Files
golsky/scene-menu.go

130 lines
2.5 KiB
Go

package main
import (
"image/color"
"os"
"github.com/ebitenui/ebitenui"
"github.com/ebitenui/ebitenui/widget"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
)
type SceneMenu struct {
Game *Game
Config *Config
Next SceneName
Whoami SceneName
Ui *ebitenui.UI
FontColor color.RGBA
First bool
}
func NewMenuScene(game *Game, config *Config) Scene {
scene := &SceneMenu{
Whoami: Menu,
Game: game,
Next: Menu,
Config: config,
FontColor: color.RGBA{255, 30, 30, 0xff},
}
scene.Init()
return scene
}
func (scene *SceneMenu) GetNext() SceneName {
return scene.Next
}
func (scene *SceneMenu) ResetNext() {
scene.Next = scene.Whoami
}
func (scene *SceneMenu) SetNext(next SceneName) {
scene.Next = next
}
func (scene *SceneMenu) Clearscreen() bool {
return false
}
func (scene *SceneMenu) Update() error {
scene.Ui.Update()
if inpututil.IsKeyJustPressed(ebiten.KeyEscape) || inpututil.IsKeyJustPressed(ebiten.KeyQ) {
scene.Leave()
}
return nil
}
func (scene *SceneMenu) Draw(screen *ebiten.Image) {
ebiten.SetScreenClearedEveryFrame(false)
scene.Ui.Draw(screen)
}
func (scene *SceneMenu) Leave() {
scene.SetNext(Play)
}
func (scene *SceneMenu) Init() {
rowContainer := NewRowContainer("Main Menu")
empty := NewMenuButton("Start with empty grid",
func(args *widget.ButtonClickedEventArgs) {
scene.Config.Empty = true
scene.Config.Restart = true
scene.Leave()
})
random := NewMenuButton("Start with random patterns",
func(args *widget.ButtonClickedEventArgs) {
scene.Config.Restart = true
scene.Leave()
})
copy := NewMenuButton("Save Copy as RLE",
func(args *widget.ButtonClickedEventArgs) {
scene.Config.Markmode = true
scene.Config.Paused = true
scene.Leave()
})
options := NewMenuButton("Options",
func(args *widget.ButtonClickedEventArgs) {
scene.SetNext(Options)
})
separator1 := NewSeparator()
separator2 := NewSeparator()
separator3 := NewSeparator()
cancel := NewMenuButton("Close Window",
func(args *widget.ButtonClickedEventArgs) {
scene.Leave()
})
quit := NewMenuButton("Exit Golsky",
func(args *widget.ButtonClickedEventArgs) {
os.Exit(0)
})
rowContainer.AddChild(empty)
rowContainer.AddChild(random)
rowContainer.AddChild(separator1)
rowContainer.AddChild(options)
rowContainer.AddChild(copy)
rowContainer.AddChild(separator2)
rowContainer.AddChild(cancel)
rowContainer.AddChild(separator3)
rowContainer.AddChild(quit)
scene.Ui = &ebitenui.UI{
Container: rowContainer.Container(),
}
}