package config

import (
	"time"
)

const (
	Stop = iota
	East
	West
	South
	North
	All
)

const (
	PLAYERSPEED         int           = 5
	ANIMATION_STARTWAIT time.Duration = 30 * time.Millisecond // how long to wait to start collectible animation
	ANIMATION_LOOPWAIT  time.Duration = 40 * time.Millisecond // how much time to wait between the sprites
	LEVEL_END_WAIT      time.Duration = 500 * time.Millisecond
	version             string        = "1.3.0"

	MenuRectX        int = 600
	MenuRectY        int = 0
	MenuRectCellsize int = 32

	LDTK_Entity_Ref  string = "Entity_ref"
	LDTK_Toggle_Tile string = "Toggle"
)

var VERSION string // maintained by -x
