openquell/assets/loader-fonts.go

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package assets
import (
"log"
"github.com/golang/freetype/truetype"
"github.com/tinne26/etxt"
"golang.org/x/image/font"
)
var FontRenderer = LoadFonts("fonts")
const (
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GameFont string = "x12y20pxScanLine"
FontSizeNormal int = 16
FontSizeBig int = 48
FontSizeSmall int = 8
)
type Texter struct {
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Renderer *etxt.Renderer
FontNormal *font.Face
FontBig *font.Face
FontSmall *font.Face
}
func LoadFonts(dir string) *Texter {
fontbytes, err := assetfs.ReadFile(dir + "/" + GameFont + ".ttf")
if err != nil {
log.Fatal(err)
}
gamefont, err := truetype.Parse(fontbytes)
if err != nil {
log.Fatal(err)
}
gameface := truetype.NewFace(gamefont, &truetype.Options{
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Size: float64(FontSizeNormal),
DPI: 72,
Hinting: font.HintingFull,
})
biggameface := truetype.NewFace(gamefont, &truetype.Options{
Size: float64(FontSizeBig),
DPI: 72,
Hinting: font.HintingFull,
})
smallgameface := truetype.NewFace(gamefont, &truetype.Options{
Size: float64(FontSizeSmall),
DPI: 72,
Hinting: font.HintingFull,
})
fontlib := etxt.NewFontLibrary()
_, _, err = fontlib.ParseEmbedDirFonts(dir, assetfs)
if err != nil {
log.Fatalf("Error while loading fonts: %s", err.Error())
}
if !fontlib.HasFont(GameFont) {
log.Fatal("missing font: " + GameFont)
}
err = fontlib.EachFont(checkMissingRunes)
if err != nil {
log.Fatal(err)
}
renderer := etxt.NewStdRenderer()
glyphsCache := etxt.NewDefaultCache(10 * 1024 * 1024) // 10MB
renderer.SetCacheHandler(glyphsCache.NewHandler())
renderer.SetFont(fontlib.GetFont(GameFont))
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return &Texter{Renderer: renderer, FontNormal: &gameface, FontBig: &biggameface, FontSmall: &smallgameface}
}
// helper function used with FontLibrary.EachFont to make sure
// all loaded fonts contain the characters or alphabet we want
func checkMissingRunes(name string, font *etxt.Font) error {
const letters = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"
const symbols = "0123456789 .,;:!?-()[]{}_&#@"
missing, err := etxt.GetMissingRunes(font, letters+symbols)
if err != nil {
return err
}
if len(missing) > 0 {
log.Fatalf("Font '%s' missing runes: %s", name, string(missing))
}
return nil
}