fix linting errors

This commit is contained in:
2025-11-26 20:40:35 +01:00
parent dafcaad0ef
commit 718f30578d
3 changed files with 9 additions and 14 deletions

View File

@@ -46,7 +46,9 @@ func LoadImage(name string) (*ebiten.Image, error) {
if err != nil {
return nil, err
}
defer fd.Close()
defer func() {
_ = fd.Close()
}()
img, _, err := image.Decode(fd)
if err != nil {
@@ -89,7 +91,7 @@ func (game *Game) Init() error {
game.Shader = shader
// user can customize TPS
ebiten.SetMaxTPS(game.Conf.TPS)
ebiten.SetTPS(game.Conf.TPS)
// setup shader bounds, by default we use window size
game.ShaderBounds = image.Rect(0, 0, game.Conf.Width, game.Conf.Height)