mirror of
https://codeberg.org/scip/kageviewer.git
synced 2025-12-16 20:20:58 +01:00
various changes:
- renamed example shaders to .kage - added --map-* options to map builtin uniforms to custom names - added ebitengine sample shader with mapping (run `make shader-ebiten`) - fixed bug: shaders with 0 images are allowed now
This commit is contained in:
@@ -20,7 +20,7 @@ package main
|
||||
|
||||
var Flag int
|
||||
var Slider float
|
||||
var Time int
|
||||
var Time float
|
||||
var Mouse vec2
|
||||
|
||||
func Fragment(_ vec4, texCoord vec2, _ vec4) vec4 {
|
||||
33
example/ebiten.kage
Normal file
33
example/ebiten.kage
Normal file
@@ -0,0 +1,33 @@
|
||||
// Copyright 2020 The Ebiten Authors
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
|
||||
//go:build ignore
|
||||
|
||||
//kage:unit pixels
|
||||
|
||||
package main
|
||||
|
||||
var Time float
|
||||
var Cursor vec2
|
||||
|
||||
func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
|
||||
pos := (dstPos.xy - imageDstOrigin()) / imageDstSize()
|
||||
pos += Cursor / imageDstSize() / 4
|
||||
clr := 0.0
|
||||
clr += sin(pos.x*cos(Time/15)*80) + cos(pos.y*cos(Time/15)*10)
|
||||
clr += sin(pos.y*sin(Time/10)*40) + cos(pos.x*sin(Time/25)*40)
|
||||
clr += sin(pos.x*sin(Time/5)*10) + sin(pos.y*sin(Time/35)*80)
|
||||
clr *= sin(Time/10) * 0.5
|
||||
return vec4(clr, clr*0.5, sin(clr+Time/3)*0.75, 1)
|
||||
}
|
||||
Reference in New Issue
Block a user