Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 42ee242f0c | |||
| b1b2a6901f | |||
| 68b7eb60a8 | |||
| 31d7f5bc4f | |||
| 0fdd4bbd81 | |||
| 63d8d09fc0 |
1
.gitignore
vendored
@@ -6,4 +6,3 @@ rect*
|
||||
*prof
|
||||
*lif
|
||||
*rle
|
||||
svgicons
|
||||
|
||||
@@ -24,7 +24,6 @@ Based on: https://youtu.be/FWSR_7kZuYg?si=ix1dmo76D8AmF25F
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[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-captured.png)
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[](https://github.com/TLINDEN/golsky/blob/main/.github/assets/screenshots/golsky-dark-theme.png)
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||||
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||||
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[Youtube video game preview](https://www.youtube.com/watch?v=xEto6Oew16I)
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||||
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# Features
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||||
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||||
18
TODO.md
@@ -1,29 +1,23 @@
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||||
- add all other options like size etc
|
||||
- add gif export
|
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- add toolbar (not working yet, see branch trackui)
|
||||
- add toolbar
|
||||
- turn input ifs to switch
|
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- only draw visible part of the world
|
||||
- use themes instead of the current weird color lists
|
||||
- print current mode to the bottom like pause, insert and mark
|
||||
- add https://www.ibiblio.org/lifepatterns/october1970.html
|
||||
- history: dont count age but do calc to get index to age tile based on cell age
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- maybe pre calc neighbors as 8 slice of pointers to neighboring cells to faster do the count
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see various-tests/perf-2dim-pointers/: it's NOT faster :(
|
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- use an array of 8 pointers to neighbors. on edge just add either fake dead neighbors or the wrap around neighbors.
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- try arche ecs variant with either a component of the cells neighbors or using relations.
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- https://mattnakama.com/blog/go-branchless-coding/
|
||||
- add performance measurements, see:
|
||||
DrawTriangles: https://github.com/TLINDEN/testgol
|
||||
WritePixels: https://github.com/TLINDEN/testgol/tree/wrpixels
|
||||
https://www.tasnimzotder.com/blog/optimizing-game-of-life-algorithm
|
||||
- pre-draw the grid separately to a cache grid image, then during
|
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rendering, first draw the dead background, then the life cells, and
|
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lastly the grid - if enabled. If disabled, there's be no gap between
|
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the cells anymore.
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||||
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||||
- show gridlines menu has no effect of grid was enabled with -g
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- Speed
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https://conwaylife.com/forums/viewtopic.php?f=7&t=3237
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Look at try-pointers-and-cells branch, we're using pre-calculated
|
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neighbor list of pointers to cells, but it's only a liiiiitle bit
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better :(
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||||
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||||
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- Patterns:
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||||
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||||
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3
go.mod
@@ -13,10 +13,9 @@ require (
|
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github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 // indirect
|
||||
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
||||
github.com/ebitengine/purego v0.7.0 // indirect
|
||||
github.com/ebitenui/ebitenui v0.5.8-0.20240608175527-424f62327b21 // indirect
|
||||
github.com/ebitenui/ebitenui v0.5.8-0.20240608230235-27496c28f409 // indirect
|
||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 // indirect
|
||||
github.com/jezek/xgb v1.1.1 // indirect
|
||||
github.com/mlange-42/arche v0.13.0 // indirect
|
||||
github.com/tinne26/etxt v0.0.8 // indirect
|
||||
golang.org/x/exp v0.0.0-20240222234643-814bf88cf225 // indirect
|
||||
golang.org/x/sync v0.7.0 // indirect
|
||||
|
||||
4
go.sum
@@ -10,14 +10,14 @@ github.com/ebitenui/ebitenui v0.5.6 h1:qyJRU5j+lQo1lamxB48IBwMxMfz1xNb5iWUayCtA0
|
||||
github.com/ebitenui/ebitenui v0.5.6/go.mod h1:I0rVbTOUi7gWKTPet2gzbvhOdkHp5pJXMM6c6b3dRoE=
|
||||
github.com/ebitenui/ebitenui v0.5.8-0.20240608175527-424f62327b21 h1:dElhYGyf+FYY+makAndUQNOSDwFSFYyFWziPwQrPObY=
|
||||
github.com/ebitenui/ebitenui v0.5.8-0.20240608175527-424f62327b21/go.mod h1:I0rVbTOUi7gWKTPet2gzbvhOdkHp5pJXMM6c6b3dRoE=
|
||||
github.com/ebitenui/ebitenui v0.5.8-0.20240608230235-27496c28f409 h1:wsPobs+O3ZmZvhtNtmnMkaB1FRM7tuZ60P0/jegRQGg=
|
||||
github.com/ebitenui/ebitenui v0.5.8-0.20240608230235-27496c28f409/go.mod h1:I0rVbTOUi7gWKTPet2gzbvhOdkHp5pJXMM6c6b3dRoE=
|
||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0 h1:DACJavvAHhabrF08vX0COfcOBJRhZ8lUbR+ZWIs0Y5g=
|
||||
github.com/golang/freetype v0.0.0-20170609003504-e2365dfdc4a0/go.mod h1:E/TSTwGwJL78qG/PmXZO1EjYhfJinVAhrmmHX6Z8B9k=
|
||||
github.com/hajimehoshi/ebiten/v2 v2.7.4 h1:X+heODRQ3Ie9F9QFjm24gEZqQd5FSfR9XuT2XfHwgf8=
|
||||
github.com/hajimehoshi/ebiten/v2 v2.7.4/go.mod h1:H2pHVgq29rfm5yeQ7jzWOM3VHsjo7/AyucODNLOhsVY=
|
||||
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
|
||||
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
||||
github.com/mlange-42/arche v0.13.0 h1:ef0fu9qC2KIr8wIlVs+CgeQ5CSUJ8A1Hut6nXYdf+xk=
|
||||
github.com/mlange-42/arche v0.13.0/go.mod h1:bFktKnvGDj2kP01xar79z0hKwGHdnoaEZR8HWmJkIyU=
|
||||
github.com/spf13/pflag v1.0.5 h1:iy+VFUOCP1a+8yFto/drg2CJ5u0yRoB7fZw3DKv/JXA=
|
||||
github.com/spf13/pflag v1.0.5/go.mod h1:McXfInJRrz4CZXVZOBLb0bTZqETkiAhM9Iw0y3An2Bg=
|
||||
github.com/tinne26/etxt v0.0.8 h1:rjb58jkMkapRGLmhBMWnT76E/nMTXC5P1Q956BRZkoc=
|
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|
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BIN
src/assets/sprites/backward.png
Normal file
|
After Width: | Height: | Size: 847 B |
BIN
src/assets/sprites/empty.png
Normal file
|
After Width: | Height: | Size: 593 B |
BIN
src/assets/sprites/forward.png
Normal file
|
After Width: | Height: | Size: 833 B |
BIN
src/assets/sprites/grid.png
Normal file
|
After Width: | Height: | Size: 602 B |
BIN
src/assets/sprites/help.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
src/assets/sprites/insert.png
Normal file
|
After Width: | Height: | Size: 969 B |
BIN
src/assets/sprites/mark.png
Normal file
|
After Width: | Height: | Size: 635 B |
BIN
src/assets/sprites/media-playback-start.png
Normal file
|
After Width: | Height: | Size: 674 B |
BIN
src/assets/sprites/menu.png
Normal file
|
After Width: | Height: | Size: 574 B |
BIN
src/assets/sprites/nogrid.png
Normal file
|
After Width: | Height: | Size: 579 B |
BIN
src/assets/sprites/options.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
src/assets/sprites/paste-rle.png
Normal file
|
After Width: | Height: | Size: 880 B |
BIN
src/assets/sprites/pause.png
Normal file
|
After Width: | Height: | Size: 580 B |
BIN
src/assets/sprites/save.png
Normal file
|
After Width: | Height: | Size: 728 B |
BIN
src/assets/sprites/zoom-fit-best.png
Normal file
|
After Width: | Height: | Size: 769 B |
BIN
src/assets/sprites/zoom-in.png
Normal file
|
After Width: | Height: | Size: 738 B |
BIN
src/assets/sprites/zoom-original.png
Normal file
|
After Width: | Height: | Size: 630 B |
BIN
src/assets/sprites/zoom-out.png
Normal file
|
After Width: | Height: | Size: 748 B |
@@ -278,8 +278,10 @@ func (config *Config) SwitchTheme(theme string) {
|
||||
}
|
||||
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||||
func (config *Config) ToggleGridlines() {
|
||||
fmt.Printf("toggle grid lines, current: %t\n", config.ShowGrid)
|
||||
config.ShowGrid = !config.ShowGrid
|
||||
config.RestartCache = true
|
||||
fmt.Printf("toggle grid lines, new: %t\n", config.ShowGrid)
|
||||
}
|
||||
|
||||
func (config *Config) ToggleEvolution() {
|
||||
|
||||
23
src/game.go
@@ -23,6 +23,7 @@ func NewGame(config *Config, startscene SceneName) *Game {
|
||||
// setup scene[s]
|
||||
game.CurrentScene = startscene
|
||||
game.Scenes[Play] = NewPlayScene(game, config)
|
||||
game.Scenes[Toolbar] = NewToolbarScene(game, config)
|
||||
game.Scenes[Menu] = NewMenuScene(game, config)
|
||||
game.Scenes[Options] = NewOptionsScene(game, config)
|
||||
game.Scenes[Keybindings] = NewKeybindingsScene(game, config)
|
||||
@@ -47,16 +48,22 @@ func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||
}
|
||||
|
||||
func (game *Game) Update() error {
|
||||
scene := game.GetCurrentScene()
|
||||
currentscene := game.GetCurrentScene()
|
||||
|
||||
for _, scene := range game.Scenes {
|
||||
if scene.IsPrimary() || scene == currentscene {
|
||||
if quit := scene.Update(); quit != nil {
|
||||
return quit
|
||||
}
|
||||
|
||||
next := scene.GetNext()
|
||||
}
|
||||
}
|
||||
|
||||
next := currentscene.GetNext()
|
||||
|
||||
if next != game.CurrentScene {
|
||||
game.Scenes[next].SetPrevious(game.CurrentScene)
|
||||
scene.ResetNext()
|
||||
currentscene.ResetNext()
|
||||
game.CurrentScene = next
|
||||
}
|
||||
|
||||
@@ -65,6 +72,7 @@ func (game *Game) Update() error {
|
||||
|
||||
func (game *Game) Draw(screen *ebiten.Image) {
|
||||
// first draw primary scene[s], although there are only 1
|
||||
skip := false
|
||||
for current, scene := range game.Scenes {
|
||||
if scene.IsPrimary() {
|
||||
// primary scenes always draw
|
||||
@@ -72,10 +80,15 @@ func (game *Game) Draw(screen *ebiten.Image) {
|
||||
|
||||
if current == game.CurrentScene {
|
||||
// avoid to redraw it in the next step
|
||||
skip = true
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if skip {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scene := game.GetCurrentScene()
|
||||
scene.Draw(screen)
|
||||
|
||||
10
src/menu.go
@@ -1,7 +1,9 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image/color"
|
||||
"os"
|
||||
|
||||
"github.com/ebitenui/ebitenui"
|
||||
"github.com/ebitenui/ebitenui/widget"
|
||||
@@ -18,7 +20,6 @@ type SceneMenu struct {
|
||||
Ui *ebitenui.UI
|
||||
FontColor color.RGBA
|
||||
First bool
|
||||
Exit bool
|
||||
}
|
||||
|
||||
func NewMenuScene(game *Game, config *Config) Scene {
|
||||
@@ -54,10 +55,6 @@ func (scene *SceneMenu) SetNext(next SceneName) {
|
||||
func (scene *SceneMenu) Update() error {
|
||||
scene.Ui.Update()
|
||||
|
||||
if scene.Exit {
|
||||
return ebiten.Termination
|
||||
}
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) || inpututil.IsKeyJustPressed(ebiten.KeyQ) {
|
||||
scene.Config.DelayedStart = false
|
||||
scene.Leave()
|
||||
@@ -105,6 +102,7 @@ func (scene *SceneMenu) Init() {
|
||||
|
||||
options := NewMenuButton("Options",
|
||||
func(args *widget.ButtonClickedEventArgs) {
|
||||
fmt.Println("menu => options")
|
||||
scene.SetNext(Options)
|
||||
})
|
||||
|
||||
@@ -124,7 +122,7 @@ func (scene *SceneMenu) Init() {
|
||||
|
||||
quit := NewMenuButton("Exit Golsky",
|
||||
func(args *widget.ButtonClickedEventArgs) {
|
||||
scene.Exit = true
|
||||
os.Exit(0)
|
||||
})
|
||||
|
||||
rowContainer.AddChild(empty)
|
||||
|
||||
@@ -1,8 +1,10 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image/color"
|
||||
|
||||
"github.com/alecthomas/repr"
|
||||
"github.com/ebitenui/ebitenui"
|
||||
"github.com/ebitenui/ebitenui/widget"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
@@ -94,6 +96,8 @@ func (scene *SceneOptions) Init() {
|
||||
gridlines := NewCheckbox("Show grid lines",
|
||||
scene.Config.ShowGrid,
|
||||
func(args *widget.CheckboxChangedEventArgs) {
|
||||
fmt.Println("CHECKBOX CALLED")
|
||||
repr.Println(args.State)
|
||||
scene.Config.ToggleGridlines()
|
||||
})
|
||||
|
||||
|
||||
70
src/play.go
@@ -6,6 +6,7 @@ import (
|
||||
"log"
|
||||
"unsafe"
|
||||
|
||||
uiinput "github.com/ebitenui/ebitenui/input"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||
@@ -18,7 +19,7 @@ type Images struct {
|
||||
}
|
||||
|
||||
const (
|
||||
DEBUG_FORMAT = "FPS: %0.2f, TPG: %d, M: %0.2fMB, Generations: %d\nScale: %.02f, Zoom: %d, Cam: %.02f,%.02f Cursor: %d,%d %s"
|
||||
DEBUG_FORMAT = "FPS: %0.2f, TPG: %d, M: %0.2fMB, Generations: %d\nScale: %.02f, Zoom: %d, Cam: %.02f,%.02f Cursor: %d,%d %s, UI Active: %t"
|
||||
)
|
||||
|
||||
type ScenePlay struct {
|
||||
@@ -174,40 +175,50 @@ func (scene *ScenePlay) CheckExit() error {
|
||||
}
|
||||
|
||||
func (scene *ScenePlay) CheckInput() {
|
||||
// primary functions, always available
|
||||
switch {
|
||||
case inpututil.IsKeyJustPressed(ebiten.KeyEscape):
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
|
||||
scene.SetNext(Menu)
|
||||
case inpututil.IsKeyJustPressed(ebiten.KeyO):
|
||||
}
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyO) {
|
||||
scene.SetNext(Options)
|
||||
case inpututil.IsKeyJustPressed(ebiten.KeyC):
|
||||
}
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyC) {
|
||||
scene.Config.Markmode = true
|
||||
scene.Config.Drawmode = false
|
||||
scene.Config.Paused = true
|
||||
case inpututil.IsKeyJustPressed(ebiten.KeyI):
|
||||
}
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyI) {
|
||||
scene.Config.Drawmode = true
|
||||
scene.Config.Paused = true
|
||||
}
|
||||
|
||||
if scene.Config.Markmode {
|
||||
// no need to check any more input in mark mode
|
||||
return
|
||||
}
|
||||
|
||||
switch {
|
||||
case inpututil.IsKeyJustPressed(ebiten.KeySpace) || inpututil.IsKeyJustPressed(ebiten.KeyEnter):
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeySpace) || inpututil.IsKeyJustPressed(ebiten.KeyEnter) {
|
||||
scene.Config.TogglePaused()
|
||||
case inpututil.IsKeyJustPressed(ebiten.KeyPageDown):
|
||||
}
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyPageDown) {
|
||||
if scene.TPG < 120 {
|
||||
scene.TPG++
|
||||
}
|
||||
case inpututil.IsKeyJustPressed(ebiten.KeyPageUp):
|
||||
}
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyPageUp) {
|
||||
if scene.TPG >= 1 {
|
||||
scene.TPG--
|
||||
}
|
||||
case inpututil.IsKeyJustPressed(ebiten.KeyS):
|
||||
}
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyS) {
|
||||
scene.SaveState()
|
||||
case inpututil.IsKeyJustPressed(ebiten.KeyD):
|
||||
}
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyD) {
|
||||
scene.Config.Debug = !scene.Config.Debug
|
||||
}
|
||||
|
||||
@@ -220,12 +231,15 @@ func (scene *ScenePlay) CheckInput() {
|
||||
|
||||
func (scene *ScenePlay) CheckDrawingInput() {
|
||||
if scene.Config.Drawmode {
|
||||
switch {
|
||||
case ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft):
|
||||
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
|
||||
scene.ToggleCellOnCursorPos(Alive)
|
||||
case ebiten.IsMouseButtonPressed(ebiten.MouseButtonRight):
|
||||
}
|
||||
|
||||
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonRight) {
|
||||
scene.ToggleCellOnCursorPos(Dead)
|
||||
case inpututil.IsKeyJustPressed(ebiten.KeyEscape):
|
||||
}
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) {
|
||||
scene.Config.Drawmode = false
|
||||
}
|
||||
}
|
||||
@@ -269,14 +283,16 @@ func (scene *ScenePlay) CheckDraggingInput() {
|
||||
}
|
||||
|
||||
// also support the arrow keys to move the canvas
|
||||
switch {
|
||||
case ebiten.IsKeyPressed(ebiten.KeyArrowLeft):
|
||||
if ebiten.IsKeyPressed(ebiten.KeyArrowLeft) {
|
||||
scene.Camera.Position[0] -= 1
|
||||
case ebiten.IsKeyPressed(ebiten.KeyArrowRight):
|
||||
}
|
||||
if ebiten.IsKeyPressed(ebiten.KeyArrowRight) {
|
||||
scene.Camera.Position[0] += 1
|
||||
case ebiten.IsKeyPressed(ebiten.KeyArrowUp):
|
||||
}
|
||||
if ebiten.IsKeyPressed(ebiten.KeyArrowUp) {
|
||||
scene.Camera.Position[1] -= 1
|
||||
case ebiten.IsKeyPressed(ebiten.KeyArrowDown):
|
||||
}
|
||||
if ebiten.IsKeyPressed(ebiten.KeyArrowDown) {
|
||||
scene.Camera.Position[1] += 1
|
||||
}
|
||||
|
||||
@@ -409,11 +425,12 @@ func (scene *ScenePlay) Update() error {
|
||||
return quit
|
||||
}
|
||||
|
||||
if !uiinput.UIActive {
|
||||
scene.CheckInput()
|
||||
scene.CheckDrawingInput()
|
||||
scene.CheckDraggingInput()
|
||||
scene.CheckMarkInput()
|
||||
|
||||
}
|
||||
if !scene.Config.Paused || scene.RunOneStep {
|
||||
scene.UpdateCells()
|
||||
}
|
||||
@@ -467,6 +484,9 @@ func (scene *ScenePlay) Draw(screen *ebiten.Image) {
|
||||
scene.Camera.Render(scene.World, screen)
|
||||
|
||||
scene.DrawDebug(screen)
|
||||
|
||||
// draw the toolbar directly from here, because otherwise it flickers
|
||||
scene.Game.Scenes[Toolbar].Draw(screen)
|
||||
}
|
||||
|
||||
func (scene *ScenePlay) DrawEvolution(screen *ebiten.Image, x, y int, op *ebiten.DrawImageOptions) {
|
||||
@@ -534,7 +554,7 @@ func (scene *ScenePlay) DrawDebug(screen *ebiten.Image) {
|
||||
scene.Game.Scale, scene.Camera.ZoomFactor,
|
||||
scene.Camera.Position[0], scene.Camera.Position[1],
|
||||
x, y,
|
||||
paused)
|
||||
paused, uiinput.UIActive)
|
||||
|
||||
FontRenderer.Renderer.SetSizePx(10 + int(scene.Game.Scale*10))
|
||||
FontRenderer.Renderer.SetTarget(screen)
|
||||
|
||||
@@ -25,4 +25,5 @@ const (
|
||||
Play // actual playing happens here
|
||||
Options
|
||||
Keybindings
|
||||
Toolbar
|
||||
)
|
||||
|
||||
@@ -38,32 +38,32 @@ var THEMES = map[string]ThemeDef{
|
||||
"standard": {
|
||||
life: "e15f0b",
|
||||
dead: "5a5a5a",
|
||||
old: "ff1e1e",
|
||||
grid: "808080",
|
||||
old: "7b5e4b",
|
||||
age1: "735f52",
|
||||
age2: "6c6059",
|
||||
age3: "635d59",
|
||||
age4: "7b5e4b",
|
||||
age4: "808080",
|
||||
},
|
||||
"dark": {
|
||||
life: "c8c8c8",
|
||||
dead: "000000",
|
||||
old: "ff1e1e",
|
||||
grid: "808080",
|
||||
age1: "522600",
|
||||
age2: "422300",
|
||||
age3: "2b1b00",
|
||||
age4: "191100",
|
||||
grid: "808080",
|
||||
},
|
||||
"light": {
|
||||
life: "000000",
|
||||
dead: "c8c8c8",
|
||||
old: "ff1e1e",
|
||||
grid: "808080",
|
||||
age1: "ffc361",
|
||||
age2: "ffd38c",
|
||||
age3: "ffe3b5",
|
||||
age4: "fff0e0",
|
||||
grid: "808080",
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
95
src/toolbar.go
Normal file
@@ -0,0 +1,95 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image/color"
|
||||
|
||||
"github.com/ebitenui/ebitenui"
|
||||
"github.com/ebitenui/ebitenui/widget"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||
)
|
||||
|
||||
type SceneToolbar struct {
|
||||
Game *Game
|
||||
Config *Config
|
||||
Next SceneName
|
||||
Prev SceneName
|
||||
Whoami SceneName
|
||||
Ui *ebitenui.UI
|
||||
FontColor color.RGBA
|
||||
}
|
||||
|
||||
func NewToolbarScene(game *Game, config *Config) Scene {
|
||||
scene := &SceneToolbar{
|
||||
Whoami: Toolbar,
|
||||
Game: game,
|
||||
Next: Toolbar,
|
||||
Config: config,
|
||||
FontColor: color.RGBA{255, 30, 30, 0xff},
|
||||
}
|
||||
|
||||
scene.Init()
|
||||
|
||||
return scene
|
||||
}
|
||||
|
||||
func (scene *SceneToolbar) GetNext() SceneName {
|
||||
return scene.Next
|
||||
}
|
||||
|
||||
func (scene *SceneToolbar) SetPrevious(prev SceneName) {
|
||||
scene.Prev = prev
|
||||
}
|
||||
|
||||
func (scene *SceneToolbar) ResetNext() {
|
||||
scene.Next = scene.Whoami
|
||||
}
|
||||
|
||||
func (scene *SceneToolbar) SetNext(next SceneName) {
|
||||
scene.Next = next
|
||||
}
|
||||
|
||||
func (scene *SceneToolbar) IsPrimary() bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func (scene *SceneToolbar) Update() error {
|
||||
scene.Ui.Update()
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) || inpututil.IsKeyJustPressed(ebiten.KeyQ) {
|
||||
scene.SetNext(Play)
|
||||
}
|
||||
|
||||
return nil
|
||||
|
||||
}
|
||||
|
||||
func (scene *SceneToolbar) Draw(screen *ebiten.Image) {
|
||||
scene.Ui.Draw(screen)
|
||||
}
|
||||
|
||||
func (scene *SceneToolbar) SetInitialValue(w *widget.LabeledCheckbox, value bool) {
|
||||
if value {
|
||||
w.SetState(
|
||||
widget.WidgetChecked,
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
func (scene *SceneToolbar) Init() {
|
||||
rowContainer := NewTopRowContainer("Toolbar")
|
||||
|
||||
options := NewToolbarButton(Assets["options"],
|
||||
func(args *widget.ButtonClickedEventArgs) {
|
||||
fmt.Println("options")
|
||||
scene.SetNext(Options)
|
||||
})
|
||||
|
||||
rowContainer.AddChild(options)
|
||||
|
||||
scene.Ui = &ebitenui.UI{
|
||||
Container: rowContainer.Container(),
|
||||
}
|
||||
|
||||
}
|
||||
@@ -5,6 +5,7 @@ import (
|
||||
|
||||
"github.com/ebitenui/ebitenui/image"
|
||||
"github.com/ebitenui/ebitenui/widget"
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
)
|
||||
|
||||
func NewMenuButton(
|
||||
@@ -40,6 +41,32 @@ func NewMenuButton(
|
||||
)
|
||||
}
|
||||
|
||||
func NewToolbarButton(
|
||||
icon *ebiten.Image,
|
||||
action func(args *widget.ButtonClickedEventArgs)) *widget.Container {
|
||||
|
||||
buttonImage, _ := LoadButtonImage()
|
||||
|
||||
iconContainer := widget.NewContainer(
|
||||
widget.ContainerOpts.Layout(widget.NewStackedLayout()),
|
||||
widget.ContainerOpts.WidgetOpts(widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
|
||||
HorizontalPosition: widget.AnchorLayoutPositionCenter,
|
||||
VerticalPosition: widget.AnchorLayoutPositionCenter,
|
||||
})),
|
||||
)
|
||||
|
||||
button := widget.NewButton(
|
||||
widget.ButtonOpts.Image(buttonImage),
|
||||
widget.ButtonOpts.ClickedHandler(action),
|
||||
)
|
||||
|
||||
iconContainer.AddChild(button)
|
||||
|
||||
iconContainer.AddChild(widget.NewGraphic(widget.GraphicOpts.Image(icon)))
|
||||
|
||||
return iconContainer
|
||||
}
|
||||
|
||||
func NewCheckbox(
|
||||
text string,
|
||||
initialvalue bool,
|
||||
@@ -215,6 +242,37 @@ func (container *RowContainer) Container() *widget.Container {
|
||||
return container.Root
|
||||
}
|
||||
|
||||
// setup a top level toolbar container
|
||||
func NewTopRowContainer(title string) *RowContainer {
|
||||
buttonImageHover := image.NewNineSlice(Assets["button-9slice3"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
||||
|
||||
uiContainer := widget.NewContainer(
|
||||
widget.ContainerOpts.Layout(widget.NewAnchorLayout()),
|
||||
)
|
||||
|
||||
rowContainer := widget.NewContainer(
|
||||
widget.ContainerOpts.WidgetOpts(
|
||||
widget.WidgetOpts.LayoutData(widget.AnchorLayoutData{
|
||||
HorizontalPosition: widget.AnchorLayoutPositionStart,
|
||||
VerticalPosition: widget.AnchorLayoutPositionStart,
|
||||
}),
|
||||
),
|
||||
widget.ContainerOpts.Layout(widget.NewRowLayout(
|
||||
widget.RowLayoutOpts.Direction(widget.DirectionVertical),
|
||||
widget.RowLayoutOpts.Padding(widget.NewInsetsSimple(8)),
|
||||
widget.RowLayoutOpts.Spacing(0),
|
||||
)),
|
||||
widget.ContainerOpts.BackgroundImage(buttonImageHover),
|
||||
)
|
||||
|
||||
uiContainer.AddChild(rowContainer)
|
||||
|
||||
return &RowContainer{
|
||||
Root: uiContainer,
|
||||
Row: rowContainer,
|
||||
}
|
||||
}
|
||||
|
||||
// set arg to false if no background needed
|
||||
func NewRowContainer(title string) *RowContainer {
|
||||
buttonImageHover := image.NewNineSlice(Assets["button-9slice3"], [3]int{3, 3, 3}, [3]int{3, 3, 3})
|
||||
|
||||
@@ -3,10 +3,7 @@
|
||||
Running with 1500x1500 grid 5k times
|
||||
|
||||
| Variation | Description | Duration |
|
||||
|------------------------------|-----------------------------------------------------------------------------|-------------------|
|
||||
|--------------------|-----------------------------------------------------------------------------|----------|
|
||||
| perf-2dim | uses 2d grid of bools, no tuning | 00:03:14 |
|
||||
| perf-2dim-pointers | use 2d grid of `Cell{Neighbors,NeighborCount}`s using pointers to neighbors | 00:03:35/00:04:75 |
|
||||
| perf-2dim-pointers-array | same as above but array of neighbors instead of slice | 00:02:40 |
|
||||
| perf-2dim-pointers-all-array | use arrays for everything, static 1500x1500 | infinite, aborted |
|
||||
| perf-2dim-pointers | use 2d grid of `Cell{Neighbors,NeighborCount}`s using pointers to neighbors | 00:03:35 |
|
||||
| perf-1dim | use 1d grid of bools, access using y*x, no further tuning | 00:03:24 |
|
||||
| perf-ecs | use arche ecs, unusable | 00:14:51 |
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
module perf
|
||||
|
||||
go 1.22
|
||||
@@ -1,141 +0,0 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
"math/rand"
|
||||
"os"
|
||||
"runtime/pprof"
|
||||
"time"
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
const (
|
||||
max int = 1500
|
||||
loops int = 5000
|
||||
density int = 8
|
||||
debug bool = false
|
||||
)
|
||||
|
||||
type Cell struct {
|
||||
State bool
|
||||
Neighbors [8]*Cell
|
||||
NeighborCount int
|
||||
}
|
||||
|
||||
type Grid [1500][1500]Cell
|
||||
|
||||
// https://dev.to/chigbeef_77/bool-int-but-stupid-in-go-3jb3
|
||||
func bool2int(b bool) int {
|
||||
return int(*(*byte)(unsafe.Pointer(&b)))
|
||||
}
|
||||
|
||||
func (cell *Cell) Count(x, y int) {
|
||||
cell.NeighborCount = 0
|
||||
|
||||
for _, neighbor := range cell.Neighbors {
|
||||
cell.NeighborCount += bool2int(neighbor.State)
|
||||
}
|
||||
}
|
||||
|
||||
func SetNeighbors(grid Grid, x, y int) {
|
||||
cells := []*Cell{}
|
||||
deadcell := &Cell{}
|
||||
|
||||
for nbgX := -1; nbgX < 2; nbgX++ {
|
||||
for nbgY := -1; nbgY < 2; nbgY++ {
|
||||
var col, row int
|
||||
|
||||
if x+nbgX < 0 || x+nbgX >= max || y+nbgY < 0 || y+nbgY >= max {
|
||||
cells = append(cells, deadcell)
|
||||
} else {
|
||||
|
||||
col = x + nbgX
|
||||
row = y + nbgY
|
||||
|
||||
if col == x && row == y {
|
||||
// do not add self
|
||||
continue
|
||||
}
|
||||
|
||||
cells = append(cells, &grid[row][col])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for idx, cell := range cells {
|
||||
grid[y][x].Neighbors[idx] = cell
|
||||
}
|
||||
}
|
||||
|
||||
func Init() Grid {
|
||||
grid := Grid{}
|
||||
|
||||
for y := 0; y < max; y++ {
|
||||
for x := 0; x < max; x++ {
|
||||
if rand.Intn(density) == 1 {
|
||||
grid[y][x].State = true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for y := 0; y < max; y++ {
|
||||
for x := 0; x < max; x++ {
|
||||
SetNeighbors(grid, x, y)
|
||||
}
|
||||
}
|
||||
|
||||
return grid
|
||||
}
|
||||
|
||||
func Loop(grid Grid) {
|
||||
c := 0
|
||||
for i := 0; i < loops; i++ {
|
||||
for y := 0; y < max; y++ {
|
||||
for x := 0; x < max; x++ {
|
||||
cell := &grid[y][x]
|
||||
state := cell.State
|
||||
|
||||
cell.Count(x, y)
|
||||
|
||||
if state && cell.NeighborCount > 1 {
|
||||
if debug {
|
||||
fmt.Printf(
|
||||
"Loop %d - cell at %d,%d is %t and has %d living neighbors\n",
|
||||
i, x, y, state, cell.NeighborCount)
|
||||
}
|
||||
c = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if c > 1 {
|
||||
c = 0
|
||||
}
|
||||
}
|
||||
|
||||
func main() {
|
||||
// enable cpu profiling. Do NOT use q to stop the game but
|
||||
// close the window to get a profile
|
||||
fd, err := os.Create("cpu.profile")
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
defer fd.Close()
|
||||
|
||||
pprof.StartCPUProfile(fd)
|
||||
defer pprof.StopCPUProfile()
|
||||
|
||||
// init
|
||||
grid := Init()
|
||||
|
||||
// main loop
|
||||
loopstart := time.Now()
|
||||
|
||||
Loop(grid)
|
||||
|
||||
loopend := time.Now()
|
||||
diff := loopstart.Sub(loopend)
|
||||
fmt.Printf("Loop took %.04f\n", diff.Seconds())
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
module perf
|
||||
|
||||
go 1.22
|
||||
@@ -1,139 +0,0 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
"math/rand"
|
||||
"os"
|
||||
"runtime/pprof"
|
||||
"time"
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
const (
|
||||
max int = 1500
|
||||
loops int = 5000
|
||||
density int = 8
|
||||
debug bool = false
|
||||
)
|
||||
|
||||
type Cell struct {
|
||||
State bool
|
||||
Neighbors [8]*Cell
|
||||
NeighborCount int
|
||||
}
|
||||
|
||||
// https://dev.to/chigbeef_77/bool-int-but-stupid-in-go-3jb3
|
||||
func bool2int(b bool) int {
|
||||
return int(*(*byte)(unsafe.Pointer(&b)))
|
||||
}
|
||||
|
||||
func (cell *Cell) Count(x, y int) {
|
||||
cell.NeighborCount = 0
|
||||
|
||||
for _, neighbor := range cell.Neighbors {
|
||||
cell.NeighborCount += bool2int(neighbor.State)
|
||||
}
|
||||
}
|
||||
|
||||
func SetNeighbors(grid [][]Cell, x, y int) {
|
||||
cells := []*Cell{}
|
||||
deadcell := &Cell{}
|
||||
|
||||
for nbgX := -1; nbgX < 2; nbgX++ {
|
||||
for nbgY := -1; nbgY < 2; nbgY++ {
|
||||
var col, row int
|
||||
|
||||
if x+nbgX < 0 || x+nbgX >= max || y+nbgY < 0 || y+nbgY >= max {
|
||||
cells = append(cells, deadcell)
|
||||
} else {
|
||||
|
||||
col = x + nbgX
|
||||
row = y + nbgY
|
||||
|
||||
if col == x && row == y {
|
||||
// do not add self
|
||||
continue
|
||||
}
|
||||
|
||||
cells = append(cells, &grid[row][col])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for idx, cell := range cells {
|
||||
grid[y][x].Neighbors[idx] = cell
|
||||
}
|
||||
}
|
||||
|
||||
func Init() [][]Cell {
|
||||
grid := make([][]Cell, max)
|
||||
for y := 0; y < max; y++ {
|
||||
grid[y] = make([]Cell, max)
|
||||
for x := 0; x < max; x++ {
|
||||
if rand.Intn(density) == 1 {
|
||||
grid[y][x].State = true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for y := 0; y < max; y++ {
|
||||
for x := 0; x < max; x++ {
|
||||
SetNeighbors(grid, x, y)
|
||||
}
|
||||
}
|
||||
|
||||
return grid
|
||||
}
|
||||
|
||||
func Loop(grid [][]Cell) {
|
||||
c := 0
|
||||
for i := 0; i < loops; i++ {
|
||||
for y := 0; y < max; y++ {
|
||||
for x := 0; x < max; x++ {
|
||||
cell := &grid[y][x]
|
||||
state := cell.State
|
||||
|
||||
cell.Count(x, y)
|
||||
|
||||
if state && cell.NeighborCount > 1 {
|
||||
if debug {
|
||||
fmt.Printf(
|
||||
"Loop %d - cell at %d,%d is %t and has %d living neighbors\n",
|
||||
i, x, y, state, cell.NeighborCount)
|
||||
}
|
||||
c = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if c > 1 {
|
||||
c = 0
|
||||
}
|
||||
}
|
||||
|
||||
func main() {
|
||||
// enable cpu profiling. Do NOT use q to stop the game but
|
||||
// close the window to get a profile
|
||||
fd, err := os.Create("cpu.profile")
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
defer fd.Close()
|
||||
|
||||
pprof.StartCPUProfile(fd)
|
||||
defer pprof.StopCPUProfile()
|
||||
|
||||
// init
|
||||
grid := Init()
|
||||
|
||||
// main loop
|
||||
loopstart := time.Now()
|
||||
|
||||
Loop(grid)
|
||||
|
||||
loopend := time.Now()
|
||||
diff := loopstart.Sub(loopend)
|
||||
fmt.Printf("Loop took %.04f\n", diff.Seconds())
|
||||
}
|
||||
@@ -1,5 +0,0 @@
|
||||
module perf
|
||||
|
||||
go 1.22
|
||||
|
||||
require github.com/mlange-42/arche v0.13.0 // indirect
|
||||
@@ -1,2 +0,0 @@
|
||||
github.com/mlange-42/arche v0.13.0 h1:ef0fu9qC2KIr8wIlVs+CgeQ5CSUJ8A1Hut6nXYdf+xk=
|
||||
github.com/mlange-42/arche v0.13.0/go.mod h1:bFktKnvGDj2kP01xar79z0hKwGHdnoaEZR8HWmJkIyU=
|
||||
@@ -1,145 +0,0 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
"math/rand"
|
||||
"os"
|
||||
"runtime/pprof"
|
||||
|
||||
"github.com/mlange-42/arche/ecs"
|
||||
"github.com/mlange-42/arche/generic"
|
||||
)
|
||||
|
||||
const (
|
||||
max int = 1500
|
||||
loops int = 5000
|
||||
density int = 8
|
||||
debug bool = false
|
||||
)
|
||||
|
||||
// components
|
||||
type Pos struct {
|
||||
X, Y, GridX, GridY int
|
||||
}
|
||||
|
||||
type Cell struct {
|
||||
State bool
|
||||
Neighbors [8]ecs.Entity
|
||||
}
|
||||
|
||||
type ECS struct {
|
||||
World *ecs.World
|
||||
Filter *generic.Filter2[Pos, Cell]
|
||||
Map *generic.Map2[Pos, Cell]
|
||||
}
|
||||
|
||||
func (cell *Cell) NeighborCount(ECS *ECS) int {
|
||||
sum := 0
|
||||
|
||||
for _, neighbor := range cell.Neighbors {
|
||||
if ECS.World.Alive(neighbor) {
|
||||
_, cel := ECS.Map.Get(neighbor)
|
||||
if cel.State {
|
||||
sum++
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return sum
|
||||
}
|
||||
|
||||
func Loop(ECS *ECS) {
|
||||
c := 0
|
||||
|
||||
for i := 0; i < loops; i++ {
|
||||
query := ECS.Filter.Query(ECS.World)
|
||||
|
||||
for query.Next() {
|
||||
_, cel := query.Get()
|
||||
if cel.State && cel.NeighborCount(ECS) > 1 {
|
||||
c = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if c > 1 {
|
||||
c = 0
|
||||
}
|
||||
}
|
||||
|
||||
func SetupWorld() *ECS {
|
||||
world := ecs.NewWorld()
|
||||
|
||||
builder := generic.NewMap2[Pos, Cell](&world)
|
||||
|
||||
// we need a temporary grid in order to find out neighbors
|
||||
grid := [max][max]ecs.Entity{}
|
||||
|
||||
// setup entities
|
||||
for y := 0; y < max; y++ {
|
||||
for x := 0; x < max; x++ {
|
||||
e := builder.New()
|
||||
pos, cell := builder.Get(e)
|
||||
pos.X = x
|
||||
pos.Y = y // pos.GridX = x*cellsize
|
||||
|
||||
cell.State = false
|
||||
if rand.Intn(density) == 1 {
|
||||
cell.State = true
|
||||
}
|
||||
|
||||
// store to tmp grid
|
||||
grid[y][x] = e
|
||||
}
|
||||
}
|
||||
|
||||
// global filter
|
||||
filter := generic.NewFilter2[Pos, Cell]()
|
||||
|
||||
query := filter.Query(&world)
|
||||
|
||||
for query.Next() {
|
||||
pos, cel := query.Get()
|
||||
|
||||
n := 0
|
||||
for x := -1; x < 2; x++ {
|
||||
for y := -1; y < 2; y++ {
|
||||
XX := pos.X + x
|
||||
YY := pos.Y + y
|
||||
if XX < 0 || XX >= max || YY < 0 || YY >= max {
|
||||
continue
|
||||
}
|
||||
|
||||
if pos.X != XX || pos.Y != YY {
|
||||
cel.Neighbors[n] = grid[XX][YY]
|
||||
n++
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return &ECS{World: &world, Filter: filter, Map: &builder}
|
||||
}
|
||||
|
||||
func main() {
|
||||
// enable cpu profiling. Do NOT use q to stop the game but
|
||||
// close the window to get a profile
|
||||
fd, err := os.Create("cpu.profile")
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
defer fd.Close()
|
||||
|
||||
pprof.StartCPUProfile(fd)
|
||||
defer pprof.StopCPUProfile()
|
||||
|
||||
// init
|
||||
fmt.Print("Setup ... ")
|
||||
ECS := SetupWorld()
|
||||
fmt.Println("done")
|
||||
fmt.Println(ECS.World.Stats())
|
||||
|
||||
// main loop
|
||||
Loop(ECS)
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
module testgol
|
||||
|
||||
go 1.22
|
||||
|
||||
require (
|
||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 // indirect
|
||||
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
||||
github.com/ebitengine/purego v0.7.0 // indirect
|
||||
github.com/hajimehoshi/ebiten/v2 v2.7.4 // indirect
|
||||
github.com/jezek/xgb v1.1.1 // indirect
|
||||
golang.org/x/sync v0.7.0 // indirect
|
||||
golang.org/x/sys v0.20.0 // indirect
|
||||
)
|
||||
@@ -1,14 +0,0 @@
|
||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 h1:48bCqKTuD7Z0UovDfvpCn7wZ0GUZ+yosIteNDthn3FU=
|
||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895/go.mod h1:XZdLv05c5hOZm3fM2NlJ92FyEZjnslcMcNRrhxs8+8M=
|
||||
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
|
||||
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
|
||||
github.com/ebitengine/purego v0.7.0 h1:HPZpl61edMGCEW6XK2nsR6+7AnJ3unUxpTZBkkIXnMc=
|
||||
github.com/ebitengine/purego v0.7.0/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
|
||||
github.com/hajimehoshi/ebiten/v2 v2.7.4 h1:X+heODRQ3Ie9F9QFjm24gEZqQd5FSfR9XuT2XfHwgf8=
|
||||
github.com/hajimehoshi/ebiten/v2 v2.7.4/go.mod h1:H2pHVgq29rfm5yeQ7jzWOM3VHsjo7/AyucODNLOhsVY=
|
||||
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
|
||||
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
||||
golang.org/x/sync v0.7.0 h1:YsImfSBoP9QPYL0xyKJPq0gcaJdG3rInoqxTWbfQu9M=
|
||||
golang.org/x/sync v0.7.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
|
||||
golang.org/x/sys v0.20.0 h1:Od9JTbYCk261bKm4M/mw7AklTlFYIa0bIp9BgSm1S8Y=
|
||||
golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||
@@ -1,306 +0,0 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
"math/rand"
|
||||
"os"
|
||||
"os/exec"
|
||||
"runtime/pprof"
|
||||
"unsafe"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||
)
|
||||
|
||||
type Images struct {
|
||||
Black, White *ebiten.Image
|
||||
}
|
||||
|
||||
type Cell struct {
|
||||
State uint8
|
||||
Neighbors [8]*Cell
|
||||
NeighborCount int
|
||||
}
|
||||
|
||||
func bool2int(b bool) int {
|
||||
return int(*(*byte)(unsafe.Pointer(&b)))
|
||||
}
|
||||
|
||||
func (cell *Cell) Count(x, y int) uint8 {
|
||||
var sum uint8
|
||||
|
||||
for idx := 0; idx < cell.NeighborCount; idx++ {
|
||||
sum += cell.Neighbors[idx].State
|
||||
}
|
||||
|
||||
return sum
|
||||
}
|
||||
|
||||
func SetNeighbors(grid [][]*Cell, x, y, width, height int) {
|
||||
idx := 0
|
||||
for nbgX := -1; nbgX < 2; nbgX++ {
|
||||
for nbgY := -1; nbgY < 2; nbgY++ {
|
||||
var col, row int
|
||||
|
||||
if x+nbgX < 0 || x+nbgX >= width || y+nbgY < 0 || y+nbgY >= height {
|
||||
continue
|
||||
}
|
||||
|
||||
col = x + nbgX
|
||||
row = y + nbgY
|
||||
|
||||
if col == x && row == y {
|
||||
continue
|
||||
}
|
||||
|
||||
grid[y][x].Neighbors[idx] = grid[row][col]
|
||||
grid[y][x].NeighborCount++
|
||||
idx++
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
type Grid struct {
|
||||
Data [][]*Cell
|
||||
Width, Height, Density int
|
||||
}
|
||||
|
||||
// Create new empty grid and allocate Data according to provided dimensions
|
||||
func NewGrid(width, height, density int) *Grid {
|
||||
grid := &Grid{
|
||||
Height: height,
|
||||
Width: width,
|
||||
Density: density,
|
||||
Data: make([][]*Cell, height),
|
||||
}
|
||||
|
||||
for y := 0; y < height; y++ {
|
||||
grid.Data[y] = make([]*Cell, width)
|
||||
for x := 0; x < width; x++ {
|
||||
grid.Data[y][x] = &Cell{}
|
||||
|
||||
if rand.Intn(density) == 1 {
|
||||
grid.Data[y][x].State = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for y := 0; y < height; y++ {
|
||||
for x := 0; x < width; x++ {
|
||||
SetNeighbors(grid.Data, x, y, width, height)
|
||||
}
|
||||
}
|
||||
|
||||
return grid
|
||||
}
|
||||
|
||||
type Game struct {
|
||||
Width, Height, Cellsize, Density int
|
||||
ScreenWidth, ScreenHeight int
|
||||
Grids []*Grid
|
||||
Index int
|
||||
Elapsed int64
|
||||
TPG int64 // adjust game speed independently of TPS
|
||||
Pause, Debug, Profile, Gridlines bool
|
||||
Pixels []byte
|
||||
OffScreen *ebiten.Image
|
||||
}
|
||||
|
||||
func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||
return game.ScreenWidth, game.ScreenHeight
|
||||
}
|
||||
|
||||
// live console output of the grid
|
||||
func (game *Game) DebugDump() {
|
||||
cmd := exec.Command("clear")
|
||||
cmd.Stdout = os.Stdout
|
||||
cmd.Run()
|
||||
|
||||
if game.Debug {
|
||||
for y := 0; y < game.Height; y++ {
|
||||
for x := 0; x < game.Width; x++ {
|
||||
if game.Grids[game.Index].Data[y][x].State == 1 {
|
||||
fmt.Print("XX")
|
||||
} else {
|
||||
fmt.Print(" ")
|
||||
}
|
||||
}
|
||||
fmt.Println()
|
||||
}
|
||||
}
|
||||
fmt.Printf("FPS: %0.2f\n", ebiten.ActualTPS())
|
||||
}
|
||||
|
||||
func (game *Game) Init() {
|
||||
// setup two grids, one for display, one for next state
|
||||
grida := NewGrid(game.Width, game.Height, game.Density)
|
||||
gridb := NewGrid(game.Width, game.Height, game.Density)
|
||||
|
||||
game.Grids = []*Grid{
|
||||
grida,
|
||||
gridb,
|
||||
}
|
||||
|
||||
game.Pixels = make([]byte, game.ScreenWidth*game.ScreenHeight*4)
|
||||
|
||||
game.OffScreen = ebiten.NewImage(game.ScreenWidth, game.ScreenHeight)
|
||||
}
|
||||
|
||||
// count the living neighbors of a cell
|
||||
func (game *Game) CountNeighbors(x, y int) uint8 {
|
||||
return game.Grids[game.Index].Data[y][x].Count(x, y)
|
||||
}
|
||||
|
||||
// the heart of the game
|
||||
func (game *Game) CheckRule(state uint8, neighbors uint8) uint8 {
|
||||
var nextstate uint8
|
||||
|
||||
if state == 1 && neighbors == 3 {
|
||||
nextstate = 1
|
||||
} else if state == 1 && (neighbors == 2 || neighbors == 3) {
|
||||
nextstate = 1
|
||||
} else {
|
||||
nextstate = 0
|
||||
}
|
||||
|
||||
return nextstate
|
||||
}
|
||||
|
||||
// we only update the cells if we are not in pause state or if the
|
||||
// game timer (TPG) is elapsed.
|
||||
func (game *Game) UpdateCells() {
|
||||
if game.Pause {
|
||||
return
|
||||
}
|
||||
|
||||
if game.Elapsed < game.TPG {
|
||||
game.Elapsed++
|
||||
return
|
||||
}
|
||||
|
||||
// next grid index. we only have to, so we just xor it
|
||||
next := game.Index ^ 1
|
||||
|
||||
// calculate cell life state, this is the actual game of life
|
||||
for y := 0; y < game.Height; y++ {
|
||||
for x := 0; x < game.Width; x++ {
|
||||
state := game.Grids[game.Index].Data[y][x].State
|
||||
neighbors := game.CountNeighbors(x, y)
|
||||
|
||||
// actually apply the current rules
|
||||
nextstate := game.CheckRule(state, neighbors)
|
||||
|
||||
// change state of current cell in next grid
|
||||
game.Grids[next].Data[y][x].State = nextstate
|
||||
}
|
||||
}
|
||||
|
||||
// switch grid for rendering
|
||||
game.Index ^= 1
|
||||
|
||||
game.Elapsed = 0
|
||||
|
||||
game.UpdatePixels()
|
||||
}
|
||||
|
||||
func (game *Game) Update() error {
|
||||
game.UpdateCells()
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeySpace) {
|
||||
game.Pause = !game.Pause
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
/*
|
||||
*
|
||||
r, g, b := color(it)
|
||||
|
||||
78 p := 4 * (i + j*screenWidth)
|
||||
79 gm.offscreenPix[p] = r
|
||||
80 gm.offscreenPix[p+1] = g
|
||||
81 gm.offscreenPix[p+2] = b
|
||||
82 gm.offscreenPix[p+3] = 0xff
|
||||
*/
|
||||
func (game *Game) UpdatePixels() {
|
||||
var col byte
|
||||
|
||||
gridx := 0
|
||||
gridy := 0
|
||||
idx := 0
|
||||
|
||||
for y := 0; y < game.ScreenHeight; y++ {
|
||||
for x := 0; x < game.ScreenWidth; x++ {
|
||||
gridx = x / game.Cellsize
|
||||
gridy = y / game.Cellsize
|
||||
|
||||
col = 0xff
|
||||
if game.Grids[game.Index].Data[gridy][gridx].State == 1 {
|
||||
col = 0x0
|
||||
}
|
||||
|
||||
if game.Gridlines {
|
||||
if x%game.Cellsize == 0 || y%game.Cellsize == 0 {
|
||||
col = 128
|
||||
}
|
||||
}
|
||||
|
||||
idx = 4 * (x + y*game.ScreenWidth)
|
||||
|
||||
game.Pixels[idx] = col
|
||||
game.Pixels[idx+1] = col
|
||||
game.Pixels[idx+2] = col
|
||||
game.Pixels[idx+3] = 0xff
|
||||
|
||||
idx++
|
||||
}
|
||||
}
|
||||
|
||||
game.OffScreen.WritePixels(game.Pixels)
|
||||
}
|
||||
|
||||
func (game *Game) Draw(screen *ebiten.Image) {
|
||||
screen.DrawImage(game.OffScreen, nil)
|
||||
game.DebugDump()
|
||||
}
|
||||
|
||||
func main() {
|
||||
size := 1500
|
||||
|
||||
game := &Game{
|
||||
Width: size,
|
||||
Height: size,
|
||||
Cellsize: 4,
|
||||
Density: 8,
|
||||
TPG: 10,
|
||||
Debug: false,
|
||||
Profile: true,
|
||||
Gridlines: false,
|
||||
}
|
||||
|
||||
game.ScreenWidth = game.Width * game.Cellsize
|
||||
game.ScreenHeight = game.Height * game.Cellsize
|
||||
|
||||
game.Init()
|
||||
|
||||
ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
|
||||
ebiten.SetWindowTitle("triangle conway's game of life")
|
||||
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
||||
|
||||
if game.Profile {
|
||||
fd, err := os.Create("cpu.profile")
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
defer fd.Close()
|
||||
|
||||
pprof.StartCPUProfile(fd)
|
||||
defer pprof.StopCPUProfile()
|
||||
}
|
||||
|
||||
if err := ebiten.RunGame(game); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
module testgol
|
||||
|
||||
go 1.22
|
||||
|
||||
require (
|
||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 // indirect
|
||||
github.com/ebitengine/hideconsole v1.0.0 // indirect
|
||||
github.com/ebitengine/purego v0.7.0 // indirect
|
||||
github.com/hajimehoshi/ebiten/v2 v2.7.4 // indirect
|
||||
github.com/jezek/xgb v1.1.1 // indirect
|
||||
golang.org/x/sync v0.7.0 // indirect
|
||||
golang.org/x/sys v0.20.0 // indirect
|
||||
)
|
||||
@@ -1,14 +0,0 @@
|
||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895 h1:48bCqKTuD7Z0UovDfvpCn7wZ0GUZ+yosIteNDthn3FU=
|
||||
github.com/ebitengine/gomobile v0.0.0-20240518074828-e86332849895/go.mod h1:XZdLv05c5hOZm3fM2NlJ92FyEZjnslcMcNRrhxs8+8M=
|
||||
github.com/ebitengine/hideconsole v1.0.0 h1:5J4U0kXF+pv/DhiXt5/lTz0eO5ogJ1iXb8Yj1yReDqE=
|
||||
github.com/ebitengine/hideconsole v1.0.0/go.mod h1:hTTBTvVYWKBuxPr7peweneWdkUwEuHuB3C1R/ielR1A=
|
||||
github.com/ebitengine/purego v0.7.0 h1:HPZpl61edMGCEW6XK2nsR6+7AnJ3unUxpTZBkkIXnMc=
|
||||
github.com/ebitengine/purego v0.7.0/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
|
||||
github.com/hajimehoshi/ebiten/v2 v2.7.4 h1:X+heODRQ3Ie9F9QFjm24gEZqQd5FSfR9XuT2XfHwgf8=
|
||||
github.com/hajimehoshi/ebiten/v2 v2.7.4/go.mod h1:H2pHVgq29rfm5yeQ7jzWOM3VHsjo7/AyucODNLOhsVY=
|
||||
github.com/jezek/xgb v1.1.1 h1:bE/r8ZZtSv7l9gk6nU0mYx51aXrvnyb44892TwSaqS4=
|
||||
github.com/jezek/xgb v1.1.1/go.mod h1:nrhwO0FX/enq75I7Y7G8iN1ubpSGZEiA3v9e9GyRFlk=
|
||||
golang.org/x/sync v0.7.0 h1:YsImfSBoP9QPYL0xyKJPq0gcaJdG3rInoqxTWbfQu9M=
|
||||
golang.org/x/sync v0.7.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
|
||||
golang.org/x/sys v0.20.0 h1:Od9JTbYCk261bKm4M/mw7AklTlFYIa0bIp9BgSm1S8Y=
|
||||
golang.org/x/sys v0.20.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
|
||||
@@ -1,306 +0,0 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log"
|
||||
"math/rand"
|
||||
"os"
|
||||
"os/exec"
|
||||
"runtime/pprof"
|
||||
"unsafe"
|
||||
|
||||
"github.com/hajimehoshi/ebiten/v2"
|
||||
"github.com/hajimehoshi/ebiten/v2/inpututil"
|
||||
)
|
||||
|
||||
type Images struct {
|
||||
Black, White *ebiten.Image
|
||||
}
|
||||
|
||||
type Cell struct {
|
||||
State bool
|
||||
Neighbors [8]*Cell
|
||||
NeighborCount int
|
||||
}
|
||||
|
||||
func bool2int(b bool) int {
|
||||
return int(*(*byte)(unsafe.Pointer(&b)))
|
||||
}
|
||||
|
||||
func (cell *Cell) Count(x, y int) int {
|
||||
sum := 0
|
||||
|
||||
for idx := 0; idx < cell.NeighborCount; idx++ {
|
||||
sum += bool2int(cell.Neighbors[idx].State)
|
||||
}
|
||||
|
||||
return sum
|
||||
}
|
||||
|
||||
func SetNeighbors(grid [][]*Cell, x, y, width, height int) {
|
||||
idx := 0
|
||||
for nbgX := -1; nbgX < 2; nbgX++ {
|
||||
for nbgY := -1; nbgY < 2; nbgY++ {
|
||||
var col, row int
|
||||
|
||||
if x+nbgX < 0 || x+nbgX >= width || y+nbgY < 0 || y+nbgY >= height {
|
||||
continue
|
||||
}
|
||||
|
||||
col = x + nbgX
|
||||
row = y + nbgY
|
||||
|
||||
if col == x && row == y {
|
||||
continue
|
||||
}
|
||||
|
||||
grid[y][x].Neighbors[idx] = grid[row][col]
|
||||
grid[y][x].NeighborCount++
|
||||
idx++
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
type Grid struct {
|
||||
Data [][]*Cell
|
||||
Width, Height, Density int
|
||||
}
|
||||
|
||||
// Create new empty grid and allocate Data according to provided dimensions
|
||||
func NewGrid(width, height, density int) *Grid {
|
||||
grid := &Grid{
|
||||
Height: height,
|
||||
Width: width,
|
||||
Density: density,
|
||||
Data: make([][]*Cell, height),
|
||||
}
|
||||
|
||||
for y := 0; y < height; y++ {
|
||||
grid.Data[y] = make([]*Cell, width)
|
||||
for x := 0; x < width; x++ {
|
||||
grid.Data[y][x] = &Cell{}
|
||||
|
||||
if rand.Intn(density) == 1 {
|
||||
grid.Data[y][x].State = true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for y := 0; y < height; y++ {
|
||||
for x := 0; x < width; x++ {
|
||||
SetNeighbors(grid.Data, x, y, width, height)
|
||||
}
|
||||
}
|
||||
|
||||
return grid
|
||||
}
|
||||
|
||||
type Game struct {
|
||||
Width, Height, Cellsize, Density int
|
||||
ScreenWidth, ScreenHeight int
|
||||
Grids []*Grid
|
||||
Index int
|
||||
Elapsed int64
|
||||
TPG int64 // adjust game speed independently of TPS
|
||||
Pause, Debug, Profile, Gridlines bool
|
||||
Pixels []byte
|
||||
OffScreen *ebiten.Image
|
||||
}
|
||||
|
||||
func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||
return game.ScreenWidth, game.ScreenHeight
|
||||
}
|
||||
|
||||
// live console output of the grid
|
||||
func (game *Game) DebugDump() {
|
||||
cmd := exec.Command("clear")
|
||||
cmd.Stdout = os.Stdout
|
||||
cmd.Run()
|
||||
|
||||
if game.Debug {
|
||||
for y := 0; y < game.Height; y++ {
|
||||
for x := 0; x < game.Width; x++ {
|
||||
if game.Grids[game.Index].Data[y][x].State {
|
||||
fmt.Print("XX")
|
||||
} else {
|
||||
fmt.Print(" ")
|
||||
}
|
||||
}
|
||||
fmt.Println()
|
||||
}
|
||||
}
|
||||
fmt.Printf("FPS: %0.2f\n", ebiten.ActualTPS())
|
||||
}
|
||||
|
||||
func (game *Game) Init() {
|
||||
// setup two grids, one for display, one for next state
|
||||
grida := NewGrid(game.Width, game.Height, game.Density)
|
||||
gridb := NewGrid(game.Width, game.Height, game.Density)
|
||||
|
||||
game.Grids = []*Grid{
|
||||
grida,
|
||||
gridb,
|
||||
}
|
||||
|
||||
game.Pixels = make([]byte, game.ScreenWidth*game.ScreenHeight*4)
|
||||
|
||||
game.OffScreen = ebiten.NewImage(game.ScreenWidth, game.ScreenHeight)
|
||||
}
|
||||
|
||||
// count the living neighbors of a cell
|
||||
func (game *Game) CountNeighbors(x, y int) int {
|
||||
return game.Grids[game.Index].Data[y][x].Count(x, y)
|
||||
}
|
||||
|
||||
// the heart of the game
|
||||
func (game *Game) CheckRule(state bool, neighbors int) bool {
|
||||
var nextstate bool
|
||||
|
||||
if state && neighbors == 3 {
|
||||
nextstate = true
|
||||
} else if state && (neighbors == 2 || neighbors == 3) {
|
||||
nextstate = true
|
||||
} else {
|
||||
nextstate = false
|
||||
}
|
||||
|
||||
return nextstate
|
||||
}
|
||||
|
||||
// we only update the cells if we are not in pause state or if the
|
||||
// game timer (TPG) is elapsed.
|
||||
func (game *Game) UpdateCells() {
|
||||
if game.Pause {
|
||||
return
|
||||
}
|
||||
|
||||
if game.Elapsed < game.TPG {
|
||||
game.Elapsed++
|
||||
return
|
||||
}
|
||||
|
||||
// next grid index. we only have to, so we just xor it
|
||||
next := game.Index ^ 1
|
||||
|
||||
// calculate cell life state, this is the actual game of life
|
||||
for y := 0; y < game.Height; y++ {
|
||||
for x := 0; x < game.Width; x++ {
|
||||
state := game.Grids[game.Index].Data[y][x].State
|
||||
neighbors := game.CountNeighbors(x, y)
|
||||
|
||||
// actually apply the current rules
|
||||
nextstate := game.CheckRule(state, neighbors)
|
||||
|
||||
// change state of current cell in next grid
|
||||
game.Grids[next].Data[y][x].State = nextstate
|
||||
}
|
||||
}
|
||||
|
||||
// switch grid for rendering
|
||||
game.Index ^= 1
|
||||
|
||||
game.Elapsed = 0
|
||||
|
||||
game.UpdatePixels()
|
||||
}
|
||||
|
||||
func (game *Game) Update() error {
|
||||
game.UpdateCells()
|
||||
|
||||
if inpututil.IsKeyJustPressed(ebiten.KeySpace) {
|
||||
game.Pause = !game.Pause
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
/*
|
||||
*
|
||||
r, g, b := color(it)
|
||||
|
||||
78 p := 4 * (i + j*screenWidth)
|
||||
79 gm.offscreenPix[p] = r
|
||||
80 gm.offscreenPix[p+1] = g
|
||||
81 gm.offscreenPix[p+2] = b
|
||||
82 gm.offscreenPix[p+3] = 0xff
|
||||
*/
|
||||
func (game *Game) UpdatePixels() {
|
||||
var col byte
|
||||
|
||||
gridx := 0
|
||||
gridy := 0
|
||||
idx := 0
|
||||
|
||||
for y := 0; y < game.ScreenHeight; y++ {
|
||||
for x := 0; x < game.ScreenWidth; x++ {
|
||||
gridx = x / game.Cellsize
|
||||
gridy = y / game.Cellsize
|
||||
|
||||
col = 0xff
|
||||
if game.Grids[game.Index].Data[gridy][gridx].State {
|
||||
col = 0x0
|
||||
}
|
||||
|
||||
if game.Gridlines {
|
||||
if x%game.Cellsize == 0 || y%game.Cellsize == 0 {
|
||||
col = 128
|
||||
}
|
||||
}
|
||||
|
||||
idx = 4 * (x + y*game.ScreenWidth)
|
||||
|
||||
game.Pixels[idx] = col
|
||||
game.Pixels[idx+1] = col
|
||||
game.Pixels[idx+2] = col
|
||||
game.Pixels[idx+3] = 0xff
|
||||
|
||||
idx++
|
||||
}
|
||||
}
|
||||
|
||||
game.OffScreen.WritePixels(game.Pixels)
|
||||
}
|
||||
|
||||
func (game *Game) Draw(screen *ebiten.Image) {
|
||||
screen.DrawImage(game.OffScreen, nil)
|
||||
game.DebugDump()
|
||||
}
|
||||
|
||||
func main() {
|
||||
size := 1500
|
||||
|
||||
game := &Game{
|
||||
Width: size,
|
||||
Height: size,
|
||||
Cellsize: 4,
|
||||
Density: 8,
|
||||
TPG: 10,
|
||||
Debug: false,
|
||||
Profile: true,
|
||||
Gridlines: false,
|
||||
}
|
||||
|
||||
game.ScreenWidth = game.Width * game.Cellsize
|
||||
game.ScreenHeight = game.Height * game.Cellsize
|
||||
|
||||
game.Init()
|
||||
|
||||
ebiten.SetWindowSize(game.ScreenWidth, game.ScreenHeight)
|
||||
ebiten.SetWindowTitle("triangle conway's game of life")
|
||||
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
|
||||
|
||||
if game.Profile {
|
||||
fd, err := os.Create("cpu.profile")
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
defer fd.Close()
|
||||
|
||||
pprof.StartCPUProfile(fd)
|
||||
defer pprof.StopCPUProfile()
|
||||
}
|
||||
|
||||
if err := ebiten.RunGame(game); err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
}
|
||||
@@ -238,7 +238,35 @@ func (game *Game) Draw(screen *ebiten.Image) {
|
||||
}
|
||||
|
||||
func main() {
|
||||
size := 1500
|
||||
//x := 1
|
||||
//y := 0
|
||||
col := 1 >> 0xff
|
||||
|
||||
fmt.Printf("col: %d\n", col)
|
||||
|
||||
x := 1
|
||||
y := 2
|
||||
c := 4
|
||||
|
||||
xm := x & (c - 1)
|
||||
ym := y & (c - 1)
|
||||
|
||||
fmt.Println(xm & ym)
|
||||
|
||||
a := 1
|
||||
b := 1
|
||||
//gen := 100
|
||||
hist := 0
|
||||
for gen := 0; gen < 50; gen++ {
|
||||
fmt.Println((a ^ (1 ^ b)) * (gen - hist))
|
||||
if gen == 25 {
|
||||
a = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func _main() {
|
||||
size := 800
|
||||
|
||||
game := &Game{
|
||||
Width: size,
|
||||
@@ -247,7 +275,7 @@ func main() {
|
||||
Density: 8,
|
||||
TPG: 10,
|
||||
Debug: false,
|
||||
Profile: true,
|
||||
Profile: false,
|
||||
Gridlines: false,
|
||||
}
|
||||
|
||||
|
||||