mirror of
https://codeberg.org/scip/kageviewer.git
synced 2025-12-16 12:10:59 +01:00
Changes:
- renamed to kageviewer to match with repository name - automatically determine shader size when needed - added Time uniform - don't provide binary releases anymore
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,2 +1,2 @@
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releases
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kage-viewer
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kageviewer
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10
Makefile
10
Makefile
@@ -16,7 +16,7 @@
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#
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# no need to modify anything below
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tool = kage-viewer
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tool = kageviewer
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VERSION = $(shell grep VERSION config.go | head -1 | cut -d '"' -f2)
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archs = darwin freebsd linux windows
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PREFIX = /usr/local
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@@ -44,7 +44,7 @@ shader-destruct: buildlocal
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./$(tool) -g 32x32 -i example/wall.png -i example/damage.png --map-ticks Time -s example/destruct.kage
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shader-ebiten: buildlocal
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./$(tool) -g 640x480 --map-ticks Time --map-mouse Cursor -s example/ebiten.kage
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./$(tool) -g 640x480 --map-mouse Cursor -s example/ebiten.kage
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test: clean
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mkdir -p t/out
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@@ -75,12 +75,12 @@ goupdate:
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buildall:
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./mkrel.sh $(tool) $(VERSION)
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release: buildall
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release:
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gh release create v$(VERSION) --generate-notes releases/*
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show-versions: buildlocal
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@echo "### kage-viewer version:"
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@./kage-viewer -V
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@echo "### kageviewer version:"
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@./kageviewer -V
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@echo
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@echo "### go module versions:"
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70
README.md
70
README.md
@@ -1,14 +1,14 @@
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# kage-viewer - Viewer for shaders written in Kage, similar to glslviewer
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# kageviewer - Viewer for shaders written in Kage, similar to glslviewer
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[](https://github.com/tlinden/kage-viewer/blob/master/LICENSE)
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[](https://goreportcard.com/report/github.com/tlinden/kage-viewer)
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[](https://github.com/tlinden/kageviewer/blob/master/LICENSE)
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[](https://goreportcard.com/report/github.com/tlinden/kageviewer)
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This little tool can be used to test shaders written in
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[Kage](https://ebitengine.org/en/documents/shader.html), a shader meta
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language for
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[Ebitengine](https://github.com/hajimehoshi/ebiten). kage-viewer
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[Ebitengine](https://github.com/hajimehoshi/ebiten). kageviewer
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reloads changed assets, which allows you to develop your shader and
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see live, how it responds to your changes. If loading fails, an error
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will be printed to STDOUT. The same applies for images.
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@@ -19,35 +19,13 @@ will be printed to STDOUT. The same applies for images.
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## Installation
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The tool does not have any dependencies. Just download the binary for
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your platform from the releases page and you're good to go.
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Since `kageviewer` is primarily aimed at golang game developers, no
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pre built binaries are provided.
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### Installation using a pre-compiled binary
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Go to the [latest release page](https://github.com/TLINDEN/kage-viewer/releases/latest)
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and look for your OS and platform. There are two options to install the binary:
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Directly download the binary for your platform,
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e.g. `kage-viewer-linux-amd64-0.0.2`, rename it to `kage-viewer` (or whatever
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you like more!) and put it into your bin dir (e.g. `$HOME/bin` or as
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root to `/usr/local/bin`).
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Be sure to verify the signature of the binary file. For this also
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download the matching `kage-viewer-linux-amd64-0.0.2.sha256` file and:
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### Installation with go
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```shell
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cat kage-viewer-linux-amd64-0.0.2.sha25 && sha256sum kage-viewer-linux-amd64-0.0.2
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```
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You should see the same SHA256 hash.
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You may also download a binary tarball for your platform, e.g.
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`kage-viewer-linux-amd64-0.0.2.tar.gz`, unpack and install it. GNU Make is
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required for this:
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```shell
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tar xvfz kage-viewer-linux-amd64-0.0.2.tar.gz
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cd kage-viewer-linux-amd64-0.0.2
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sudo make install
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go install github.com/tlinden/kageviewer@latest
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```
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### Installation from source
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@@ -66,10 +44,10 @@ install`.
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# Usage
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```shell
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kage-viewer -h
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This is kage-viewer, a shader viewer.
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kageviewer -h
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This is kageviewer, a shader viewer.
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Usage: kage-viewer [-vd] [-c <config file>] [-g geom] [-p geom] \
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Usage: kageviewer [-vd] [-c <config file>] [-g geom] [-p geom] \
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-i <image0.png> -i <image1.png> -s <shader.kage>
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Options:
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@@ -81,9 +59,10 @@ Options:
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-b --background <png file> Image to load as background
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-t --tps <ticks/s> At how many ticks per second to run
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--map-flag <name> Map Flag uniform to <name>
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--map-ticks <name> Map Flag uniform to <name>
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--map-slider <name> Map Flag uniform to <name>
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--map-mouse <name> Map Flag uniform to <name>
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--map-ticks <name> Map Ticks uniform to <name>
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--map-time <name> Map Time uniform to <name>
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--map-slider <name> Map Slider uniform to <name>
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--map-mouse <name> Map Mouse uniform to <name>
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-d --debug Show debugging output
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-v --version Show program version
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```
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@@ -91,7 +70,7 @@ Options:
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Example usage using the provided example:
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```shell
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kage-viewer -g 32x32 -i example/wall.png -i example/damage.png -s example/destruct.kg
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kageviewer -g 32x32 -i example/wall.png -i example/damage.png -s example/destruct.kg
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```
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Hit `SPACE` or press the left mouse button to toggle the damage
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@@ -108,15 +87,16 @@ Uniforms supported so far:
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`SPACE` or pusing the left mouse button
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- `var Slider float`: a normalized float value, you can increment it
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with `UP` or `DOWN`
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- `var Ticks float`: the time the game runs (ticks, not seconds!)
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- `var Time float`: the time the game runs (ticks / TPS)
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- `var Ticks float`: the number of updates happened so far
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- `var Mouse vec2`: the current mouse position
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If you want to test an existing shader and don't want to rename the
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uniforms, you can map the ones provided by **kage-viewer** to custom
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uniforms, you can map the ones provided by **kageviewer** to custom
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names using the `--map-*` options. For example:
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```shell
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kage-viewer -g 640x480 --map-ticks Time --map-mouse Cursor examples/shader/default.go
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kageviewer -g 640x480 --map-ticks Time --map-mouse Cursor examples/shader/default.go
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```
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This executes the example shader in the ebitenging source repository.
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@@ -126,10 +106,10 @@ This executes the example shader in the ebitenging source repository.
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You can use a config file to store your own codes, once you found one
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you like. A configfile is searched in these locations in this order:
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* `/etc/kage-viewer.conf`
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* `/usr/local/etc/kage-viewer.conf`
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* `$HOME/.config/kage-viewer/config`
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* `$HOME/.kage-viewer`
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* `/etc/kageviewer.conf`
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* `/usr/local/etc/kageviewer.conf`
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* `$HOME/.config/kageviewer/config`
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* `$HOME/.kageviewer`
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You may also specify a config file on the commandline using the `-c`
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flag.
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@@ -148,7 +128,7 @@ Possible parameters equal the long command line options.
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# Report bugs
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[Please open an issue](https://github.com/TLINDEN/kage-viewer/issues). Thanks!
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[Please open an issue](https://github.com/TLINDEN/kageviewer/issues). Thanks!
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# License
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23
config.go
23
config.go
@@ -32,10 +32,10 @@ import (
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)
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const (
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VERSION string = "0.0.4"
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Usage string = `This is kage-viewer, a shader viewer.
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VERSION string = "0.0.5"
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Usage string = `This is kageviewer, a shader viewer.
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Usage: kage-viewer [-vd] [-c <config file>] [-g geom] [-p geom] \
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Usage: kageviewer [-vd] [-c <config file>] [-g geom] [-p geom] \
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-i <image0.png> -i <image1.png> -s <shader.kage>
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Options:
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@@ -47,9 +47,10 @@ Options:
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-b --background <png file> Image to load as background
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-t --tps <ticks/s> At how many ticks per second to run
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--map-flag <name> Map Flag uniform to <name>
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--map-ticks <name> Map Flag uniform to <name>
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--map-slider <name> Map Flag uniform to <name>
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--map-mouse <name> Map Flag uniform to <name>
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--map-ticks <name> Map Ticks uniform to <name>
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--map-time <name> Map Time uniform to <name>
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--map-slider <name> Map Slider uniform to <name>
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--map-mouse <name> Map Mouse uniform to <name>
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-d --debug Show debugging output
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-v --version Show program version
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`
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@@ -69,6 +70,7 @@ type Config struct {
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Ticks string `koanf:"map-ticks"`
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Mouse string `koanf:"map-mouse"`
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Slider string `koanf:"map-slider"`
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Time string `koanf:"map-time"`
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X, Y, Width, Height int // feed from -g + -p
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}
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@@ -93,6 +95,7 @@ func InitConfig() (*Config, error) {
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flagset.StringP("shader", "s", "", "shader file")
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flagset.StringP("map-flag", "", "Flag", "map flag uniform")
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flagset.StringP("map-ticks", "", "Ticks", "map ticks uniform")
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flagset.StringP("map-time", "", "Time", "map time uniform")
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flagset.StringP("map-mouse", "", "Mouse", "map mouse uniform")
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flagset.StringP("map-slider", "", "Slider", "map slider uniform")
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flagset.StringP("background", "b", "", "background image")
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@@ -113,10 +116,10 @@ func InitConfig() (*Config, error) {
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configfiles = []string{configfile}
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} else {
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configfiles = []string{
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"/etc/kage-viewer.conf", "/usr/local/etc/kage-viewer.conf", // unix variants
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filepath.Join(home, ".config", "kage-viewer", "config"),
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filepath.Join(home, ".kage-viewer"),
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"kage-viewer.conf",
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"/etc/kageviewer.conf", "/usr/local/etc/kageviewer.conf", // unix variants
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filepath.Join(home, ".config", "kageviewer", "config"),
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filepath.Join(home, ".kageviewer"),
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"kageviewer.conf",
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}
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}
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51
game.go
51
game.go
@@ -30,14 +30,15 @@ import (
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)
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type Game struct {
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Conf *Config
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Images []*asset.LiveAsset[*ebiten.Image]
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Shader *asset.LiveAsset[*ebiten.Shader]
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Cursor []float64
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Ticks int
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Slider float64
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Flag int
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Background *asset.LiveAsset[*ebiten.Image]
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Conf *Config
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Images []*asset.LiveAsset[*ebiten.Image]
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Shader *asset.LiveAsset[*ebiten.Shader]
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ShaderBounds image.Rectangle
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Cursor []float64
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Ticks float64
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Slider float64
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Flag int
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Background *asset.LiveAsset[*ebiten.Image]
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}
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func LoadImage(name string) (*ebiten.Image, error) {
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@@ -56,6 +57,7 @@ func LoadImage(name string) (*ebiten.Image, error) {
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}
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func (game *Game) Init() error {
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// preload images
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for _, image := range game.Conf.Image {
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slog.Debug("Loading images", "image", image)
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//img, err := LoadImage(image)
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@@ -67,6 +69,7 @@ func (game *Game) Init() error {
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game.Images = append(game.Images, img)
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}
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// preload shader
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shader, err := asset.NewLiveAsset[*ebiten.Shader](game.Conf.Shader)
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if err != nil {
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return fmt.Errorf("failed to load shader %s: %s", game.Conf.Shader, err)
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@@ -85,8 +88,31 @@ func (game *Game) Init() error {
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game.Shader = shader
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// user can customize TPS
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ebiten.SetMaxTPS(game.Conf.TPS)
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// setup shader bounds, by default we use window size
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game.ShaderBounds = image.Rect(0, 0, game.Conf.Width, game.Conf.Height)
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if len(game.Images) > 0 {
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if game.Conf.Width < game.Images[0].Value().Bounds().Max.X {
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// setup geom. Shader might be smaller than window, we use the
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// first image - if any - to determine its size. We also enlarge
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// the window if the first image is larger than the window.
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game.Conf.Width = game.Images[0].Value().Bounds().Max.X
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game.Conf.Height = game.Images[0].Value().Bounds().Max.Y
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}
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// adjust shader size by first image as well
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game.ShaderBounds = game.Images[0].Value().Bounds()
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} else {
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// there might be no shader image but a background image, check it
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if game.Background != nil {
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game.Conf.Width = game.Background.Value().Bounds().Max.X
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game.Conf.Height = game.Background.Value().Bounds().Max.Y
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}
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}
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return nil
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}
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@@ -176,8 +202,9 @@ func (game *Game) Draw(screen *ebiten.Image) {
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op.Uniforms = map[string]any{
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game.Conf.Flag: game.Flag,
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game.Conf.Slider: game.Slider,
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game.Conf.Ticks: float64(game.Ticks) / 60,
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game.Conf.Time: game.Ticks / float64(ebiten.TPS()),
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game.Conf.Mouse: game.Cursor,
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game.Conf.Ticks: game.Ticks,
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}
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for idx, image := range game.Images {
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@@ -186,7 +213,11 @@ func (game *Game) Draw(screen *ebiten.Image) {
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op.GeoM.Translate(float64(game.Conf.X), float64(game.Conf.Y))
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screen.DrawRectShader(game.Conf.Width, game.Conf.Height, game.Shader.Value(), op)
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screen.DrawRectShader(
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game.ShaderBounds.Dx(),
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game.ShaderBounds.Dy(),
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game.Shader.Value(),
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op)
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}
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func (game *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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2
go.mod
2
go.mod
@@ -1,4 +1,4 @@
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module github.com/TLINDEN/kage-viewer
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module github.com/TLINDEN/kageviewer
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go 1.22
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2
main.go
2
main.go
@@ -36,7 +36,7 @@ func main() {
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}
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if conf.Showversion {
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fmt.Printf("This is kage-viewer version %s\n", VERSION)
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fmt.Printf("This is kageviewer version %s\n", VERSION)
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return
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}
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Reference in New Issue
Block a user