#ifndef _HAVE_GAME_H #define _HAVE_GAME_H #include "grid.h" #include "raylib.h" #include typedef struct Game { // Camera2D Camera; int ScreenWidth; int ScreenHeight; int Cellsize; // Grid dimensions int Width; int Height; bool Done; Grid *Grid; } Game; Game *Init(int width, int height, int gridwidth, int gridheight, int density); void Update(Game *game); void Draw(Game *game); #endif