2024-03-29 11:51:05 +01:00
|
|
|
package systems
|
|
|
|
|
|
|
|
|
|
import (
|
|
|
|
|
"openquell/components"
|
|
|
|
|
. "openquell/components"
|
|
|
|
|
. "openquell/config"
|
|
|
|
|
"openquell/grid"
|
|
|
|
|
"openquell/observers"
|
|
|
|
|
|
|
|
|
|
"github.com/hajimehoshi/ebiten/v2"
|
|
|
|
|
"github.com/mlange-42/arche/ecs"
|
|
|
|
|
"github.com/mlange-42/arche/generic"
|
|
|
|
|
)
|
|
|
|
|
|
|
|
|
|
type PairSystem struct {
|
|
|
|
|
World *ecs.World
|
|
|
|
|
DoorSelector *generic.Filter4[Position, Renderable, Bond, Door]
|
|
|
|
|
SwitchSelector *generic.Filter4[Position, Renderable, Bond, Switch]
|
|
|
|
|
GridContainer *grid.GridContainer
|
|
|
|
|
DoorMapper generic.Map4[
|
|
|
|
|
components.Position,
|
|
|
|
|
components.Renderable,
|
|
|
|
|
components.Bond,
|
|
|
|
|
components.Door]
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
type ToggleDoor struct {
|
|
|
|
|
Entity ecs.Entity
|
|
|
|
|
Open bool
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func NewPairSystem(world *ecs.World, gridcontainer *grid.GridContainer) System {
|
|
|
|
|
doormapper := generic.NewMap4[
|
|
|
|
|
components.Position,
|
|
|
|
|
components.Renderable,
|
|
|
|
|
components.Bond,
|
|
|
|
|
components.Door](world)
|
|
|
|
|
|
|
|
|
|
system := &PairSystem{
|
|
|
|
|
DoorSelector: generic.NewFilter4[Position, Renderable, Bond, Door](),
|
|
|
|
|
SwitchSelector: generic.NewFilter4[Position, Renderable, Bond, Switch](),
|
|
|
|
|
World: world,
|
|
|
|
|
GridContainer: gridcontainer,
|
|
|
|
|
DoorMapper: doormapper,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return system
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func (system *PairSystem) Update() error {
|
|
|
|
|
observer := observers.GetGameObserver(system.World)
|
|
|
|
|
posID := ecs.ComponentID[components.Position](system.World)
|
|
|
|
|
veloID := ecs.ComponentID[components.Velocity](system.World)
|
|
|
|
|
|
|
|
|
|
query := system.SwitchSelector.Query(system.World)
|
|
|
|
|
relID := ecs.ComponentID[Bond](system.World)
|
|
|
|
|
|
|
|
|
|
EntitiesToSwitch := []*ToggleDoor{}
|
|
|
|
|
|
|
|
|
|
for query.Next() {
|
|
|
|
|
swpos, _, _, switcher := query.Get()
|
|
|
|
|
|
|
|
|
|
for _, player := range observer.GetPlayers() {
|
|
|
|
|
if !system.World.Alive(player) {
|
|
|
|
|
continue
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
playerposition := (*Position)(system.World.Get(player, posID))
|
|
|
|
|
playervelocity := (*Velocity)(system.World.Get(player, veloID))
|
|
|
|
|
|
|
|
|
|
ok, newpos := swpos.Intersects(playerposition, playervelocity)
|
|
|
|
|
if ok {
|
|
|
|
|
// player moved on top of the switch
|
|
|
|
|
switcher.Toggle()
|
2024-03-31 20:16:15 +02:00
|
|
|
|
2024-03-29 11:51:05 +01:00
|
|
|
// open door
|
|
|
|
|
door := system.World.Relations().Get(query.Entity(), relID)
|
|
|
|
|
EntitiesToSwitch = append(EntitiesToSwitch,
|
|
|
|
|
&ToggleDoor{Entity: door, Open: true})
|
|
|
|
|
|
|
|
|
|
playervelocity.Change(Stop)
|
|
|
|
|
playerposition.Set(newpos)
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2024-03-29 18:54:47 +01:00
|
|
|
doorquery := system.DoorSelector.Query(system.World)
|
|
|
|
|
for doorquery.Next() {
|
|
|
|
|
doorpos, _, _, door := doorquery.Get()
|
|
|
|
|
|
|
|
|
|
for _, player := range observer.GetPlayers() {
|
|
|
|
|
if !system.World.Alive(player) {
|
|
|
|
|
continue
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
playerposition := (*Position)(system.World.Get(player, posID))
|
|
|
|
|
playervelocity := (*Velocity)(system.World.Get(player, veloID))
|
|
|
|
|
|
|
|
|
|
ok, newpos := doorpos.Intersects(playerposition, playervelocity)
|
|
|
|
|
if ok && !door.IsOpen {
|
|
|
|
|
playervelocity.Change(Stop)
|
|
|
|
|
playerposition.Set(newpos)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2024-03-29 11:51:05 +01:00
|
|
|
for _, toggle := range EntitiesToSwitch {
|
|
|
|
|
_, _, _, door := system.DoorMapper.Get(toggle.Entity)
|
|
|
|
|
door.Toggle()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return nil
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
func (system *PairSystem) Draw(screen *ebiten.Image) {
|
|
|
|
|
op := &ebiten.DrawImageOptions{}
|
|
|
|
|
query := system.SwitchSelector.Query(system.World)
|
|
|
|
|
|
|
|
|
|
for query.Next() {
|
|
|
|
|
pos, _, _, switcher := query.Get()
|
|
|
|
|
|
|
|
|
|
op.GeoM.Reset()
|
|
|
|
|
op.GeoM.Translate(float64(pos.X), float64(pos.Y))
|
|
|
|
|
screen.DrawImage(switcher.Sprite(), op)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
doorquery := system.DoorSelector.Query(system.World)
|
|
|
|
|
|
|
|
|
|
for doorquery.Next() {
|
|
|
|
|
pos, _, _, door := doorquery.Get()
|
|
|
|
|
|
|
|
|
|
op.GeoM.Reset()
|
|
|
|
|
op.GeoM.Translate(float64(pos.X), float64(pos.Y))
|
|
|
|
|
screen.DrawImage(door.Sprite(), op)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|