density int) *Grid {
|
||||||
|
grid := &Grid{
|
||||||
|
Height: height,
|
||||||
|
Width: width,
|
||||||
|
Density: density,
|
||||||
|
Data: make([][]int64, height),
|
||||||
|
}
|
||||||
|
|
||||||
|
for y := 0; y < height; y++ {
|
||||||
|
grid.Data[y] = make([]int64, width)
|
||||||
|
}
|
||||||
|
|
||||||
|
return grid
|
||||||
|
}
|
||||||
|
|
||||||
|
type Game struct {
|
||||||
|
Width, Height, Cellsize, Density int
|
||||||
|
ScreenWidth, ScreenHeight int
|
||||||
|
Grids []*Grid
|
||||||
|
Index int
|
||||||
|
Elapsed int64
|
||||||
|
TPG int64 // adjust game speed independently of TPS
|
||||||
|
Pause, Debug, Profile, Gridlines bool
|
||||||
|
Pixels []byte
|
||||||
|
OffScreen *ebiten.Image
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||||
|
return game.ScreenWidth, game.ScreenHeight
|
||||||
|
}
|
||||||
|
|
||||||
|
// live console output of the grid
|
||||||
|
func (game *Game) DebugDump() {
|
||||||
|
cmd := exec.Command("clear")
|
||||||
|
cmd.Stdout = os.Stdout
|
||||||
|
cmd.Run()
|
||||||
|
|
||||||
|
if game.Debug {
|
||||||
|
for y := 0; y < game.Height; y++ {
|
||||||
|
for x := 0; x < game.Width; x++ {
|
||||||
|
if game.Grids[game.Index].Data[y][x] == 1 {
|
||||||
|
fmt.Print("XX")
|
||||||
|
} else {
|
||||||
|
fmt.Print(" ")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fmt.Println()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fmt.Printf("FPS: %0.2f\n", ebiten.ActualTPS())
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Init() {
|
||||||
|
// setup two grids, one for display, one for next state
|
||||||
|
grida := NewGrid(game.Width, game.Height, game.Density)
|
||||||
|
gridb := NewGrid(game.Width, game.Height, game.Density)
|
||||||
|
|
||||||
|
for y := 0; y < game.Height; y++ {
|
||||||
|
for x := 0; x < game.Width; x++ {
|
||||||
|
if rand.Intn(game.Density) == 1 {
|
||||||
|
grida.Data[y][x] = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
game.Grids = []*Grid{
|
||||||
|
grida,
|
||||||
|
gridb,
|
||||||
|
}
|
||||||
|
|
||||||
|
game.Pixels = make([]byte, game.ScreenWidth*game.ScreenHeight*4)
|
||||||
|
|
||||||
|
game.OffScreen = ebiten.NewImage(game.ScreenWidth, game.ScreenHeight)
|
||||||
|
}
|
||||||
|
|
||||||
|
// count the living neighbors of a cell
|
||||||
|
func (game *Game) CountNeighbors(x, y int) int64 {
|
||||||
|
var sum int64
|
||||||
|
|
||||||
|
for nbgX := -1; nbgX < 2; nbgX++ {
|
||||||
|
for nbgY := -1; nbgY < 2; nbgY++ {
|
||||||
|
var col, row int
|
||||||
|
|
||||||
|
// Wrap mode we look at all the 8 neighbors surrounding
|
||||||
|
// us. In case we are on an edge we'll look at the
|
||||||
|
// neighbor on the other side of the grid, thus wrapping
|
||||||
|
// lookahead around using the mod() function.
|
||||||
|
col = (x + nbgX + game.Width) % game.Width
|
||||||
|
row = (y + nbgY + game.Height) % game.Height
|
||||||
|
|
||||||
|
sum += game.Grids[game.Index].Data[row][col]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// don't count ourselfes though
|
||||||
|
sum -= game.Grids[game.Index].Data[y][x]
|
||||||
|
|
||||||
|
return sum
|
||||||
|
}
|
||||||
|
|
||||||
|
// the heart of the game
|
||||||
|
func (game *Game) CheckRule(state int64, neighbors int64) int64 {
|
||||||
|
var nextstate int64
|
||||||
|
|
||||||
|
if state == 0 && neighbors == 3 {
|
||||||
|
nextstate = 1
|
||||||
|
} else if state == 1 && (neighbors == 2 || neighbors == 3) {
|
||||||
|
nextstate = 1
|
||||||
|
} else {
|
||||||
|
nextstate = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
return nextstate
|
||||||
|
}
|
||||||
|
|
||||||
|
// we only update the cells if we are not in pause state or if the
|
||||||
|
// game timer (TPG) is elapsed.
|
||||||
|
func (game *Game) UpdateCells() {
|
||||||
|
if game.Pause {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
if game.Elapsed < game.TPG {
|
||||||
|
game.Elapsed++
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
// next grid index. we only have to, so we just xor it
|
||||||
|
next := game.Index ^ 1
|
||||||
|
|
||||||
|
// calculate cell life state, this is the actual game of life
|
||||||
|
for y := 0; y < game.Height; y++ {
|
||||||
|
for x := 0; x < game.Width; x++ {
|
||||||
|
state := game.Grids[game.Index].Data[y][x] // 0|1 == dead or alive
|
||||||
|
neighbors := game.CountNeighbors(x, y) // alive neighbor count
|
||||||
|
|
||||||
|
// actually apply the current rules
|
||||||
|
nextstate := game.CheckRule(state, neighbors)
|
||||||
|
|
||||||
|
// change state of current cell in next grid
|
||||||
|
game.Grids[next].Data[y][x] = nextstate
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// switch grid for rendering
|
||||||
|
game.Index ^= 1
|
||||||
|
|
||||||
|
game.Elapsed = 0
|
||||||
|
|
||||||
|
game.UpdatePixels()
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Update() error {
|
||||||
|
game.UpdateCells()
|
||||||
|
|
||||||
|
if inpututil.IsKeyJustPressed(ebiten.KeySpace) {
|
||||||
|
game.Pause = !game.Pause
|
||||||
|
}
|
||||||
|
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
*
|
||||||
|
r, g, b := color(it)
|
||||||
|
|
||||||
|
78 p := 4 * (i + j*screenWidth)
|
||||||
|
79 gm.offscreenPix[p] = r
|
||||||
|
80 gm.offscreenPix[p+1] = g
|
||||||
|
81 gm.offscreenPix[p+2] = b
|
||||||
|
82 gm.offscreenPix[p+3] = 0xff
|
||||||
|
*/
|
||||||
|
func (game *Game) UpdatePixels() {
|
||||||
|
var col byte
|
||||||
|
|
||||||
|
gridx := 0
|
||||||
|
gridy := 0
|
||||||
|
idx := 0
|
||||||
|
|
||||||
|
for y := 0; y < game.ScreenHeight; y++ {
|
||||||
|
for x := 0; x < game.ScreenWidth; x++ {
|
||||||
|
gridx = x / game.Cellsize
|
||||||
|
gridy = y / game.Cellsize
|
||||||
|
|
||||||
|
col = 0xff
|
||||||
|
if game.Grids[game.Index].Data[gridy][gridx] == 1 {
|
||||||
|
col = 0x0
|
||||||
|
}
|
||||||
|
|
||||||
|
if game.Gridlines {
|
||||||
|
if x%game.Cellsize == 0 || y%game.Cellsize == 0 {
|
||||||
|
col = 128
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
idx = 4 * (x + y*game.ScreenWidth)
|
||||||
|
|
||||||
|
game.Pixels[idx] = col
|
||||||
|
game.Pixels[idx+1] = col
|
||||||
|
game.Pixels[idx+2] = col
|
||||||
|
game.Pixels[idx+3] = 0xff
|
||||||
|
|
||||||
|
idx++
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
game.OffScreen.WritePixels(game.Pixels)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (game *Game) Draw(screen *ebiten.Image) {
|
||||||
|
screen.DrawImage(game.OffScreen, nil)
|
||||||
|
game.DebugDump()
|
||||||
|
}
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
//x := 1
|
||||||
|
//y := 0
|
||||||
|
col := 1 >> 0xff
|
||||||
|
|
||||||
|
fmt.Printf("col: %d\n", col)
|
||||||
|
|
||||||
|
x := 1
|
||||||
|
y := 2
|
||||||
|
c := 4
|
||||||
|
|
||||||
|
xm := x & (c - 1)
|
||||||
|
ym := y & (c - 1)
|
||||||
|
|
||||||
|
fmt.Println(xm & ym)
|
||||||
|
|
||||||
|
a := 1
|
||||||
|
b := 1
|
||||||
|
//gen := 100
|
||||||
|
hist := 0
|
||||||
|
for gen := 0; gen < 50; gen++ {
|
||||||
|
fmt.Println((a ^ (1 ^ b)) * (gen - hist))
|
||||||
|
if gen == 25 {
|
||||||
|
a = 0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func _main() {
|
||||||
|
size := 800
|
||||||
|
|
||||||
|
game := &Game{
|
||||||
|
Width: size,
|
||||||
|
Height: size,
|
||||||
|
Cellsize: 4,
|
||||||
|
Density: 8,
|
||||||
|
TPG: 10,
|
||||||
|
Debug: false,
|
||||||
|
Profile: false,
|
||||||
|
Gridlines: false,
|
||||||
|
}
|
||||||
|
|
||||||
|
game.ScreenWidth = game.Width * game.Cellsize
|
||||||
|
game.ScreenHeight = game.Height * game.Cellsize
|
||||||
|
|
||||||
|
game.Init()
|
||||||
|
|
||||||
|
ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
|
||||||
|
ebiten.SetWindowTitle("triangle conway's game of life")
|
||||||
|
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
||||||
|
|
||||||
|
if game.Profile {
|
||||||
|
fd, err := os.Create("cpu.profile")
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
defer fd.Close()
|
||||||
|
|
||||||
|
pprof.StartCPUProfile(fd)
|
||||||
|
defer pprof.StopCPUProfile()
|
||||||
|
}
|
||||||
|
|
||||||
|
if err := ebiten.RunGame(game); err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
}
|
||||||
161
widgets.go
@@ -1,161 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"image/color"
|
|
||||||
|
|
||||||
"github.com/ebitenui/ebitenui/image"
|
|
||||||
"github.com/ebitenui/ebitenui/widget"
|
|
||||||
)
|
|
||||||
|
|
||||||
func NewMenuButton(
|
|
||||||
text string,
|
|
||||||
action func(args *widget.ButtonClickedEventArgs)) *widget.Button {
|
|
||||||
|
|
||||||
buttonImage, _ := LoadButtonImage()
|
|
||||||
|
|
||||||
return widget.NewButton(
|
|
||||||
widget.ButtonOpts.WidgetOpts(
|
|
||||||
widget.WidgetOpts.LayoutData(widget.RowLayoutData{
|
|
||||||
Position: widget.RowLayoutPositionCenter,
|
|
||||||
Stretch: true,
|
|
||||||
MaxWidth: 200,
|
|
||||||
MaxHeight: 100,
|
|
||||||
}),
|
|
||||||
),
|
|
||||||
|
|
||||||
widget.ButtonOpts.Image(buttonImage),
|
|
||||||
|
|
||||||
widget.ButtonOpts.Text(text, *FontRenderer.FontSmall, &widget.ButtonTextColor{
|
|
||||||
Idle: color.NRGBA{0xdf, 0xf4, 0xff, 0xff},
|
|
||||||
}),
|
|
||||||
|
|
||||||
widget.ButtonOpts.TextPadding(widget.Insets{
|
|
||||||
Left: 5,
|
|
||||||
Right: 5,
|
|
||||||
Top: 5,
|
|
||||||
Bottom: 5,
|
|
||||||
}),
|
|
||||||
|
|
||||||
widget.ButtonOpts.ClickedHandler(action),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewCheckbox(
|
|
||||||
text string,
|
|
||||||
action func(args *widget.CheckboxChangedEventArgs)) *widget.LabeledCheckbox {
|
|
||||||
|
|
||||||
checkboxImage, _ := LoadCheckboxImage()
|
|
||||||
buttonImage, _ := LoadButtonImage()
|
|
||||||
|
|
||||||
return widget.NewLabeledCheckbox(
|
|
||||||
widget.LabeledCheckboxOpts.CheckboxOpts(
|
|
||||||
widget.CheckboxOpts.ButtonOpts(
|
|
||||||
widget.ButtonOpts.Image(buttonImage),
|
|
||||||
),
|
|
||||||
widget.CheckboxOpts.Image(checkboxImage),
|
|
||||||
widget.CheckboxOpts.StateChangedHandler(action),
|
|
||||||
),
|
|
||||||
widget.LabeledCheckboxOpts.LabelOpts(
|
|
||||||
widget.LabelOpts.Text(text, *FontRenderer.FontSmall,
|
|
||||||
&widget.LabelColor{
|
|
||||||
Idle: color.NRGBA{0xdf, 0xf4, 0xff, 0xff},
|
|
||||||
}),
|
|
||||||
),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewSeparator() widget.PreferredSizeLocateableWidget {
|
|
||||||
c := widget.NewContainer(
|
|
||||||
widget.ContainerOpts.Layout(widget.NewRowLayout(
|
|
||||||
widget.RowLayoutOpts.Direction(widget.DirectionVertical),
|
|
||||||
widget.RowLayoutOpts.Padding(widget.Insets{
|
|
||||||
Top: 3,
|
|
||||||
Bottom: 0,
|
|
||||||
}))),
|
|
||||||
widget.ContainerOpts.WidgetOpts(
|
|
||||||
widget.WidgetOpts.LayoutData(
|
|
||||||
widget.RowLayoutData{Stretch: true})))
|
|
||||||
return c
|
|
||||||
}
|
|
||||||
|
|
||||||
type RowContainer struct {
|
|
||||||
Root *widget.Container
|
|
||||||
Row *widget.Container
|
|
||||||
}
|
|
||||||
|
|
||||||
func (container *RowContainer) AddChild(child widget.PreferredSizeLocateableWidget) {
|
|
||||||
container.Row.AddChild(child)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (container *RowContainer) Container() *widget.Container {
|
|
||||||
return container.Root
|
|
||||||
}
|
|
||||||
|
|
||||||
// set arg to false if no background needed
|
|
||||||
func NewRowContainer(title string) *RowContainer {
|
|
||||||
buttonImageHover := image.NewNineSlice(Assets["button-9slice3"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
|
||||||
|
|
||||||
uiContainer := widget.NewContainer(
|
|
||||||
widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
|
|
||||||
)
|
|
||||||
|
|
||||||
titleLabel := widget.NewText(
|
|
||||||
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.RowLayoutData{
|
|
||||||
Stretch: true,
|
|
||||||
})),
|
|
||||||
widget.TextOpts.Text(title, *FontRenderer.FontNormal, color.NRGBA{0xdf, 0xf4, 0xff, 0xff}))
|
|
||||||
|
|
||||||
rowContainer := widget.NewContainer(
|
|
||||||
widget.ContainerOpts.WidgetOpts(
|
|
||||||
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
|
|
||||||
HorizontalPosition: widget.AnchorLayoutPositionCenter,
|
|
||||||
VerticalPosition: widget.AnchorLayoutPositionCenter,
|
|
||||||
}),
|
|
||||||
),
|
|
||||||
widget.ContainerOpts.Layout(widget.NewRowLayout(
|
|
||||||
widget.RowLayoutOpts.Direction(widget.DirectionVertical),
|
|
||||||
widget.RowLayoutOpts.Padding(widget.NewInsetsSimple(8)),
|
|
||||||
widget.RowLayoutOpts.Spacing(0),
|
|
||||||
)),
|
|
||||||
widget.ContainerOpts.BackgroundImage(buttonImageHover),
|
|
||||||
)
|
|
||||||
|
|
||||||
rowContainer.AddChild(titleLabel)
|
|
||||||
|
|
||||||
uiContainer.AddChild(rowContainer)
|
|
||||||
|
|
||||||
return &RowContainer{
|
|
||||||
Root: uiContainer,
|
|
||||||
Row: rowContainer,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func LoadButtonImage() (*widget.ButtonImage, error) {
|
|
||||||
idle := image.NewNineSlice(Assets["button-9slice2"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
|
||||||
hover := image.NewNineSlice(Assets["button-9slice3"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
|
||||||
pressed := image.NewNineSlice(Assets["button-9slice1"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
|
||||||
|
|
||||||
return &widget.ButtonImage{
|
|
||||||
Idle: idle,
|
|
||||||
Hover: hover,
|
|
||||||
Pressed: pressed,
|
|
||||||
}, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func LoadCheckboxImage() (*widget.CheckboxGraphicImage, error) {
|
|
||||||
unchecked := &widget.ButtonImageImage{
|
|
||||||
Idle: Assets["checkbox-9slice2"],
|
|
||||||
Disabled: Assets["checkbox-9slice2"],
|
|
||||||
}
|
|
||||||
|
|
||||||
checked := &widget.ButtonImageImage{
|
|
||||||
Idle: Assets["checkbox-9slice1"],
|
|
||||||
Disabled: Assets["checkbox-9slice1"],
|
|
||||||
}
|
|
||||||
|
|
||||||
return &widget.CheckboxGraphicImage{
|
|
||||||
Checked: checked,
|
|
||||||
Unchecked: unchecked,
|
|
||||||
Greyed: unchecked,
|
|
||||||
}, nil
|
|
||||||
}
|
|
||||||