mirror of
https://codeberg.org/scip/golsky.git
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146 lines
2.9 KiB
Go
146 lines
2.9 KiB
Go
package cmd
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import (
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"image/color"
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"github.com/ebitenui/ebitenui"
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"github.com/ebitenui/ebitenui/widget"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/hajimehoshi/ebiten/v2/inpututil"
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)
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type SceneMenu struct {
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Game *Game
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Config *Config
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Next SceneName
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Prev SceneName
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Whoami SceneName
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Ui *ebitenui.UI
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FontColor color.RGBA
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First bool
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Exit bool
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}
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func NewMenuScene(game *Game, config *Config) Scene {
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scene := &SceneMenu{
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Whoami: Menu,
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Game: game,
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Next: Menu,
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Config: config,
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FontColor: color.RGBA{255, 30, 30, 0xff},
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}
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scene.Init()
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return scene
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}
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func (scene *SceneMenu) GetNext() SceneName {
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return scene.Next
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}
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func (scene *SceneMenu) SetPrevious(prev SceneName) {
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scene.Prev = prev
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}
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func (scene *SceneMenu) ResetNext() {
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scene.Next = scene.Whoami
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}
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func (scene *SceneMenu) SetNext(next SceneName) {
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scene.Next = next
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}
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func (scene *SceneMenu) Update() error {
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scene.Ui.Update()
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if scene.Exit {
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return ebiten.Termination
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyEscape) || inpututil.IsKeyJustPressed(ebiten.KeyQ) {
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scene.Config.DelayedStart = false
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scene.Leave()
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}
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return nil
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}
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func (scene *SceneMenu) IsPrimary() bool {
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return false
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}
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func (scene *SceneMenu) Draw(screen *ebiten.Image) {
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scene.Ui.Draw(screen)
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}
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func (scene *SceneMenu) Leave() {
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scene.SetNext(Play)
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}
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func (scene *SceneMenu) Init() {
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rowContainer := NewRowContainer("Main Menu")
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empty := NewMenuButton("Start with empty grid",
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func(args *widget.ButtonClickedEventArgs) {
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scene.Config.Empty = true
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scene.Config.Restart = true
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scene.Leave()
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})
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random := NewMenuButton("Start with random patterns",
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func(args *widget.ButtonClickedEventArgs) {
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scene.Config.Empty = false
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scene.Config.Restart = true
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scene.Leave()
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})
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copy := NewMenuButton("Save Copy as RLE",
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func(args *widget.ButtonClickedEventArgs) {
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scene.Config.Markmode = true
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scene.Config.Paused = true
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scene.Leave()
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})
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options := NewMenuButton("Options",
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func(args *widget.ButtonClickedEventArgs) {
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scene.SetNext(Options)
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})
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bindings := NewMenuButton("Show Key Bindings",
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func(args *widget.ButtonClickedEventArgs) {
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scene.SetNext(Keybindings)
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})
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separator1 := NewSeparator(3)
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separator2 := NewSeparator(3)
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separator3 := NewSeparator(10)
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cancel := NewMenuButton("Back",
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func(args *widget.ButtonClickedEventArgs) {
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scene.Leave()
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})
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quit := NewMenuButton("Exit Golsky",
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func(args *widget.ButtonClickedEventArgs) {
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scene.Exit = true
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})
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rowContainer.AddChild(empty)
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rowContainer.AddChild(random)
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rowContainer.AddChild(separator1)
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rowContainer.AddChild(options)
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rowContainer.AddChild(copy)
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rowContainer.AddChild(bindings)
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rowContainer.AddChild(separator2)
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rowContainer.AddChild(cancel)
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rowContainer.AddChild(separator3)
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rowContainer.AddChild(quit)
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scene.Ui = &ebitenui.UI{
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Container: rowContainer.Container(),
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}
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}
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