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package components
import (
"time"
"github.com/hajimehoshi/ebiten/v2"
)
type Timer struct {
currentTicks int
targetTicks int
}
func NewTimer(d time.Duration) *Timer {
return &Timer{}
}
func (timer *Timer) Start(d time.Duration) {
min := int(1000 / ebiten.TPS()) // 16.66ms == 1 tick
useD := d
if int(d.Milliseconds()) < min {
useD = time.Duration(1000/ebiten.TPS()) * time.Millisecond
}
timer.targetTicks = int(useD.Milliseconds()) / min // id d=50, then 50 / 16.6 =
}
func (t *Timer) Update() {
if t.currentTicks < t.targetTicks {
t.currentTicks++
}
}
func (t *Timer) IsReady() bool {
return t.currentTicks >= t.targetTicks
}
func (t *Timer) Reset() {
t.currentTicks = 0
}