openquell/systems/grid_system.go

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package systems
import (
"image"
"image/draw"
. "openquell/components"
"github.com/hajimehoshi/ebiten/v2"
"github.com/mlange-42/arche/ecs"
"github.com/mlange-42/arche/generic"
)
type GridSystem struct {
World *ecs.World
Selector *generic.Filter3[Renderable, Position, Solid]
UseCache bool
Cache *ebiten.Image
Count int // register tile count, invalidates cache
Background *ebiten.Image
Width, Height, Tilesize int
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}
func NewGridSystem(world *ecs.World, width, height,
tilesize int, background *ebiten.Image) System {
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cache := ebiten.NewImage(width, height)
system := &GridSystem{
Selector: generic.NewFilter3[Renderable, Position, Solid](),
UseCache: false,
Cache: cache,
Width: width,
Height: height,
Tilesize: tilesize,
Background: background,
World: world,
}
return system
}
func (system *GridSystem) Update() error { return nil }
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func (system *GridSystem) Draw(screen *ebiten.Image) {
op := &ebiten.DrawImageOptions{}
query := system.Selector.Query(system.World)
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if !system.UseCache || query.Count() != system.Count {
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// map not cached or cacheable, write it to the cache
draw.Draw(system.Cache, system.Background.Bounds(), system.Background, image.ZP, draw.Src)
system.Count = query.Count()
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for query.Next() {
sprite, pos, _ := query.Get()
draw.Draw(
system.Cache,
image.Rect(pos.X, pos.Y, pos.X+pos.Cellsize, pos.Y+pos.Cellsize),
sprite.Image, image.ZP, draw.Over)
}
op.GeoM.Reset()
screen.DrawImage(system.Cache, op)
system.UseCache = true
} else {
// use the cached map
op.GeoM.Reset()
screen.DrawImage(system.Cache, op)
query.Close()
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}
}