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fix linting errors
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2
main.go
2
main.go
@@ -64,7 +64,7 @@ func main() {
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ebiten.SetWindowSize(game.Conf.Width, game.Conf.Height)
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ebiten.SetWindowTitle("Kage shader viewer")
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ebiten.SetWindowResizable(true)
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ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
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if err := ebiten.RunGame(game); err != nil {
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log.Fatal(err)
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