# kage-viewer - Viewer for shaders written in Kage, similar to glslviewer [![License](https://img.shields.io/badge/license-GPL-blue.svg)](https://github.com/tlinden/kage-viewer/blob/master/LICENSE) [![Go Report Card](https://goreportcard.com/badge/github.com/tlinden/kage-viewer)](https://goreportcard.com/report/github.com/tlinden/kage-viewer) This little tool can be used to test shaders written in [Kage](https://ebitengine.org/en/documents/shader.html), a shader meta language for [Ebitengine](https://github.com/hajimehoshi/ebiten). ## Installation The tool does not have any dependencies. Just download the binary for your platform from the releases page and you're good to go. ### Installation using a pre-compiled binary Go to the [latest release page](https://github.com/TLINDEN/kage-viewer/releases/latest) and look for your OS and platform. There are two options to install the binary: Directly download the binary for your platform, e.g. `kage-viewer-linux-amd64-0.0.2`, rename it to `kage-viewer` (or whatever you like more!) and put it into your bin dir (e.g. `$HOME/bin` or as root to `/usr/local/bin`). Be sure to verify the signature of the binary file. For this also download the matching `kage-viewer-linux-amd64-0.0.2.sha256` file and: ```shell cat kage-viewer-linux-amd64-0.0.2.sha25 && sha256sum kage-viewer-linux-amd64-0.0.2 ``` You should see the same SHA256 hash. You may also download a binary tarball for your platform, e.g. `kage-viewer-linux-amd64-0.0.2.tar.gz`, unpack and install it. GNU Make is required for this: ```shell tar xvfz kage-viewer-linux-amd64-0.0.2.tar.gz cd kage-viewer-linux-amd64-0.0.2 sudo make install ``` ### Installation from source You will need the Golang toolchain in order to build from source. GNU Make will also help but is not strictly neccessary. If you want to compile the tool yourself, use `git clone` to clone the repository. Then execute `go mod tidy` to install all dependencies. Then just enter `go build` or - if you have GNU Make installed - `make`. To install after building either copy the binary or execute `sudo make install`. # Usage ```shell kage-viewer -h This is kage-viewer, a shader viewer. Usage: kage-viewer [-vd] [-c ] [-g geom] [-p geom] \ -i -i -s Options: -c --config Config file to use (optional) -i --image Image to load (multiple times allowed, up to 4) -s --shader Shader to run -g --geometry Window size -p --position Position of image0 --map-flag Map Flag uniform to --map-ticks Map Flag uniform to --map-slider Map Flag uniform to --map-mouse Map Flag uniform to -d --debug Show debugging output -v --version Show program version ``` Example usage using the provided example: ```shell kage-viewer -g 32x32 -i example/wall.png -i example/damage.png -s example/destruct.kg ``` Hit `SPACE` or press the left mouse button to toggle the damage mask. Press the `UP` or `DOWN` key to adjust the damage scale. # Uniforms Since this is a generic viewer, you cannot (yet) use custom uniforms. If you need this, just edit the source accordingly. Uniforms supported so far: - `var Flag int`: a flag which toggles between 0 and 1 by pressing `SPACE` or pusing the left mouse button - `var Slider float`: a normalized float value, you can increment it with `UP` or `DOWN` - `var Ticks float`: the time the game runs (ticks, not seconds!) - `var Mouse vec2`: the current mouse position If you want to test an existing shader and don't want to rename the uniforms, you can map the ones provided by **kage-viewer** to custom names using the `--map-*` options. For example: ```shell kage-viewer -g 640x480 --map-ticks Time --map-mouse Cursor examples/shader/default.go ``` This executes the example shader in the ebitenging source repository. # Config File You can use a config file to store your own codes, once you found one you like. A configfile is searched in these locations in this order: * `/etc/kage-viewer.conf` * `/usr/local/etc/kage-viewer.conf` * `$HOME/.config/kage-viewer/config` * `$HOME/.kage-viewer` You may also specify a config file on the commandline using the `-c` flag. Config files are expected to be in the [TOML format](https://toml.io/en/). Possible parameters equal the long command line options. # TODO - [X] Implement loading of images and shader files - [X] Implement basic shader rendering and user input - [ ] Add custom uniforms (maybe using lua code?) - [ ] Provide a way to respond live to shader code changes (use lua as well?) # Report bugs [Please open an issue](https://github.com/TLINDEN/kage-viewer/issues). Thanks! # License This work is licensed under the terms of the General Public Licens version 3. # Author Copyleft (c) 2024 Thomas von Dein