package main import ( "fmt" "log" "os" "github.com/hajimehoshi/ebiten/v2" ) func main() { config := ParseCommandline() if config.ShowVersion { fmt.Printf("This is golsky version %s\n", VERSION) os.Exit(0) } // grid := [][]int64{ // {0, 1, 1}, // {0, 1, 0}, // {1, 1, 0}, // } // err := rle.StoreGridToRLE(grid, "test.rle", "B3/S23", 3, 3) // if err != nil { // panic(err) // } // os.Exit(0) game := NewGame(config, Play) // main loop if err := ebiten.RunGame(game); err != nil { log.Fatal(err) } }