Files
golsky/config.go
2024-05-26 13:08:36 +02:00

119 lines
3.8 KiB
Go

package main
import (
"fmt"
"log"
"os"
"github.com/spf13/pflag"
"github.com/tlinden/golsky/rle"
)
// all the settings comming from commandline, but maybe tweaked later from the UI
type Config struct {
Width, Height, Cellsize, Density int // measurements
ScreenWidth, ScreenHeight int
TPG int // ticks per generation/game speed, 1==max
Debug, Empty, Invert, Paused bool // game modi
ShowEvolution, NoGrid, RunOneStep bool // flags
Rule *Rule // which rule to use, default: B3/S23
RLE *rle.RLE // loaded GOL pattern from RLE file
Statefile string // load game state from it if non-nil
StateGrid *Grid // a grid from a statefile
Wrap bool // wether wraparound mode is in place or not
ShowVersion bool
}
const (
VERSION = "v0.0.6"
Alive = 1
Dead = 0
)
func GetRLE(filename string) *rle.RLE {
if filename == "" {
return nil
}
content, err := os.ReadFile(filename)
if err != nil {
log.Fatal(err)
}
parsedRle, err := rle.Parse(string(content))
if err != nil {
log.Fatalf("failed to load RLE pattern file: %s", err)
}
return &parsedRle
}
func ParseCommandline() *Config {
config := Config{}
var rule string
var rlefile string
// commandline params, most configure directly config flags
pflag.IntVarP(&config.Width, "width", "W", 40, "grid width in cells")
pflag.IntVarP(&config.Height, "height", "H", 40, "grid height in cells")
pflag.IntVarP(&config.Cellsize, "cellsize", "c", 8, "cell size in pixels")
pflag.IntVarP(&config.Density, "density", "D", 10, "density of random cells")
pflag.IntVarP(&config.TPG, "ticks-per-generation", "t", 10,
"game speed: the higher the slower (default: 10)")
pflag.StringVarP(&rule, "rule", "r", "B3/S23", "game rule")
pflag.StringVarP(&rlefile, "rle-file", "f", "", "RLE pattern file")
pflag.StringVarP(&config.Statefile, "load-state-file", "l", "", "game state file")
pflag.BoolVarP(&config.ShowVersion, "version", "v", false, "show version")
pflag.BoolVarP(&config.Paused, "paused", "p", false, "do not start simulation (use space to start)")
pflag.BoolVarP(&config.Debug, "debug", "d", false, "show debug info")
pflag.BoolVarP(&config.NoGrid, "nogrid", "n", false, "do not draw grid lines")
pflag.BoolVarP(&config.Empty, "empty", "e", false, "start with an empty screen")
pflag.BoolVarP(&config.Invert, "invert", "i", false, "invert colors (dead cell: black)")
pflag.BoolVarP(&config.ShowEvolution, "show-evolution", "s", false, "show evolution tracks")
pflag.BoolVarP(&config.Wrap, "wrap-around", "w", false, "wrap around grid mode")
pflag.Parse()
// check if we have been given an RLE file to load
config.RLE = GetRLE(rlefile)
if config.RLE != nil {
if config.RLE.Width > config.Width || config.RLE.Height > config.Height {
config.Width = config.RLE.Width * 2
config.Height = config.RLE.Height * 2
fmt.Printf("rlew: %d, rleh: %d, w: %d, h: %d\n",
config.RLE.Width, config.RLE.Height, config.Width, config.Height)
}
// RLE needs an empty grid
config.Empty = true
// it may come with its own rule
if config.RLE.Rule != "" {
config.Rule = ParseGameRule(config.RLE.Rule)
}
} else if config.Statefile != "" {
grid, err := LoadState(config.Statefile)
if err != nil {
log.Fatalf("failed to load game state: %s", err)
}
config.Width = grid.Width
config.Height = grid.Height
config.StateGrid = grid
}
config.ScreenWidth = config.Cellsize * config.Width
config.ScreenHeight = config.Cellsize * config.Height
// load rule from commandline when no rule came from RLE file,
// default is B3/S23, aka conways game of life
if config.Rule == nil {
config.Rule = ParseGameRule(rule)
}
return &config
}