package components

import (
	"github.com/hajimehoshi/ebiten/v2"
)

// virtual location, aka tile address

type Renderable struct {
	Image *ebiten.Image
}

type Particle struct {
	Show  bool
	Index int
	Tiles []*ebiten.Image
}

// only tile entities will have those
type Tilish struct{}
type Solid struct{}
type Floor struct{}
type Collectible struct{}

type Obstacle struct {
	Direction int
}
