added --tps and --background

This commit is contained in:
2024-03-25 20:32:09 +01:00
parent b41d23a2fd
commit b384795e53
3 changed files with 48 additions and 15 deletions

39
game.go
View File

@@ -30,13 +30,14 @@ import (
)
type Game struct {
Conf *Config
Images []*asset.LiveAsset[*ebiten.Image]
Shader *asset.LiveAsset[*ebiten.Shader]
Cursor []float64
Ticks int
Slider float64
Flag int
Conf *Config
Images []*asset.LiveAsset[*ebiten.Image]
Shader *asset.LiveAsset[*ebiten.Shader]
Cursor []float64
Ticks int
Slider float64
Flag int
Background *asset.LiveAsset[*ebiten.Image]
}
func LoadImage(name string) (*ebiten.Image, error) {
@@ -71,8 +72,21 @@ func (game *Game) Init() error {
return fmt.Errorf("failed to load shader %s: %s", game.Conf.Shader, err)
}
if game.Conf.Background != "" {
slog.Debug("Loading background", "image", game.Conf.Background)
img, err := asset.NewLiveAsset[*ebiten.Image](game.Conf.Background)
if err != nil {
return fmt.Errorf("failed to load image %s: %s", game.Conf.Background, err)
}
game.Background = img
}
game.Shader = shader
ebiten.SetMaxTPS(game.Conf.TPS)
return nil
}
@@ -128,6 +142,12 @@ func (game *Game) Update() error {
fmt.Println("warn: shader reloading error:", game.Shader.Error())
}
if game.Background != nil {
if game.Background.Error() != nil {
fmt.Println("warn: background image reloading error:", game.Background.Error())
}
}
if game.CheckInput() {
slog.Debug("Key pressed",
game.Conf.Flag, game.Flag,
@@ -146,6 +166,11 @@ func (game *Game) Update() error {
}
func (game *Game) Draw(screen *ebiten.Image) {
if game.Background != nil {
op := &ebiten.DrawImageOptions{}
screen.DrawImage(game.Background.Value(), op)
}
op := &ebiten.DrawRectShaderOptions{}
op.Uniforms = map[string]any{