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BIN
.github/assets/screenshots/256_golsky-bindings.png
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.github/assets/screenshots/256_golsky-capture.png
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.github/assets/screenshots/256_golsky-captured.png
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.github/assets/screenshots/256_golsky-dark-theme.png
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.github/assets/screenshots/256_golsky-debug.png
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.github/assets/screenshots/256_golsky-evolution-trace.png
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.github/assets/screenshots/256_golsky-mainmenu.png
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.github/assets/screenshots/256_golsky-options.png
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.github/assets/screenshots/256_golsky-zoom.png
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.github/assets/screenshots/golsky-bindings.png
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.github/assets/screenshots/golsky-capture.png
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.github/assets/screenshots/golsky-captured.png
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.github/assets/screenshots/golsky-dark-theme.png
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.github/assets/screenshots/golsky-debug.png
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.github/assets/screenshots/golsky-evolution-trace.png
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.github/assets/screenshots/golsky-mainmenu.png
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.github/assets/screenshots/golsky-options.png
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.github/assets/screenshots/golsky-zoom.png
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1
.gitignore
vendored
@@ -6,3 +6,4 @@ rect*
|
|||||||
*prof
|
*prof
|
||||||
*lif
|
*lif
|
||||||
*rle
|
*rle
|
||||||
|
svgicons
|
||||||
|
|||||||
37
README.md
@@ -1,12 +1,15 @@
|
|||||||
# golsky - Conway's game of life written in GO
|
|
||||||
|
|
||||||

|
|
||||||
|
|
||||||
[](https://github.com/tlinden/golsky/blob/master/LICENSE)
|
[](https://github.com/tlinden/golsky/blob/master/LICENSE)
|
||||||
[](https://goreportcard.com/report/github.com/tlinden/golsky)
|
[](https://goreportcard.com/report/github.com/tlinden/golsky)
|
||||||
|
|
||||||
I wanted to play around a little bit with [**Conways Game of
|
# golsky - Conway's game of life written in GO
|
||||||
Life**](https://conwaylife.com/)
|
|
||||||
|
> [!IMPORTANT]
|
||||||
|
> This software is now being maintained on [Codeberg](https://codeberg.org/scip/golsky/).
|
||||||
|
|
||||||
|

|
||||||
|
|
||||||
|
|
||||||
|
I wanted to play around a little bit with [**Conways Game of Life**](https://conwaylife.com/)
|
||||||
in golang and here's the result. It's a simple game using
|
in golang and here's the result. It's a simple game using
|
||||||
[ebitengine](https://github.com/hajimehoshi/ebiten/).
|
[ebitengine](https://github.com/hajimehoshi/ebiten/).
|
||||||
|
|
||||||
@@ -14,6 +17,20 @@ John Conway himself: https://youtu.be/R9Plq-D1gEk?si=yYxs77e9yXxeSNbL
|
|||||||
|
|
||||||
Based on: https://youtu.be/FWSR_7kZuYg?si=ix1dmo76D8AmF25F
|
Based on: https://youtu.be/FWSR_7kZuYg?si=ix1dmo76D8AmF25F
|
||||||
|
|
||||||
|
# Screenshots
|
||||||
|
[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-mainmenu.png)
|
||||||
|
[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-options.png)
|
||||||
|
[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-bindings.png)
|
||||||
|
[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-evolution-trace.png)
|
||||||
|
[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-zoom.png)
|
||||||
|
[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-debug.png)
|
||||||
|
[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-capture.png)
|
||||||
|
[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-captured.png)
|
||||||
|
[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-dark-theme.png)
|
||||||
|
|
||||||
|
|
||||||
|
[Youtube video game preview](https://www.youtube.com/watch?v=xEto6Oew16I)
|
||||||
|
|
||||||
# Features
|
# Features
|
||||||
|
|
||||||
* flexible parameters as grid and cell size
|
* flexible parameters as grid and cell size
|
||||||
@@ -69,14 +86,16 @@ Usage of ./golsky:
|
|||||||
|
|
||||||
While it runs, there are a couple of commands you can use:
|
While it runs, there are a couple of commands you can use:
|
||||||
|
|
||||||
* left mouse click: set a cell to alife (also pauses the game)
|
|
||||||
* right mouse click: set a cell to dead
|
|
||||||
* space: pause or resume the game
|
* space: pause or resume the game
|
||||||
* while game is paused: press n to forward one step
|
* while game is paused: press n to forward one step
|
||||||
* page up: speed up
|
* page up: speed up
|
||||||
* page down: slow down
|
* page down: slow down
|
||||||
* Mouse wheel: zoom in or out
|
* Mouse wheel: zoom in or out
|
||||||
* move mouse while middle mouse button pressed: move canvas
|
* move mouse while left mouse button pressed: move canvas
|
||||||
|
* i: enter "insert" (draw) mode: use left mouse to toggle cells alife state.
|
||||||
|
Leave with insert mode "space". While in insert mode, use middle mouse
|
||||||
|
button to drag the grid.
|
||||||
* r: reset to 1:1 zoom
|
* r: reset to 1:1 zoom
|
||||||
* escape: open menu
|
* escape: open menu
|
||||||
* s: save game state to file (can be loaded with -l)
|
* s: save game state to file (can be loaded with -l)
|
||||||
|
|||||||
46
TODO.md
@@ -1,46 +0,0 @@
|
|||||||
- add all other options like size etc
|
|
||||||
- do not process history if turned off
|
|
||||||
- add gif export
|
|
||||||
- add toolbar
|
|
||||||
- turn input ifs to switch
|
|
||||||
- add insert mode for edit like vi
|
|
||||||
- use left mouse to drag grid unless insert mode is active
|
|
||||||
- keep supporting middle mouse to drag so that dragging is possible in insert mode
|
|
||||||
- print current mode to the bottom like pause, insert and mark
|
|
||||||
- add https://www.ibiblio.org/lifepatterns/october1970.html
|
|
||||||
- use uint8 or bool, history needs not be larger than 256 anyway
|
|
||||||
- history: dont count age but do calc to get index to age tile based on cell age
|
|
||||||
- maybe pre calc neighbors as 8 slice of pointers to neighboring cells to faster do the count
|
|
||||||
- https://mattnakama.com/blog/go-branchless-coding/
|
|
||||||
- add performance measurements, see:
|
|
||||||
DrawTriangles: https://github.com/TLINDEN/testgol
|
|
||||||
WritePixels: https://github.com/TLINDEN/testgol/tree/wrpixels
|
|
||||||
https://www.tasnimzotder.com/blog/optimizing-game-of-life-algorithm
|
|
||||||
|
|
||||||
- Speed
|
|
||||||
https://conwaylife.com/forums/viewtopic.php?f=7&t=3237
|
|
||||||
|
|
||||||
- Patterns:
|
|
||||||
|
|
||||||
A Catagolue textcensus of, say, period-2 oscillators from
|
|
||||||
non-symmetrical soups can be found at
|
|
||||||
|
|
||||||
https://catagolue.hatsya.com/textcensus/b3s23/C1/xp2
|
|
||||||
|
|
||||||
The URL is made by just adding the prefix "text" to the word "census",
|
|
||||||
in any URL linked to from a Catagolue census page such as this one:
|
|
||||||
|
|
||||||
https://catagolue.hatsya.com/census/b3s23/C1
|
|
||||||
|
|
||||||
Format:
|
|
||||||
https://conwaylife.com/wiki/Apgcode
|
|
||||||
|
|
||||||
|
|
||||||
Collections:
|
|
||||||
|
|
||||||
https://conwaylife.com/wiki/Pattern_of_the_Year
|
|
||||||
https://www.ibiblio.org/lifepatterns/
|
|
||||||
https://entropymine.com/jason/life/
|
|
||||||
https://github.com/Matthias-Merzenich/jslife-moving
|
|
||||||
https://conwaylife.com/ref/mniemiec/lifepage.htm
|
|
||||||
https://conwaylife.com/wiki/Spaceship ff.
|
|
||||||
24
go.mod
@@ -1,24 +0,0 @@
|
|||||||
module github.com/tlinden/golsky
|
|
||||||
|
|
||||||
go 1.22
|
|
||||||
|
|
||||||
require (
|
|
||||||
github.com/hajimehoshi/ebiten/v2 v2.7.4
|
|
||||||
github.com/spf13/pflag v1.0.5
|
|
||||||
golang.org/x/image v0.16.0
|
|
||||||
)
|
|
||||||
|
|
||||||
require (
|
|
||||||
github.com/alecthomas/repr v0.4.0 // indirect
|
|
||||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 // indirect
|
|
||||||
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
|
||||||
github.com/ebitengine/purego v0.7.0 // indirect
|
|
||||||
github.com/ebitenui/ebitenui v0.5.6 // indirect
|
|
||||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 // indirect
|
|
||||||
github.com/jezek/xgb v1.1.1 // indirect
|
|
||||||
github.com/tinne26/etxt v0.0.8 // indirect
|
|
||||||
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225 // indirect
|
|
||||||
golang.org/x/sync v0.7.0 // indirect
|
|
||||||
golang.org/x/sys v0.20.0 // indirect
|
|
||||||
golang.org/x/text v0.15.0 // indirect
|
|
||||||
)
|
|
||||||
32
go.sum
@@ -1,32 +0,0 @@
|
|||||||
github.com/alecthomas/repr v0.4.0 h1:GhI2A8MACjfegCPVq9f1FLvIBS+DrQ2KQBFZP1iFzXc=
|
|
||||||
github.com/alecthomas/repr v0.4.0/go.mod h1:Fr0507jx4eOXV7AlPV6AVZLYrLIuIeSOWtW57eE/O/4=
|
|
||||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 h1:48bCqKTuD7Z0UovDfvpCn7wZ0GUZ+yosIteNDthn3FU=
|
|
||||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895/go.mod h1:XZdLv05c5hOZm3fM2NlJ92FyEZjnslcMcNRrhxs8+8M=
|
|
||||||
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
|
|
||||||
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
|
|
||||||
github.com/ebitengine/purego v0.7.0 h1:HPZpl61edMGCEW6XK2nsR6+7AnJ3unUxpTZBkkIXnMc=
|
|
||||||
github.com/ebitengine/purego v0.7.0/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
|
|
||||||
github.com/ebitenui/ebitenui v0.5.6 h1:qyJRU5j+lQo1lamxB48IBwMxMfz1xNb5iWUayCtA0Wk=
|
|
||||||
github.com/ebitenui/ebitenui v0.5.6/go.mod h1:I0rVbTOUi7gWKTPet2gzbvhOdkHp5pJXMM6c6b3dRoE=
|
|
||||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
|
|
||||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
|
|
||||||
github.com/hajimehoshi/ebiten/v2 v2.7.4 h1:X+heODRQ3Ie9F9QFjm24gEZqQd5FSfR9XuT2XfHwgf8=
|
|
||||||
github.com/hajimehoshi/ebiten/v2 v2.7.4/go.mod h1:H2pHVgq29rfm5yeQ7jzWOM3VHsjo7/AyucODNLOhsVY=
|
|
||||||
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
|
|
||||||
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
|
||||||
github.com/spf13/pflag v1.0.5 h1:iy+VFUOCP1a+8yFto/drg2CJ5u0yRoB7fZw3DKv/JXA=
|
|
||||||
github.com/spf13/pflag v1.0.5/go.mod h1:McXfInJRrz4CZXVZOBLb0bTZqETkiAhM9Iw0y3An2Bg=
|
|
||||||
github.com/tinne26/etxt v0.0.8 h1:rjb58jkMkapRGLmhBMWnT76E/nMTXC5P1Q956BRZkoc=
|
|
||||||
github.com/tinne26/etxt v0.0.8/go.mod h1:QM/hlNkstsKC39elTFNKAR34xsMb9QoVosf+g9wlYxM=
|
|
||||||
github.com/tinne26/etxt v0.0.9-alpha.6.0.20240409152929-91bfc562becc h1:+USGSXbkrRAy6bz3Qm4GUczhqeXe7XlRfkRexCSFxkw=
|
|
||||||
github.com/tinne26/etxt v0.0.9-alpha.6.0.20240409152929-91bfc562becc/go.mod h1:Icbd4bDjrXag1oYIhB51CrkMYqRb7YMv0AsrOSfNKfU=
|
|
||||||
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225 h1:LfspQV/FYTatPTr/3HzIcmiUFH7PGP+OQ6mgDYo3yuQ=
|
|
||||||
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225/go.mod h1:CxmFvTBINI24O/j8iY7H1xHzx2i4OsyguNBmN/uPtqc=
|
|
||||||
golang.org/x/image v0.16.0 h1:9kloLAKhUufZhA12l5fwnx2NZW39/we1UhBesW433jw=
|
|
||||||
golang.org/x/image v0.16.0/go.mod h1:ugSZItdV4nOxyqp56HmXwH0Ry0nBCpjnZdpDaIHdoPs=
|
|
||||||
golang.org/x/sync v0.7.0 h1:YsImfSBoP9QPYL0xyKJPq0gcaJdG3rInoqxTWbfQu9M=
|
|
||||||
golang.org/x/sync v0.7.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
|
|
||||||
golang.org/x/sys v0.20.0 h1:Od9JTbYCk261bKm4M/mw7AklTlFYIa0bIp9BgSm1S8Y=
|
|
||||||
golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
|
||||||
golang.org/x/text v0.15.0 h1:h1V/4gjBv8v9cjcR6+AR5+/cIYK5N/WAgiv4xlsEtAk=
|
|
||||||
golang.org/x/text v0.15.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU=
|
|
||||||
69
mkrel.sh
@@ -1,69 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
|
|
||||||
# Copyright © 2024 Thomas von Dein
|
|
||||||
|
|
||||||
# This program is free software: you can redistribute it and/or modify
|
|
||||||
# it under the terms of the GNU General Public License as published by
|
|
||||||
# the Free Software Foundation, either version 3 of the License, or
|
|
||||||
# (at your option) any later version.
|
|
||||||
|
|
||||||
# This program is distributed in the hope that it will be useful,
|
|
||||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
# GNU General Public License for more details.
|
|
||||||
|
|
||||||
# You should have received a copy of the GNU General Public License
|
|
||||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
|
|
||||||
# get list with: go tool dist list
|
|
||||||
DIST="linux/amd64
|
|
||||||
windows/amd64 "
|
|
||||||
|
|
||||||
tool="$1"
|
|
||||||
version="$2"
|
|
||||||
|
|
||||||
if test -z "$version"; then
|
|
||||||
echo "Usage: $0 <tool name> <release version>"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
rm -rf releases
|
|
||||||
mkdir -p releases
|
|
||||||
|
|
||||||
|
|
||||||
for D in $DIST; do
|
|
||||||
os=${D/\/*/}
|
|
||||||
arch=${D/*\//}
|
|
||||||
binfile="releases/${tool}-${os}-${arch}-${version}"
|
|
||||||
|
|
||||||
if test "$os" = "windows"; then
|
|
||||||
binfile="${binfile}.exe"
|
|
||||||
fi
|
|
||||||
|
|
||||||
tardir="${tool}-${os}-${arch}-${version}"
|
|
||||||
tarfile="releases/${tool}-${os}-${arch}-${version}.tar.gz"
|
|
||||||
set -x
|
|
||||||
GOOS=${os} GOARCH=${arch} go build -o ${binfile}
|
|
||||||
set +x
|
|
||||||
continue
|
|
||||||
|
|
||||||
mkdir -p ${tardir}
|
|
||||||
cp ${binfile} README.md LICENSE ${tardir}/
|
|
||||||
echo 'tool = gfn
|
|
||||||
PREFIX = /usr/local
|
|
||||||
UID = root
|
|
||||||
GID = 0
|
|
||||||
|
|
||||||
install:
|
|
||||||
install -d -o $(UID) -g $(GID) $(PREFIX)/bin
|
|
||||||
install -d -o $(UID) -g $(GID) $(PREFIX)/man/man1
|
|
||||||
install -o $(UID) -g $(GID) -m 555 $(tool) $(PREFIX)/sbin/
|
|
||||||
install -o $(UID) -g $(GID) -m 444 $(tool).1 $(PREFIX)/man/man1/' > ${tardir}/Makefile
|
|
||||||
tar cpzf ${tarfile} ${tardir}
|
|
||||||
sha256sum ${binfile} | cut -d' ' -f1 > ${binfile}.sha256
|
|
||||||
sha256sum ${tarfile} | cut -d' ' -f1 > ${tarfile}.sha256
|
|
||||||
rm -rf ${tardir}
|
|
||||||
set +x
|
|
||||||
done
|
|
||||||
|
|
||||||
@@ -1,159 +0,0 @@
|
|||||||
package rle
|
|
||||||
|
|
||||||
import (
|
|
||||||
"strconv"
|
|
||||||
)
|
|
||||||
|
|
||||||
type TokenType string
|
|
||||||
|
|
||||||
type Token struct {
|
|
||||||
Type TokenType
|
|
||||||
Literal string
|
|
||||||
}
|
|
||||||
|
|
||||||
const (
|
|
||||||
RUN_COUNT = "RUN_COUNT"
|
|
||||||
DEAD_CELL = "DEAD_CELL"
|
|
||||||
ALIVE_CELL = "ALIVE_CELL"
|
|
||||||
EOL = "EOL"
|
|
||||||
EOP = "EOP"
|
|
||||||
)
|
|
||||||
|
|
||||||
type Lexer struct {
|
|
||||||
input string
|
|
||||||
position int
|
|
||||||
readPosition int
|
|
||||||
char byte
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewLexer(input string) *Lexer {
|
|
||||||
l := &Lexer{input: input}
|
|
||||||
l.readChar()
|
|
||||||
return l
|
|
||||||
}
|
|
||||||
|
|
||||||
func (l *Lexer) NextToken() Token {
|
|
||||||
var tok Token
|
|
||||||
|
|
||||||
l.skipWhitespace()
|
|
||||||
|
|
||||||
switch l.char {
|
|
||||||
case '$':
|
|
||||||
tok = newToken(EOL, l.char)
|
|
||||||
case '!':
|
|
||||||
tok = newToken(EOP, l.char)
|
|
||||||
case 'b':
|
|
||||||
tok = newToken(DEAD_CELL, l.char)
|
|
||||||
case 'o':
|
|
||||||
tok = newToken(ALIVE_CELL, l.char)
|
|
||||||
default:
|
|
||||||
if isDigit(l.char) {
|
|
||||||
tok.Type = RUN_COUNT
|
|
||||||
tok.Literal = l.readNumber()
|
|
||||||
return tok
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
l.readChar()
|
|
||||||
return tok
|
|
||||||
}
|
|
||||||
|
|
||||||
func newToken(tokenType TokenType, char byte) Token {
|
|
||||||
return Token{Type: tokenType, Literal: string(char)}
|
|
||||||
}
|
|
||||||
|
|
||||||
type PatternParser struct {
|
|
||||||
lexer *Lexer
|
|
||||||
currentToken Token
|
|
||||||
peekToken Token
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewParser(lexer *Lexer) *PatternParser {
|
|
||||||
p := &PatternParser{
|
|
||||||
lexer: lexer,
|
|
||||||
}
|
|
||||||
p.nextToken()
|
|
||||||
p.nextToken()
|
|
||||||
|
|
||||||
return p
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pp *PatternParser) ParsePattern(width, height int) [][]int {
|
|
||||||
result := make([][]int, height)
|
|
||||||
|
|
||||||
row := make([]int, width)
|
|
||||||
var rowIndex int
|
|
||||||
var colIndex int
|
|
||||||
for {
|
|
||||||
switch pp.currentToken.Type {
|
|
||||||
case RUN_COUNT:
|
|
||||||
count, _ := strconv.Atoi(pp.currentToken.Literal)
|
|
||||||
for i := 0; i < count; i++ {
|
|
||||||
switch pp.peekToken.Type {
|
|
||||||
case ALIVE_CELL:
|
|
||||||
row[rowIndex+i] = 1
|
|
||||||
case DEAD_CELL:
|
|
||||||
row[rowIndex+i] = 0
|
|
||||||
case EOL:
|
|
||||||
result[colIndex] = row
|
|
||||||
row = make([]int, width)
|
|
||||||
rowIndex = -1
|
|
||||||
colIndex++
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if pp.peekToken.Type != EOL {
|
|
||||||
rowIndex += count - 1
|
|
||||||
}
|
|
||||||
pp.nextToken()
|
|
||||||
case ALIVE_CELL:
|
|
||||||
row[rowIndex] = 1
|
|
||||||
case DEAD_CELL:
|
|
||||||
row[rowIndex] = 0
|
|
||||||
case EOL:
|
|
||||||
result[colIndex] = row
|
|
||||||
row = make([]int, width)
|
|
||||||
rowIndex = -1
|
|
||||||
colIndex++
|
|
||||||
case EOP:
|
|
||||||
result[colIndex] = row
|
|
||||||
return result
|
|
||||||
}
|
|
||||||
rowIndex++
|
|
||||||
pp.nextToken()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (pp *PatternParser) nextToken() {
|
|
||||||
pp.currentToken = pp.peekToken
|
|
||||||
pp.peekToken = pp.lexer.NextToken()
|
|
||||||
}
|
|
||||||
|
|
||||||
func isDigit(char byte) bool {
|
|
||||||
return '0' <= char && char <= '9'
|
|
||||||
}
|
|
||||||
|
|
||||||
func (l *Lexer) readChar() {
|
|
||||||
if l.readPosition >= len(l.input) {
|
|
||||||
l.char = 0
|
|
||||||
} else {
|
|
||||||
l.char = l.input[l.readPosition]
|
|
||||||
}
|
|
||||||
l.position = l.readPosition
|
|
||||||
l.readPosition++
|
|
||||||
}
|
|
||||||
|
|
||||||
func (l *Lexer) readNumber() string {
|
|
||||||
position := l.position
|
|
||||||
for isDigit(l.char) {
|
|
||||||
l.readChar()
|
|
||||||
}
|
|
||||||
|
|
||||||
return l.input[position:l.position]
|
|
||||||
}
|
|
||||||
|
|
||||||
func (l *Lexer) skipWhitespace() {
|
|
||||||
for l.char == ' ' || l.char == '\t' || l.char == '\n' || l.char == '\r' {
|
|
||||||
l.readChar()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,163 +0,0 @@
|
|||||||
package rle
|
|
||||||
|
|
||||||
import (
|
|
||||||
"reflect"
|
|
||||||
"testing"
|
|
||||||
)
|
|
||||||
|
|
||||||
func TestNextToken(t *testing.T) {
|
|
||||||
input := "bo$2bo$3o!"
|
|
||||||
|
|
||||||
tests := []struct {
|
|
||||||
expectedType TokenType
|
|
||||||
expectedLiteral string
|
|
||||||
}{
|
|
||||||
{DEAD_CELL, "b"},
|
|
||||||
{ALIVE_CELL, "o"},
|
|
||||||
{EOL, "$"},
|
|
||||||
{RUN_COUNT, "2"},
|
|
||||||
{DEAD_CELL, "b"},
|
|
||||||
{ALIVE_CELL, "o"},
|
|
||||||
{EOL, "$"},
|
|
||||||
{RUN_COUNT, "3"},
|
|
||||||
{ALIVE_CELL, "o"},
|
|
||||||
{EOP, "!"},
|
|
||||||
}
|
|
||||||
|
|
||||||
l := NewLexer(input)
|
|
||||||
|
|
||||||
for _, test := range tests {
|
|
||||||
token := l.NextToken()
|
|
||||||
|
|
||||||
if token.Type != test.expectedType {
|
|
||||||
t.Errorf("Token typ not correct")
|
|
||||||
}
|
|
||||||
|
|
||||||
if token.Literal != test.expectedLiteral {
|
|
||||||
t.Errorf("Literal not correct")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func TestParsePattern(t *testing.T) {
|
|
||||||
tests := []struct {
|
|
||||||
input string
|
|
||||||
expected [][]int
|
|
||||||
width int
|
|
||||||
height int
|
|
||||||
}{
|
|
||||||
{
|
|
||||||
input: "bo$2bo$3o!",
|
|
||||||
expected: [][]int{
|
|
||||||
{0, 1, 0},
|
|
||||||
{0, 0, 1},
|
|
||||||
{1, 1, 1},
|
|
||||||
},
|
|
||||||
width: 3,
|
|
||||||
height: 3,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
input: `24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
|
|
||||||
obo$10bo5bo7bo$11bo3bo$12b2o!`,
|
|
||||||
expected: [][]int{
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
|
|
||||||
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
},
|
|
||||||
width: 36,
|
|
||||||
height: 9,
|
|
||||||
},
|
|
||||||
{
|
|
||||||
input: `20b2o$
|
|
||||||
20b2o4$
|
|
||||||
9b2o$
|
|
||||||
8bo2bo10b2o$
|
|
||||||
9b2o11bo$
|
|
||||||
22bo12bo$
|
|
||||||
23bo10bobo$
|
|
||||||
34bobo$
|
|
||||||
35bo7$
|
|
||||||
32bo2bo$
|
|
||||||
33b3o$
|
|
||||||
2o38b2o$
|
|
||||||
2o38b2o$
|
|
||||||
6b3o$
|
|
||||||
6bo2bo7$
|
|
||||||
6bo$
|
|
||||||
5bobo$
|
|
||||||
5bobo10bo$
|
|
||||||
6bo12bo$
|
|
||||||
19bo11b2o$
|
|
||||||
18b2o10bo2bo$
|
|
||||||
31b2o4$
|
|
||||||
20b2o$
|
|
||||||
20b2o!`,
|
|
||||||
expected: [][]int{
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0},
|
|
||||||
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
|
|
||||||
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
|
|
||||||
{0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
},
|
|
||||||
width: 42,
|
|
||||||
height: 42,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
for _, test := range tests {
|
|
||||||
l := NewLexer(test.input)
|
|
||||||
pp := NewParser(l)
|
|
||||||
result := pp.ParsePattern(test.width, test.height)
|
|
||||||
|
|
||||||
if !reflect.DeepEqual(result, test.expected) {
|
|
||||||
t.Fatalf(
|
|
||||||
"Patterns do not match.\nExpected: %v\nGot: %v",
|
|
||||||
test.expected,
|
|
||||||
result,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
195
rle/rle.go
@@ -1,195 +0,0 @@
|
|||||||
// original source: https://github.com/nhoffmann/life by N.Hoffmann 2020.
|
|
||||||
package rle
|
|
||||||
|
|
||||||
import (
|
|
||||||
"fmt"
|
|
||||||
"os"
|
|
||||||
"regexp"
|
|
||||||
"strconv"
|
|
||||||
"strings"
|
|
||||||
)
|
|
||||||
|
|
||||||
type RLE struct {
|
|
||||||
Rule string // rule
|
|
||||||
Width int // x
|
|
||||||
Height int // y
|
|
||||||
Pattern [][]int // The actual pattern
|
|
||||||
|
|
||||||
inputLines []string
|
|
||||||
headerLineIndex int
|
|
||||||
patternLineIndex int
|
|
||||||
}
|
|
||||||
|
|
||||||
// wrapper to load a RLE file
|
|
||||||
func GetRLE(filename string) (*RLE, error) {
|
|
||||||
if filename == "" {
|
|
||||||
return nil, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
content, err := os.ReadFile(filename)
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
|
|
||||||
parsedRle, err := Parse(string(content))
|
|
||||||
if err != nil {
|
|
||||||
return nil, fmt.Errorf("failed to load RLE pattern file: %s", err)
|
|
||||||
}
|
|
||||||
|
|
||||||
return &parsedRle, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func Parse(input string) (RLE, error) {
|
|
||||||
rle := RLE{
|
|
||||||
inputLines: strings.Split(input, "\n"),
|
|
||||||
}
|
|
||||||
|
|
||||||
rle.partitionFile()
|
|
||||||
|
|
||||||
err := rle.parseComments()
|
|
||||||
if err != nil {
|
|
||||||
return RLE{}, err
|
|
||||||
}
|
|
||||||
err = rle.parseHeader()
|
|
||||||
if err != nil {
|
|
||||||
return RLE{}, err
|
|
||||||
}
|
|
||||||
err = rle.parsePattern()
|
|
||||||
if err != nil {
|
|
||||||
return RLE{}, err
|
|
||||||
}
|
|
||||||
|
|
||||||
return rle, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (rle *RLE) partitionFile() error {
|
|
||||||
for index, line := range rle.inputLines {
|
|
||||||
cleanLine := removeWhitespace(line)
|
|
||||||
if strings.HasPrefix(cleanLine, "x=") {
|
|
||||||
rle.headerLineIndex = index
|
|
||||||
rle.patternLineIndex = index + 1
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return fmt.Errorf("invalid input: Header is missing")
|
|
||||||
}
|
|
||||||
|
|
||||||
func (rle *RLE) parseComments() error {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (rle *RLE) parseHeader() (err error) {
|
|
||||||
headerLine := removeWhitespace(rle.inputLines[rle.headerLineIndex])
|
|
||||||
|
|
||||||
headerElements := strings.SplitN(headerLine, ",", 3)
|
|
||||||
|
|
||||||
rle.Width, err = strconv.Atoi(strings.TrimPrefix(headerElements[0], "x="))
|
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
rle.Height, err = strconv.Atoi(strings.TrimPrefix(headerElements[1], "y="))
|
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
|
|
||||||
rle.Pattern = make([][]int, rle.Width)
|
|
||||||
|
|
||||||
// check wehter a rule is present, since it's optional
|
|
||||||
if len(headerElements) == 3 {
|
|
||||||
rle.Rule = strings.TrimPrefix(headerElements[2], "rule=")
|
|
||||||
}
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (rle *RLE) parsePattern() error {
|
|
||||||
patternString := strings.Join(rle.inputLines[rle.patternLineIndex:], "")
|
|
||||||
|
|
||||||
l := NewLexer(patternString)
|
|
||||||
pp := NewParser(l)
|
|
||||||
|
|
||||||
rle.Pattern = pp.ParsePattern(rle.Width, rle.Height)
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func removeWhitespace(input string) string {
|
|
||||||
re := regexp.MustCompile(` *\t*\r*\n*`)
|
|
||||||
return re.ReplaceAllString(input, "")
|
|
||||||
}
|
|
||||||
|
|
||||||
// Store a grid to an RLE file
|
|
||||||
func StoreGridToRLE(grid [][]int64, filename, rule string, width, height int) error {
|
|
||||||
fd, err := os.Create(filename)
|
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
|
|
||||||
var pattern string
|
|
||||||
|
|
||||||
for y := 0; y < height; y++ {
|
|
||||||
line := ""
|
|
||||||
for x := 0; x < width; x++ {
|
|
||||||
switch grid[y][x] {
|
|
||||||
case 0:
|
|
||||||
line += "b"
|
|
||||||
case 1:
|
|
||||||
line += "o"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// if first row is: 001011110, then line is now:
|
|
||||||
// bboboooob
|
|
||||||
|
|
||||||
encoded := RunLengthEncode(line)
|
|
||||||
|
|
||||||
// and now its: 2bob4ob
|
|
||||||
pattern += encoded
|
|
||||||
|
|
||||||
if y != height-1 {
|
|
||||||
pattern += "$"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pattern += "!"
|
|
||||||
|
|
||||||
wrapped := ""
|
|
||||||
for idx, char := range pattern {
|
|
||||||
if idx%70 == 0 && idx != 0 {
|
|
||||||
wrapped += "\n"
|
|
||||||
}
|
|
||||||
wrapped += string(char)
|
|
||||||
}
|
|
||||||
|
|
||||||
_, err = fmt.Fprintf(fd, "#N %s\nx = %d, y = %d, rule = %s\n%s\n",
|
|
||||||
filename, width, height, rule, wrapped)
|
|
||||||
|
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
// by peterSO on
|
|
||||||
// https://codereview.stackexchange.com/questions/238893/run-length-encoding-in-golang
|
|
||||||
func RunLengthEncode(s string) string {
|
|
||||||
e := make([]byte, 0, len(s))
|
|
||||||
for i := 0; i < len(s); i++ {
|
|
||||||
c := s[i]
|
|
||||||
j := i + 1
|
|
||||||
for ; j <= len(s); j++ {
|
|
||||||
if j < len(s) && s[j] == c {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
if j-i > 1 {
|
|
||||||
e = strconv.AppendInt(e, int64(j-i), 10)
|
|
||||||
}
|
|
||||||
e = append(e, c)
|
|
||||||
break
|
|
||||||
}
|
|
||||||
i = j - 1
|
|
||||||
}
|
|
||||||
return string(e)
|
|
||||||
}
|
|
||||||
@@ -1,84 +0,0 @@
|
|||||||
package rle
|
|
||||||
|
|
||||||
import (
|
|
||||||
"reflect"
|
|
||||||
"testing"
|
|
||||||
)
|
|
||||||
|
|
||||||
func TestRLE(t *testing.T) {
|
|
||||||
t.Run("Parse", func(t *testing.T) {
|
|
||||||
tests := []struct {
|
|
||||||
input string
|
|
||||||
expectedPattern [][]int
|
|
||||||
expectedComment string
|
|
||||||
expectedWidth int
|
|
||||||
expectedHeight int
|
|
||||||
expectedRule string
|
|
||||||
}{
|
|
||||||
{
|
|
||||||
input: `#C This is a glider.
|
|
||||||
x = 3, y = 3
|
|
||||||
bo$2bo$3o!`,
|
|
||||||
expectedPattern: [][]int{
|
|
||||||
{0, 1, 0},
|
|
||||||
{0, 0, 1},
|
|
||||||
{1, 1, 1},
|
|
||||||
},
|
|
||||||
expectedWidth: 3,
|
|
||||||
expectedHeight: 3,
|
|
||||||
expectedRule: "",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
input: `#N Gosper glider gun
|
|
||||||
#C This was the first gun discovered.
|
|
||||||
#C As its name suggests, it was discovered by Bill Gosper.
|
|
||||||
x = 36, y = 9, rule = B3/S23
|
|
||||||
24bo$22bobo$12b2o6b2o12b2o$11bo3bo4b2o12b2o$2o8bo5bo3b2o$2o8bo3bob2o4b
|
|
||||||
obo$10bo5bo7bo$11bo3bo$12b2o!`,
|
|
||||||
expectedPattern: [][]int{
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1},
|
|
||||||
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
|
|
||||||
},
|
|
||||||
expectedWidth: 36,
|
|
||||||
expectedHeight: 9,
|
|
||||||
expectedRule: "B3/S23",
|
|
||||||
},
|
|
||||||
}
|
|
||||||
|
|
||||||
for _, test := range tests {
|
|
||||||
rle, err := Parse(test.input)
|
|
||||||
|
|
||||||
if err != nil {
|
|
||||||
t.Error(err)
|
|
||||||
}
|
|
||||||
|
|
||||||
if rle.Width != test.expectedWidth {
|
|
||||||
t.Errorf("Width dos not match")
|
|
||||||
}
|
|
||||||
|
|
||||||
if rle.Height != test.expectedHeight {
|
|
||||||
t.Errorf("Height does not match")
|
|
||||||
}
|
|
||||||
|
|
||||||
if rle.Rule != test.expectedRule {
|
|
||||||
t.Errorf("Rule does not match")
|
|
||||||
}
|
|
||||||
|
|
||||||
if !reflect.DeepEqual(rle.Pattern, test.expectedPattern) {
|
|
||||||
t.Errorf(
|
|
||||||
"Patterns do not match.\nExpected: %v\nGot: %v",
|
|
||||||
test.expectedPattern,
|
|
||||||
rle.Pattern,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
x = 8, y = 31, rule = B3/S23
|
|
||||||
o$4o$2b2o$5bo$2b4o$6bo$2bo2b3o$4b3o$5bo$ob3o$2o2bo$b3o$bo$3bo$bobo$4bo$bobo$
|
|
||||||
3bo$bo$b3o$2o2bo$ob3o$5bo$4b3o$2bo2b3o$6bo$2b4o$5bo$2b2o$4o$o!
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
x = 3, y = 3, rule = B3/S23
|
|
||||||
3o$2bo$bo!
|
|
||||||
@@ -1,4 +0,0 @@
|
|||||||
x = 33, y = 10, rule = B3/S23
|
|
||||||
5b3o17b3o$4bo3bo3bo7bo3bo3bo$3b2o4bob3o5b3obo4b2o$2bobob2obo3b2o3b2o3bob2obob
|
|
||||||
o$b2obo4bobo2b2ob2o2bobo4bob2o$o4bo3bo4bo3bo4bo3bo4bo$14b5o$2o9b2obo3bob2o9b
|
|
||||||
2o$11b2obo3bob2o$11b2obobobob2o!
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
#N p39piheptominohasslerdimer.rle
|
|
||||||
#C https://conwaylife.com/wiki/P39_pi-heptomino_hassler
|
|
||||||
#C https://www.conwaylife.com/patterns/p39piheptominohasslerdimer.rle
|
|
||||||
x = 51, y = 30, rule = B3/S23
|
|
||||||
9b2o$8bobo$8bo$3bob2ob2o$3b2obo$6bo$6b2o27b2o$35b2o4$22b2o3b2o$22bobo
|
|
||||||
2b2o$10b3o10bo$2obo6bobo25bobo6b2obo$ob2o6bobo25bobo6bob2o$27bo10b3o$
|
|
||||||
22b2o2bobo$22b2o3b2o4$14b2o$14b2o27b2o$44bo$44bob2o$41b2ob2obo$42bo$
|
|
||||||
40bobo$40b2o!
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
#N 244p7h3v0.rle
|
|
||||||
#C https://conwaylife.com/wiki/232P7H3V0
|
|
||||||
#C https://www.conwaylife.com/patterns/244p7h3v0.rle
|
|
||||||
x = 51, y = 52, rule = B3/S23
|
|
||||||
19b3o9b3o$18bo3bo7bo3bo$17bobo3bo5bo3bobo$17bo3b2o7b2o3bo$17b3o3bo5bo
|
|
||||||
3b3o$16bo3b2ob3ob3ob2o3bo$16b2o2bo3b2ob2o3bo2b2o$15b3o3b5ob5o3b3o$23bo
|
|
||||||
5bo$20bo11bo$15bo4bo11bo4bo$15bo4b4o5b4o4bo$19bo4bo3bo4bo$18b2ob3o5b3o
|
|
||||||
b2o$18b2obo3bobo3bob2o$14b3o7b2ob2o7b3o$13bo3b2o4bobobobo4b2o3bo$12bo
|
|
||||||
3bo19bo3bo$12bo9b3o3b3o9bo$16bo6b2o3b2o6bo$11bo12bo3bo12bo$11bo2b2o5bo
|
|
||||||
9bo5b2o2bo$12b2o8bo7bo8b2o$10bo12bo5bo12bo$9b3o29b3o$8b2o2bo27bo2b2o$
|
|
||||||
11b2o27b2o$11bo29bo2$8bo35bo$9b2o31b2o$7bo2bo31bo2bo$6bo39bo$5b2o39b2o
|
|
||||||
$4b4o37b4o$3bo45bo$3b3o41b3o$2bo47bo$4b2o41b2o$6bo39bo$4b2o41b2o$5bo
|
|
||||||
41bo$4bo43bo$4bo43bo$2b2o$2obo$o$2o$bo3bo$4bo$o2bo$o!
|
|
||||||
97
src/Makefile
@@ -1,97 +0,0 @@
|
|||||||
# Copyright © 2024 Thomas von Dein
|
|
||||||
|
|
||||||
# This program is free software: you can redistribute it and/or modify
|
|
||||||
# it under the terms of the GNU General Public License as published by
|
|
||||||
# the Free Software Foundation, either version 3 of the License, or
|
|
||||||
# (at your option) any later version.
|
|
||||||
|
|
||||||
# This program is distributed in the hope that it will be useful,
|
|
||||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
# GNU General Public License for more details.
|
|
||||||
|
|
||||||
# You should have received a copy of the GNU General Public License
|
|
||||||
# along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
|
|
||||||
#
|
|
||||||
# no need to modify anything below
|
|
||||||
tool = golsky
|
|
||||||
VERSION = $(shell grep VERSION main.go | head -1 | cut -d '"' -f2)
|
|
||||||
archs = darwin freebsd linux windows
|
|
||||||
PREFIX = /usr/local
|
|
||||||
UID = root
|
|
||||||
GID = 0
|
|
||||||
HAVE_POD := $(shell pod2text -h 2>/dev/null)
|
|
||||||
#TAGS = -tags=ebitenginedebug
|
|
||||||
|
|
||||||
all: buildlocal
|
|
||||||
|
|
||||||
|
|
||||||
buildlocal:
|
|
||||||
go build $(TAGS) -o $(tool)
|
|
||||||
|
|
||||||
install: buildlocal
|
|
||||||
install -d -o $(UID) -g $(GID) $(PREFIX)/bin
|
|
||||||
install -d -o $(UID) -g $(GID) $(PREFIX)/man/man1
|
|
||||||
install -o $(UID) -g $(GID) -m 555 $(tool) $(PREFIX)/sbin/
|
|
||||||
install -o $(UID) -g $(GID) -m 444 $(tool).1 $(PREFIX)/man/man1/
|
|
||||||
|
|
||||||
clean:
|
|
||||||
rm -rf $(tool) coverage.out testdata t/out
|
|
||||||
|
|
||||||
test: clean
|
|
||||||
mkdir -p t/out
|
|
||||||
go test ./... $(ARGS)
|
|
||||||
|
|
||||||
testlint: test lint
|
|
||||||
|
|
||||||
lint:
|
|
||||||
golangci-lint run
|
|
||||||
|
|
||||||
lint-full:
|
|
||||||
golangci-lint run --enable-all --exclude-use-default --disable exhaustivestruct,exhaustruct,depguard,interfacer,deadcode,golint,structcheck,scopelint,varcheck,ifshort,maligned,nosnakecase,godot,funlen,gofumpt,cyclop,noctx,gochecknoglobals,paralleltest
|
|
||||||
|
|
||||||
testfuzzy: clean
|
|
||||||
go test -fuzz ./... $(ARGS)
|
|
||||||
|
|
||||||
singletest:
|
|
||||||
@echo "Call like this: make singletest TEST=TestPrepareColumns ARGS=-v"
|
|
||||||
go test -run $(TEST) $(ARGS)
|
|
||||||
|
|
||||||
cover-report:
|
|
||||||
go test ./... -cover -coverprofile=coverage.out
|
|
||||||
go tool cover -html=coverage.out
|
|
||||||
|
|
||||||
goupdate:
|
|
||||||
go get -t -u=patch ./...
|
|
||||||
|
|
||||||
buildall:
|
|
||||||
./mkrel.sh $(tool) $(VERSION)
|
|
||||||
|
|
||||||
release: buildall
|
|
||||||
gh release create $(VERSION) --generate-notes releases/*
|
|
||||||
|
|
||||||
show-versions: buildlocal
|
|
||||||
@echo "### golsky version:"
|
|
||||||
@./golsky -V
|
|
||||||
|
|
||||||
@echo
|
|
||||||
@echo "### go module versions:"
|
|
||||||
@go list -m all
|
|
||||||
|
|
||||||
@echo
|
|
||||||
@echo "### go version used for building:"
|
|
||||||
@grep -m 1 go go.mod
|
|
||||||
|
|
||||||
# lint:
|
|
||||||
# golangci-lint run -p bugs -p unused
|
|
||||||
|
|
||||||
buildwasm:
|
|
||||||
env GOOS=js GOARCH=wasm go build -o $(tool).wasm $(LDFLAGS) .
|
|
||||||
|
|
||||||
zipwasm:
|
|
||||||
zip -r openquell-$(SHORTVERSION).zip index.html $(tool).wasm wasm_exec.js
|
|
||||||
|
|
||||||
wasm: buildwasm zipwasm
|
|
||||||
@ls -l $(tool)-$(SHORTVERSION).zip
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
//kage:unit pixels
|
|
||||||
|
|
||||||
package main
|
|
||||||
|
|
||||||
var Alife int
|
|
||||||
|
|
||||||
func Fragment(_ vec4, pos vec2, _ vec4) vec4 {
|
|
||||||
if Alife == 1 {
|
|
||||||
return vec4(0.0)
|
|
||||||
}
|
|
||||||
|
|
||||||
return vec4(1.0)
|
|
||||||
}
|
|
||||||
|
Before Width: | Height: | Size: 269 B |
|
Before Width: | Height: | Size: 263 B |
|
Before Width: | Height: | Size: 269 B |
|
Before Width: | Height: | Size: 289 B |
|
Before Width: | Height: | Size: 271 B |
@@ -1,81 +0,0 @@
|
|||||||
// this comes from the camera example but I enhanced it a little bit
|
|
||||||
|
|
||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"fmt"
|
|
||||||
"math"
|
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
|
||||||
"golang.org/x/image/math/f64"
|
|
||||||
)
|
|
||||||
|
|
||||||
type Camera struct {
|
|
||||||
ViewPort f64.Vec2
|
|
||||||
Position f64.Vec2
|
|
||||||
ZoomFactor int
|
|
||||||
InitialZoomFactor int
|
|
||||||
InitialPosition f64.Vec2
|
|
||||||
ZoomOutFactor int
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *Camera) String() string {
|
|
||||||
return fmt.Sprintf(
|
|
||||||
"T: %.1f, S: %d",
|
|
||||||
c.Position, c.ZoomFactor,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *Camera) viewportCenter() f64.Vec2 {
|
|
||||||
return f64.Vec2{
|
|
||||||
c.ViewPort[0] * 0.5,
|
|
||||||
c.ViewPort[1] * 0.5,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *Camera) worldMatrix() ebiten.GeoM {
|
|
||||||
m := ebiten.GeoM{}
|
|
||||||
m.Translate(-c.Position[0], -c.Position[1])
|
|
||||||
|
|
||||||
viewportCenter := c.viewportCenter()
|
|
||||||
|
|
||||||
// We want to scale and rotate around center of image / screen
|
|
||||||
m.Translate(-viewportCenter[0], -viewportCenter[1])
|
|
||||||
|
|
||||||
m.Scale(
|
|
||||||
math.Pow(1.01, float64(c.ZoomFactor)),
|
|
||||||
math.Pow(1.01, float64(c.ZoomFactor)),
|
|
||||||
)
|
|
||||||
|
|
||||||
m.Translate(viewportCenter[0], viewportCenter[1])
|
|
||||||
return m
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *Camera) Render(world, screen *ebiten.Image) {
|
|
||||||
screen.DrawImage(world, &ebiten.DrawImageOptions{
|
|
||||||
GeoM: c.worldMatrix(),
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *Camera) ScreenToWorld(posX, posY int) (float64, float64) {
|
|
||||||
inverseMatrix := c.worldMatrix()
|
|
||||||
if inverseMatrix.IsInvertible() {
|
|
||||||
inverseMatrix.Invert()
|
|
||||||
return inverseMatrix.Apply(float64(posX), float64(posY))
|
|
||||||
} else {
|
|
||||||
// When scaling it can happened that matrix is not invertable
|
|
||||||
return math.NaN(), math.NaN()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *Camera) Setup() {
|
|
||||||
c.Position[0] = c.InitialPosition[0]
|
|
||||||
c.Position[1] = c.InitialPosition[1]
|
|
||||||
c.ZoomFactor = c.InitialZoomFactor
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *Camera) Reset() {
|
|
||||||
c.Position[0] = c.InitialPosition[0]
|
|
||||||
c.Position[1] = c.InitialPosition[1]
|
|
||||||
c.ZoomFactor = c.ZoomOutFactor
|
|
||||||
}
|
|
||||||
265
src/config.go
@@ -1,265 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"errors"
|
|
||||||
"fmt"
|
|
||||||
"math"
|
|
||||||
"os"
|
|
||||||
"runtime/pprof"
|
|
||||||
"strconv"
|
|
||||||
"strings"
|
|
||||||
|
|
||||||
"github.com/spf13/pflag"
|
|
||||||
"github.com/tlinden/golsky/rle"
|
|
||||||
)
|
|
||||||
|
|
||||||
// all the settings comming from commandline, but maybe tweaked later from the UI
|
|
||||||
type Config struct {
|
|
||||||
Width, Height, Cellsize, Density int // measurements
|
|
||||||
ScreenWidth, ScreenHeight int
|
|
||||||
TPG int // ticks per generation/game speed, 1==max
|
|
||||||
Debug, Empty, Invert, Paused, Markmode bool // game modi
|
|
||||||
ShowEvolution, ShowGrid, RunOneStep bool // flags
|
|
||||||
Rule *Rule // which rule to use, default: B3/S23
|
|
||||||
RLE *rle.RLE // loaded GOL pattern from RLE file
|
|
||||||
Statefile string // load game state from it if non-nil
|
|
||||||
StateGrid *Grid // a grid from a statefile
|
|
||||||
Wrap bool // wether wraparound mode is in place or not
|
|
||||||
ShowVersion bool
|
|
||||||
UseShader bool // to use a shader to render alife cells
|
|
||||||
Restart, RestartGrid, RestartCache bool
|
|
||||||
StartWithMenu bool
|
|
||||||
Zoomfactor int
|
|
||||||
ZoomOutFactor int
|
|
||||||
InitialCamPos []float64
|
|
||||||
DelayedStart bool // if true game, we wait. like pause but program induced
|
|
||||||
|
|
||||||
// for internal profiling
|
|
||||||
ProfileFile string
|
|
||||||
ProfileDraw bool
|
|
||||||
ProfileMaxLoops int64
|
|
||||||
}
|
|
||||||
|
|
||||||
const (
|
|
||||||
VERSION = "v0.0.8"
|
|
||||||
Alive = 1
|
|
||||||
Dead = 0
|
|
||||||
|
|
||||||
DEFAULT_GRID_WIDTH = 600
|
|
||||||
DEFAULT_GRID_HEIGHT = 400
|
|
||||||
DEFAULT_CELLSIZE = 4
|
|
||||||
DEFAULT_ZOOMFACTOR = 150
|
|
||||||
DEFAULT_GEOM = "640x384"
|
|
||||||
)
|
|
||||||
|
|
||||||
func (config *Config) SetupCamera() {
|
|
||||||
config.Zoomfactor = DEFAULT_ZOOMFACTOR
|
|
||||||
|
|
||||||
// calculate the initial cam pos. It is negative if the total grid
|
|
||||||
// size is smaller than the screen in a centered position, but
|
|
||||||
// it's zero if it's equal or larger than the screen.
|
|
||||||
config.InitialCamPos = make([]float64, 2)
|
|
||||||
|
|
||||||
config.InitialCamPos[0] = float64(((config.ScreenWidth - (config.Width * config.Cellsize)) / 2) * -1)
|
|
||||||
if config.Width*config.Cellsize >= config.ScreenWidth {
|
|
||||||
// must be positive if world wider than screen
|
|
||||||
config.InitialCamPos[0] = math.Abs(config.InitialCamPos[0])
|
|
||||||
}
|
|
||||||
|
|
||||||
// same for Y
|
|
||||||
config.InitialCamPos[1] = float64(((config.ScreenHeight - (config.Height * config.Cellsize)) / 2) * -1)
|
|
||||||
if config.Height*config.Cellsize > config.ScreenHeight {
|
|
||||||
config.InitialCamPos[1] = math.Abs(config.InitialCamPos[1])
|
|
||||||
}
|
|
||||||
|
|
||||||
// Calculate zoom out factor, which shows 100% of the world. We
|
|
||||||
// need to reverse math.Pow(1.01, $zoomfactor) to get the correct
|
|
||||||
// percentage of the world to show. I.e: with a ScreenHeight of
|
|
||||||
// 384px and a world of 800px the factor to show 100% of the world
|
|
||||||
// is -75: math.Log(384/800) / math.Log(1.01). The 1.01 constant
|
|
||||||
// is being used in camera.go:worldMatrix().
|
|
||||||
|
|
||||||
// FIXME: determine if the diff is larger on width, then calc with
|
|
||||||
// width instead of height
|
|
||||||
config.ZoomOutFactor = int(
|
|
||||||
math.Log(float64(config.ScreenHeight)/(float64(config.Height)*float64(config.Cellsize))) /
|
|
||||||
math.Log(1.01))
|
|
||||||
}
|
|
||||||
|
|
||||||
// parse given window geometry and adjust game settings according to it
|
|
||||||
func (config *Config) ParseGeom(geom string) error {
|
|
||||||
// force a geom
|
|
||||||
geometry := strings.Split(geom, "x")
|
|
||||||
if len(geometry) != 2 {
|
|
||||||
return errors.New("failed to parse -g parameters, expecting WIDTHxHEIGHT")
|
|
||||||
}
|
|
||||||
|
|
||||||
width, err := strconv.Atoi(geometry[0])
|
|
||||||
if err != nil {
|
|
||||||
return errors.New("failed to parse width, expecting integer")
|
|
||||||
}
|
|
||||||
|
|
||||||
height, err := strconv.Atoi(geometry[1])
|
|
||||||
if err != nil {
|
|
||||||
return errors.New("failed to parse height, expecting integer")
|
|
||||||
}
|
|
||||||
|
|
||||||
config.ScreenWidth = width
|
|
||||||
config.ScreenHeight = height
|
|
||||||
|
|
||||||
config.Cellsize = DEFAULT_CELLSIZE
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
// check if we have been given an RLE or LIF file to load, then load
|
|
||||||
// it and adjust game settings accordingly
|
|
||||||
func (config *Config) ParseRLE(rlefile string) error {
|
|
||||||
if rlefile == "" {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
var rleobj *rle.RLE
|
|
||||||
|
|
||||||
if strings.HasSuffix(rlefile, ".lif") {
|
|
||||||
lifobj, err := LoadLIF(rlefile)
|
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
|
|
||||||
rleobj = lifobj
|
|
||||||
} else {
|
|
||||||
rleobject, err := rle.GetRLE(rlefile)
|
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
|
|
||||||
rleobj = rleobject
|
|
||||||
}
|
|
||||||
|
|
||||||
if rleobj == nil {
|
|
||||||
return errors.New("failed to load pattern file (uncatched module error)")
|
|
||||||
}
|
|
||||||
|
|
||||||
config.RLE = rleobj
|
|
||||||
|
|
||||||
// adjust geometry if needed
|
|
||||||
if config.RLE.Width > config.Width || config.RLE.Height > config.Height {
|
|
||||||
config.Width = config.RLE.Width * 2
|
|
||||||
config.Height = config.RLE.Height * 2
|
|
||||||
config.Cellsize = config.ScreenWidth / config.Width
|
|
||||||
}
|
|
||||||
|
|
||||||
fmt.Printf("width: %d, screenwidth: %d, rlewidth: %d, cellsize: %d\n",
|
|
||||||
config.Width, config.ScreenWidth, config.RLE.Width, config.Cellsize)
|
|
||||||
|
|
||||||
// RLE needs an empty grid
|
|
||||||
config.Empty = true
|
|
||||||
|
|
||||||
// it may come with its own rule
|
|
||||||
if config.RLE.Rule != "" {
|
|
||||||
config.Rule = ParseGameRule(config.RLE.Rule)
|
|
||||||
}
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (config *Config) EnableCPUProfiling(filename string) error {
|
|
||||||
if filename == "" {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
fd, err := os.Create(filename)
|
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
|
|
||||||
pprof.StartCPUProfile(fd)
|
|
||||||
defer pprof.StopCPUProfile()
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func ParseCommandline() (*Config, error) {
|
|
||||||
config := Config{}
|
|
||||||
|
|
||||||
var (
|
|
||||||
rule, rlefile, geom string
|
|
||||||
)
|
|
||||||
|
|
||||||
// commandline params, most configure directly config flags
|
|
||||||
pflag.IntVarP(&config.Width, "width", "W", DEFAULT_GRID_WIDTH, "grid width in cells")
|
|
||||||
pflag.IntVarP(&config.Height, "height", "H", DEFAULT_GRID_HEIGHT, "grid height in cells")
|
|
||||||
pflag.IntVarP(&config.Cellsize, "cellsize", "c", 8, "cell size in pixels")
|
|
||||||
pflag.StringVarP(&geom, "geom", "G", DEFAULT_GEOM, "window geometry in WxH in pixels, overturns -c")
|
|
||||||
|
|
||||||
pflag.IntVarP(&config.Density, "density", "D", 10, "density of random cells")
|
|
||||||
pflag.IntVarP(&config.TPG, "ticks-per-generation", "t", 10,
|
|
||||||
"game speed: the higher the slower (default: 10)")
|
|
||||||
|
|
||||||
pflag.StringVarP(&rule, "rule", "r", "B3/S23", "game rule")
|
|
||||||
pflag.StringVarP(&rlefile, "pattern-file", "f", "", "RLE or LIF pattern file")
|
|
||||||
|
|
||||||
pflag.BoolVarP(&config.ShowVersion, "version", "v", false, "show version")
|
|
||||||
pflag.BoolVarP(&config.Paused, "paused", "p", false, "do not start simulation (use space to start)")
|
|
||||||
pflag.BoolVarP(&config.Debug, "debug", "d", false, "show debug info")
|
|
||||||
pflag.BoolVarP(&config.ShowGrid, "show-grid", "g", false, "draw grid lines")
|
|
||||||
pflag.BoolVarP(&config.Empty, "empty", "e", false, "start with an empty screen")
|
|
||||||
pflag.BoolVarP(&config.Invert, "invert", "i", false, "invert colors (dead cell: black)")
|
|
||||||
pflag.BoolVarP(&config.ShowEvolution, "show-evolution", "s", false, "show evolution traces")
|
|
||||||
pflag.BoolVarP(&config.Wrap, "wrap-around", "w", false, "wrap around grid mode")
|
|
||||||
pflag.BoolVarP(&config.UseShader, "use-shader", "k", false, "use shader for cell rendering")
|
|
||||||
|
|
||||||
pflag.StringVarP(&config.ProfileFile, "profile-file", "", "", "enable profiling")
|
|
||||||
pflag.BoolVarP(&config.ProfileDraw, "profile-draw", "", false, "profile draw method (default false)")
|
|
||||||
pflag.Int64VarP(&config.ProfileMaxLoops, "profile-max-loops", "", 10, "how many loops to execute (default 10)")
|
|
||||||
|
|
||||||
pflag.Parse()
|
|
||||||
|
|
||||||
err := config.ParseGeom(geom)
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
|
|
||||||
err = config.ParseRLE(rlefile)
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
|
|
||||||
// load rule from commandline when no rule came from RLE file,
|
|
||||||
// default is B3/S23, aka conways game of life
|
|
||||||
if config.Rule == nil {
|
|
||||||
config.Rule = ParseGameRule(rule)
|
|
||||||
}
|
|
||||||
|
|
||||||
config.SetupCamera()
|
|
||||||
|
|
||||||
//repr.Println(config)
|
|
||||||
return &config, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (config *Config) TogglePaused() {
|
|
||||||
config.Paused = !config.Paused
|
|
||||||
}
|
|
||||||
|
|
||||||
func (config *Config) ToggleDebugging() {
|
|
||||||
config.Debug = !config.Debug
|
|
||||||
}
|
|
||||||
|
|
||||||
func (config *Config) ToggleInvert() {
|
|
||||||
config.Invert = !config.Invert
|
|
||||||
config.RestartCache = true
|
|
||||||
}
|
|
||||||
|
|
||||||
func (config *Config) ToggleGridlines() {
|
|
||||||
config.ShowGrid = !config.ShowGrid
|
|
||||||
config.RestartCache = true
|
|
||||||
}
|
|
||||||
|
|
||||||
func (config *Config) ToggleEvolution() {
|
|
||||||
config.ShowEvolution = !config.ShowEvolution
|
|
||||||
}
|
|
||||||
|
|
||||||
func (config *Config) ToggleWrap() {
|
|
||||||
config.Wrap = !config.Wrap
|
|
||||||
}
|
|
||||||
83
src/game.go
@@ -1,83 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
|
||||||
)
|
|
||||||
|
|
||||||
type Game struct {
|
|
||||||
ScreenWidth, ScreenHeight, ReadlWidth, Cellsize int
|
|
||||||
Scenes map[SceneName]Scene
|
|
||||||
CurrentScene SceneName
|
|
||||||
Config *Config
|
|
||||||
Scale float32
|
|
||||||
Screen *ebiten.Image
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewGame(config *Config, startscene SceneName) *Game {
|
|
||||||
game := &Game{
|
|
||||||
Config: config,
|
|
||||||
Scenes: map[SceneName]Scene{},
|
|
||||||
ScreenWidth: config.ScreenWidth,
|
|
||||||
ScreenHeight: config.ScreenHeight,
|
|
||||||
}
|
|
||||||
|
|
||||||
// setup scene[s]
|
|
||||||
game.CurrentScene = startscene
|
|
||||||
game.Scenes[Play] = NewPlayScene(game, config)
|
|
||||||
game.Scenes[Menu] = NewMenuScene(game, config)
|
|
||||||
game.Scenes[Options] = NewOptionsScene(game, config)
|
|
||||||
|
|
||||||
// setup environment
|
|
||||||
ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
|
|
||||||
ebiten.SetWindowTitle("golsky - conway's game of life")
|
|
||||||
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
|
||||||
ebiten.SetScreenClearedEveryFrame(true)
|
|
||||||
|
|
||||||
game.Screen = ebiten.NewImage(game.ScreenWidth, game.ScreenHeight)
|
|
||||||
return game
|
|
||||||
}
|
|
||||||
|
|
||||||
func (game *Game) GetCurrentScene() Scene {
|
|
||||||
return game.Scenes[game.CurrentScene]
|
|
||||||
}
|
|
||||||
|
|
||||||
func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
|
||||||
game.ReadlWidth = outsideWidth
|
|
||||||
game.Scale = float32(game.ScreenWidth) / float32(outsideWidth)
|
|
||||||
return game.ScreenWidth, game.ScreenHeight
|
|
||||||
}
|
|
||||||
|
|
||||||
func (game *Game) Update() error {
|
|
||||||
scene := game.GetCurrentScene()
|
|
||||||
|
|
||||||
if quit := scene.Update(); quit != nil {
|
|
||||||
return quit
|
|
||||||
}
|
|
||||||
|
|
||||||
next := scene.GetNext()
|
|
||||||
if next != game.CurrentScene {
|
|
||||||
game.Scenes[next].SetPrevious(game.CurrentScene)
|
|
||||||
scene.ResetNext()
|
|
||||||
game.CurrentScene = next
|
|
||||||
}
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (game *Game) Draw(screen *ebiten.Image) {
|
|
||||||
// first draw primary scene[s], although there are only 1
|
|
||||||
for current, scene := range game.Scenes {
|
|
||||||
if scene.IsPrimary() {
|
|
||||||
// primary scenes always draw
|
|
||||||
scene.Draw(screen)
|
|
||||||
|
|
||||||
if current == game.CurrentScene {
|
|
||||||
// avoid to redraw it in the next step
|
|
||||||
return
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
scene := game.GetCurrentScene()
|
|
||||||
scene.Draw(screen)
|
|
||||||
}
|
|
||||||
@@ -1,12 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
// find an item in a list, generic variant
|
|
||||||
func Contains[E comparable](s []E, v E) bool {
|
|
||||||
for _, vs := range s {
|
|
||||||
if v == vs {
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
244
src/grid.go
@@ -1,244 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"bufio"
|
|
||||||
"errors"
|
|
||||||
"fmt"
|
|
||||||
"math/rand"
|
|
||||||
"os"
|
|
||||||
"strings"
|
|
||||||
"time"
|
|
||||||
|
|
||||||
"github.com/tlinden/golsky/rle"
|
|
||||||
)
|
|
||||||
|
|
||||||
type Grid struct {
|
|
||||||
Data [][]int64
|
|
||||||
Width, Height, Density int
|
|
||||||
Empty bool
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create new empty grid and allocate Data according to provided dimensions
|
|
||||||
func NewGrid(width, height, density int, empty bool) *Grid {
|
|
||||||
grid := &Grid{
|
|
||||||
Height: height,
|
|
||||||
Width: width,
|
|
||||||
Density: density,
|
|
||||||
Data: make([][]int64, height),
|
|
||||||
Empty: empty,
|
|
||||||
}
|
|
||||||
|
|
||||||
for y := 0; y < height; y++ {
|
|
||||||
grid.Data[y] = make([]int64, width)
|
|
||||||
}
|
|
||||||
|
|
||||||
return grid
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create a new 1:1 instance
|
|
||||||
func (grid *Grid) Clone() *Grid {
|
|
||||||
newgrid := &Grid{}
|
|
||||||
|
|
||||||
newgrid.Width = grid.Width
|
|
||||||
newgrid.Height = grid.Height
|
|
||||||
newgrid.Data = grid.Data
|
|
||||||
|
|
||||||
return newgrid
|
|
||||||
}
|
|
||||||
|
|
||||||
// copy data
|
|
||||||
func (grid *Grid) Copy(other *Grid) {
|
|
||||||
for y := range grid.Data {
|
|
||||||
for x := range grid.Data[y] {
|
|
||||||
other.Data[y][x] = grid.Data[y][x]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// delete all contents
|
|
||||||
func (grid *Grid) Clear() {
|
|
||||||
for y := range grid.Data {
|
|
||||||
for x := range grid.Data[y] {
|
|
||||||
grid.Data[y][x] = 0
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// initialize with random life cells using the given density
|
|
||||||
func (grid *Grid) FillRandom() {
|
|
||||||
if !grid.Empty {
|
|
||||||
for y := range grid.Data {
|
|
||||||
for x := range grid.Data[y] {
|
|
||||||
if rand.Intn(grid.Density) == 1 {
|
|
||||||
grid.Data[y][x] = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (grid *Grid) Dump() {
|
|
||||||
for y := 0; y < grid.Height; y++ {
|
|
||||||
for x := 0; x < grid.Width; x++ {
|
|
||||||
if grid.Data[y][x] == 1 {
|
|
||||||
fmt.Print("XX")
|
|
||||||
} else {
|
|
||||||
fmt.Print(" ")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fmt.Println()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// initialize using a given RLE pattern
|
|
||||||
func (grid *Grid) LoadRLE(pattern *rle.RLE) {
|
|
||||||
if pattern != nil {
|
|
||||||
startX := (grid.Width / 2) - (pattern.Width / 2)
|
|
||||||
startY := (grid.Height / 2) - (pattern.Height / 2)
|
|
||||||
var y, x int
|
|
||||||
|
|
||||||
for rowIndex, patternRow := range pattern.Pattern {
|
|
||||||
for colIndex := range patternRow {
|
|
||||||
if pattern.Pattern[rowIndex][colIndex] > 0 {
|
|
||||||
x = colIndex + startX
|
|
||||||
y = rowIndex + startY
|
|
||||||
|
|
||||||
grid.Data[y][x] = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//grid.Dump()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// load a lif file parameters like R and P are not supported yet
|
|
||||||
func LoadLIF(filename string) (*rle.RLE, error) {
|
|
||||||
fd, err := os.Open(filename)
|
|
||||||
if err != nil {
|
|
||||||
return nil, err
|
|
||||||
}
|
|
||||||
|
|
||||||
scanner := bufio.NewScanner(fd)
|
|
||||||
|
|
||||||
scanner.Split(bufio.ScanLines)
|
|
||||||
|
|
||||||
gothead := false
|
|
||||||
|
|
||||||
grid := &rle.RLE{}
|
|
||||||
|
|
||||||
for scanner.Scan() {
|
|
||||||
line := scanner.Text()
|
|
||||||
items := strings.Split(line, "")
|
|
||||||
|
|
||||||
if len(items) < 0 {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
|
|
||||||
if strings.Contains(line, "# r") {
|
|
||||||
parts := strings.Split(line, " ")
|
|
||||||
if len(parts) == 2 {
|
|
||||||
grid.Rule = parts[1]
|
|
||||||
}
|
|
||||||
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
|
|
||||||
if items[0] == "#" {
|
|
||||||
if gothead {
|
|
||||||
break
|
|
||||||
}
|
|
||||||
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
|
|
||||||
gothead = true
|
|
||||||
|
|
||||||
row := make([]int, len(items))
|
|
||||||
|
|
||||||
for idx, item := range items {
|
|
||||||
switch item {
|
|
||||||
case ".":
|
|
||||||
row[idx] = 0
|
|
||||||
case "o":
|
|
||||||
fallthrough
|
|
||||||
case "*":
|
|
||||||
row[idx] = 1
|
|
||||||
default:
|
|
||||||
return nil, errors.New("cells must be . or o")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
grid.Pattern = append(grid.Pattern, row)
|
|
||||||
}
|
|
||||||
|
|
||||||
// sanity check the grid
|
|
||||||
explen := 0
|
|
||||||
rows := 0
|
|
||||||
first := true
|
|
||||||
for _, row := range grid.Pattern {
|
|
||||||
length := len(row)
|
|
||||||
|
|
||||||
if first {
|
|
||||||
explen = length
|
|
||||||
first = false
|
|
||||||
}
|
|
||||||
|
|
||||||
if explen != length {
|
|
||||||
return nil, fmt.Errorf(
|
|
||||||
fmt.Sprintf("all rows must be in the same length, got: %d, expected: %d",
|
|
||||||
length, explen))
|
|
||||||
}
|
|
||||||
|
|
||||||
rows++
|
|
||||||
}
|
|
||||||
|
|
||||||
grid.Width = explen
|
|
||||||
grid.Height = rows
|
|
||||||
|
|
||||||
return grid, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
// save the contents of the whole grid as a simple lif alike
|
|
||||||
// file. One line per row, 0 for dead and 1 for life cell.
|
|
||||||
// file format: https://conwaylife.com/wiki/Life_1.05
|
|
||||||
func (grid *Grid) SaveState(filename, rule string) error {
|
|
||||||
file, err := os.Create(filename)
|
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("failed to open state file: %w", err)
|
|
||||||
}
|
|
||||||
defer file.Close()
|
|
||||||
|
|
||||||
fmt.Fprintf(file, "#Life 1.05\n#R %s\n#D golsky state file\n#P -1 -1\n", rule)
|
|
||||||
|
|
||||||
for y := range grid.Data {
|
|
||||||
for _, cell := range grid.Data[y] {
|
|
||||||
row := ""
|
|
||||||
switch cell {
|
|
||||||
case 1:
|
|
||||||
row += "o"
|
|
||||||
case 0:
|
|
||||||
row += "."
|
|
||||||
}
|
|
||||||
|
|
||||||
_, err := file.WriteString(row)
|
|
||||||
if err != nil {
|
|
||||||
return fmt.Errorf("failed to write to state file: %w", err)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
file.WriteString("\n")
|
|
||||||
}
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
// generate filenames for dumps
|
|
||||||
func GetFilename(generations int64) string {
|
|
||||||
now := time.Now()
|
|
||||||
return fmt.Sprintf("dump-%s-%d.lif", now.Format("20060102150405"), generations)
|
|
||||||
}
|
|
||||||
|
|
||||||
func GetFilenameRLE(generations int64) string {
|
|
||||||
now := time.Now()
|
|
||||||
return fmt.Sprintf("rect-%s-%d.rle", now.Format("20060102150405"), generations)
|
|
||||||
}
|
|
||||||
@@ -1,113 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"log"
|
|
||||||
|
|
||||||
"github.com/golang/freetype/truetype"
|
|
||||||
"github.com/tinne26/etxt"
|
|
||||||
"golang.org/x/image/font"
|
|
||||||
)
|
|
||||||
|
|
||||||
var FontRenderer = LoadFonts("assets/fonts")
|
|
||||||
|
|
||||||
const (
|
|
||||||
GameFont string = "NotoSans-Regular"
|
|
||||||
GameFontETXT string = "Noto Sans"
|
|
||||||
FontSizeBig int = 48
|
|
||||||
FontSizeNormal int = 24
|
|
||||||
FontSizeSmall int = 12
|
|
||||||
)
|
|
||||||
|
|
||||||
type Texter struct {
|
|
||||||
Renderer *etxt.Renderer
|
|
||||||
FontNormal *font.Face
|
|
||||||
FontBig *font.Face
|
|
||||||
FontSmall *font.Face
|
|
||||||
}
|
|
||||||
|
|
||||||
func LoadFonts(dir string) Texter {
|
|
||||||
// load the font for use with ebitenui
|
|
||||||
fontbytes, err := assetfs.ReadFile(dir + "/" + GameFont + ".ttf")
|
|
||||||
if err != nil {
|
|
||||||
log.Fatal(err)
|
|
||||||
}
|
|
||||||
|
|
||||||
gamefont, err := truetype.Parse(fontbytes)
|
|
||||||
if err != nil {
|
|
||||||
log.Fatal(err)
|
|
||||||
}
|
|
||||||
|
|
||||||
gameface := truetype.NewFace(gamefont, &truetype.Options{
|
|
||||||
Size: float64(FontSizeNormal),
|
|
||||||
DPI: 72,
|
|
||||||
Hinting: font.HintingFull,
|
|
||||||
})
|
|
||||||
|
|
||||||
biggameface := truetype.NewFace(gamefont, &truetype.Options{
|
|
||||||
Size: float64(FontSizeBig),
|
|
||||||
DPI: 72,
|
|
||||||
Hinting: font.HintingFull,
|
|
||||||
})
|
|
||||||
|
|
||||||
smallgameface := truetype.NewFace(gamefont, &truetype.Options{
|
|
||||||
Size: float64(FontSizeSmall),
|
|
||||||
DPI: 72,
|
|
||||||
Hinting: font.HintingFull,
|
|
||||||
})
|
|
||||||
|
|
||||||
// load the font for use with etxt
|
|
||||||
fontlib := etxt.NewFontLibrary()
|
|
||||||
_, _, err = fontlib.ParseEmbedDirFonts(dir, assetfs)
|
|
||||||
if err != nil {
|
|
||||||
log.Fatalf("Error while loading fonts: %s", err.Error())
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
err = fontlib.EachFont(
|
|
||||||
func(fontName string, font *etxt.Font) error {
|
|
||||||
fmt.Printf("font: %s\n", fontName)
|
|
||||||
return nil
|
|
||||||
})
|
|
||||||
if err != nil {
|
|
||||||
log.Fatal(err)
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
if !fontlib.HasFont(GameFontETXT) {
|
|
||||||
log.Fatal("missing font: " + GameFontETXT)
|
|
||||||
}
|
|
||||||
|
|
||||||
err = fontlib.EachFont(checkMissingRunes)
|
|
||||||
if err != nil {
|
|
||||||
log.Fatal(err)
|
|
||||||
}
|
|
||||||
|
|
||||||
renderer := etxt.NewStdRenderer()
|
|
||||||
|
|
||||||
glyphsCache := etxt.NewDefaultCache(10 * 1024 * 1024) // 10MB
|
|
||||||
renderer.SetCacheHandler(glyphsCache.NewHandler())
|
|
||||||
renderer.SetFont(fontlib.GetFont(GameFontETXT))
|
|
||||||
|
|
||||||
return Texter{
|
|
||||||
Renderer: renderer,
|
|
||||||
FontNormal: &gameface,
|
|
||||||
FontBig: &biggameface,
|
|
||||||
FontSmall: &smallgameface,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// helper function used with FontLibrary.EachFont to make sure
|
|
||||||
// all loaded fonts contain the characters or alphabet we want
|
|
||||||
func checkMissingRunes(name string, font *etxt.Font) error {
|
|
||||||
const letters = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"
|
|
||||||
const symbols = "0123456789 .,;:!?-()[]{}_&#@"
|
|
||||||
|
|
||||||
missing, err := etxt.GetMissingRunes(font, letters+symbols)
|
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
if len(missing) > 0 {
|
|
||||||
log.Fatalf("Font '%s' missing runes: %s", name, string(missing))
|
|
||||||
}
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
@@ -1,49 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"bytes"
|
|
||||||
"log"
|
|
||||||
"log/slog"
|
|
||||||
"path"
|
|
||||||
"strings"
|
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
|
||||||
)
|
|
||||||
|
|
||||||
type ShaderRegistry map[string]*ebiten.Shader
|
|
||||||
|
|
||||||
var Shaders = LoadShaders("assets/shaders")
|
|
||||||
|
|
||||||
func LoadShaders(dir string) ShaderRegistry {
|
|
||||||
shaders := ShaderRegistry{}
|
|
||||||
|
|
||||||
entries, err := assetfs.ReadDir(dir)
|
|
||||||
if err != nil {
|
|
||||||
log.Fatalf("failed to read shaders dir %s: %s", dir, err)
|
|
||||||
}
|
|
||||||
|
|
||||||
for _, file := range entries {
|
|
||||||
path := path.Join(dir, file.Name())
|
|
||||||
fd, err := assetfs.Open(path)
|
|
||||||
if err != nil {
|
|
||||||
log.Fatalf("failed to open shader file %s: %s", file.Name(), err)
|
|
||||||
}
|
|
||||||
defer fd.Close()
|
|
||||||
|
|
||||||
name := strings.TrimSuffix(file.Name(), ".kg")
|
|
||||||
|
|
||||||
buf := new(bytes.Buffer)
|
|
||||||
buf.ReadFrom(fd)
|
|
||||||
|
|
||||||
shader, err := ebiten.NewShader([]byte(buf.Bytes()))
|
|
||||||
if err != nil {
|
|
||||||
log.Fatal(err)
|
|
||||||
}
|
|
||||||
|
|
||||||
shaders[name] = shader
|
|
||||||
|
|
||||||
slog.Debug("loaded shader asset", "path", path)
|
|
||||||
}
|
|
||||||
|
|
||||||
return shaders
|
|
||||||
}
|
|
||||||
@@ -1,69 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"embed"
|
|
||||||
"image"
|
|
||||||
_ "image/png"
|
|
||||||
"io/fs"
|
|
||||||
"log"
|
|
||||||
"path"
|
|
||||||
"strings"
|
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
|
||||||
)
|
|
||||||
|
|
||||||
// Maps image name to image data
|
|
||||||
type AssetRegistry map[string]*ebiten.Image
|
|
||||||
|
|
||||||
// A helper to pass the registry easier around
|
|
||||||
type assetData struct {
|
|
||||||
Registry AssetRegistry
|
|
||||||
}
|
|
||||||
|
|
||||||
//go:embed assets/sprites/*.png assets/fonts/*.ttf assets/shaders/*.kg
|
|
||||||
var assetfs embed.FS
|
|
||||||
|
|
||||||
// Called at build time, creates the global asset and animation registries
|
|
||||||
var Assets = LoadImages("assets/sprites")
|
|
||||||
|
|
||||||
// load pngs and json files
|
|
||||||
func LoadImages(dir string) AssetRegistry {
|
|
||||||
Registry := AssetRegistry{}
|
|
||||||
|
|
||||||
// we use embed.FS to iterate over all files in ./assets/
|
|
||||||
entries, err := assetfs.ReadDir(dir)
|
|
||||||
if err != nil {
|
|
||||||
log.Fatalf("failed to read assets dir %s: %s", dir, err)
|
|
||||||
}
|
|
||||||
|
|
||||||
for _, imagefile := range entries {
|
|
||||||
path := path.Join(dir, imagefile.Name())
|
|
||||||
|
|
||||||
fd, err := assetfs.Open(path)
|
|
||||||
if err != nil {
|
|
||||||
log.Fatalf("failed to open file %s: %s", imagefile.Name(), err)
|
|
||||||
}
|
|
||||||
defer fd.Close()
|
|
||||||
|
|
||||||
switch {
|
|
||||||
case strings.HasSuffix(path, ".png"):
|
|
||||||
name, image := ReadImage(imagefile, fd)
|
|
||||||
Registry[name] = image
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return Registry
|
|
||||||
}
|
|
||||||
|
|
||||||
func ReadImage(imagefile fs.DirEntry, fd fs.File) (string, *ebiten.Image) {
|
|
||||||
name := strings.TrimSuffix(imagefile.Name(), ".png")
|
|
||||||
|
|
||||||
img, _, err := image.Decode(fd)
|
|
||||||
if err != nil {
|
|
||||||
log.Fatalf("failed to decode image %s: %s", imagefile.Name(), err)
|
|
||||||
}
|
|
||||||
|
|
||||||
image := ebiten.NewImageFromImage(img)
|
|
||||||
|
|
||||||
return name, image
|
|
||||||
}
|
|
||||||
55
src/main.go
@@ -1,55 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"fmt"
|
|
||||||
"log"
|
|
||||||
"os"
|
|
||||||
"runtime/pprof"
|
|
||||||
|
|
||||||
_ "net/http/pprof"
|
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
|
||||||
)
|
|
||||||
|
|
||||||
func main() {
|
|
||||||
var directstart bool
|
|
||||||
|
|
||||||
if len(os.Args) > 1 {
|
|
||||||
directstart = true
|
|
||||||
}
|
|
||||||
|
|
||||||
config, err := ParseCommandline()
|
|
||||||
if err != nil {
|
|
||||||
log.Fatal(err)
|
|
||||||
}
|
|
||||||
|
|
||||||
if config.ShowVersion {
|
|
||||||
fmt.Printf("This is golsky version %s\n", VERSION)
|
|
||||||
os.Exit(0)
|
|
||||||
}
|
|
||||||
|
|
||||||
start := Play
|
|
||||||
if !directstart {
|
|
||||||
start = Menu
|
|
||||||
config.DelayedStart = true
|
|
||||||
}
|
|
||||||
game := NewGame(config, SceneName(start))
|
|
||||||
|
|
||||||
if config.ProfileFile != "" {
|
|
||||||
// enable cpu profiling. Do NOT use q to stop the game but
|
|
||||||
// close the window to get a profile
|
|
||||||
fd, err := os.Create(config.ProfileFile)
|
|
||||||
if err != nil {
|
|
||||||
log.Fatal(err)
|
|
||||||
}
|
|
||||||
defer fd.Close()
|
|
||||||
|
|
||||||
pprof.StartCPUProfile(fd)
|
|
||||||
defer pprof.StopCPUProfile()
|
|
||||||
}
|
|
||||||
|
|
||||||
// main loop
|
|
||||||
if err := ebiten.RunGame(game); err != nil {
|
|
||||||
log.Fatal(err)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
135
src/menu.go
@@ -1,135 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"image/color"
|
|
||||||
"os"
|
|
||||||
|
|
||||||
"github.com/ebitenui/ebitenui"
|
|
||||||
"github.com/ebitenui/ebitenui/widget"
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
|
||||||
)
|
|
||||||
|
|
||||||
type SceneMenu struct {
|
|
||||||
Game *Game
|
|
||||||
Config *Config
|
|
||||||
Next SceneName
|
|
||||||
Prev SceneName
|
|
||||||
Whoami SceneName
|
|
||||||
Ui *ebitenui.UI
|
|
||||||
FontColor color.RGBA
|
|
||||||
First bool
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewMenuScene(game *Game, config *Config) Scene {
|
|
||||||
scene := &SceneMenu{
|
|
||||||
Whoami: Menu,
|
|
||||||
Game: game,
|
|
||||||
Next: Menu,
|
|
||||||
Config: config,
|
|
||||||
FontColor: color.RGBA{255, 30, 30, 0xff},
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.Init()
|
|
||||||
|
|
||||||
return scene
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *SceneMenu) GetNext() SceneName {
|
|
||||||
return scene.Next
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *SceneMenu) SetPrevious(prev SceneName) {
|
|
||||||
scene.Prev = prev
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *SceneMenu) ResetNext() {
|
|
||||||
scene.Next = scene.Whoami
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *SceneMenu) SetNext(next SceneName) {
|
|
||||||
scene.Next = next
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *SceneMenu) Update() error {
|
|
||||||
scene.Ui.Update()
|
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) || inpututil.IsKeyJustPressed(ebiten.KeyQ) {
|
|
||||||
scene.Config.DelayedStart = false
|
|
||||||
scene.Leave()
|
|
||||||
}
|
|
||||||
|
|
||||||
return nil
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *SceneMenu) IsPrimary() bool {
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *SceneMenu) Draw(screen *ebiten.Image) {
|
|
||||||
scene.Ui.Draw(screen)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *SceneMenu) Leave() {
|
|
||||||
scene.SetNext(Play)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *SceneMenu) Init() {
|
|
||||||
rowContainer := NewRowContainer("Main Menu")
|
|
||||||
|
|
||||||
empty := NewMenuButton("Start with empty grid",
|
|
||||||
func(args *widget.ButtonClickedEventArgs) {
|
|
||||||
scene.Config.Empty = true
|
|
||||||
scene.Config.Restart = true
|
|
||||||
scene.Leave()
|
|
||||||
})
|
|
||||||
|
|
||||||
random := NewMenuButton("Start with random patterns",
|
|
||||||
func(args *widget.ButtonClickedEventArgs) {
|
|
||||||
scene.Config.Empty = false
|
|
||||||
scene.Config.Restart = true
|
|
||||||
scene.Leave()
|
|
||||||
})
|
|
||||||
|
|
||||||
copy := NewMenuButton("Save Copy as RLE",
|
|
||||||
func(args *widget.ButtonClickedEventArgs) {
|
|
||||||
scene.Config.Markmode = true
|
|
||||||
scene.Config.Paused = true
|
|
||||||
scene.Leave()
|
|
||||||
})
|
|
||||||
|
|
||||||
options := NewMenuButton("Options",
|
|
||||||
func(args *widget.ButtonClickedEventArgs) {
|
|
||||||
scene.SetNext(Options)
|
|
||||||
})
|
|
||||||
|
|
||||||
separator1 := NewSeparator(3)
|
|
||||||
separator2 := NewSeparator(3)
|
|
||||||
separator3 := NewSeparator(10)
|
|
||||||
|
|
||||||
cancel := NewMenuButton("Back",
|
|
||||||
func(args *widget.ButtonClickedEventArgs) {
|
|
||||||
scene.Leave()
|
|
||||||
})
|
|
||||||
|
|
||||||
quit := NewMenuButton("Exit Golsky",
|
|
||||||
func(args *widget.ButtonClickedEventArgs) {
|
|
||||||
os.Exit(0)
|
|
||||||
})
|
|
||||||
|
|
||||||
rowContainer.AddChild(empty)
|
|
||||||
rowContainer.AddChild(random)
|
|
||||||
rowContainer.AddChild(separator1)
|
|
||||||
rowContainer.AddChild(options)
|
|
||||||
rowContainer.AddChild(copy)
|
|
||||||
rowContainer.AddChild(separator2)
|
|
||||||
rowContainer.AddChild(cancel)
|
|
||||||
rowContainer.AddChild(separator3)
|
|
||||||
rowContainer.AddChild(quit)
|
|
||||||
|
|
||||||
scene.Ui = &ebitenui.UI{
|
|
||||||
Container: rowContainer.Container(),
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
140
src/options.go
@@ -1,140 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"image/color"
|
|
||||||
|
|
||||||
"github.com/ebitenui/ebitenui"
|
|
||||||
"github.com/ebitenui/ebitenui/widget"
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
|
||||||
)
|
|
||||||
|
|
||||||
type SceneOptions struct {
|
|
||||||
Game *Game
|
|
||||||
Config *Config
|
|
||||||
Next SceneName
|
|
||||||
Prev SceneName
|
|
||||||
Whoami SceneName
|
|
||||||
Ui *ebitenui.UI
|
|
||||||
FontColor color.RGBA
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewOptionsScene(game *Game, config *Config) Scene {
|
|
||||||
scene := &SceneOptions{
|
|
||||||
Whoami: Options,
|
|
||||||
Game: game,
|
|
||||||
Next: Options,
|
|
||||||
Config: config,
|
|
||||||
FontColor: color.RGBA{255, 30, 30, 0xff},
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.Init()
|
|
||||||
|
|
||||||
return scene
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *SceneOptions) GetNext() SceneName {
|
|
||||||
return scene.Next
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *SceneOptions) SetPrevious(prev SceneName) {
|
|
||||||
scene.Prev = prev
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *SceneOptions) ResetNext() {
|
|
||||||
scene.Next = scene.Whoami
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *SceneOptions) SetNext(next SceneName) {
|
|
||||||
scene.Next = next
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *SceneOptions) IsPrimary() bool {
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *SceneOptions) Update() error {
|
|
||||||
scene.Ui.Update()
|
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) || inpututil.IsKeyJustPressed(ebiten.KeyQ) {
|
|
||||||
scene.SetNext(Play)
|
|
||||||
}
|
|
||||||
|
|
||||||
return nil
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *SceneOptions) Draw(screen *ebiten.Image) {
|
|
||||||
scene.Ui.Draw(screen)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *SceneOptions) SetInitialValue(w *widget.LabeledCheckbox, value bool) {
|
|
||||||
var intval int
|
|
||||||
if value {
|
|
||||||
intval = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
w.SetState(
|
|
||||||
widget.WidgetState(intval),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *SceneOptions) Init() {
|
|
||||||
rowContainer := NewRowContainer("Options")
|
|
||||||
|
|
||||||
pause := NewCheckbox("Pause",
|
|
||||||
func(args *widget.CheckboxChangedEventArgs) {
|
|
||||||
scene.Config.TogglePaused()
|
|
||||||
})
|
|
||||||
|
|
||||||
debugging := NewCheckbox("Debugging",
|
|
||||||
func(args *widget.CheckboxChangedEventArgs) {
|
|
||||||
scene.Config.ToggleDebugging()
|
|
||||||
})
|
|
||||||
scene.SetInitialValue(debugging, scene.Config.Debug)
|
|
||||||
|
|
||||||
invert := NewCheckbox("Invert",
|
|
||||||
func(args *widget.CheckboxChangedEventArgs) {
|
|
||||||
scene.Config.ToggleInvert()
|
|
||||||
})
|
|
||||||
scene.SetInitialValue(invert, scene.Config.Invert)
|
|
||||||
|
|
||||||
gridlines := NewCheckbox("Show grid lines",
|
|
||||||
func(args *widget.CheckboxChangedEventArgs) {
|
|
||||||
scene.Config.ToggleGridlines()
|
|
||||||
})
|
|
||||||
scene.SetInitialValue(gridlines, scene.Config.ShowGrid)
|
|
||||||
|
|
||||||
evolution := NewCheckbox("Show evolution traces",
|
|
||||||
func(args *widget.CheckboxChangedEventArgs) {
|
|
||||||
scene.Config.ToggleEvolution()
|
|
||||||
})
|
|
||||||
scene.SetInitialValue(evolution, scene.Config.ShowEvolution)
|
|
||||||
|
|
||||||
wrap := NewCheckbox("Wrap around edges",
|
|
||||||
func(args *widget.CheckboxChangedEventArgs) {
|
|
||||||
scene.Config.ToggleWrap()
|
|
||||||
})
|
|
||||||
scene.SetInitialValue(wrap, scene.Config.Wrap)
|
|
||||||
|
|
||||||
separator := NewSeparator(3)
|
|
||||||
|
|
||||||
cancel := NewMenuButton("Close",
|
|
||||||
func(args *widget.ButtonClickedEventArgs) {
|
|
||||||
scene.SetNext(scene.Prev)
|
|
||||||
})
|
|
||||||
|
|
||||||
rowContainer.AddChild(pause)
|
|
||||||
rowContainer.AddChild(debugging)
|
|
||||||
rowContainer.AddChild(invert)
|
|
||||||
rowContainer.AddChild(gridlines)
|
|
||||||
rowContainer.AddChild(evolution)
|
|
||||||
rowContainer.AddChild(wrap)
|
|
||||||
rowContainer.AddChild(separator)
|
|
||||||
rowContainer.AddChild(cancel)
|
|
||||||
|
|
||||||
scene.Ui = &ebitenui.UI{
|
|
||||||
Container: rowContainer.Container(),
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
721
src/play.go
@@ -1,721 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"fmt"
|
|
||||||
"image"
|
|
||||||
"image/color"
|
|
||||||
"log"
|
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
|
||||||
"github.com/tlinden/golsky/rle"
|
|
||||||
"golang.org/x/image/math/f64"
|
|
||||||
)
|
|
||||||
|
|
||||||
type Images struct {
|
|
||||||
Black, White, Age1, Age2, Age3, Age4, Old *ebiten.Image
|
|
||||||
}
|
|
||||||
|
|
||||||
const (
|
|
||||||
DEBUG_FORMAT = "FPS: %0.2f, TPG: %d, M: %0.2fMB, Generations: %d\nScale: %.02f, Zoom: %d, Cam: %.02f,%.02f Cursor: %d,%d %s"
|
|
||||||
)
|
|
||||||
|
|
||||||
type ScenePlay struct {
|
|
||||||
Game *Game
|
|
||||||
Config *Config
|
|
||||||
Next SceneName
|
|
||||||
Prev SceneName
|
|
||||||
Whoami SceneName
|
|
||||||
|
|
||||||
Clear bool
|
|
||||||
|
|
||||||
Grids []*Grid // 2 grids: one current, one next
|
|
||||||
History *Grid // holds state of past dead cells for evolution traces
|
|
||||||
Index int // points to current grid
|
|
||||||
Generations int64 // Stats
|
|
||||||
Black, White, Grey, Old color.RGBA
|
|
||||||
AgeColor1, AgeColor2, AgeColor3, AgeColor4 color.RGBA
|
|
||||||
TicksElapsed int // tick counter for game speed
|
|
||||||
Tiles Images // pre-computed tiles for dead and alife cells
|
|
||||||
Camera Camera // for zoom+move
|
|
||||||
World, Cache *ebiten.Image // actual image we render to
|
|
||||||
WheelTurned bool // when user turns wheel multiple times, zoom faster
|
|
||||||
Dragging bool // middle mouse is pressed, move canvas
|
|
||||||
LastCursorPos []int // used to check if the user is dragging
|
|
||||||
MarkTaken bool // true when mouse1 pressed
|
|
||||||
MarkDone bool // true when mouse1 released, copy cells between Mark+Point
|
|
||||||
Mark, Point image.Point // area to marks+save
|
|
||||||
RunOneStep bool // mutable flags from config
|
|
||||||
TPG int
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewPlayScene(game *Game, config *Config) Scene {
|
|
||||||
scene := &ScenePlay{
|
|
||||||
Whoami: Play,
|
|
||||||
Game: game,
|
|
||||||
Next: Play,
|
|
||||||
Config: config,
|
|
||||||
TPG: config.TPG,
|
|
||||||
RunOneStep: config.RunOneStep,
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.Init()
|
|
||||||
|
|
||||||
return scene
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *ScenePlay) IsPrimary() bool {
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *ScenePlay) GetNext() SceneName {
|
|
||||||
return scene.Next
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *ScenePlay) SetPrevious(prev SceneName) {
|
|
||||||
scene.Prev = prev
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *ScenePlay) ResetNext() {
|
|
||||||
scene.Next = scene.Whoami
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *ScenePlay) SetNext(next SceneName) {
|
|
||||||
scene.Next = next
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *ScenePlay) CheckRule(state int64, neighbors int64) int64 {
|
|
||||||
var nextstate int64
|
|
||||||
|
|
||||||
// The standard Scene of Life is symbolized in rule-string notation
|
|
||||||
// as B3/S23 (23/3 here). A cell is born if it has exactly three
|
|
||||||
// neighbors, survives if it has two or three living neighbors,
|
|
||||||
// and dies otherwise. The first number, or list of numbers, is
|
|
||||||
// what is required for a dead cell to be born.
|
|
||||||
|
|
||||||
if state == 0 && Contains(scene.Config.Rule.Birth, neighbors) {
|
|
||||||
nextstate = Alive
|
|
||||||
} else if state == 1 && Contains(scene.Config.Rule.Death, neighbors) {
|
|
||||||
nextstate = Alive
|
|
||||||
} else {
|
|
||||||
nextstate = Dead
|
|
||||||
}
|
|
||||||
|
|
||||||
return nextstate
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update all cells according to the current rule
|
|
||||||
func (scene *ScenePlay) UpdateCells() {
|
|
||||||
// count ticks so we know when to actually run
|
|
||||||
scene.TicksElapsed++
|
|
||||||
|
|
||||||
if scene.TPG > scene.TicksElapsed {
|
|
||||||
// need to sleep a little more
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// next grid index, we just xor 0|1 to 1|0
|
|
||||||
next := scene.Index ^ 1
|
|
||||||
|
|
||||||
// compute life status of cells
|
|
||||||
for y := 0; y < scene.Config.Height; y++ {
|
|
||||||
for x := 0; x < scene.Config.Width; x++ {
|
|
||||||
state := scene.Grids[scene.Index].Data[y][x] // 0|1 == dead or alive
|
|
||||||
neighbors := scene.CountNeighbors(x, y) // alive neighbor count
|
|
||||||
|
|
||||||
// actually apply the current rules
|
|
||||||
nextstate := scene.CheckRule(state, neighbors)
|
|
||||||
|
|
||||||
// change state of current cell in next grid
|
|
||||||
scene.Grids[next].Data[y][x] = nextstate
|
|
||||||
|
|
||||||
// set history to current generation so we can infer the
|
|
||||||
// age of the cell's state during rendering and use it to
|
|
||||||
// deduce the color to use if evolution tracing is enabled
|
|
||||||
if state != nextstate {
|
|
||||||
scene.History.Data[y][x] = scene.Generations
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// switch grid for rendering
|
|
||||||
scene.Index ^= 1
|
|
||||||
|
|
||||||
// global stats counter
|
|
||||||
scene.Generations++
|
|
||||||
|
|
||||||
if scene.Config.RunOneStep {
|
|
||||||
// setp-wise mode, halt the game
|
|
||||||
scene.Config.RunOneStep = false
|
|
||||||
}
|
|
||||||
|
|
||||||
// reset speed counter
|
|
||||||
scene.TicksElapsed = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *ScenePlay) Reset() {
|
|
||||||
scene.Config.Paused = true
|
|
||||||
scene.InitGrid()
|
|
||||||
scene.Config.Paused = false
|
|
||||||
}
|
|
||||||
|
|
||||||
// check user input
|
|
||||||
func (scene *ScenePlay) CheckExit() error {
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyQ) {
|
|
||||||
return ebiten.Termination
|
|
||||||
}
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *ScenePlay) CheckInput() {
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
|
|
||||||
scene.SetNext(Menu)
|
|
||||||
}
|
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyO) {
|
|
||||||
scene.SetNext(Options)
|
|
||||||
}
|
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyC) {
|
|
||||||
scene.Config.Markmode = true
|
|
||||||
scene.Config.Paused = true
|
|
||||||
}
|
|
||||||
|
|
||||||
if scene.Config.Markmode {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeySpace) || inpututil.IsKeyJustPressed(ebiten.KeyEnter) {
|
|
||||||
scene.Config.TogglePaused()
|
|
||||||
}
|
|
||||||
|
|
||||||
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
|
|
||||||
scene.ToggleCellOnCursorPos(Alive)
|
|
||||||
scene.Config.Paused = true // drawing while running makes no sense
|
|
||||||
}
|
|
||||||
|
|
||||||
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonRight) {
|
|
||||||
scene.ToggleCellOnCursorPos(Dead)
|
|
||||||
scene.Config.Paused = true // drawing while running makes no sense
|
|
||||||
}
|
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyPageDown) {
|
|
||||||
if scene.TPG < 120 {
|
|
||||||
scene.TPG++
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyPageUp) {
|
|
||||||
if scene.TPG >= 1 {
|
|
||||||
scene.TPG--
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyS) {
|
|
||||||
scene.SaveState()
|
|
||||||
}
|
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyD) {
|
|
||||||
scene.Config.Debug = !scene.Config.Debug
|
|
||||||
}
|
|
||||||
|
|
||||||
if scene.Config.Paused {
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyN) {
|
|
||||||
scene.Config.RunOneStep = true
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check dragging input. move the canvas with the mouse while pressing
|
|
||||||
// the middle mouse button, zoom in and out using the wheel.
|
|
||||||
func (scene *ScenePlay) CheckDraggingInput() {
|
|
||||||
if scene.Config.Markmode {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// move canvas
|
|
||||||
if scene.Dragging && !ebiten.IsMouseButtonPressed(ebiten.MouseButton1) {
|
|
||||||
// release
|
|
||||||
scene.Dragging = false
|
|
||||||
}
|
|
||||||
|
|
||||||
if !scene.Dragging && ebiten.IsMouseButtonPressed(ebiten.MouseButton1) {
|
|
||||||
// start dragging
|
|
||||||
scene.Dragging = true
|
|
||||||
scene.LastCursorPos[0], scene.LastCursorPos[1] = ebiten.CursorPosition()
|
|
||||||
}
|
|
||||||
|
|
||||||
if scene.Dragging {
|
|
||||||
x, y := ebiten.CursorPosition()
|
|
||||||
|
|
||||||
if x != scene.LastCursorPos[0] || y != scene.LastCursorPos[1] {
|
|
||||||
// actually drag by mouse cursor pos diff to last cursor pos
|
|
||||||
scene.Camera.Position[0] -= float64(x - scene.LastCursorPos[0])
|
|
||||||
scene.Camera.Position[1] -= float64(y - scene.LastCursorPos[1])
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.LastCursorPos[0], scene.LastCursorPos[1] = ebiten.CursorPosition()
|
|
||||||
}
|
|
||||||
|
|
||||||
// also support the arrow keys to move the canvas
|
|
||||||
if ebiten.IsKeyPressed(ebiten.KeyArrowLeft) {
|
|
||||||
scene.Camera.Position[0] -= 1
|
|
||||||
}
|
|
||||||
if ebiten.IsKeyPressed(ebiten.KeyArrowRight) {
|
|
||||||
scene.Camera.Position[0] += 1
|
|
||||||
}
|
|
||||||
if ebiten.IsKeyPressed(ebiten.KeyArrowUp) {
|
|
||||||
scene.Camera.Position[1] -= 1
|
|
||||||
}
|
|
||||||
if ebiten.IsKeyPressed(ebiten.KeyArrowDown) {
|
|
||||||
scene.Camera.Position[1] += 1
|
|
||||||
}
|
|
||||||
|
|
||||||
// Zoom
|
|
||||||
_, dy := ebiten.Wheel()
|
|
||||||
|
|
||||||
if dy != 0 {
|
|
||||||
scene.Camera.ZoomFactor += (int(dy) * 5)
|
|
||||||
}
|
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyR) {
|
|
||||||
scene.Camera.Reset()
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *ScenePlay) GetWorldCursorPos() image.Point {
|
|
||||||
worldX, worldY := scene.Camera.ScreenToWorld(ebiten.CursorPosition())
|
|
||||||
return image.Point{
|
|
||||||
X: int(worldX) / scene.Config.Cellsize,
|
|
||||||
Y: int(worldY) / scene.Config.Cellsize,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *ScenePlay) CheckMarkInput() {
|
|
||||||
if !scene.Config.Markmode {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
|
|
||||||
scene.Config.Markmode = false
|
|
||||||
}
|
|
||||||
|
|
||||||
if ebiten.IsMouseButtonPressed(ebiten.MouseButton0) {
|
|
||||||
if !scene.MarkTaken {
|
|
||||||
scene.Mark = scene.GetWorldCursorPos()
|
|
||||||
scene.MarkTaken = true
|
|
||||||
scene.MarkDone = false
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.Point = scene.GetWorldCursorPos()
|
|
||||||
//fmt.Printf("Mark: %v, Point: %v\n", scene.Mark, scene.Point)
|
|
||||||
} else if inpututil.IsMouseButtonJustReleased(ebiten.MouseButton0) {
|
|
||||||
scene.Config.Markmode = false
|
|
||||||
scene.MarkTaken = false
|
|
||||||
scene.MarkDone = true
|
|
||||||
|
|
||||||
scene.SaveRectRLE()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *ScenePlay) SaveState() {
|
|
||||||
filename := GetFilename(scene.Generations)
|
|
||||||
err := scene.Grids[scene.Index].SaveState(filename, scene.Config.Rule.Definition)
|
|
||||||
if err != nil {
|
|
||||||
log.Printf("failed to save game state to %s: %s", filename, err)
|
|
||||||
}
|
|
||||||
log.Printf("saved game state to %s at generation %d\n", filename, scene.Generations)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *ScenePlay) SaveRectRLE() {
|
|
||||||
filename := GetFilenameRLE(scene.Generations)
|
|
||||||
|
|
||||||
if scene.Mark.X == scene.Point.X || scene.Mark.Y == scene.Point.Y {
|
|
||||||
log.Printf("can't save non-rectangle\n")
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
var width int
|
|
||||||
var height int
|
|
||||||
var startx int
|
|
||||||
var starty int
|
|
||||||
|
|
||||||
if scene.Mark.X < scene.Point.X {
|
|
||||||
// mark left point
|
|
||||||
startx = scene.Mark.X
|
|
||||||
width = scene.Point.X - scene.Mark.X
|
|
||||||
} else {
|
|
||||||
// mark right point
|
|
||||||
startx = scene.Point.X
|
|
||||||
width = scene.Mark.X - scene.Point.X
|
|
||||||
}
|
|
||||||
|
|
||||||
if scene.Mark.Y < scene.Point.Y {
|
|
||||||
// mark above point
|
|
||||||
starty = scene.Mark.Y
|
|
||||||
height = scene.Point.Y - scene.Mark.Y
|
|
||||||
} else {
|
|
||||||
// mark below point
|
|
||||||
starty = scene.Point.Y
|
|
||||||
height = scene.Mark.Y - scene.Point.Y
|
|
||||||
}
|
|
||||||
|
|
||||||
grid := make([][]int64, height)
|
|
||||||
|
|
||||||
for y := 0; y < height; y++ {
|
|
||||||
grid[y] = make([]int64, width)
|
|
||||||
|
|
||||||
for x := 0; x < width; x++ {
|
|
||||||
grid[y][x] = scene.Grids[scene.Index].Data[y+starty][x+startx]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
err := rle.StoreGridToRLE(grid, filename, scene.Config.Rule.Definition, width, height)
|
|
||||||
if err != nil {
|
|
||||||
log.Printf("failed to save rect to %s: %s\n", filename, err)
|
|
||||||
} else {
|
|
||||||
log.Printf("saved selected rect to %s at generation %d\n", filename, scene.Generations)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *ScenePlay) Update() error {
|
|
||||||
if scene.Config.Restart {
|
|
||||||
scene.Config.Restart = false
|
|
||||||
scene.Generations = 0
|
|
||||||
scene.InitGrid()
|
|
||||||
scene.InitCache()
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
if scene.Config.RestartCache {
|
|
||||||
scene.Config.RestartCache = false
|
|
||||||
scene.InitTiles()
|
|
||||||
scene.InitCache()
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
if quit := scene.CheckExit(); quit != nil {
|
|
||||||
return quit
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.CheckInput()
|
|
||||||
scene.CheckDraggingInput()
|
|
||||||
scene.CheckMarkInput()
|
|
||||||
|
|
||||||
if !scene.Config.Paused || scene.RunOneStep {
|
|
||||||
scene.UpdateCells()
|
|
||||||
}
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
// set a cell to alive or dead
|
|
||||||
func (scene *ScenePlay) ToggleCellOnCursorPos(alive int64) {
|
|
||||||
// use cursor pos relative to the world
|
|
||||||
worldX, worldY := scene.Camera.ScreenToWorld(ebiten.CursorPosition())
|
|
||||||
x := int(worldX) / scene.Config.Cellsize
|
|
||||||
y := int(worldY) / scene.Config.Cellsize
|
|
||||||
|
|
||||||
if x > -1 && y > -1 && x < scene.Config.Width && y < scene.Config.Height {
|
|
||||||
scene.Grids[scene.Index].Data[y][x] = alive
|
|
||||||
scene.History.Data[y][x] = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// draw the new grid state
|
|
||||||
func (scene *ScenePlay) Draw(screen *ebiten.Image) {
|
|
||||||
// we fill the whole screen with a background color, the cells
|
|
||||||
// themselfes will be 1px smaller as their nominal size, producing
|
|
||||||
// a nice grey grid with grid lines
|
|
||||||
op := &ebiten.DrawImageOptions{}
|
|
||||||
|
|
||||||
op.GeoM.Translate(0, 0)
|
|
||||||
scene.World.DrawImage(scene.Cache, op)
|
|
||||||
|
|
||||||
var age int64
|
|
||||||
|
|
||||||
for y := 0; y < scene.Config.Height; y++ {
|
|
||||||
for x := 0; x < scene.Config.Width; x++ {
|
|
||||||
op.GeoM.Reset()
|
|
||||||
op.GeoM.Translate(
|
|
||||||
float64(x*scene.Config.Cellsize),
|
|
||||||
float64(y*scene.Config.Cellsize),
|
|
||||||
)
|
|
||||||
|
|
||||||
age = scene.Generations - scene.History.Data[y][x]
|
|
||||||
|
|
||||||
switch scene.Grids[scene.Index].Data[y][x] {
|
|
||||||
case Alive:
|
|
||||||
if age > 50 && scene.Config.ShowEvolution {
|
|
||||||
scene.World.DrawImage(scene.Tiles.Old, op)
|
|
||||||
|
|
||||||
} else {
|
|
||||||
scene.World.DrawImage(scene.Tiles.Black, op)
|
|
||||||
}
|
|
||||||
case Dead:
|
|
||||||
// only draw dead cells in case evolution trace is enabled
|
|
||||||
if scene.History.Data[y][x] > 1 && scene.Config.ShowEvolution {
|
|
||||||
switch {
|
|
||||||
case age < 10:
|
|
||||||
scene.World.DrawImage(scene.Tiles.Age1, op)
|
|
||||||
case age < 20:
|
|
||||||
scene.World.DrawImage(scene.Tiles.Age2, op)
|
|
||||||
case age < 30:
|
|
||||||
scene.World.DrawImage(scene.Tiles.Age3, op)
|
|
||||||
default:
|
|
||||||
scene.World.DrawImage(scene.Tiles.Age4, op)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.DrawMark(scene.World)
|
|
||||||
|
|
||||||
scene.Camera.Render(scene.World, screen)
|
|
||||||
|
|
||||||
scene.DrawDebug(screen)
|
|
||||||
|
|
||||||
op.GeoM.Reset()
|
|
||||||
op.GeoM.Translate(0, 0)
|
|
||||||
|
|
||||||
scene.Game.Screen.DrawImage(screen, op)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *ScenePlay) DrawMark(screen *ebiten.Image) {
|
|
||||||
if scene.Config.Markmode && scene.MarkTaken {
|
|
||||||
x := float32(scene.Mark.X * scene.Config.Cellsize)
|
|
||||||
y := float32(scene.Mark.Y * scene.Config.Cellsize)
|
|
||||||
w := float32((scene.Point.X - scene.Mark.X) * scene.Config.Cellsize)
|
|
||||||
h := float32((scene.Point.Y - scene.Mark.Y) * scene.Config.Cellsize)
|
|
||||||
|
|
||||||
vector.StrokeRect(
|
|
||||||
scene.World,
|
|
||||||
x+1, y+1,
|
|
||||||
w, h,
|
|
||||||
1.0, scene.Old, false,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *ScenePlay) DrawDebug(screen *ebiten.Image) {
|
|
||||||
if scene.Config.Debug {
|
|
||||||
paused := ""
|
|
||||||
if scene.Config.Paused {
|
|
||||||
paused = "-- paused --"
|
|
||||||
}
|
|
||||||
|
|
||||||
if scene.Config.Markmode {
|
|
||||||
paused = "-- mark --"
|
|
||||||
}
|
|
||||||
|
|
||||||
x, y := ebiten.CursorPosition()
|
|
||||||
debug := fmt.Sprintf(
|
|
||||||
DEBUG_FORMAT,
|
|
||||||
ebiten.ActualTPS(), scene.TPG, GetMem(), scene.Generations,
|
|
||||||
scene.Game.Scale, scene.Camera.ZoomFactor,
|
|
||||||
scene.Camera.Position[0], scene.Camera.Position[1],
|
|
||||||
x, y,
|
|
||||||
paused)
|
|
||||||
|
|
||||||
FontRenderer.Renderer.SetSizePx(10 + int(scene.Game.Scale*10))
|
|
||||||
FontRenderer.Renderer.SetTarget(screen)
|
|
||||||
|
|
||||||
FontRenderer.Renderer.SetColor(scene.Black)
|
|
||||||
FontRenderer.Renderer.Draw(debug, 31, 31)
|
|
||||||
|
|
||||||
FontRenderer.Renderer.SetColor(scene.Old)
|
|
||||||
FontRenderer.Renderer.Draw(debug, 30, 30)
|
|
||||||
|
|
||||||
fmt.Println(debug)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// load a pre-computed pattern from RLE file
|
|
||||||
func (scene *ScenePlay) InitPattern() {
|
|
||||||
scene.Grids[0].LoadRLE(scene.Config.RLE)
|
|
||||||
scene.History.LoadRLE(scene.Config.RLE)
|
|
||||||
}
|
|
||||||
|
|
||||||
// pre-render offscreen cache image
|
|
||||||
func (scene *ScenePlay) InitCache() {
|
|
||||||
op := &ebiten.DrawImageOptions{}
|
|
||||||
|
|
||||||
if scene.Config.ShowGrid {
|
|
||||||
scene.Cache.Fill(scene.Grey)
|
|
||||||
} else {
|
|
||||||
scene.Cache.Fill(scene.White)
|
|
||||||
}
|
|
||||||
|
|
||||||
for y := 0; y < scene.Config.Height; y++ {
|
|
||||||
for x := 0; x < scene.Config.Width; x++ {
|
|
||||||
op.GeoM.Reset()
|
|
||||||
op.GeoM.Translate(
|
|
||||||
float64(x*scene.Config.Cellsize),
|
|
||||||
float64(y*scene.Config.Cellsize),
|
|
||||||
)
|
|
||||||
|
|
||||||
scene.Cache.DrawImage(scene.Tiles.White, op)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// initialize grid[s], either using pre-computed from state or rle file, or random
|
|
||||||
func (scene *ScenePlay) InitGrid() {
|
|
||||||
grida := NewGrid(scene.Config.Width, scene.Config.Height, scene.Config.Density, scene.Config.Empty)
|
|
||||||
gridb := NewGrid(scene.Config.Width, scene.Config.Height, scene.Config.Density, scene.Config.Empty)
|
|
||||||
history := NewGrid(scene.Config.Width, scene.Config.Height, scene.Config.Density, scene.Config.Empty)
|
|
||||||
|
|
||||||
// startup is delayed until user has selected options
|
|
||||||
grida.FillRandom()
|
|
||||||
grida.Copy(history)
|
|
||||||
|
|
||||||
scene.Grids = []*Grid{
|
|
||||||
grida,
|
|
||||||
gridb,
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.History = history
|
|
||||||
}
|
|
||||||
|
|
||||||
// prepare tile images
|
|
||||||
func (scene *ScenePlay) InitTiles() {
|
|
||||||
scene.Grey = color.RGBA{128, 128, 128, 0xff}
|
|
||||||
scene.Old = color.RGBA{255, 30, 30, 0xff}
|
|
||||||
|
|
||||||
scene.Black = color.RGBA{0, 0, 0, 0xff}
|
|
||||||
scene.White = color.RGBA{200, 200, 200, 0xff}
|
|
||||||
scene.AgeColor1 = color.RGBA{255, 195, 97, 0xff} // FIXME: use slice!
|
|
||||||
scene.AgeColor2 = color.RGBA{255, 211, 140, 0xff}
|
|
||||||
scene.AgeColor3 = color.RGBA{255, 227, 181, 0xff}
|
|
||||||
scene.AgeColor4 = color.RGBA{255, 240, 224, 0xff}
|
|
||||||
|
|
||||||
if scene.Config.Invert {
|
|
||||||
scene.White = color.RGBA{0, 0, 0, 0xff}
|
|
||||||
scene.Black = color.RGBA{200, 200, 200, 0xff}
|
|
||||||
|
|
||||||
scene.AgeColor1 = color.RGBA{82, 38, 0, 0xff}
|
|
||||||
scene.AgeColor2 = color.RGBA{66, 35, 0, 0xff}
|
|
||||||
scene.AgeColor3 = color.RGBA{43, 27, 0, 0xff}
|
|
||||||
scene.AgeColor4 = color.RGBA{25, 17, 0, 0xff}
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.Tiles.Black = ebiten.NewImage(scene.Config.Cellsize, scene.Config.Cellsize)
|
|
||||||
scene.Tiles.White = ebiten.NewImage(scene.Config.Cellsize, scene.Config.Cellsize)
|
|
||||||
scene.Tiles.Old = ebiten.NewImage(scene.Config.Cellsize, scene.Config.Cellsize)
|
|
||||||
scene.Tiles.Age1 = ebiten.NewImage(scene.Config.Cellsize, scene.Config.Cellsize)
|
|
||||||
scene.Tiles.Age2 = ebiten.NewImage(scene.Config.Cellsize, scene.Config.Cellsize)
|
|
||||||
scene.Tiles.Age3 = ebiten.NewImage(scene.Config.Cellsize, scene.Config.Cellsize)
|
|
||||||
scene.Tiles.Age4 = ebiten.NewImage(scene.Config.Cellsize, scene.Config.Cellsize)
|
|
||||||
|
|
||||||
cellsize := scene.Config.ScreenWidth / scene.Config.Cellsize
|
|
||||||
|
|
||||||
FillCell(scene.Tiles.Black, cellsize, scene.Black)
|
|
||||||
FillCell(scene.Tiles.White, cellsize, scene.White)
|
|
||||||
FillCell(scene.Tiles.Old, cellsize, scene.Old)
|
|
||||||
FillCell(scene.Tiles.Age1, cellsize, scene.AgeColor1)
|
|
||||||
FillCell(scene.Tiles.Age2, cellsize, scene.AgeColor2)
|
|
||||||
FillCell(scene.Tiles.Age3, cellsize, scene.AgeColor3)
|
|
||||||
FillCell(scene.Tiles.Age4, cellsize, scene.AgeColor4)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (scene *ScenePlay) Init() {
|
|
||||||
// setup the scene
|
|
||||||
scene.Camera = Camera{
|
|
||||||
ViewPort: f64.Vec2{
|
|
||||||
float64(scene.Config.ScreenWidth),
|
|
||||||
float64(scene.Config.ScreenHeight),
|
|
||||||
},
|
|
||||||
InitialZoomFactor: scene.Config.Zoomfactor,
|
|
||||||
InitialPosition: f64.Vec2{
|
|
||||||
scene.Config.InitialCamPos[0],
|
|
||||||
scene.Config.InitialCamPos[1],
|
|
||||||
},
|
|
||||||
ZoomOutFactor: scene.Config.ZoomOutFactor,
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.World = ebiten.NewImage(
|
|
||||||
scene.Config.Width*scene.Config.Cellsize,
|
|
||||||
scene.Config.Height*scene.Config.Cellsize,
|
|
||||||
)
|
|
||||||
|
|
||||||
scene.Cache = ebiten.NewImage(
|
|
||||||
scene.Config.Width*scene.Config.Cellsize,
|
|
||||||
scene.Config.Height*scene.Config.Cellsize,
|
|
||||||
)
|
|
||||||
|
|
||||||
scene.InitTiles()
|
|
||||||
scene.InitCache()
|
|
||||||
|
|
||||||
if scene.Config.DelayedStart && !scene.Config.Empty {
|
|
||||||
scene.Config.Empty = true
|
|
||||||
scene.InitGrid()
|
|
||||||
scene.Config.Empty = false
|
|
||||||
} else {
|
|
||||||
scene.InitGrid()
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.InitPattern()
|
|
||||||
|
|
||||||
scene.Index = 0
|
|
||||||
scene.TicksElapsed = 0
|
|
||||||
|
|
||||||
scene.LastCursorPos = make([]int, 2)
|
|
||||||
|
|
||||||
if scene.Config.Zoomfactor < 0 || scene.Config.Zoomfactor > 0 {
|
|
||||||
scene.Camera.ZoomFactor = scene.Config.Zoomfactor
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.Camera.Setup()
|
|
||||||
}
|
|
||||||
|
|
||||||
// count the living neighbors of a cell
|
|
||||||
func (scene *ScenePlay) CountNeighbors(x, y int) int64 {
|
|
||||||
var sum int64
|
|
||||||
|
|
||||||
for nbgX := -1; nbgX < 2; nbgX++ {
|
|
||||||
for nbgY := -1; nbgY < 2; nbgY++ {
|
|
||||||
var col, row int
|
|
||||||
if scene.Config.Wrap {
|
|
||||||
// In wrap mode we look at all the 8 neighbors surrounding us.
|
|
||||||
// In case we are on an edge we'll look at the neighbor on the
|
|
||||||
// other side of the grid, thus wrapping lookahead around
|
|
||||||
// using the mod() function.
|
|
||||||
col = (x + nbgX + scene.Config.Width) % scene.Config.Width
|
|
||||||
row = (y + nbgY + scene.Config.Height) % scene.Config.Height
|
|
||||||
|
|
||||||
} else {
|
|
||||||
// In traditional grid mode the edges are deadly
|
|
||||||
if x+nbgX < 0 || x+nbgX >= scene.Config.Width || y+nbgY < 0 || y+nbgY >= scene.Config.Height {
|
|
||||||
continue
|
|
||||||
}
|
|
||||||
col = x + nbgX
|
|
||||||
row = y + nbgY
|
|
||||||
}
|
|
||||||
|
|
||||||
sum += scene.Grids[scene.Index].Data[row][col]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// don't count ourselfes though
|
|
||||||
sum -= scene.Grids[scene.Index].Data[y][x]
|
|
||||||
|
|
||||||
return sum
|
|
||||||
}
|
|
||||||
|
|
||||||
// fill a cell with the given color
|
|
||||||
func FillCell(tile *ebiten.Image, cellsize int, col color.RGBA) {
|
|
||||||
vector.DrawFilledRect(
|
|
||||||
tile,
|
|
||||||
float32(1),
|
|
||||||
float32(1),
|
|
||||||
float32(cellsize),
|
|
||||||
float32(cellsize),
|
|
||||||
col, false,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
52
src/rule.go
@@ -1,52 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"log"
|
|
||||||
"strconv"
|
|
||||||
"strings"
|
|
||||||
)
|
|
||||||
|
|
||||||
// a GOL rule
|
|
||||||
type Rule struct {
|
|
||||||
Definition string
|
|
||||||
Birth []int64
|
|
||||||
Death []int64
|
|
||||||
}
|
|
||||||
|
|
||||||
// parse one part of a GOL rule into rule slice
|
|
||||||
func NumbersToList(numbers string) []int64 {
|
|
||||||
list := []int64{}
|
|
||||||
|
|
||||||
items := strings.Split(numbers, "")
|
|
||||||
for _, item := range items {
|
|
||||||
num, err := strconv.ParseInt(item, 10, 64)
|
|
||||||
if err != nil {
|
|
||||||
log.Fatalf("failed to parse game rule part <%s>: %s", numbers, err)
|
|
||||||
}
|
|
||||||
|
|
||||||
list = append(list, num)
|
|
||||||
}
|
|
||||||
|
|
||||||
return list
|
|
||||||
}
|
|
||||||
|
|
||||||
// parse GOL rule, used in CheckRule()
|
|
||||||
func ParseGameRule(rule string) *Rule {
|
|
||||||
parts := strings.Split(rule, "/")
|
|
||||||
|
|
||||||
if len(parts) < 2 {
|
|
||||||
log.Fatalf("Invalid game rule <%s>", rule)
|
|
||||||
}
|
|
||||||
|
|
||||||
golrule := &Rule{Definition: rule}
|
|
||||||
|
|
||||||
for _, part := range parts {
|
|
||||||
if part[0] == 'B' {
|
|
||||||
golrule.Birth = NumbersToList(part[1:])
|
|
||||||
} else {
|
|
||||||
golrule.Death = NumbersToList(part[1:])
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return golrule
|
|
||||||
}
|
|
||||||
27
src/scene.go
@@ -1,27 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import "github.com/hajimehoshi/ebiten/v2"
|
|
||||||
|
|
||||||
// Wrapper for different screens to be shown, as Welcome, Options,
|
|
||||||
// About, Menu Level and of course the actual game
|
|
||||||
// Scenes are responsible for screen clearing! That way a scene is able
|
|
||||||
// to render its content onto the running level, e.g. the options scene
|
|
||||||
// etc.
|
|
||||||
|
|
||||||
type SceneName int
|
|
||||||
|
|
||||||
type Scene interface {
|
|
||||||
SetNext(SceneName)
|
|
||||||
GetNext() SceneName
|
|
||||||
SetPrevious(SceneName)
|
|
||||||
ResetNext()
|
|
||||||
Update() error
|
|
||||||
Draw(screen *ebiten.Image)
|
|
||||||
IsPrimary() bool // if true, this scene will be always drawn
|
|
||||||
}
|
|
||||||
|
|
||||||
const (
|
|
||||||
Menu = iota // main top level menu
|
|
||||||
Play // actual playing happens here
|
|
||||||
Options
|
|
||||||
)
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import "runtime"
|
|
||||||
|
|
||||||
// returns current memory usage in MB
|
|
||||||
func GetMem() float64 {
|
|
||||||
var m runtime.MemStats
|
|
||||||
runtime.ReadMemStats(&m)
|
|
||||||
|
|
||||||
return float64(m.Alloc) / 1024 / 1024
|
|
||||||
}
|
|
||||||
161
src/widgets.go
@@ -1,161 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"image/color"
|
|
||||||
|
|
||||||
"github.com/ebitenui/ebitenui/image"
|
|
||||||
"github.com/ebitenui/ebitenui/widget"
|
|
||||||
)
|
|
||||||
|
|
||||||
func NewMenuButton(
|
|
||||||
text string,
|
|
||||||
action func(args *widget.ButtonClickedEventArgs)) *widget.Button {
|
|
||||||
|
|
||||||
buttonImage, _ := LoadButtonImage()
|
|
||||||
|
|
||||||
return widget.NewButton(
|
|
||||||
widget.ButtonOpts.WidgetOpts(
|
|
||||||
widget.WidgetOpts.LayoutData(widget.RowLayoutData{
|
|
||||||
Position: widget.RowLayoutPositionCenter,
|
|
||||||
Stretch: true,
|
|
||||||
MaxWidth: 200,
|
|
||||||
MaxHeight: 100,
|
|
||||||
}),
|
|
||||||
),
|
|
||||||
|
|
||||||
widget.ButtonOpts.Image(buttonImage),
|
|
||||||
|
|
||||||
widget.ButtonOpts.Text(text, *FontRenderer.FontSmall, &widget.ButtonTextColor{
|
|
||||||
Idle: color.NRGBA{0xdf, 0xf4, 0xff, 0xff},
|
|
||||||
}),
|
|
||||||
|
|
||||||
widget.ButtonOpts.TextPadding(widget.Insets{
|
|
||||||
Left: 5,
|
|
||||||
Right: 5,
|
|
||||||
Top: 5,
|
|
||||||
Bottom: 5,
|
|
||||||
}),
|
|
||||||
|
|
||||||
widget.ButtonOpts.ClickedHandler(action),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewCheckbox(
|
|
||||||
text string,
|
|
||||||
action func(args *widget.CheckboxChangedEventArgs)) *widget.LabeledCheckbox {
|
|
||||||
|
|
||||||
checkboxImage, _ := LoadCheckboxImage()
|
|
||||||
buttonImage, _ := LoadButtonImage()
|
|
||||||
|
|
||||||
return widget.NewLabeledCheckbox(
|
|
||||||
widget.LabeledCheckboxOpts.CheckboxOpts(
|
|
||||||
widget.CheckboxOpts.ButtonOpts(
|
|
||||||
widget.ButtonOpts.Image(buttonImage),
|
|
||||||
),
|
|
||||||
widget.CheckboxOpts.Image(checkboxImage),
|
|
||||||
widget.CheckboxOpts.StateChangedHandler(action),
|
|
||||||
),
|
|
||||||
widget.LabeledCheckboxOpts.LabelOpts(
|
|
||||||
widget.LabelOpts.Text(text, *FontRenderer.FontSmall,
|
|
||||||
&widget.LabelColor{
|
|
||||||
Idle: color.NRGBA{0xdf, 0xf4, 0xff, 0xff},
|
|
||||||
}),
|
|
||||||
),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
func NewSeparator(padding int) widget.PreferredSizeLocateableWidget {
|
|
||||||
c := widget.NewContainer(
|
|
||||||
widget.ContainerOpts.Layout(widget.NewRowLayout(
|
|
||||||
widget.RowLayoutOpts.Direction(widget.DirectionVertical),
|
|
||||||
widget.RowLayoutOpts.Padding(widget.Insets{
|
|
||||||
Top: padding,
|
|
||||||
Bottom: 0,
|
|
||||||
}))),
|
|
||||||
widget.ContainerOpts.WidgetOpts(
|
|
||||||
widget.WidgetOpts.LayoutData(
|
|
||||||
widget.RowLayoutData{Stretch: true})))
|
|
||||||
return c
|
|
||||||
}
|
|
||||||
|
|
||||||
type RowContainer struct {
|
|
||||||
Root *widget.Container
|
|
||||||
Row *widget.Container
|
|
||||||
}
|
|
||||||
|
|
||||||
func (container *RowContainer) AddChild(child widget.PreferredSizeLocateableWidget) {
|
|
||||||
container.Row.AddChild(child)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (container *RowContainer) Container() *widget.Container {
|
|
||||||
return container.Root
|
|
||||||
}
|
|
||||||
|
|
||||||
// set arg to false if no background needed
|
|
||||||
func NewRowContainer(title string) *RowContainer {
|
|
||||||
buttonImageHover := image.NewNineSlice(Assets["button-9slice3"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
|
||||||
|
|
||||||
uiContainer := widget.NewContainer(
|
|
||||||
widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
|
|
||||||
)
|
|
||||||
|
|
||||||
titleLabel := widget.NewText(
|
|
||||||
widget.TextOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.RowLayoutData{
|
|
||||||
Stretch: true,
|
|
||||||
})),
|
|
||||||
widget.TextOpts.Text(title, *FontRenderer.FontNormal, color.NRGBA{0xdf, 0xf4, 0xff, 0xff}))
|
|
||||||
|
|
||||||
rowContainer := widget.NewContainer(
|
|
||||||
widget.ContainerOpts.WidgetOpts(
|
|
||||||
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
|
|
||||||
HorizontalPosition: widget.AnchorLayoutPositionCenter,
|
|
||||||
VerticalPosition: widget.AnchorLayoutPositionCenter,
|
|
||||||
}),
|
|
||||||
),
|
|
||||||
widget.ContainerOpts.Layout(widget.NewRowLayout(
|
|
||||||
widget.RowLayoutOpts.Direction(widget.DirectionVertical),
|
|
||||||
widget.RowLayoutOpts.Padding(widget.NewInsetsSimple(8)),
|
|
||||||
widget.RowLayoutOpts.Spacing(0),
|
|
||||||
)),
|
|
||||||
widget.ContainerOpts.BackgroundImage(buttonImageHover),
|
|
||||||
)
|
|
||||||
|
|
||||||
rowContainer.AddChild(titleLabel)
|
|
||||||
|
|
||||||
uiContainer.AddChild(rowContainer)
|
|
||||||
|
|
||||||
return &RowContainer{
|
|
||||||
Root: uiContainer,
|
|
||||||
Row: rowContainer,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func LoadButtonImage() (*widget.ButtonImage, error) {
|
|
||||||
idle := image.NewNineSlice(Assets["button-9slice2"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
|
||||||
hover := image.NewNineSlice(Assets["button-9slice3"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
|
||||||
pressed := image.NewNineSlice(Assets["button-9slice1"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
|
||||||
|
|
||||||
return &widget.ButtonImage{
|
|
||||||
Idle: idle,
|
|
||||||
Hover: hover,
|
|
||||||
Pressed: pressed,
|
|
||||||
}, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func LoadCheckboxImage() (*widget.CheckboxGraphicImage, error) {
|
|
||||||
unchecked := &widget.ButtonImageImage{
|
|
||||||
Idle: Assets["checkbox-9slice2"],
|
|
||||||
Disabled: Assets["checkbox-9slice2"],
|
|
||||||
}
|
|
||||||
|
|
||||||
checked := &widget.ButtonImageImage{
|
|
||||||
Idle: Assets["checkbox-9slice1"],
|
|
||||||
Disabled: Assets["checkbox-9slice1"],
|
|
||||||
}
|
|
||||||
|
|
||||||
return &widget.CheckboxGraphicImage{
|
|
||||||
Checked: checked,
|
|
||||||
Unchecked: unchecked,
|
|
||||||
Greyed: unchecked,
|
|
||||||
}, nil
|
|
||||||
}
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
module drawminimal
|
|
||||||
|
|
||||||
go 1.22
|
|
||||||
|
|
||||||
require (
|
|
||||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 // indirect
|
|
||||||
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
|
||||||
github.com/ebitengine/purego v0.7.0 // indirect
|
|
||||||
github.com/hajimehoshi/ebiten/v2 v2.7.4 // indirect
|
|
||||||
github.com/jezek/xgb v1.1.1 // indirect
|
|
||||||
golang.org/x/sync v0.7.0 // indirect
|
|
||||||
golang.org/x/sys v0.20.0 // indirect
|
|
||||||
)
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 h1:48bCqKTuD7Z0UovDfvpCn7wZ0GUZ+yosIteNDthn3FU=
|
|
||||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895/go.mod h1:XZdLv05c5hOZm3fM2NlJ92FyEZjnslcMcNRrhxs8+8M=
|
|
||||||
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
|
|
||||||
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
|
|
||||||
github.com/ebitengine/purego v0.7.0 h1:HPZpl61edMGCEW6XK2nsR6+7AnJ3unUxpTZBkkIXnMc=
|
|
||||||
github.com/ebitengine/purego v0.7.0/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
|
|
||||||
github.com/hajimehoshi/ebiten/v2 v2.7.4 h1:X+heODRQ3Ie9F9QFjm24gEZqQd5FSfR9XuT2XfHwgf8=
|
|
||||||
github.com/hajimehoshi/ebiten/v2 v2.7.4/go.mod h1:H2pHVgq29rfm5yeQ7jzWOM3VHsjo7/AyucODNLOhsVY=
|
|
||||||
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
|
|
||||||
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
|
||||||
golang.org/x/sync v0.7.0 h1:YsImfSBoP9QPYL0xyKJPq0gcaJdG3rInoqxTWbfQu9M=
|
|
||||||
golang.org/x/sync v0.7.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
|
|
||||||
golang.org/x/sys v0.20.0 h1:Od9JTbYCk261bKm4M/mw7AklTlFYIa0bIp9BgSm1S8Y=
|
|
||||||
golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
|
||||||
@@ -1,362 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"fmt"
|
|
||||||
"image"
|
|
||||||
"image/color"
|
|
||||||
"log"
|
|
||||||
"math/rand"
|
|
||||||
"os"
|
|
||||||
"runtime/pprof"
|
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
|
||||||
)
|
|
||||||
|
|
||||||
var (
|
|
||||||
blackImage = ebiten.NewImage(3, 3)
|
|
||||||
blackSubImage = blackImage.SubImage(image.Rect(1, 1, 2, 2)).(*ebiten.Image)
|
|
||||||
)
|
|
||||||
|
|
||||||
type Images struct {
|
|
||||||
Black, White *ebiten.Image
|
|
||||||
}
|
|
||||||
|
|
||||||
type Grid struct {
|
|
||||||
Data [][]int64
|
|
||||||
Width, Height, Density int
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create new empty grid and allocate Data according to provided dimensions
|
|
||||||
func NewGrid(width, height, density int) *Grid {
|
|
||||||
grid := &Grid{
|
|
||||||
Height: height,
|
|
||||||
Width: width,
|
|
||||||
Density: density,
|
|
||||||
Data: make([][]int64, height),
|
|
||||||
}
|
|
||||||
|
|
||||||
for y := 0; y < height; y++ {
|
|
||||||
grid.Data[y] = make([]int64, width)
|
|
||||||
}
|
|
||||||
|
|
||||||
return grid
|
|
||||||
}
|
|
||||||
|
|
||||||
// live console output of the grid
|
|
||||||
func (grid *Grid) Dump() {
|
|
||||||
/*
|
|
||||||
cmd := exec.Command("clear")
|
|
||||||
cmd.Stdout = os.Stdout
|
|
||||||
cmd.Run()
|
|
||||||
|
|
||||||
for y := 0; y < grid.Height; y++ {
|
|
||||||
for x := 0; x < grid.Width; x++ {
|
|
||||||
if grid.Data[y][x] == 1 {
|
|
||||||
fmt.Print("XX")
|
|
||||||
} else {
|
|
||||||
fmt.Print(" ")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fmt.Println()
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
fmt.Printf("FPS: %0.2f\n", ebiten.ActualTPS())
|
|
||||||
}
|
|
||||||
|
|
||||||
type Game struct {
|
|
||||||
Width, Height, Cellsize, Density int
|
|
||||||
ScreenWidth, ScreenHeight int
|
|
||||||
Grids []*Grid
|
|
||||||
Index int
|
|
||||||
Black, White, Grey color.RGBA
|
|
||||||
Tiles Images
|
|
||||||
Cache *ebiten.Image
|
|
||||||
Elapsed int64
|
|
||||||
TPG int64 // adjust game speed independently of TPS
|
|
||||||
Vertices []ebiten.Vertex
|
|
||||||
Indices []uint16
|
|
||||||
Pause, Debug bool
|
|
||||||
}
|
|
||||||
|
|
||||||
// fill a cell
|
|
||||||
func FillCell(tile *ebiten.Image, cellsize int, col color.RGBA) {
|
|
||||||
vector.DrawFilledRect(
|
|
||||||
tile,
|
|
||||||
float32(1),
|
|
||||||
float32(1),
|
|
||||||
float32(cellsize-1),
|
|
||||||
float32(cellsize-1),
|
|
||||||
col, false,
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
|
||||||
return game.ScreenWidth, game.ScreenHeight
|
|
||||||
}
|
|
||||||
|
|
||||||
func (game *Game) Init() {
|
|
||||||
// setup two grids, one for display, one for next state
|
|
||||||
grida := NewGrid(game.Width, game.Height, game.Density)
|
|
||||||
gridb := NewGrid(game.Width, game.Height, game.Density)
|
|
||||||
|
|
||||||
for y := 0; y < game.Height; y++ {
|
|
||||||
for x := 0; x < game.Width; x++ {
|
|
||||||
if rand.Intn(game.Density) == 1 {
|
|
||||||
grida.Data[y][x] = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
game.Grids = []*Grid{
|
|
||||||
grida,
|
|
||||||
gridb,
|
|
||||||
}
|
|
||||||
|
|
||||||
// setup colors
|
|
||||||
game.Grey = color.RGBA{128, 128, 128, 0xff}
|
|
||||||
game.Black = color.RGBA{0, 0, 0, 0xff}
|
|
||||||
game.White = color.RGBA{200, 200, 200, 0xff}
|
|
||||||
|
|
||||||
game.Tiles.White = ebiten.NewImage(game.Cellsize, game.Cellsize)
|
|
||||||
game.Cache = ebiten.NewImage(game.ScreenWidth, game.ScreenHeight)
|
|
||||||
|
|
||||||
FillCell(game.Tiles.White, game.Cellsize, game.White)
|
|
||||||
game.Cache.Fill(game.Grey)
|
|
||||||
|
|
||||||
// draw the offscreen image
|
|
||||||
op := &ebiten.DrawImageOptions{}
|
|
||||||
for y := 0; y < game.Height; y++ {
|
|
||||||
for x := 0; x < game.Width; x++ {
|
|
||||||
op.GeoM.Reset()
|
|
||||||
op.GeoM.Translate(float64(x*game.Cellsize), float64(y*game.Cellsize))
|
|
||||||
game.Cache.DrawImage(game.Tiles.White, op)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
blackSubImage.Fill(game.Black)
|
|
||||||
|
|
||||||
lenvertices := game.ScreenHeight * game.ScreenWidth
|
|
||||||
game.Vertices = make([]ebiten.Vertex, lenvertices)
|
|
||||||
game.Indices = make([]uint16, lenvertices+(lenvertices/2))
|
|
||||||
}
|
|
||||||
|
|
||||||
// count the living neighbors of a cell
|
|
||||||
func (game *Game) CountNeighbors(x, y int) int64 {
|
|
||||||
var sum int64
|
|
||||||
|
|
||||||
for nbgX := -1; nbgX < 2; nbgX++ {
|
|
||||||
for nbgY := -1; nbgY < 2; nbgY++ {
|
|
||||||
var col, row int
|
|
||||||
|
|
||||||
// Wrap mode we look at all the 8 neighbors surrounding
|
|
||||||
// us. In case we are on an edge we'll look at the
|
|
||||||
// neighbor on the other side of the grid, thus wrapping
|
|
||||||
// lookahead around using the mod() function.
|
|
||||||
col = (x + nbgX + game.Width) % game.Width
|
|
||||||
row = (y + nbgY + game.Height) % game.Height
|
|
||||||
|
|
||||||
sum += game.Grids[game.Index].Data[row][col]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// don't count ourselfes though
|
|
||||||
sum -= game.Grids[game.Index].Data[y][x]
|
|
||||||
|
|
||||||
return sum
|
|
||||||
}
|
|
||||||
|
|
||||||
// the heart of the game
|
|
||||||
func (game *Game) CheckRule(state int64, neighbors int64) int64 {
|
|
||||||
var nextstate int64
|
|
||||||
|
|
||||||
if state == 0 && neighbors == 3 {
|
|
||||||
nextstate = 1
|
|
||||||
} else if state == 1 && (neighbors == 2 || neighbors == 3) {
|
|
||||||
nextstate = 1
|
|
||||||
} else {
|
|
||||||
nextstate = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
return nextstate
|
|
||||||
}
|
|
||||||
|
|
||||||
// we only update the cells if we are not in pause state or if the
|
|
||||||
// game timer (TPG) is elapsed.
|
|
||||||
func (game *Game) UpdateCells() {
|
|
||||||
if game.Pause {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
if game.Elapsed < game.TPG {
|
|
||||||
game.Elapsed++
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// next grid index. we only have to, so we just xor it
|
|
||||||
next := game.Index ^ 1
|
|
||||||
|
|
||||||
// reset vertices
|
|
||||||
// FIXME: fails!
|
|
||||||
game.ClearVertices()
|
|
||||||
|
|
||||||
// calculate cell life state, this is the actual game of life
|
|
||||||
for y := 0; y < game.Height; y++ {
|
|
||||||
for x := 0; x < game.Width; x++ {
|
|
||||||
state := game.Grids[game.Index].Data[y][x] // 0|1 == dead or alive
|
|
||||||
neighbors := game.CountNeighbors(x, y) // alive neighbor count
|
|
||||||
|
|
||||||
// actually apply the current rules
|
|
||||||
nextstate := game.CheckRule(state, neighbors)
|
|
||||||
|
|
||||||
// change state of current cell in next grid
|
|
||||||
game.Grids[next].Data[y][x] = nextstate
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// calculate triangles for rendering
|
|
||||||
game.UpdateTriangles()
|
|
||||||
|
|
||||||
// switch grid for rendering
|
|
||||||
game.Index ^= 1
|
|
||||||
|
|
||||||
game.Elapsed = 0
|
|
||||||
|
|
||||||
if game.Debug {
|
|
||||||
game.Grids[next].Dump()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (game *Game) Update() error {
|
|
||||||
game.UpdateCells()
|
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeySpace) {
|
|
||||||
game.Pause = !game.Pause
|
|
||||||
}
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (game *Game) ClearVertices() {
|
|
||||||
// FIXME: fails
|
|
||||||
for i := 0; i < len(game.Vertices); i++ {
|
|
||||||
game.Vertices[i] = ebiten.Vertex{}
|
|
||||||
// game.Vertices[i].DstX = 0
|
|
||||||
// game.Vertices[i].DstY = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
game.Indices = game.Indices[:len(game.Indices)]
|
|
||||||
}
|
|
||||||
|
|
||||||
// create the triangles needed for rendering. Actual rendering doesn't
|
|
||||||
// happen here but in Draw()
|
|
||||||
func (game *Game) UpdateTriangles() {
|
|
||||||
var base uint16 = 0
|
|
||||||
var index uint16 = 0
|
|
||||||
|
|
||||||
idx := 0
|
|
||||||
|
|
||||||
// iterate over every cell
|
|
||||||
for celly := 0; celly < game.Height; celly++ {
|
|
||||||
for cellx := 0; cellx < game.Width; cellx++ {
|
|
||||||
|
|
||||||
// if the cell is alife
|
|
||||||
if game.Grids[game.Index].Data[celly][cellx] == 1 {
|
|
||||||
|
|
||||||
/* iterate over the cell's corners:
|
|
||||||
0 1
|
|
||||||
|
|
||||||
2 3
|
|
||||||
*/
|
|
||||||
for i := 0; i < 2; i++ {
|
|
||||||
for j := 0; j < 2; j++ {
|
|
||||||
|
|
||||||
// calculate the corner position
|
|
||||||
x := (cellx * game.Cellsize) + (i * game.Cellsize) + 1
|
|
||||||
y := (celly * game.Cellsize) + (j * game.Cellsize) + 1
|
|
||||||
|
|
||||||
if i == 1 {
|
|
||||||
x -= 1
|
|
||||||
}
|
|
||||||
if j == 1 {
|
|
||||||
y -= 1
|
|
||||||
}
|
|
||||||
|
|
||||||
// setup the vertex
|
|
||||||
game.Vertices[idx].DstX = float32(x)
|
|
||||||
game.Vertices[idx].DstY = float32(y)
|
|
||||||
game.Vertices[idx].SrcX = 1
|
|
||||||
game.Vertices[idx].SrcY = 1
|
|
||||||
game.Vertices[idx].ColorR = float32(game.Black.R)
|
|
||||||
game.Vertices[idx].ColorG = float32(game.Black.G)
|
|
||||||
game.Vertices[idx].ColorB = float32(game.Black.B)
|
|
||||||
game.Vertices[idx].ColorA = 1
|
|
||||||
|
|
||||||
idx++
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// indices for first triangle
|
|
||||||
game.Indices[index] = base
|
|
||||||
game.Indices[index+1] = base + 1
|
|
||||||
game.Indices[index+2] = base + 3
|
|
||||||
|
|
||||||
// for the second one
|
|
||||||
game.Indices[index+3] = base
|
|
||||||
game.Indices[index+4] = base + 2
|
|
||||||
game.Indices[index+5] = base + 3
|
|
||||||
|
|
||||||
index += 6 // 3 indicies per triangle
|
|
||||||
|
|
||||||
base += 4 // 4 vertices per cell
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (game *Game) Draw(screen *ebiten.Image) {
|
|
||||||
op := &ebiten.DrawImageOptions{}
|
|
||||||
|
|
||||||
op.GeoM.Translate(0, 0)
|
|
||||||
screen.DrawImage(game.Cache, op)
|
|
||||||
|
|
||||||
triop := &ebiten.DrawTrianglesOptions{}
|
|
||||||
screen.DrawTriangles(game.Vertices, game.Indices, blackSubImage, triop)
|
|
||||||
}
|
|
||||||
|
|
||||||
func main() {
|
|
||||||
size := 200
|
|
||||||
|
|
||||||
game := &Game{
|
|
||||||
Width: size,
|
|
||||||
Height: size,
|
|
||||||
Cellsize: 4,
|
|
||||||
Density: 5,
|
|
||||||
TPG: 5,
|
|
||||||
Debug: true,
|
|
||||||
}
|
|
||||||
|
|
||||||
game.ScreenWidth = game.Width * game.Cellsize
|
|
||||||
game.ScreenHeight = game.Height * game.Cellsize
|
|
||||||
|
|
||||||
game.Init()
|
|
||||||
|
|
||||||
ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
|
|
||||||
ebiten.SetWindowTitle("triangle conway's game of life")
|
|
||||||
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
|
||||||
|
|
||||||
fd, err := os.Create("cpu.profile")
|
|
||||||
if err != nil {
|
|
||||||
log.Fatal(err)
|
|
||||||
}
|
|
||||||
defer fd.Close()
|
|
||||||
|
|
||||||
pprof.StartCPUProfile(fd)
|
|
||||||
defer pprof.StopCPUProfile()
|
|
||||||
|
|
||||||
if err := ebiten.RunGame(game); err != nil {
|
|
||||||
log.Fatal(err)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
module testgol
|
|
||||||
|
|
||||||
go 1.22
|
|
||||||
|
|
||||||
require (
|
|
||||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 // indirect
|
|
||||||
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
|
||||||
github.com/ebitengine/purego v0.7.0 // indirect
|
|
||||||
github.com/hajimehoshi/ebiten/v2 v2.7.4 // indirect
|
|
||||||
github.com/jezek/xgb v1.1.1 // indirect
|
|
||||||
golang.org/x/sync v0.7.0 // indirect
|
|
||||||
golang.org/x/sys v0.20.0 // indirect
|
|
||||||
)
|
|
||||||
@@ -1,14 +0,0 @@
|
|||||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 h1:48bCqKTuD7Z0UovDfvpCn7wZ0GUZ+yosIteNDthn3FU=
|
|
||||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895/go.mod h1:XZdLv05c5hOZm3fM2NlJ92FyEZjnslcMcNRrhxs8+8M=
|
|
||||||
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
|
|
||||||
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
|
|
||||||
github.com/ebitengine/purego v0.7.0 h1:HPZpl61edMGCEW6XK2nsR6+7AnJ3unUxpTZBkkIXnMc=
|
|
||||||
github.com/ebitengine/purego v0.7.0/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
|
|
||||||
github.com/hajimehoshi/ebiten/v2 v2.7.4 h1:X+heODRQ3Ie9F9QFjm24gEZqQd5FSfR9XuT2XfHwgf8=
|
|
||||||
github.com/hajimehoshi/ebiten/v2 v2.7.4/go.mod h1:H2pHVgq29rfm5yeQ7jzWOM3VHsjo7/AyucODNLOhsVY=
|
|
||||||
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
|
|
||||||
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
|
||||||
golang.org/x/sync v0.7.0 h1:YsImfSBoP9QPYL0xyKJPq0gcaJdG3rInoqxTWbfQu9M=
|
|
||||||
golang.org/x/sync v0.7.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
|
|
||||||
golang.org/x/sys v0.20.0 h1:Od9JTbYCk261bKm4M/mw7AklTlFYIa0bIp9BgSm1S8Y=
|
|
||||||
golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
|
||||||
@@ -1,294 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"fmt"
|
|
||||||
"log"
|
|
||||||
"math/rand"
|
|
||||||
"os"
|
|
||||||
"os/exec"
|
|
||||||
"runtime/pprof"
|
|
||||||
|
|
||||||
"github.com/hajimehoshi/ebiten/v2"
|
|
||||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
|
||||||
)
|
|
||||||
|
|
||||||
type Images struct {
|
|
||||||
Black, White *ebiten.Image
|
|
||||||
}
|
|
||||||
|
|
||||||
type Grid struct {
|
|
||||||
Data [][]int64
|
|
||||||
Width, Height, Density int
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create new empty grid and allocate Data according to provided dimensions
|
|
||||||
func NewGrid(width, height, density int) *Grid {
|
|
||||||
grid := &Grid{
|
|
||||||
Height: height,
|
|
||||||
Width: width,
|
|
||||||
Density: density,
|
|
||||||
Data: make([][]int64, height),
|
|
||||||
}
|
|
||||||
|
|
||||||
for y := 0; y < height; y++ {
|
|
||||||
grid.Data[y] = make([]int64, width)
|
|
||||||
}
|
|
||||||
|
|
||||||
return grid
|
|
||||||
}
|
|
||||||
|
|
||||||
type Game struct {
|
|
||||||
Width, Height, Cellsize, Density int
|
|
||||||
ScreenWidth, ScreenHeight int
|
|
||||||
Grids []*Grid
|
|
||||||
Index int
|
|
||||||
Elapsed int64
|
|
||||||
TPG int64 // adjust game speed independently of TPS
|
|
||||||
Pause, Debug, Profile, Gridlines bool
|
|
||||||
Pixels []byte
|
|
||||||
OffScreen *ebiten.Image
|
|
||||||
}
|
|
||||||
|
|
||||||
func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
|
||||||
return game.ScreenWidth, game.ScreenHeight
|
|
||||||
}
|
|
||||||
|
|
||||||
// live console output of the grid
|
|
||||||
func (game *Game) DebugDump() {
|
|
||||||
cmd := exec.Command("clear")
|
|
||||||
cmd.Stdout = os.Stdout
|
|
||||||
cmd.Run()
|
|
||||||
|
|
||||||
if game.Debug {
|
|
||||||
for y := 0; y < game.Height; y++ {
|
|
||||||
for x := 0; x < game.Width; x++ {
|
|
||||||
if game.Grids[game.Index].Data[y][x] == 1 {
|
|
||||||
fmt.Print("XX")
|
|
||||||
} else {
|
|
||||||
fmt.Print(" ")
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fmt.Println()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
fmt.Printf("FPS: %0.2f\n", ebiten.ActualTPS())
|
|
||||||
}
|
|
||||||
|
|
||||||
func (game *Game) Init() {
|
|
||||||
// setup two grids, one for display, one for next state
|
|
||||||
grida := NewGrid(game.Width, game.Height, game.Density)
|
|
||||||
gridb := NewGrid(game.Width, game.Height, game.Density)
|
|
||||||
|
|
||||||
for y := 0; y < game.Height; y++ {
|
|
||||||
for x := 0; x < game.Width; x++ {
|
|
||||||
if rand.Intn(game.Density) == 1 {
|
|
||||||
grida.Data[y][x] = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
game.Grids = []*Grid{
|
|
||||||
grida,
|
|
||||||
gridb,
|
|
||||||
}
|
|
||||||
|
|
||||||
game.Pixels = make([]byte, game.ScreenWidth*game.ScreenHeight*4)
|
|
||||||
|
|
||||||
game.OffScreen = ebiten.NewImage(game.ScreenWidth, game.ScreenHeight)
|
|
||||||
}
|
|
||||||
|
|
||||||
// count the living neighbors of a cell
|
|
||||||
func (game *Game) CountNeighbors(x, y int) int64 {
|
|
||||||
var sum int64
|
|
||||||
|
|
||||||
for nbgX := -1; nbgX < 2; nbgX++ {
|
|
||||||
for nbgY := -1; nbgY < 2; nbgY++ {
|
|
||||||
var col, row int
|
|
||||||
|
|
||||||
// Wrap mode we look at all the 8 neighbors surrounding
|
|
||||||
// us. In case we are on an edge we'll look at the
|
|
||||||
// neighbor on the other side of the grid, thus wrapping
|
|
||||||
// lookahead around using the mod() function.
|
|
||||||
col = (x + nbgX + game.Width) % game.Width
|
|
||||||
row = (y + nbgY + game.Height) % game.Height
|
|
||||||
|
|
||||||
sum += game.Grids[game.Index].Data[row][col]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// don't count ourselfes though
|
|
||||||
sum -= game.Grids[game.Index].Data[y][x]
|
|
||||||
|
|
||||||
return sum
|
|
||||||
}
|
|
||||||
|
|
||||||
// the heart of the game
|
|
||||||
func (game *Game) CheckRule(state int64, neighbors int64) int64 {
|
|
||||||
var nextstate int64
|
|
||||||
|
|
||||||
if state == 0 && neighbors == 3 {
|
|
||||||
nextstate = 1
|
|
||||||
} else if state == 1 && (neighbors == 2 || neighbors == 3) {
|
|
||||||
nextstate = 1
|
|
||||||
} else {
|
|
||||||
nextstate = 0
|
|
||||||
}
|
|
||||||
|
|
||||||
return nextstate
|
|
||||||
}
|
|
||||||
|
|
||||||
// we only update the cells if we are not in pause state or if the
|
|
||||||
// game timer (TPG) is elapsed.
|
|
||||||
func (game *Game) UpdateCells() {
|
|
||||||
if game.Pause {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
if game.Elapsed < game.TPG {
|
|
||||||
game.Elapsed++
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
// next grid index. we only have to, so we just xor it
|
|
||||||
next := game.Index ^ 1
|
|
||||||
|
|
||||||
// calculate cell life state, this is the actual game of life
|
|
||||||
for y := 0; y < game.Height; y++ {
|
|
||||||
for x := 0; x < game.Width; x++ {
|
|
||||||
state := game.Grids[game.Index].Data[y][x] // 0|1 == dead or alive
|
|
||||||
neighbors := game.CountNeighbors(x, y) // alive neighbor count
|
|
||||||
|
|
||||||
// actually apply the current rules
|
|
||||||
nextstate := game.CheckRule(state, neighbors)
|
|
||||||
|
|
||||||
// change state of current cell in next grid
|
|
||||||
game.Grids[next].Data[y][x] = nextstate
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// switch grid for rendering
|
|
||||||
game.Index ^= 1
|
|
||||||
|
|
||||||
game.Elapsed = 0
|
|
||||||
|
|
||||||
game.UpdatePixels()
|
|
||||||
}
|
|
||||||
|
|
||||||
func (game *Game) Update() error {
|
|
||||||
game.UpdateCells()
|
|
||||||
|
|
||||||
if inpututil.IsKeyJustPressed(ebiten.KeySpace) {
|
|
||||||
game.Pause = !game.Pause
|
|
||||||
}
|
|
||||||
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
*
|
|
||||||
r, g, b := color(it)
|
|
||||||
|
|
||||||
78 p := 4 * (i + j*screenWidth)
|
|
||||||
79 gm.offscreenPix[p] = r
|
|
||||||
80 gm.offscreenPix[p+1] = g
|
|
||||||
81 gm.offscreenPix[p+2] = b
|
|
||||||
82 gm.offscreenPix[p+3] = 0xff
|
|
||||||
*/
|
|
||||||
func (game *Game) UpdatePixels() {
|
|
||||||
var col byte
|
|
||||||
|
|
||||||
gridx := 0
|
|
||||||
gridy := 0
|
|
||||||
idx := 0
|
|
||||||
|
|
||||||
for y := 0; y < game.ScreenHeight; y++ {
|
|
||||||
for x := 0; x < game.ScreenWidth; x++ {
|
|
||||||
gridx = x / game.Cellsize
|
|
||||||
gridy = y / game.Cellsize
|
|
||||||
|
|
||||||
col = 0xff
|
|
||||||
if game.Grids[game.Index].Data[gridy][gridx] == 1 {
|
|
||||||
col = 0x0
|
|
||||||
}
|
|
||||||
|
|
||||||
if game.Gridlines {
|
|
||||||
if x%game.Cellsize == 0 || y%game.Cellsize == 0 {
|
|
||||||
col = 128
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
idx = 4 * (x + y*game.ScreenWidth)
|
|
||||||
|
|
||||||
game.Pixels[idx] = col
|
|
||||||
game.Pixels[idx+1] = col
|
|
||||||
game.Pixels[idx+2] = col
|
|
||||||
game.Pixels[idx+3] = 0xff
|
|
||||||
|
|
||||||
idx++
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
game.OffScreen.WritePixels(game.Pixels)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (game *Game) Draw(screen *ebiten.Image) {
|
|
||||||
screen.DrawImage(game.OffScreen, nil)
|
|
||||||
game.DebugDump()
|
|
||||||
}
|
|
||||||
|
|
||||||
func main() {
|
|
||||||
//x := 1
|
|
||||||
//y := 0
|
|
||||||
col := 1 >> 0xff
|
|
||||||
|
|
||||||
fmt.Printf("col: %d\n", col)
|
|
||||||
|
|
||||||
x := 1
|
|
||||||
y := 2
|
|
||||||
c := 4
|
|
||||||
|
|
||||||
xm := x & (c - 1)
|
|
||||||
ym := y & (c - 1)
|
|
||||||
|
|
||||||
fmt.Println(xm & ym)
|
|
||||||
}
|
|
||||||
|
|
||||||
func _main() {
|
|
||||||
size := 800
|
|
||||||
|
|
||||||
game := &Game{
|
|
||||||
Width: size,
|
|
||||||
Height: size,
|
|
||||||
Cellsize: 4,
|
|
||||||
Density: 8,
|
|
||||||
TPG: 10,
|
|
||||||
Debug: false,
|
|
||||||
Profile: false,
|
|
||||||
Gridlines: false,
|
|
||||||
}
|
|
||||||
|
|
||||||
game.ScreenWidth = game.Width * game.Cellsize
|
|
||||||
game.ScreenHeight = game.Height * game.Cellsize
|
|
||||||
|
|
||||||
game.Init()
|
|
||||||
|
|
||||||
ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
|
|
||||||
ebiten.SetWindowTitle("triangle conway's game of life")
|
|
||||||
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
|
||||||
|
|
||||||
if game.Profile {
|
|
||||||
fd, err := os.Create("cpu.profile")
|
|
||||||
if err != nil {
|
|
||||||
log.Fatal(err)
|
|
||||||
}
|
|
||||||
defer fd.Close()
|
|
||||||
|
|
||||||
pprof.StartCPUProfile(fd)
|
|
||||||
defer pprof.StopCPUProfile()
|
|
||||||
}
|
|
||||||
|
|
||||||
if err := ebiten.RunGame(game); err != nil {
|
|
||||||
log.Fatal(err)
|
|
||||||
}
|
|
||||||
}
|
|
||||||