package main import ( "image/color" "github.com/ebitenui/ebitenui" "github.com/ebitenui/ebitenui/widget" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/inpututil" ) type SceneOptions struct { Game *Game Config *Config Next SceneName Whoami SceneName Ui *ebitenui.UI FontColor color.RGBA } func NewOptionsScene(game *Game, config *Config) Scene { scene := &SceneOptions{ Whoami: Options, Game: game, Next: Options, Config: config, FontColor: color.RGBA{255, 30, 30, 0xff}, } scene.Init() return scene } func (scene *SceneOptions) GetNext() SceneName { return scene.Next } func (scene *SceneOptions) ResetNext() { scene.Next = scene.Whoami } func (scene *SceneOptions) SetNext(next SceneName) { scene.Next = next } func (scene *SceneOptions) IsPrimary() bool { return false } func (scene *SceneOptions) Update() error { scene.Ui.Update() if inpututil.IsKeyJustPressed(ebiten.KeyEscape) || inpututil.IsKeyJustPressed(ebiten.KeyQ) { scene.SetNext(Play) } return nil } func (scene *SceneOptions) Draw(screen *ebiten.Image) { scene.Ui.Draw(screen) } func (scene *SceneOptions) SetInitialValue(w *widget.LabeledCheckbox, value bool) { var intval int if value { intval = 1 } w.SetState( widget.WidgetState(intval), ) } func (scene *SceneOptions) Init() { rowContainer := NewRowContainer("Options") pause := NewCheckbox("Pause", func(args *widget.CheckboxChangedEventArgs) { scene.Config.TogglePaused() }) debugging := NewCheckbox("Debugging", func(args *widget.CheckboxChangedEventArgs) { scene.Config.ToggleDebugging() }) scene.SetInitialValue(debugging, scene.Config.Debug) invert := NewCheckbox("Invert", func(args *widget.CheckboxChangedEventArgs) { scene.Config.Invert = true }) scene.SetInitialValue(invert, scene.Config.Invert) gridlines := NewCheckbox("Show grid lines", func(args *widget.CheckboxChangedEventArgs) { scene.Config.ToggleGridlines() }) scene.SetInitialValue(gridlines, scene.Config.ShowGrid) separator := NewSeparator() cancel := NewMenuButton("Close", func(args *widget.ButtonClickedEventArgs) { scene.SetNext(Menu) }) rowContainer.AddChild(pause) rowContainer.AddChild(debugging) rowContainer.AddChild(invert) rowContainer.AddChild(gridlines) rowContainer.AddChild(separator) rowContainer.AddChild(cancel) scene.Ui = &ebitenui.UI{ Container: rowContainer.Container(), } }