mirror of
https://codeberg.org/scip/kageviewer.git
synced 2025-12-16 20:20:58 +01:00
various changes:
- renamed example shaders to .kage - added --map-* options to map builtin uniforms to custom names - added ebitengine sample shader with mapping (run `make shader-ebiten`) - fixed bug: shaders with 0 images are allowed now
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1 +1,2 @@
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releases
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releases
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kage-viewer
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6
Makefile
6
Makefile
@@ -40,6 +40,12 @@ install: buildlocal
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clean:
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clean:
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rm -rf $(tool) coverage.out testdata t/out
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rm -rf $(tool) coverage.out testdata t/out
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shader-destruct: buildlocal
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./$(tool) -g 32x32 -i example/wall.png -i example/damage.png --map-ticks Time -s example/destruct.kage
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shader-ebiten: buildlocal
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./$(tool) -g 640x480 --map-ticks Time --map-mouse Cursor -s example/ebiten.kage
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test: clean
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test: clean
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mkdir -p t/out
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mkdir -p t/out
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go test ./... $(ARGS)
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go test ./... $(ARGS)
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30
README.md
30
README.md
@@ -61,13 +61,17 @@ Usage: kage-viewer [-vd] [-c <config file>] [-g geom] [-p geom] \
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-i <image0.png> -i <image1.png> -s <shader.kage>
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-i <image0.png> -i <image1.png> -s <shader.kage>
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Options:
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Options:
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-c --config <toml file> Config file to use (optional)
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-c --config <toml file> Config file to use (optional)
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-i --image <png file> Image to load (multiple times allowed, up to 4)
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-i --image <png file> Image to load (multiple times allowed, up to 4)
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-s --shader <kage file> Shader to run
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-s --shader <kage file> Shader to run
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-g --geometry <WIDTHxHEIGHT> Window size
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-g --geometry <WIDTHxHEIGHT> Window size
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-p --position <XxY> Position of image0
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-p --position <XxY> Position of image0
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-d --debug Show debugging output
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--map-flag <name> Map Flag uniform to <name>
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-v --version Show program version
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--map-ticks <name> Map Flag uniform to <name>
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--map-slider <name> Map Flag uniform to <name>
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--map-mouse <name> Map Flag uniform to <name>
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-d --debug Show debugging output
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-v --version Show program version
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```
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```
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Example usage using the provided example:
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Example usage using the provided example:
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@@ -90,9 +94,19 @@ Uniforms supported so far:
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`SPACE` or pusing the left mouse button
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`SPACE` or pusing the left mouse button
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- `var Slider float`: a normalized float value, you can increment it
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- `var Slider float`: a normalized float value, you can increment it
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with `UP` or `DOWN`
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with `UP` or `DOWN`
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- `var Ticks int`: the time the game runs (ticks, not seconds!)
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- `var Ticks float`: the time the game runs (ticks, not seconds!)
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- `var Mouse vec2`: the current mouse position
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- `var Mouse vec2`: the current mouse position
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If you want to test an existing shader and don't want to rename the
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uniforms, you can map the ones provided by **kage-viewer** to custom
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names using the `--map-*` options. For example:
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```shell
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kage-viewer -g 640x480 --map-ticks Time --map-mouse Cursor examples/shader/default.go
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```
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This executes the example shader in the ebitenging source repository.
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# Config File
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# Config File
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You can use a config file to store your own codes, once you found one
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You can use a config file to store your own codes, once you found one
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40
config.go
40
config.go
@@ -32,20 +32,24 @@ import (
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)
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)
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const (
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const (
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VERSION string = "0.0.1"
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VERSION string = "0.0.2"
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Usage string = `This is kage-viewer, a shader viewer.
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Usage string = `This is kage-viewer, a shader viewer.
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Usage: kage-viewer [-vd] [-c <config file>] [-g geom] [-p geom] \
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Usage: kage-viewer [-vd] [-c <config file>] [-g geom] [-p geom] \
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-i <image0.png> -i <image1.png> -s <shader.kage>
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-i <image0.png> -i <image1.png> -s <shader.kage>
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Options:
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Options:
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-c --config <toml file> Config file to use (optional)
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-c --config <toml file> Config file to use (optional)
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-i --image <png file> Image to load (multiple times allowed, up to 4)
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-i --image <png file> Image to load (multiple times allowed, up to 4)
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-s --shader <kage file> Shader to run
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-s --shader <kage file> Shader to run
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-g --geometry <WIDTHxHEIGHT> Window size
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-g --geometry <WIDTHxHEIGHT> Window size
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-p --position <XxY> Position of image0
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-p --position <XxY> Position of image0
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-d --debug Show debugging output
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--map-flag <name> Map Flag uniform to <name>
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-v --version Show program version
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--map-ticks <name> Map Flag uniform to <name>
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--map-slider <name> Map Flag uniform to <name>
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--map-mouse <name> Map Flag uniform to <name>
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-d --debug Show debugging output
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-v --version Show program version
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`
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`
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)
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)
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@@ -57,6 +61,10 @@ type Config struct {
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Shader string `koanf:"shader"` // -s
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Shader string `koanf:"shader"` // -s
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Geo string `koanf:"geometry"` // -g
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Geo string `koanf:"geometry"` // -g
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Posision string `koanf:"position"` // -p
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Posision string `koanf:"position"` // -p
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Flag string `koanf:"map-flag"`
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Ticks string `koanf:"map-ticks"`
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Mouse string `koanf:"map-mouse"`
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Slider string `koanf:"map-slider"`
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X, Y, Width, Height int // feed from -g + -p
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X, Y, Width, Height int // feed from -g + -p
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}
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}
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@@ -64,14 +72,6 @@ type Config struct {
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func InitConfig() (*Config, error) {
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func InitConfig() (*Config, error) {
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var kloader = koanf.New(".")
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var kloader = koanf.New(".")
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// Load default values using the confmap provider.
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/* not needed yet
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if err := kloader.Load(confmap.Provider(map[string]interface{}{
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}, "."), nil); err != nil {
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return nil, fmt.Errorf("failed to load default values into koanf: %w", err)
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}
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*/
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// setup custom usage
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// setup custom usage
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flagset := flag.NewFlagSet("config", flag.ContinueOnError)
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flagset := flag.NewFlagSet("config", flag.ContinueOnError)
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flagset.Usage = func() {
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flagset.Usage = func() {
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@@ -87,6 +87,10 @@ func InitConfig() (*Config, error) {
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flagset.StringP("position", "p", "0x0", "position of shader")
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flagset.StringP("position", "p", "0x0", "position of shader")
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flagset.StringArrayP("image", "i", nil, "image file")
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flagset.StringArrayP("image", "i", nil, "image file")
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flagset.StringP("shader", "s", "", "shader file")
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flagset.StringP("shader", "s", "", "shader file")
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flagset.StringP("map-flag", "", "Flag", "map flag uniform")
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flagset.StringP("map-ticks", "", "Ticks", "map ticks uniform")
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flagset.StringP("map-mouse", "", "Mouse", "map mouse uniform")
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flagset.StringP("map-slider", "", "Slider", "map slider uniform")
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if err := flagset.Parse(os.Args[1:]); err != nil {
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if err := flagset.Parse(os.Args[1:]); err != nil {
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return nil, fmt.Errorf("failed to parse program arguments: %w", err)
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return nil, fmt.Errorf("failed to parse program arguments: %w", err)
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@@ -140,10 +144,6 @@ func InitConfig() (*Config, error) {
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}
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}
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func SanitiyCheck(conf *Config) error {
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func SanitiyCheck(conf *Config) error {
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if len(conf.Image) < 1 {
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return fmt.Errorf("at least 1 image must be specified")
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}
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if len(conf.Image) > 4 {
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if len(conf.Image) > 4 {
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return fmt.Errorf("only 4 images can be specified")
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return fmt.Errorf("only 4 images can be specified")
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}
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}
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@@ -20,7 +20,7 @@ package main
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var Flag int
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var Flag int
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var Slider float
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var Slider float
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var Time int
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var Time float
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var Mouse vec2
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var Mouse vec2
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func Fragment(_ vec4, texCoord vec2, _ vec4) vec4 {
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func Fragment(_ vec4, texCoord vec2, _ vec4) vec4 {
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33
example/ebiten.kage
Normal file
33
example/ebiten.kage
Normal file
@@ -0,0 +1,33 @@
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// Copyright 2020 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build ignore
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//kage:unit pixels
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package main
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var Time float
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var Cursor vec2
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func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
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pos := (dstPos.xy - imageDstOrigin()) / imageDstSize()
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pos += Cursor / imageDstSize() / 4
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clr := 0.0
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clr += sin(pos.x*cos(Time/15)*80) + cos(pos.y*cos(Time/15)*10)
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clr += sin(pos.y*sin(Time/10)*40) + cos(pos.x*sin(Time/25)*40)
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clr += sin(pos.x*sin(Time/5)*10) + sin(pos.y*sin(Time/35)*80)
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clr *= sin(Time/10) * 0.5
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return vec4(clr, clr*0.5, sin(clr+Time/3)*0.75, 1)
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}
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8
game.go
8
game.go
@@ -135,10 +135,10 @@ func (game *Game) Draw(screen *ebiten.Image) {
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mousex, mousey := ebiten.CursorPosition()
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mousex, mousey := ebiten.CursorPosition()
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op.Uniforms = map[string]any{
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op.Uniforms = map[string]any{
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"Flag": game.Flag,
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game.Conf.Flag: game.Flag,
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"Slider": game.Slider,
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game.Conf.Slider: game.Slider,
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"Ticks": game.Ticks,
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game.Conf.Ticks: float64(game.Ticks) / 60,
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"Mouse": []float64{float64(mousex), float64(mousey)},
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game.Conf.Mouse: []float64{float64(mousex), float64(mousey)},
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}
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}
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copy(op.Images[:3], game.Images)
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copy(op.Images[:3], game.Images)
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