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https://codeberg.org/scip/kageviewer.git
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move to codeberg (#2)
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6
game.go
6
game.go
@@ -46,7 +46,9 @@ func LoadImage(name string) (*ebiten.Image, error) {
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if err != nil {
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return nil, err
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}
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defer fd.Close()
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defer func() {
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_ = fd.Close()
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}()
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img, _, err := image.Decode(fd)
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if err != nil {
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@@ -89,7 +91,7 @@ func (game *Game) Init() error {
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game.Shader = shader
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// user can customize TPS
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ebiten.SetMaxTPS(game.Conf.TPS)
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ebiten.SetTPS(game.Conf.TPS)
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// setup shader bounds, by default we use window size
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game.ShaderBounds = image.Rect(0, 0, game.Conf.Width, game.Conf.Height)
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