/* Copyright © 2024 Thomas von Dein This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ package main import ( "fmt" "log" "os" "log/slog" "github.com/hajimehoshi/ebiten/v2" "github.com/tlinden/yadu" ) func main() { // parse config file and command line parameters, if any conf, err := InitConfig() if err != nil { log.Fatal(err) } if conf.Showversion { fmt.Printf("This is kageviewer version %s\n", VERSION) return } // enable debugging, if needed. We only use log/slog for // debugging, so there's no need to configure it outside debugging if conf.Debug { logLevel := &slog.LevelVar{} // we're using a more verbose logger in debug mode opts := &yadu.Options{ Level: logLevel, AddSource: true, } logLevel.Set(slog.LevelDebug) handler := yadu.NewHandler(os.Stdout, opts) debuglogger := slog.New(handler) slog.SetDefault(debuglogger) } game := &Game{Conf: conf} if err := game.Init(); err != nil { log.Fatal(err) } ebiten.SetWindowSize(game.Conf.Width, game.Conf.Height) ebiten.SetWindowTitle("Kage shader viewer") ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled) if err := ebiten.RunGame(game); err != nil { log.Fatal(err) } }