37 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
		
		
			
		
	
	
			37 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
|  | // Copyright 2020 The Ebiten Authors | ||
|  | // | ||
|  | // Licensed under the Apache License, Version 2.0 (the "License"); | ||
|  | // you may not use this file except in compliance with the License. | ||
|  | // You may obtain a copy of the License at | ||
|  | // | ||
|  | //     http://www.apache.org/licenses/LICENSE-2.0 | ||
|  | // | ||
|  | // Unless required by applicable law or agreed to in writing, software | ||
|  | // distributed under the License is distributed on an "AS IS" BASIS, | ||
|  | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||
|  | // See the License for the specific language governing permissions and | ||
|  | // limitations under the License. | ||
|  | 
 | ||
|  | //go:build ignore | ||
|  | 
 | ||
|  | //kage:unit pixels | ||
|  | 
 | ||
|  | package main | ||
|  | 
 | ||
|  | var Damaged int | ||
|  | 
 | ||
|  | const HP float = 0 | ||
|  | 
 | ||
|  | func Fragment(_ vec4, texCoord vec2, _ vec4) vec4 { | ||
|  | 	wallpx := imageSrc0At(texCoord) // A pixel from the wall tile | ||
|  | 	mask := imageSrc1At(texCoord)   // A pixel from the damage mask image | ||
|  | 
 | ||
|  | 	if Damaged == 1 && (wallpx.a != 0.0 && mask.a != 0.0) { | ||
|  | 		alpha := clamp(HP+(1.0-mask.a), 0.0, 1.0) | ||
|  | 		// Create a darker pixel if it's inside a damage mask. | ||
|  | 		return vec4(wallpx.r*alpha, wallpx.g*alpha, wallpx.b*alpha, wallpx.a) | ||
|  | 	} | ||
|  | 
 | ||
|  | 	return wallpx // Otherwise, leave a pixel color as is | ||
|  | } |