diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..cb50fe9 --- /dev/null +++ b/Makefile @@ -0,0 +1,88 @@ +# Copyright © 2024 Thomas von Dein + +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. + +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. + +# You should have received a copy of the GNU General Public License +# along with this program. If not, see . + + +# +# no need to modify anything below +tool = kage-viewer +VERSION = $(shell grep VERSION config.go | head -1 | cut -d '"' -f2) +archs = darwin freebsd linux windows +PREFIX = /usr/local +UID = root +GID = 0 +HAVE_POD := $(shell pod2text -h 2>/dev/null) + +all: buildlocal + +# doesn't build +#CGO_LDFLAGS='-static' go build -tags osusergo,netgo -ldflags "-extldflags=-static" -o $(tool) +buildlocal: + go build + +install: buildlocal + install -d -o $(UID) -g $(GID) $(PREFIX)/bin + install -d -o $(UID) -g $(GID) $(PREFIX)/man/man1 + install -o $(UID) -g $(GID) -m 555 $(tool) $(PREFIX)/sbin/ + install -o $(UID) -g $(GID) -m 444 $(tool).1 $(PREFIX)/man/man1/ + +clean: + rm -rf $(tool) coverage.out testdata t/out + +test: clean + mkdir -p t/out + go test ./... $(ARGS) + +testlint: test lint + +lint: + golangci-lint run + +lint-full: + golangci-lint run --enable-all --exclude-use-default --disable exhaustivestruct,exhaustruct,depguard,interfacer,deadcode,golint,structcheck,scopelint,varcheck,ifshort,maligned,nosnakecase,godot,funlen,gofumpt,cyclop,noctx,gochecknoglobals,paralleltest + +testfuzzy: clean + go test -fuzz ./... $(ARGS) + +singletest: + @echo "Call like this: make singletest TEST=TestPrepareColumns ARGS=-v" + go test -run $(TEST) $(ARGS) + +cover-report: + go test ./... -cover -coverprofile=coverage.out + go tool cover -html=coverage.out + +goupdate: + go get -t -u=patch ./... + +buildall: + ./mkrel.sh $(tool) $(VERSION) + +release: buildall + gh release create v$(VERSION) --generate-notes releases/* + +show-versions: buildlocal + @echo "### kage-viewer version:" + @./kage-viewer -V + + @echo + @echo "### go module versions:" + @go list -m all + + @echo + @echo "### go version used for building:" + @grep -m 1 go go.mod + +# lint: +# golangci-lint run -p bugs -p unused diff --git a/README.md b/README.md new file mode 100644 index 0000000..4a3914c --- /dev/null +++ b/README.md @@ -0,0 +1,132 @@ +# kage-viewer - Viewer for shaders written in Kage, similar to glslviewer + +[![License](https://img.shields.io/badge/license-GPL-blue.svg)](https://github.com/tlinden/kage-viewer/blob/master/LICENSE) +[![Go Report Card](https://goreportcard.com/badge/github.com/tlinden/kage-viewer)](https://goreportcard.com/report/github.com/tlinden/kage-viewer) + +This little tool can be used to test shaders written in [Kage](https://ebitengine.org/en/documents/shader.html), a shader meta language for [Ebitengine](https://github.com/hajimehoshi/ebiten). + +## Installation + +The tool does not have any dependencies. Just download the binary for +your platform from the releases page and you're good to go. + +### Installation using a pre-compiled binary + +Go to the [latest release page](https://github.com/TLINDEN/kage-viewer/releases/latest) +and look for your OS and platform. There are two options to install the binary: + +Directly download the binary for your platform, +e.g. `kage-viewer-linux-amd64-0.0.2`, rename it to `kage-viewer` (or whatever +you like more!) and put it into your bin dir (e.g. `$HOME/bin` or as +root to `/usr/local/bin`). + +Be sure to verify the signature of the binary file. For this also +download the matching `kage-viewer-linux-amd64-0.0.2.sha256` file and: + +```shell +cat kage-viewer-linux-amd64-0.0.2.sha25 && sha256sum kage-viewer-linux-amd64-0.0.2 +``` +You should see the same SHA256 hash. + +You may also download a binary tarball for your platform, e.g. +`kage-viewer-linux-amd64-0.0.2.tar.gz`, unpack and install it. GNU Make is +required for this: + +```shell +tar xvfz kage-viewer-linux-amd64-0.0.2.tar.gz +cd kage-viewer-linux-amd64-0.0.2 +sudo make install +``` + +### Installation from source + +You will need the Golang toolchain in order to build from source. GNU +Make will also help but is not strictly neccessary. + +If you want to compile the tool yourself, use `git clone` to clone the +repository. Then execute `go mod tidy` to install all +dependencies. Then just enter `go build` or - if you have GNU Make +installed - `make`. + +To install after building either copy the binary or execute `sudo make +install`. + +# Usage + +```shell +kage-viewer -h +This is kage-viewer, a shader viewer. + +Usage: kage-viewer [-vd] [-c ] [-g geom] [-p geom] \ + -i -i -s + +Options: +-c --config Config file to use (optional) +-i --image Image to load (multiple times allowed, up to 4) +-s --shader Shader to run +-g --geometry Window size +-p --position Position of image0 +-d --debug Show debugging output +-v --version Show program version +``` + +Example usage using the provided example: + +```shell +kage-viewer -g 32x32 -i example/wall.png -i example/damage.png -s example/destruct.kg +``` + +Hit `SPACE` or press the left mouse button to toggle the damage +mask. Press the `UP` or `DOWN` key to adjust the damage scale. + +# Uniforms + +Since this is a generic viewer, you cannot (yet) use custom +uniforms. If you need this, just edit the source accordingly. + +Uniforms supported so far: + +- `var Flag int`: a flag which toggles between 0 and 1 by pressing + `SPACE` or pusing the left mouse button +- `var Slider float`: a normalized float value, you can increment it + with `UP` or `DOWN` +- `var Ticks int`: the time the game runs (ticks, not seconds!) +- `var Mouse vec2`: the current mouse position + +# Config File + +You can use a config file to store your own codes, once you found one +you like. A configfile is searched in these locations in this order: + +* `/etc/kage-viewer.conf` +* `/usr/local/etc/kage-viewer.conf` +* `$HOME/.config/kage-viewer/config` +* `$HOME/.kage-viewer` + +You may also specify a config file on the commandline using the `-c` +flag. + +Config files are expected to be in the [TOML format](https://toml.io/en/). + +Possible parameters equal the long command line options. + +# TODO + +- [X] Implement loading of images and shader files +- [X] Implement basic shader rendering and user input +- [ ] Add custom uniforms (maybe using lua code?) +- [ ] Provide a way to respond live to shader code changes (use lua as + well?) + +# Report bugs + +[Please open an issue](https://github.com/TLINDEN/kage-viewer/issues). Thanks! + +# License + +This work is licensed under the terms of the General Public Licens +version 3. + +# Author + +Copyleft (c) 2024 Thomas von Dein diff --git a/config.go b/config.go new file mode 100644 index 0000000..8c568fe --- /dev/null +++ b/config.go @@ -0,0 +1,192 @@ +/* +Copyright © 2024 Thomas von Dein + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +package main + +import ( + "fmt" + "os" + "path/filepath" + "strconv" + "strings" + + "github.com/knadh/koanf/parsers/toml" + "github.com/knadh/koanf/providers/file" + "github.com/knadh/koanf/providers/posflag" + "github.com/knadh/koanf/v2" + flag "github.com/spf13/pflag" +) + +const ( + VERSION string = "0.0.1" + Usage string = `This is kage-viewer, a shader viewer. + +Usage: kage-viewer [-vd] [-c ] [-g geom] [-p geom] \ + -i -i -s + +Options: +-c --config Config file to use (optional) +-i --image Image to load (multiple times allowed, up to 4) +-s --shader Shader to run +-g --geometry Window size +-p --position Position of image0 +-d --debug Show debugging output +-v --version Show program version +` +) + +type Config struct { + Showversion bool `koanf:"version"` // -v + Debug bool `koanf:"debug"` // -d + Config string `koanf:"config"` // -c + Image []string `koanf:"image"` // -i + Shader string `koanf:"shader"` // -s + Geo string `koanf:"geometry"` // -g + Posision string `koanf:"position"` // -p + + X, Y, Width, Height int // feed from -g + -p +} + +func InitConfig() (*Config, error) { + var kloader = koanf.New(".") + + // Load default values using the confmap provider. + /* not needed yet + if err := kloader.Load(confmap.Provider(map[string]interface{}{ + }, "."), nil); err != nil { + return nil, fmt.Errorf("failed to load default values into koanf: %w", err) + } + */ + + // setup custom usage + flagset := flag.NewFlagSet("config", flag.ContinueOnError) + flagset.Usage = func() { + fmt.Println(Usage) + os.Exit(0) + } + + // parse commandline flags + flagset.BoolP("version", "v", false, "show program version") + flagset.BoolP("debug", "d", false, "enable debug output") + flagset.StringP("config", "c", "", "config file") + flagset.StringP("geometry", "g", "256x256", "window geometry") + flagset.StringP("position", "p", "0x0", "position of shader") + flagset.StringArrayP("image", "i", nil, "image file") + flagset.StringP("shader", "s", "", "shader file") + + if err := flagset.Parse(os.Args[1:]); err != nil { + return nil, fmt.Errorf("failed to parse program arguments: %w", err) + } + + // generate a list of config files to try to load, including the + // one provided via -c, if any + var configfiles []string + + configfile, _ := flagset.GetString("config") + home, _ := os.UserHomeDir() + + if configfile != "" { + configfiles = []string{configfile} + } else { + configfiles = []string{ + "/etc/kage-viewer.conf", "/usr/local/etc/kage-viewer.conf", // unix variants + filepath.Join(home, ".config", "kage-viewer", "config"), + filepath.Join(home, ".kage-viewer"), + "kage-viewer.conf", + } + } + + // Load the config file[s] + for _, cfgfile := range configfiles { + if path, err := os.Stat(cfgfile); !os.IsNotExist(err) { + if !path.IsDir() { + if err := kloader.Load(file.Provider(cfgfile), toml.Parser()); err != nil { + return nil, fmt.Errorf("error loading config file: %w", err) + } + } + } // else: we ignore the file if it doesn't exists + } + + // command line setup + if err := kloader.Load(posflag.Provider(flagset, ".", kloader), nil); err != nil { + return nil, fmt.Errorf("error loading flags: %w", err) + } + + // fetch values + conf := &Config{} + if err := kloader.Unmarshal("", &conf); err != nil { + return nil, fmt.Errorf("error unmarshalling: %w", err) + } + + if err := SanitiyCheck(conf); err != nil { + return nil, err + } + + return conf, nil +} + +func SanitiyCheck(conf *Config) error { + if len(conf.Image) < 1 { + return fmt.Errorf("at least 1 image must be specified") + } + + if conf.Shader == "" { + return fmt.Errorf("shader file must be specified") + } + + geoerr := "window geometry must be specified as NUMBERxNUMBER, e.g. 32x32" + + geo := strings.Split(conf.Geo, "x") + if len(geo) != 2 { + return fmt.Errorf(geoerr) + } + + w, errw := strconv.Atoi(geo[0]) + h, errh := strconv.Atoi(geo[1]) + if errw != nil || errh != nil { + return fmt.Errorf(geoerr) + } + + conf.Width = w + conf.Height = h + + poserr := "shader position must be specified as NUMBERxNUMBER, e.g. 32x32" + + pos := strings.Split(conf.Posision, "x") + if len(geo) != 2 { + return fmt.Errorf(poserr) + } + + x, errx := strconv.Atoi(pos[0]) + y, erry := strconv.Atoi(pos[1]) + if errx != nil || erry != nil { + return fmt.Errorf(poserr) + } + + conf.X = x + conf.Y = y + + return nil +} + +func fileExists(filename string) bool { + info, err := os.Stat(filename) + if os.IsNotExist(err) { + return false + } + return !info.IsDir() +} diff --git a/example/damage.png b/example/damage.png new file mode 100644 index 0000000..ad7e4c8 Binary files /dev/null and b/example/damage.png differ diff --git a/example/destruct.kg b/example/destruct.kg new file mode 100644 index 0000000..603aca9 --- /dev/null +++ b/example/destruct.kg @@ -0,0 +1,37 @@ +// Copyright 2020 The Ebiten Authors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +//go:build ignore + +//kage:unit pixels + +package main + +var Flag int +var Slider float +var Time int +var Mouse vec2 + +func Fragment(_ vec4, texCoord vec2, _ vec4) vec4 { + wallpx := imageSrc0At(texCoord) // A pixel from the wall tile + mask := imageSrc1At(texCoord) // A pixel from the damage mask image + + if Flag == 1 && (wallpx.a != 0.0 && mask.a != 0.0) { + alpha := clamp(Slider+(1.0-mask.a), 0.0, 1.0) + // Create a darker pixel if it's inside a damage mask. + return vec4(wallpx.r*alpha, wallpx.g*alpha, wallpx.b*alpha, wallpx.a) + } + + return wallpx // Otherwise, leave a pixel color as is +} diff --git a/example/wall.png b/example/wall.png new file mode 100644 index 0000000..7154616 Binary files /dev/null and b/example/wall.png differ diff --git a/game.go b/game.go new file mode 100644 index 0000000..269b889 --- /dev/null +++ b/game.go @@ -0,0 +1,155 @@ +/* +Copyright © 2024 Thomas von Dein + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +package main + +import ( + "fmt" + "image" + _ "image/png" + "log/slog" + "os" + + "github.com/hajimehoshi/ebiten/v2" + "github.com/hajimehoshi/ebiten/v2/inpututil" +) + +type Game struct { + Conf *Config + Images []*ebiten.Image + Shader *ebiten.Shader + Ticks int + Slider float64 + Flag int +} + +func LoadImage(name string) (*ebiten.Image, error) { + fd, err := os.Open(name) + if err != nil { + return nil, err + } + defer fd.Close() + + img, _, err := image.Decode(fd) + if err != nil { + return nil, fmt.Errorf("failed to load image %s: %s", name, err) + } + + return ebiten.NewImageFromImage(img), nil +} + +func (game *Game) Init() error { + for _, image := range game.Conf.Image { + slog.Debug("Loading images", "image", image) + img, err := LoadImage(image) + if err != nil { + return err + } + + game.Images = append(game.Images, img) + } + + data, err := os.ReadFile(game.Conf.Shader) + if err != nil { + return fmt.Errorf("failed to load shader %s: %s", game.Conf.Shader, err) + } + + shader, err := ebiten.NewShader(data) + if err != nil { + return fmt.Errorf("failed to create new shader %s: %s", game.Conf.Shader, err) + } + + game.Shader = shader + + return nil +} + +func (g *Game) CheckInput() bool { + pressed := false + + switch { + case inpututil.IsMouseButtonJustPressed(ebiten.MouseButton0): + fallthrough + case inpututil.IsKeyJustPressed(ebiten.KeySpace): + g.Toggle() + pressed = true + case inpututil.IsKeyJustPressed(ebiten.KeyUp): + g.Up() + pressed = true + case inpututil.IsKeyJustPressed(ebiten.KeyDown): + g.Down() + pressed = true + case inpututil.IsKeyJustPressed(ebiten.KeyQ): + os.Exit(0) + } + + return pressed +} + +func (g *Game) Toggle() { + g.Flag = 1 - g.Flag +} + +func (g *Game) Up() { + g.Slider += 0.1 + if g.Slider > 1.0 { + g.Slider = 1.0 + } +} + +func (g *Game) Down() { + g.Slider -= 0.1 + + if g.Slider < 0 { + g.Slider = 0.0 + } +} + +func (game *Game) Update() error { + if game.CheckInput() { + slog.Debug("Key pressed", "Slider", game.Slider, "Flag", game.Flag) + } + + game.Ticks++ + + return nil +} + +func (game *Game) Draw(screen *ebiten.Image) { + op := &ebiten.DrawRectShaderOptions{} + + mousex, mousey := ebiten.CursorPosition() + + op.Uniforms = map[string]any{ + "Flag": game.Flag, + "Slider": game.Slider, + "Ticks": game.Ticks, + "Mouse": []float64{float64(mousex), float64(mousey)}, + } + + for idx, image := range game.Images { + op.Images[idx] = image + } + + op.GeoM.Translate(float64(game.Conf.X), float64(game.Conf.Y)) + + screen.DrawRectShader(game.Conf.Width, game.Conf.Height, game.Shader, op) +} + +func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) { + return game.Conf.Width, game.Conf.Height +} diff --git a/go.mod b/go.mod new file mode 100644 index 0000000..7e5ff5d --- /dev/null +++ b/go.mod @@ -0,0 +1,31 @@ +module github.com/TLINDEN/kage-viewer + +go 1.22 + +require ( + github.com/ebitengine/purego v0.6.0 // indirect + github.com/fatih/color v1.16.0 // indirect + github.com/fsnotify/fsnotify v1.6.0 // indirect + github.com/go-viper/mapstructure/v2 v2.0.0-alpha.1 // indirect + github.com/hajimehoshi/ebiten/v2 v2.6.7 // indirect + github.com/jezek/xgb v1.1.0 // indirect + github.com/knadh/koanf/maps v0.1.1 // indirect + github.com/knadh/koanf/parsers/toml v0.1.0 // indirect + github.com/knadh/koanf/providers/confmap v0.1.0 // indirect + github.com/knadh/koanf/providers/file v0.1.0 // indirect + github.com/knadh/koanf/providers/posflag v0.1.0 // indirect + github.com/knadh/koanf/v2 v2.1.0 // indirect + github.com/mattn/go-colorable v0.1.13 // indirect + github.com/mattn/go-isatty v0.0.20 // indirect + github.com/mitchellh/copystructure v1.2.0 // indirect + github.com/mitchellh/reflectwalk v1.0.2 // indirect + github.com/pelletier/go-toml v1.9.5 // indirect + github.com/spf13/pflag v1.0.5 // indirect + github.com/tlinden/yadu v0.1.3 // indirect + golang.org/x/exp/shiny v0.0.0-20230817173708-d852ddb80c63 // indirect + golang.org/x/image v0.12.0 // indirect + golang.org/x/mobile v0.0.0-20230922142353-e2f452493d57 // indirect + golang.org/x/sync v0.3.0 // indirect + golang.org/x/sys v0.14.0 // indirect + gopkg.in/yaml.v3 v3.0.1 // indirect +) diff --git a/go.sum b/go.sum new file mode 100644 index 0000000..cdbf260 --- /dev/null +++ b/go.sum @@ -0,0 +1,88 @@ +github.com/ebitengine/purego v0.6.0 h1:Yo9uBc1x+ETQbfEaf6wcBsjrQfCEnh/gaGUg7lguEJY= +github.com/ebitengine/purego v0.6.0/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ= +github.com/fatih/color v1.16.0 h1:zmkK9Ngbjj+K0yRhTVONQh1p/HknKYSlNT+vZCzyokM= +github.com/fatih/color v1.16.0/go.mod h1:fL2Sau1YI5c0pdGEVCbKQbLXB6edEj1ZgiY4NijnWvE= +github.com/fsnotify/fsnotify v1.6.0 h1:n+5WquG0fcWoWp6xPWfHdbskMCQaFnG6PfBrh1Ky4HY= +github.com/fsnotify/fsnotify v1.6.0/go.mod h1:sl3t1tCWJFWoRz9R8WJCbQihKKwmorjAbSClcnxKAGw= +github.com/go-viper/mapstructure/v2 v2.0.0-alpha.1 h1:TQcrn6Wq+sKGkpyPvppOz99zsMBaUOKXq6HSv655U1c= +github.com/go-viper/mapstructure/v2 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program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + +package main + +import ( + "fmt" + "log" + "os" + "runtime/debug" + + "log/slog" + + "github.com/hajimehoshi/ebiten/v2" + "github.com/tlinden/yadu" +) + +func main() { + // parse config file and command line parameters, if any + conf, err := InitConfig() + if err != nil { + log.Fatal(err) + } + + if conf.Showversion { + fmt.Printf("This is kage-viewer version %s\n", VERSION) + return + } + + // enable debugging, if needed. We only use log/slog for + // debugging, so there's no need to configure it outside debugging + if conf.Debug { + logLevel := &slog.LevelVar{} + // we're using a more verbose logger in debug mode + buildInfo, _ := debug.ReadBuildInfo() + opts := &yadu.Options{ + Level: logLevel, + AddSource: true, + } + + logLevel.Set(slog.LevelDebug) + + handler := yadu.NewHandler(os.Stdout, opts) + debuglogger := slog.New(handler).With( + slog.Group("program_info", + slog.Int("pid", os.Getpid()), + slog.String("go_version", buildInfo.GoVersion), + ), + ) + slog.SetDefault(debuglogger) + } + + game := &Game{Conf: conf} + if err := game.Init(); err != nil { + log.Fatal(err) + } + + ebiten.SetWindowSize(game.Conf.Width, game.Conf.Height) + ebiten.SetWindowTitle("Kage shader viewer") + ebiten.SetWindowResizable(true) + + if err := ebiten.RunGame(game); err != nil { + log.Fatal(err) + } + +}